8. Allowed: upgrading crawlers before use for SP or prototype.Yes, we can change this rule. In practice, rarely anyone upgrades them for added functionality on the field, I think.
Not keen on this one at all. It makes getting every SP virtually costless, rather than having to direct significant resources in order to get each.
I thought about Yitzi patch 3.3 and further, when available.
7. Allowed: stockpiling energy,
The stockpile energy bug was fixes in kyrub's patch, included in Yitzi's. This rule is not relevant any more unless you're allowing submissions from old patches with exploits allowed.
8. Allowed: upgrading crawlers before use for SP or prototype.
Not keen on this one at all. It makes getting every SP virtually costless, rather than having to direct significant resources in order to get each.
...We could use modified alphax.txt, but that would change gameplay and influence scores.
I use a modified formula for the SP cost, so they get a lot more expensive, even with cashing in crawlers (which I don't do):
...
How about AI with these settings?8. Allowed: upgrading crawlers before use for SP or prototype.
Not keen on this one at all. It makes getting every SP virtually costless, rather than having to direct significant resources in order to get each.
I use a modified formula for the SP cost, so they get a lot more expensive, even with cashing in crawlers (which I don't do):
SPCost = 10*L+N, where L = the tech Level of the prerequisite tech, and N = the actual Number of techs it takes to get there, including the final tech. In no case is the cost less than 2x the original value given in alphax.txt, and the Ascent is always given Cost = 900!
Makes for some pretty high prices as you go, but not at all unattainable.
:2c:
- for now, when playing not-scenario game, you can enjoy interludes and the story of them (I know, experienced players have seen them probably enough times, but new players can enjoy them in these games). When scenario is enabled you do not see interludes, unless I am missing something, but putting interludes in a scenario folder does not work.I remember interludes being somehow tied to using the map of Planet.
I remember interludes being somehow tied to using the map of Planet.The first attack on a base, discovering Centauri Empathy, etc. should trigger interludes ok.
The AI has no problem with the increased costs. They will start more than one SP, and will use crawlers toward them. It serves to keep the player paying attention to the F5 screen.How about AI with these settings?8. Allowed: upgrading crawlers before use for SP or prototype.
Not keen on this one at all. It makes getting every SP virtually costless, rather than having to direct significant resources in order to get each.
I use a modified formula for the SP cost, so they get a lot more expensive, even with cashing in crawlers (which I don't do):
SPCost = 10*L+N, where L = the tech Level of the prerequisite tech, and N = the actual Number of techs it takes to get there, including the final tech. In no case is the cost less than 2x the original value given in alphax.txt, and the Ascent is always given Cost = 900!
Makes for some pretty high prices as you go, but not at all unattainable.
:2c:
I observed in games before, that AI would build crawlers to add them to SP.
Do they do it in your games with higher SP cost?
I remember, that higher "valuing" of SPs in alphax.txt was helping a lot, AI would start multiple SPs, I am not sure, it was using crawlers then.
.. If you start a game, enable scenario editor and save .sav file, you can later rename it to scenario .sc file. Game will pick it up as scenario file. interludes and monuments will work.This is definitely easier to use. ;b;
This looks really interesting. Now you can see how bad I am at SMAC!New strategies and tricks can surprise after many years of playing - this is SMAC.
Seriously though, I suck at it. In AARs I see people doing things I didn't know existed.
And here, something I haven't set in the rules - submissions actually should be hidden and shown for others after deadline.
When I posted my score in 2266, I already gave others some aim to do better than this, thus taking better place in the ranking.
This could be in subsequent games, if we want to have such stricter competition.