Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => After Action Reports => Topic started by: ete on November 19, 2014, 09:07:33 PM

Title: Group AAR #2: Fight for the Future
Post by: ete on November 19, 2014, 09:07:33 PM
Four human factions.

Three AI.

Fifteen turns per round, then back to the hands of the AI.

Let's fight for the future of Planet.

May the best faction win.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 19, 2014, 09:07:46 PM
Turn order:

Yitzi - The Green Drones
BlueFlux - Creche Union
JarlWolf - House Satori
ete - The Technocrat Foundation

15 turns per round. Aim to do your round the first day it's available, but we'll have a 3 day time limit on playing, if missed it passes to next player but you can play as soon as you return (unless someone else is mid turn, then you play after them).

Players may agree political deals in this thread and request they be implemented even off-turn (e.g. if Jarlwolf's and BlueFlux's factions declare war on each other during Yitzi's round and both of them post agreeing to a ceasefire, Yitzi must implement that via faction editor as soon as he sees the posts. Similar deals can be agreed about tech trading and other things.). This allows for more complex diplomacy and opens up lots of fun negotiation. Contacting the AI directly is still permissible. Players may also arrange private deals outside the thread, but a copy of any agreements must be saved and posted in this thread after the game is finished for posterity, and those deals must be for things the factions could reasonably exchange. Whenever a secret deal is arranged, a placeholder post should be made for the contents of the deal to be edited in later.

No in-thread diplomacy before commlinks have been exchanged.

I used the first randomly generated map, with only the following changes:
AI start locations had forests added near them.
Five squares were raised to significantly improve continent connectivity, hopefully allowing for a more interesting and interactive game.

Standard MP rules apply, no exploiting bugs (e.g. crawler upgrading to instabuild SPs, build queue manipulation).

Please use Yitzi's latest patch (http://alphacentauri2.info/index.php?topic=13368.msg61723#msg61723). Using scient's or a very old Yitzi patch may cause issues with eco-damage, and no one wants Planet prematurely flooded.

Be careful if you are a faction owner, make sure you don't overwrite more recent files with older ones. I have tried to find and package the most recent, but cannot promise you don't have a newer version.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 20, 2014, 03:34:29 AM
So I'm first?  Ok, 15 turns tomorrow.

By the way, what are the AI factions?
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 20, 2014, 03:51:48 PM
By the way, that zip file does not include bree.pcx, you might want to fix that.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 20, 2014, 04:26:30 PM
Foreman's Journal, MY 2101:

The revolution was painless.  As soon as we landed on this planet, my forces took over the colony.  I had half of the colonists establish a base camp immediately to begin working, while the others, as well as a smaller force of armed men, will search for another location.  I have begun training another force of explorers as well.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR1-1.png)

I would have liked to take Chairman Yang into custody, but he was too dangerous to be allowed to live.  Nothing can be allowed to threaten the oppression-free nature of our society.

Foreman's Journal, MY 2102:

We have had some luck.  We found a pod seeded by the Unity, containing a rover, which will speed up our exploration efforts.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR2.png)

The pod also contained a survey apparatus that found nutrient resources for us; this will speed growth in Free Drone Central, and as a result we have begun producing the necessary equipment to produce more bases.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR3.png)

My explorers have found the outskirts of a large crater, presumably the result of a meteor impact.  The crater's name will be decided by the people, but I expect it to be rich in mineral resources, and therefore a good place for our second base.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR4.png)

Foreman's Journal, MY 2103:

It appears that humans are not the first intelligent race to land on this planet.  Investigating what we thought to be another Unity pod, we have found what appears to be an artifact of a previous civilization.  We do not yet have the resources to make use of it, but eventually we will.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR5.png)

Foreman's Journal, MY 2104:

The people have decided to name the crater after Captain Garland.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR6.png)

Foreman's Journal, MY 2106:

We have had another stroke of luck.  An agricultural pod from the Unity planted farms throughout Garland Crater and found nutrient resources.  This will truly be an ideal site.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR7.png)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 20, 2014, 04:43:48 PM
By the way, that zip file does not include bree.pcx, you might want to fix that.
Ops, thanks. Fixed.

And nice, an AA, rover, Nut bonus, and five farm squares in the crater already. Those farms especially will help, since you're probably not going to get much other teraforming done until your next turn in 2160.

The AI factions are the ones found in the factionpack, I was thinking of not announcing in-thread until we run into them, but
(click to show/hide)
Representing powerful examples of three extremely different playstyles.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 20, 2014, 05:07:53 PM
Actually, you can see who's playing anyway by looking at which factions are in the datalinks.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 20, 2014, 05:17:53 PM
Foreman's Journal, MY 2106 (continued):

One of our explorers, while traveling through the fungus that seems to be prevalent on this planet, came across a strange tower of the stuff.  It doesn't seem to be in the way of where we want to go, so might as well just leave it be.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR8.png)

Foreman's Journal, MY 2107:

I think the aliens responsible for the artifacts may have returned; in any case, there were signs of a battle in space, and both sides appear to have sent remnants to this planet.  Once we know more, we will deal with this situation as it demands; in any case, the welfare of the citizenry remains top priority.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR9.png)

Foreman's Journal, MY 2108:

Something that has happened that may change everything.  We shall preserve for posterity the event as told by Raymond Baxter, the leader of the squad in question, and it is those words that I shall record here:

Quote from: Mr. Baxter
It started, ya see, when we went to check out another Unity pod.  We'd heard that they've got useful stuff, and we could use some more of that, ya know?

Well, this pod didn't have useful stuff...at least not of the usual sort.  We opened it, and out came a whole bunch of these alien worms, each one 'bout the length of a man's finger.  Well, those worms headed over to some nearby fungus and formed up into a sort of bunch. 

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR10.png)

Now, we were pretty tired, but people said they felt uneasy as the worms passed by, and there were a whole lot of 'em, and they looked like they had sharp teeth, so I figgered that maybe we'd better go over and see if they were some sorta threat to the colony, ya know?

Well, as we started to get closer, people were feelin' uneasy again, so I decided to give 'em a speech to remind 'em what we're here for.  Nothin' fancy, just the usual.  Everybody gets to live equally, don't repeat the mistakes of old Earth with the rich people lordin' it over everyone else, respect for other people, ya know, the basic stuff we all believe.  A lot of people's minds are on that alien stuff we found and that space battle last year, so I added in a bit about how even aliens have the same rules...everyone's equal, ya know.  And maybe that was what did it, 'cause when I finished my speech, I turned around and there were all the worms just...listenin', I suppose.  An' then Ms. Ralen, who everybody thought was just a bit uncanny with how she seemed to know what you were thinkin', comes over ta me and says they want her to lead them.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR11.png)

Well, this was all very strange, ya know, but I meant what I said about lettin' aliens in, so we said goodbye to Ms. Ralen, and off she went with the worms.


Subsequent communications from Ms. Ralen seem to indicate that the worms are not the builders of the artifacts we have found, nor those that fought in space last year.  They do, however, appear to have some sort of link to the fungus.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 20, 2014, 05:56:12 PM
Foreman's Journal, MY 2109:

We have founded Spanner Works, in the middle of the Garland Crater.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR12.png)

Due to its importance and high production capability, I am setting a number of synthmetal-armored people to keep watch at the base.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR13.png)

Foreman's Journal, MY 2110:

We are well established, so I set up some proper research facilities.  The first target is to better understand the local ecology, in order to begin producing more farms.  Some of the citizens were loggers on old Earth, and have suggested that we have some forests as well.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR14.png)

I have recieved a disappointing report: Our rover squadron came across another group of those worms hidden in the fungus. 

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR15.png)

Well, they knew what to do: They came close and made a speech a lot like Mr. Baxter's.  Unfortunately, it seems that sort of thing is hit or miss, as these worms attacked our men.  Apparently, it gets a whole lot worse than unease; some of the men were literally paralyzed with fear, and the worms have gotten the nickname "mind worms".  Still, enough kept their cool to jury-rig some flamethrowers from the rovers' equipment, and they destroyed the worms. 
It also appears that the worms contain some exotic materials that can be used to produce energy, which we are calling "planetpearls".

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR16.png)

Foreman's Journal, MY 2111:

The rovers have come across another fungal tower, this one near a Unity pod.  As such, they're moving in.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR17.png)

The fungal tower counterattacked much like the worms, but was destroyed.

Mr. Baxter's patrol encountered another pod full of worms; this time, they were too tired to move in, and the worms attacked.  It seems that the element of surprise is a major factor in these engagements, but Mr. Baxter's force fared well nonetheless.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR18.png)

Foreman's Journal, MY 2112:

Ms. Ralen's worms encountered what appears to be a related form of creature, and they have joined us as well.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR19.png)

Foreman's Journal, MY 2114:

Ms. Ralen has encountered a large, apparently extinct, volcano, which she has named Mount Planet.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR20.png)

Mr. Baxter's patrol encountered another group of worms; this time, he was able to gain the offensive, but still was unable to persuade them to join us.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR21.png)

And now it's BlueFlux's turn, MY 2116.

(Also, right after my turn was supposed to end, I encountered the Valhallans; they'd gotten Centauri Ecology somehow, so we traded techs.)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 20, 2014, 06:14:36 PM
Looks like a solid start. Crater is useful, mostly good pod pops, though not quite enough time to get formers into play. Hopefully the AI will make them for you, and pick some good base placements.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 21, 2014, 02:26:11 AM
Okay, BU alerted me that it was my turn. I will post it sometime tonight.
Title: Re: Group AAR #2: Fight for the Future
Post by: Buster's Uncle on November 21, 2014, 02:27:27 AM
 :whip:
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 21, 2014, 02:35:31 AM
Okay, BU alerted me that it was my turn. I will post it sometime tonight.
Cool, I look forward to it.

I'm itching to play my turn, slightly wishing I'd not put myself last.. but hey. At least I'll have more units and stuff to play with, assuming I don't get rushed.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 21, 2014, 02:37:26 AM
Holy crap that was annoying.
This might take a while, I have to re-install SMAC. Yitzi's mod crashes when I choose production, the other SMAC's dont work.
Title: Re: Group AAR #2: Fight for the Future
Post by: Buster's Uncle on November 21, 2014, 02:45:02 AM
Are you using the text files from version 3.3?  You need those.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 21, 2014, 02:46:53 AM
Are you using the text files from version 3.3?  You need those.
Basically I dumped the file that ete posted on this into my AC folder, and ran the terranx that I assume is Yitzis 3.3b
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 21, 2014, 02:48:50 AM
Yea, that's the same issue I had for a while. You need the updated text files that go with his patch, I included alphax in the pack, but if you've not been running Yitzi for a while you will need to go back and get the pack of text files for compatibility.

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281) has all the text files (alphax is in the pack already, and has slight changes so use the pack one).
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285) has the correct terranx.exe.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 21, 2014, 02:52:54 AM
Yea, that's the same issue I had for a while. You need the updated text files that go with his patch, I included alphax in the pack, but if you've not been running Yitzi for a while you will need to go back and get the pack of text files for compatibility.

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281) has all the text files (alphax is in the pack already, and has slight changes so use the pack one).
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285) has the correct terranx.exe.

Well, I've never used anything but Kyrubs, and that is just because you said I should get it for Final Doom.
Explains something.

EDIT: Got it working. I can probably get this done tonight.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 21, 2014, 02:55:51 AM
Okay, sorry about that. I probably should've included those links in the second post.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 21, 2014, 03:17:23 AM
M.Y 2116
Head Designer Ron Ful-
*Grumbling "I just wanted to play some Sonic The Hedgehog on the Sega Genesis. Do you know how hard it was to sneak that thing onto the Unity?"
"Screw it. I'll file the report tomorrow. I've still got 2 days. They can freaking shun me, see how much I care... It was an exhausting day."




I know you'll understand.  :)
It's a bit discouraging to know that you actually forgot to save your game before you left, and played an extra 6 years.
I.need.sleep
Title: Re: Group AAR #2: Fight for the Future
Post by: JarlWolf on November 21, 2014, 06:43:20 AM
I am after Blueflux yes?
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 21, 2014, 12:29:17 PM
Indeed.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 21, 2014, 12:43:04 PM
No problem BlueFlux. If missing a save is the issue, I suggest checking your autosave folder (/saves/auto/), if you've got that feature turned on you may well have a save from six turns around.
Title: Re: Group AAR #2: Fight for the Future
Post by: Buster's Uncle on November 23, 2014, 12:18:56 AM
When does the 3 day time limit start?  When Yitzi made his last game post?
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 23, 2014, 12:23:04 AM
Yea, but he indicated he played it, just had problems with saves. We'll give him a bit longer.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 23, 2014, 03:51:04 AM
Okay, life got in the way.
Going to start AARing now..
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 23, 2014, 04:39:50 AM
M.Y 2116
He sat down on the Datalink input computer and finally got to work filing the report..
Let us begin.
_____________________________________________________________________
After a week in cryosleep, Ron nervously eyed his political map. He trusted the AI leadership of the Creche, but some of it was a bit... Unpredictable. His biggest error was the lack of any defense in his bases. He quickly changed the production to defense. At this point a single swarm of any alien life could wreak havoc on the entire nation! He also immediately noticed the completely unprotected Colony Pod near a swarm of mindworms. He moved this southwards, hoping it could find it's way to a decent location without being attacked.
(http://i.imgur.com/9HSsDE3.png)
A productive few months lead to an important discovery. The Secrets of the Human Brain. At this news Ron almost instantly remembered something an old colleague of his had said maybe a few months before they left Earth.
(http://i.imgur.com/0BeAj0C.png)
Free tech: (http://i.imgur.com/Aqbccpb.png)
M.Y 2123
The Colony Pod had found it's way to a nice spot to settle in. Fawai software would be a nice frontier base and hopefully a good lab later on.
(http://i.imgur.com/8lxYKax.png)
The Head Designer realized that with the low birthrate in the Creche, a new policy might help population growth.
(http://i.imgur.com/R0fo4Yc.png)
A scout from a faction leader named Satori found the Creche.
(http://i.imgur.com/61xP7RK.png)
The Creche was not for war. Alliance or neutrality. For that reason they accepted a treaty with Satori.
(http://i.imgur.com/P9fsnY6.png)
Traveling by land was slow and tiring. Therefore Ron directed research efforts to Speeder technology. He hoped this would eventually lead to some type of sea vessel.
(http://i.imgur.com/BvU6eKX.png)
A people called the "technocrats" found the Creche commlink frequency.
(http://i.imgur.com/0ERfFQN.png)
(http://i.imgur.com/zm8jVxO.png)
(http://i.imgur.com/oIiefCf.png)
We don't want war.
(http://i.imgur.com/uA2n7VT.png)
A strange artifact had an unprecedented amount of energy credits in it. Ron used this to speed up work on his latest project, the Weather Paradigm. This SP he hoped would put him ahead of the other factions.
(http://i.imgur.com/fXh3JEY.png)
He took one look at the Capital before shutting down the Datalink input computer and going out for a walk.
(http://i.imgur.com/qpy7yNY.png)
The ending Creche:
(http://i.imgur.com/vrScs1W.png)
Ending power graph: (http://i.imgur.com/Qj65z3f.png?1)

-My only regret here was not making more colony pods.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 23, 2014, 07:47:55 PM
Thanks for the tech trades! I'll take you sending us Impact weapons rather than the much less useful SoHB as a peace offering, and a good start to our future diplomacy. If I have spare formers during my turn after getting my basics up (roads+forests) and time to get them over I'll try and plant some forests for you in exchange. The Creche and Technocrats share a strong interest in technological advancement and bettering ourselves as a species.

Power graph looks fairly good, Imperium are doing quite well as was to be expected, with Satori and me almost tied for third. The less research-inclined factions are lower, but that's probably more an artifact of the way the game calculates score than anything too meaningful. The Valhallians in particular can be extremely deadly even when very low in the powergraph.

JarlWolf's turn next, then I can finally optimize my little empire.
Title: Re: Group AAR #2: Fight for the Future
Post by: JarlWolf on November 24, 2014, 01:54:30 AM
Will make post soon, most likely tomorrow or day after.

Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 26, 2014, 01:16:05 AM
*pokes jarlwolf*

c'mon guys, last time we did four 20 turn rounds in a day and a bit, this time it's been a week and we've had two 15 turn rounds, and i've still not had a turn. rounds should even be shorter since we're starting from scratch. i'm getting so impatient i mostly made six aquatic factions (with help from sigma, yitzi, and BU). (next group aar is all aquatic, get your practice in now)

jarl, let me know if you've played/are going to be playing tomorrow, three days will be up next time i'm online and i may take my turn if you're not going soon (with you able to go after if available). i'll post before starting though, so if you can play first go for it.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 26, 2014, 02:21:47 AM
*pokes jarlwolf*

(https://i.imgflip.com/el3sp.gif) (https://imgflip.com/gif/el3sp) (https://imgflip.com/gifgenerator)
Title: Re: Group AAR #2: Fight for the Future
Post by: Buster's Uncle on November 26, 2014, 02:32:23 AM
(http://alphacentauri2.info/MGalleryItem.php?id=867):whip:
Title: Re: Group AAR #2: Fight for the Future
Post by: JarlWolf on November 26, 2014, 11:56:03 AM
*pokes jarlwolf*

c'mon guys, last time we did four 20 turn rounds in a day and a bit, this time it's been a week and we've had two 15 turn rounds, and i've still not had a turn. rounds should even be shorter since we're starting from scratch. i'm getting so impatient i mostly made six aquatic factions (with help from sigma, yitzi, and BU). (next group aar is all aquatic, get your practice in now)

jarl, let me know if you've played/are going to be playing tomorrow, three days will be up next time i'm online and i may take my turn if you're not going soon (with you able to go after if available). i'll post before starting though, so if you can play first go for it.

I've had stuff come up so I am afraid I am going to have to withdraw from this.. I am terribly sorry I just lack time now, and won't keep pace with you guys if it is this rapid.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 26, 2014, 06:23:02 PM
*pokes jarlwolf*

c'mon guys, last time we did four 20 turn rounds in a day and a bit, this time it's been a week and we've had two 15 turn rounds, and i've still not had a turn. rounds should even be shorter since we're starting from scratch. i'm getting so impatient i mostly made six aquatic factions (with help from sigma, yitzi, and BU). (next group aar is all aquatic, get your practice in now)

jarl, let me know if you've played/are going to be playing tomorrow, three days will be up next time i'm online and i may take my turn if you're not going soon (with you able to go after if available). i'll post before starting though, so if you can play first go for it.

I've had stuff come up so I am afraid I am going to have to withdraw from this.. I am terribly sorry I just lack time now, and won't keep pace with you guys if it is this rapid.
Aww, I really liked how you did your AAR last time.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 26, 2014, 08:25:00 PM
*pokes ete*
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 26, 2014, 08:34:17 PM
I've had stuff come up so I am afraid I am going to have to withdraw from this.. I am terribly sorry I just lack time now, and won't keep pace with you guys if it is this rapid.
ah.. that's unfortunate. I've always enjoyed your AARs, perhaps next one you'll have more free time.

*pokes ete*
Yep. I'll do it this evening, just talking to Sigma about factions and stuff on IRC now.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 26, 2014, 10:39:05 PM
Cryopod opening... taking over leadership duties from steward AI.. functions restored.

I awake from my long sleep, sadly necessitated by my early neural link implants, to see how the steward AI has been operating in my absence.(http://i.imgur.com/MQ9xexN.png?1)
(http://i.imgur.com/Yxslc9b.png?1)

My empire seems.. remarkably in order. Rec tanks and formers on their way, only one defender per base, reasonable base placement, good diplomatic relations. The AI has done well.

Still some optimizations it lacked the understanding to implement, but rushing those rec tanks nearing completion and increasing former production will help.

Let's attend to diplomacy. First the Creche, a group of children no less, surviving on Planet. They seem friendly enough, and share our love of technology.
(http://i.imgur.com/I6wB1Y9.png?1)
(http://i.imgur.com/JyizQys.png?1)
(http://i.imgur.com/8AYdvvR.png?1)
(http://i.imgur.com/jSGloeB.png?1)
(http://i.imgur.com/s8vkAUk.png?1)
(http://i.imgur.com/8pbeGw6.png?1)
(http://i.imgur.com/eEu7uOw.png?1)
(http://i.imgur.com/kOulvod.png?1)
(http://i.imgur.com/jmsXKJW.png?1)
(http://i.imgur.com/ksgrMKV.png?1)
(http://i.imgur.com/yA9h6SK.png?1)
(http://i.imgur.com/IXGVIj9.png?1)

Two techs up, in exchange for a tech and my maps. Neither of the techs are particularly important to my faction with our relatively small populations, but they may well lead to more useful discoveries.

Onto Atsumi and her "family". She's never one to put trust in, but could be a valuable trading partner.

(http://i.imgur.com/8l62ROX.png?1)
(http://i.imgur.com/p9miyVd.png?1)
I would prefer she started exploring the sea than had strong defenses, if it ever comes to war. And she may gain commlink frequencies or artifacts for technology from the sea that I could trade with her.
(http://i.imgur.com/0kpCP8x.png?1)
(http://i.imgur.com/IhwA5kG.png?1)
(http://i.imgur.com/nKUOCjL.png?1)
(http://i.imgur.com/IELUffH.png?1)
(http://i.imgur.com/t3y8sdj.png?1)

No technology from her, but a treaty and perhaps more importantly a map of the Jungle..

(http://i.imgur.com/351ZpL8.png?1)

Ah.. Sepsu. He's always been a brute, organizing with ruthlessness with no care to bettering ourselves as a whole, preferring to just let those who don't fulfil his standards fall behind. He seems to have quite an impressive population, most likely due to that fertile Jungle he had the fortune to land in.. I will have to tread carefully with this next call.

(http://i.imgur.com/41WC0Fr.png?1)
(http://i.imgur.com/yqxzWSH.png?1)
(http://i.imgur.com/lJR9Oa1.png?1)
(http://i.imgur.com/ZaWGI7H.png?1)
(http://i.imgur.com/zWkgRoD.png?1)
(http://i.imgur.com/HePO4j9.png?1)
(http://i.imgur.com/kHWFEMT.png?1)
(http://i.imgur.com/A3qhTK6.png?1)

I breathe a sigh of relief. He is even more intimidating now, at the helm of his "Imperium". I refuse to bow, though he could certainly do great harm to my civilization, I will not give him access to terraforming equipment. He will come for us one day, I am sure of it, and I intend to do everything in my power to ensure he is not strong enough to defeat us. Bah, talking of wrongheadedness and inefficiency while his own citizens starve and are beaten! I only hope Atsumi and Ron will stand with me when it is time for war against his horrific imperium..
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 26, 2014, 11:27:56 PM
(http://i.imgur.com/Lu4FyM9.png?1)
As part of my drive for optimization,  I am moving all scout patrols one base to the west, allowing Mind Foundry to focus on developing infrastructure and teraforming units. Many bases will be undefended for a short time, but this is better than leaving Mind Foundry undefended for the time it would take an eastern exploring scout to cross over and defend. Additionally, our Western scout rover has located a strange artifact, believed to be of alien origin. We are bringing it to the nearest base for further study.

(http://i.imgur.com/BIr1KAZ.png?1)
All scout movements going well, and a tower of the local fungus which was impeding growth has been destroyed. It did, however, do significant damage to the attacking squad. We must be wary of these natives in future.

(http://i.imgur.com/uL0JEeO.png?1)
Another artifact has been located far to the East, whatever left these must have been widely spread across Chrion's surface. This will take longer to bring back, and the guard is weakened.

(http://i.imgur.com/QG7ov6u.png?1)
"It's reached Mind Foundry? Yes, yes, I will oversee it personally by vidlink."

(http://i.imgur.com/bLolQgR.png?1)
(http://i.imgur.com/SXp7B8p.png?1)

Incredible.. this artifact contains blueprints and information for constructing batteries, solar panels, and power transfer devices vastly superior to our cutting edge... We must unlock the secrets behind these artifacts, and endeavor to collect as many as possible. In the mean time let us put this technology to use!

(http://i.imgur.com/Li2uDoA.png?1)
I have requested a study of the likely effects of restructuring our society using the technology gained from the artifact. Unfortunately, our best models indicate significant unrest and more importantly harm to the eco-system, despite the significant gains to research and power supply that it would supply. For now we will remain with a planned economy.

(http://i.imgur.com/tMjyOoo.png?1)
(http://i.imgur.com/cd7vy0j.png?1)
"What is that? You have a radio report from the western patrol? The report is coming from WHERE? No, no, okay.. At least they maneged to defeat the natives. Tell them to press on, they are in uncharted land and may discover something important."

(http://i.imgur.com/bKA3URZ.png?1)
The first forest was being planted, but a swarm of worms consumed the terraforming unit.. The natives do not like us changing their world.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 12:17:01 AM
(http://i.imgur.com/m0FGp3t.png?1)
Damn, what does he want.

(http://i.imgur.com/oU8Brop.png?1)
(http://i.imgur.com/FNL6fHE.png?1)
(http://i.imgur.com/lc9ySjl.png?1)

"You want us to gift you our technology, the fruits of our greatest minds, so you can do what? Grow your petty imperium, and further your goals of enslaving the rest of us? Your army is strong Emperor, but we will not give in to your blackmail! If you want our technology, you must first prove yourselves worthy partners in our shared mission, not playground bullies angry at not having the best toys.

You will get nothing from us."

(http://i.imgur.com/lc9ySjl.png?1)

"Very well. And we shall do our best to remove you from power, then begin to repair the damage you have wrought on your own people."

(http://i.imgur.com/bFVXqoJ.png?1)
Another not particularly useful technology, but with a war coming it may be of some help.

(http://i.imgur.com/tlAT3O4.png?1)

A good system of government is key to any society.

(http://i.imgur.com/3umZpn1.png?1)

Ah, Ron. Finally a reliable ally to talk to.

(http://i.imgur.com/MD4KiLi.png?1)
(http://i.imgur.com/LWSDpvO.png?1)
Sure, sure. You'll need it if you join me against Sepsu.

(http://i.imgur.com/UW6GFQ1.png?1)
(http://i.imgur.com/l1a9Za6.png?1)

Nothing of much note.

(http://i.imgur.com/vkwQKh8.png?1)
"Do you know what time it is? ... What, no, repeat that... Aliens? Yes, yes, no, I'll be in the comms room in ten minutes."

(http://i.imgur.com/jwjT9Ro.png?1)
(http://i.imgur.com/IGt1dYe.png?1)
(http://i.imgur.com/QC3spp6.png?1)
(http://i.imgur.com/QC3spp6.png?2)
(http://i.imgur.com/v4Ebu2r.png?1)
(http://i.imgur.com/j8PHUV9.png?1)
(http://i.imgur.com/Wwgr6if.png?1)
(http://i.imgur.com/3vSvNm5.png?1)

Debriefing Room

So, let's go over this again. What are the key things we've learned?

They are called the Bree.
They are not true aliens, but hybrids. Human hybrids. Merged with natives, created as an experiment by yet another alien species.
The other alien species has not been detected by the Bree for some time, and may no longer have forces on Planet.
They are keen to have our terraforming technology, which means they are not significantly or generally above us technologically.
They are not highly co-operative, but also not actively hostile.
They want to talk to other human leaders, such as Ron.
They have no interest in re-integrating into human society, nor in trade.

Unknown:
Population
Growth rates
Accurate technology level
Which group made the artifacts
Long term goals
Relations with other factions (esp. are they close to the Imperium)


Not true aliens.. but closer than I'd ever imagined I'd find on Planet.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 27, 2014, 12:21:08 AM
This is interesting.
Although when I get my turns again I'm going to expand as fast as I can.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 01:17:45 AM
(http://i.imgur.com/Kr184bJ.png?1)
Another infested pod.. Those early artifacts are starting to seem like lucky strikes.

(http://i.imgur.com/Q40dtps.png?1)
"Founder, the Worms that had taken out our first former have been destroyed."
"Good. Have the next batch of formers continue the road construction and forest planting."

(http://i.imgur.com/xV4syDA.png?1)
Useful, but no where near as interesting as another AA would be..

(http://i.imgur.com/FTe0NX3.png?1)
"We've lost the far flung northern explorers, founder. Their last report was several masses of worms approaching their location."
"Blast it. We needed them. Now we have no way to monitor the Bree operations."

(http://i.imgur.com/y9YhWv8.png?1)
The far eastern peninsula and western area are worthy considerations for colonization, but ultimately the Pholous Ridge is by far the best and closest location.

(http://i.imgur.com/3wtUsfm.png?1)
(http://i.imgur.com/kEhDb1a.png?1)
Very well, if a simple scout bothers you.. I will send it into Imperium territory, and try to retrieve any artifacts they may have missed.

(http://i.imgur.com/mgWD1HW.png?1)
(http://i.imgur.com/Ry2bzPf.png?1)
(http://i.imgur.com/21Ot7SM.png?1)
Back in the west, a scout rover is lost to another worm-infested pod. We must respond to these, or they will cripple our terraforming.

(http://i.imgur.com/N9UxsOh.png?1)
(http://i.imgur.com/KnfxXrs.png?1)
Excellent, the other artifact has arrived. Inside this I find.. designs for extremely strong containment vessels, and many reactions which can take place within them to produce useful chemicals. Another piece of the puzzle...

(http://i.imgur.com/ct8yzn0.png?1)
(http://i.imgur.com/c1oyrT6.png?1)
Not the most fertile of locations, but holding the channel between two oceans will be invaluable once we take to the water. Worth making those formers quickly.

(http://i.imgur.com/ViNyo7q.png?1)
(http://i.imgur.com/uBt3U8z.png?1)

(http://i.imgur.com/M8DUsWU.png?1)
The worms attack again, but this time the rover team flees before total destruction. And apparently a group calling themselves the Free Drones has build the HGP.. I look forward to contact with them.

(http://i.imgur.com/vrw1tVG.png?1)
(http://i.imgur.com/fWqjGMP.png?1)
(http://i.imgur.com/zrfgx8m.png?1)
That seems to have provoked a burst of interest in building The Weather Paradigm.. I wonder whether the steward AI will adopt a similar policy when I sleep, as I most shortly do.

(http://i.imgur.com/8ur2y32.png?1)
One of the Spore Launchers destroyed, with a former acting as bait for the ranged attack while the rover closed for the kill.

(http://i.imgur.com/ZoICchG.png?1)
Another base founded. This will connect a small lake to the larger sea, and is in a more fertile location with both nutrient and energy resources available.


Pholous Ridge is ours! Once all this fungus is cleared, this will provide energy for our entire civilization for generations.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 01:19:33 AM
This is interesting.
Although when I get my turns again I'm going to expand as fast as I can.
I'm afraid I'd already claimed the Pholous Ridge by the time you posted, but you're welcome to the eastern peninsula, or to expand towards the Imperium. I'd rather you not border push and steal monoliths or specials from my territory though.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 02:01:05 AM
Before my sleep, let me review progress.
(http://i.imgur.com/KXsixiF.png)
(http://i.imgur.com/ThEEEa2.png?1)
(http://i.imgur.com/umAmzPb.png?1)
(http://i.imgur.com/Q63Qcau.png?1)

All seems well, I only hope the AI is competent enough to handle this more complex organization.

(http://i.imgur.com/2ewYplP.png?1)
The powergraph seems good.

Now for some last minute diplomacy with our allies..

(http://i.imgur.com/J3VmSRS.png?1)
(http://i.imgur.com/BhGD00O.png?1)
(http://i.imgur.com/e5vtz0G.png?1)
(http://i.imgur.com/SsLPZuk.png?1)
(http://i.imgur.com/ppzia5L.png?1)
(http://i.imgur.com/DAhchQr.png?1)
(http://i.imgur.com/V8K6Bwx.png?1)
(http://i.imgur.com/C1Tutow.png?1)

Excellent, two new technologies and we did not have to give up Planetary Networks, which may have lead to others starting the Virtual World. I ponder asking her to join the fight against Sepsu, but though she is a sharp trader her forces lack the discipline to fight a long war, and her playing neutral while remaining as a physical barrier and keeping him off much of the Monsoon Jungle is probably the most useful thing she can do for now.

Ron on the other hand...

(http://i.imgur.com/QQKLo7d.png?1)
(http://i.imgur.com/qK53oWf.png?1)
(http://i.imgur.com/3ZlrCEk.png?1)
(http://i.imgur.com/BWJwRif.png?1)
(http://i.imgur.com/DdjM4qs.png?1)
(http://i.imgur.com/P8LqIAQ.png?1)
(http://i.imgur.com/fBVsfrG.png?1)
(http://i.imgur.com/3rX0Lgh.png?1)
(http://i.imgur.com/nrHm0BM.png?1)
(http://i.imgur.com/2hy0Uig.png?1)

Ron will make an ideal ally. As much as I hate the idea of child soldiers, we must focus on the long term goals, and future of humanity. Defeating Sepsu will end a much greater evil, and we need all the assistance we can get.

I take one last look at our maps and statistics

(http://i.imgur.com/6VR2QGu.png?1)(http://i.imgur.com/UyETzbZ.png?1)

(http://i.imgur.com/FzaWeY7.png?3)
(http://i.imgur.com/U0b0eFi.png?1)

Then return to the cryo pod. My last emotion is hope, tainted by a fear of the consequences of failure.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 02:07:14 AM
I like playing a leader I can really get into roleplaying, and Federov's probably the closest a leader gets to how I'd imagine a slightly idealised me.

Overall the AI seemed to do shockingly well with the Technocrats, especially given my not-horrible but entirely bland start location.

Sorry about pushing you into war BlueFlux, but I think you can handle it. Just get some formers and forests ASAP, and remember to build a road then forest since it's faster than forest then road. A couple of impact rovers and you'll be able to kill waves of poorly trained Imperium troops. Worst comes to worst I'll evacuate you to a western base.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 27, 2014, 02:22:32 AM
I like playing a leader I can really get into roleplaying, and Federov's probably the closest a leader gets to how I'd imagine a slightly idealised me.

Overall the AI seemed to do shockingly well with the Technocrats, especially given my not-horrible but entirely bland start location.

Sorry about pushing you into war BlueFlux, but I think you can handle it. Just get some formers and forests ASAP, and remember to build a road then forest since it's faster than forest then road. A couple of impact rovers and you'll be able to kill waves of poorly trained Imperium troops. Worst comes to worst I'll evacuate you to a western base.
Yeah. I think I can get into Ron pretty well aswell  ;)
The war is okay. At least I have a brother in arms to do battle with! I just hope that during Yitzi's turn I survive. I don't want to go the way of the Red Unit again. That would be horrible.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 02:46:01 AM
Indeed, sorry about not getting forest to you by the way. I had free formers, but not enough time to both get them to you and finish improvements. 15 turns is tight, and near the start I wanted to get my own forests up asap.

This time you're not up against the Annihilators. Imperium with Jungle start is pretty scary, but it's several tiers down from human controlled Annihilators. I think we can handle them.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 27, 2014, 02:51:06 AM
And if you ever get in contact with me, roleplay pretty much demands that I fight them (probably with native to exploit their MORALE penalty and love of Free Market, but with some military techs I could probably do it with conventional forces too.)

And since it's my turn now...due to Thanksgiving followed by the weekend I might need an extra day (probably not two); we'll see.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 03:00:20 AM
Your support would also be appreciated against those slavedrivers, though it looks like you're some way from them from the map.

And okay. If three days passes from the point I posted the save BlueFlux has the option to queuejump, with you taking your turn as soon as you are able after that, but it's useful to know.

Edit: Maybe we should have an extension? Thanksgiving is quite a big thing over there isn't it?
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 27, 2014, 01:37:06 PM
Your support would also be appreciated against those slavedrivers, though it looks like you're some way from them from the map.

And okay. If three days passes from the point I posted the save BlueFlux has the option to queuejump, with you taking your turn as soon as you are able after that, but it's useful to know.

Edit: Maybe we should have an extension? Thanksgiving is quite a big thing over there isn't it?
I would like that. It gives people something to be happy about over here. Also means I'll be offline for the rest of the day.
Ciao!
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 01:41:07 PM
Also, if you guys are quicker than I expect, I'll be away from friday evening-sunday. Unless you both finish your turns today I should just about have time, but worth knowing.
Title: Re: Group AAR #2: Fight for the Future
Post by: Sigma on November 27, 2014, 02:24:53 PM
I like playing a leader I can really get into roleplaying, and Federov's probably the closest a leader gets to how I'd imagine a slightly idealised me.

Overall the AI seemed to do shockingly well with the Technocrats, especially given my not-horrible but entirely bland start location.
I've said it before and I'll say it again: you really should read The Quantum Thief by Hannu Rajaneimi, which is the rich soul from which Federov and the Technocrats emerged.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 02:33:19 PM
Okay, I'll put it on my (longish) to read list.

I hope my picture of him is closeish to yours, but I guess I've only got one main quote to work from. You seemed to think his actions in Apocalypse were fitting though.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 27, 2014, 04:43:21 PM
Foreman's Journal, MY 2146:

Allowing Andre to run the Drones for a time was probably a mistake.  He's talented at getting the population to work well, no question, but some of his decision-making betrays his origins.  Most glaring is the militarization at Hammer and Tongs.  We don't need that many military units, and supporting them takes minerals that could be better used elsewhere.  I will give orders to send a few of those synthmetal garrisons out to explore, disband most of the rest, and put the minerals to more productive use.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR22.png)

His dislike of science is also quite apparent. 

(http://i650.photobucket.com/albums/uu230/Yitzi3/aar23.png)

While not the most important thing, better technology is important to improve the lot of the common man, and so I will order a greater emphasis on technology.

Maraxis of the Valhallans has offered a pact against a faction he calls the Technocrats, with whom he has pretended friendship. 

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR24.png)

While their name does not bode well, I am not comfortable with a sneak attack of this sort, and so have declined his offer.

Fortunately, he was willing to speak pact nevertheless.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR25.png)

We are also trading some technologies.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR26.png)

I have also acquired from Mraxis a commlink for these Technocrats, at a low price.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR27.png)

I contacted the Technocrats, who is at war with that madman Sepsu.  I have agreed to speak pact with him on the matter of destroying Sepsu and liberating his people; I only hope that I will be able to contribute substantially to the effort.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR28.png)

The technocrats have agreed to give me knowledge of Gene Splicing, which will surely be useful.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR29.png)

Federov of the Technocrats convened a planetary council to elect a governor, and Atsumi of the Satori offered me a bribe to vote for her.  I would have done so anyway, just to keep it out of the hands of that dog Sepsu, but more money will no doubt be of use.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR31.png)

Foreman's journal, MY 2147:

Our researchers have developed an ethical calculus, to better determine the proper way to aid the people.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR30.png)

Using this knowledge, we will be able to implement a functioning democracy.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 27, 2014, 05:08:57 PM
Foreman's journal, MY 2148:

I have contacted Ron of the creche, and bought Bre Alta's commlink from him.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR32.png)

We also traded some technology.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR33.png)

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR34.png)

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR35.png)

I have also done some trading with the Satori.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR36.png)

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR37.png)

I attempted to contact the Bree, but they declared Vendetta when I refused to hand over technology for nothing.

Foreman's journal, MY 2150:

I have signed a pact with the Creche.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR38.png)

Foreman's journal, MY 2151:

Sepsu has built a project called the Weather Paradigm.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR39.png)

When I assault him, the Pillars of Heracles shall be my first target.

The Bree have switched projects to the Empath Guild.

Foreman's journal, MY 2152:

I have spoken pact with the Satori as well.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR40.png)

She has given me Ecological Engineering, an extremely useful technology in my position.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR41.png)

I then traded technology with Ron of the Creche, and he gave me Field Modulation as well.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR42.png)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 05:37:34 PM
Woah, a three way pact of humans against the Imperium? Even Atsumi seems to be included.. I think we've got this. Though with each of our empires being mismanaged 2/3 of the time it may be a tough fight, especially if the Bree and Valhallians join forces with the Imperium. Valhallians with tech are terrifying.

And interesting to see Maraxis wants war on me.. I did have an issue at the end of my turn where as I moved my last unit I got contact with him, then Treatied and got the Drone commlink, but my turn ended immediately so I was unable to pass the save on for the correct turn.. When I replayed from the start of turn save following exactly the same steps, his unit was not in the same place so I missed the chance for diplomacy. Was frustrating.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 27, 2014, 05:38:46 PM
Indeed; it looks like the Imperium is going down.  (I'm hoping to get a trade for nonlinear mathematics so I can send impact units against them.)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 05:56:44 PM
I'd be willing to trade, but I really don't want a load of hostile vikings who're just a bit too close for comfort getting hold of that tech and your AI may trade it to them since you're pacted with them.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 27, 2014, 11:36:01 PM
I'd be willing to trade, but I really don't want a load of hostile vikings who're just a bit too close for comfort getting hold of that tech and your AI may trade it to them since you're pacted with them.

Actually, I think I arranged to end that vendetta.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 27, 2014, 11:40:12 PM
mm.. I'd like to at least have a chance to judge his mood first. If he seems peaceful and unlikely to turn on me, then I'm happy to send you impact weapons.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 28, 2014, 12:35:08 AM
mm.. I'd like to at least have a chance to judge his mood first. If he seems peaceful and unlikely to turn on me, then I'm happy to send you impact weapons.

Difficult to tell from where I am, though.

Although the Imperium's huge morale penalty and tendency to tech well means that I might want to consider using native life instead anyway...
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 28, 2014, 01:30:19 AM
True. Anyway, you still have some area to explore before reaching them, and it'll be a while before you'd be able to bring significant forces I think? I guess which kinds of troops you want depends significantly on how much fungus is between you and the Imperium.

Also.. Atsumi has at least three, possibly four or even five pacts (not sure on Sepsu or Valhallians), plus governorship, plus her huge trade bonuses, and she's got some bigish bases anyway thanks to the Jungle. She must be getting insane amounts of energy.

We should try and get the global trade pact in effect asap.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 28, 2014, 03:04:43 AM
True. Anyway, you still have some area to explore before reaching them, and it'll be a while before you'd be able to bring significant forces I think? I guess which kinds of troops you want depends significantly on how much fungus is between you and the Imperium.

The map is such that I'll want to attack across the sea anyway.

Quote
Also.. Atsumi has at least three, possibly four or even five pacts (not sure on Sepsu or Valhallians), plus governorship, plus her huge trade bonuses, and she's got some bigish bases anyway thanks to the Jungle. She must be getting insane amounts of energy.

We should try and get the global trade pact in effect asap.

That requires Planetary Economics, though.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 28, 2014, 03:19:13 PM
The worst part of theses AAR's is seeing what happens to you when someone else is still going.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 28, 2014, 03:25:54 PM
The map is such that I'll want to attack across the sea anyway.
hm, right. In that case you'll probably be attacking next round? We'll work out arms deals by then.

We should try and get the global trade pact in effect asap.
That requires Planetary Economics, though.
True. I may try to go for it next round, PEG would be pretty handy and is on the way.

The worst part of theses AAR's is seeing what happens to you when someone else is still going.
I think this time will be a bit less painful than the previous one.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 28, 2014, 03:29:36 PM
I'll probably continue tomorrow night, by the way.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 28, 2014, 03:33:31 PM
Okay. I'm leaving in a few hours, will be back sunday evening, should be just in time for my deadline even if you guys are quick.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 30, 2014, 12:02:37 AM
Foreman's journal, MY 2152 (continued):

I have also traded technology with the Technocrats.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR43.png)

The Creche have begun a project known as the Virtual World.  Perhaps it is to be expected that children would work on an escapist alternate reality.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR44.png)

Foreman's journal, MY 2153:

Spanner Works has built the Merchant Exchange.

Foreman's journal, MY 2154:

We have constructed a new base, named Craftsman Keep, located to enable research missions to some strange nearby ruins that seem to have a connection with the fungus and mind worms.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR45.png)

Foreman's journal, MY 2155:

Our researchers have gained some new knowledge regarding the fungus and worms, and now we can breed our own worms.

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR46.png)

(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR47.png)

(I wasn't able to grab Nonlinear Mathematics, and am just barely starting on sea power to go attack the Imperium...but if the AI carries out the vendetta it should be good, and if not then by my next turn I should definitely be able to do substantial damage, especially if the Imperium has grabbed FM by that point.  Imperium isn't really that good at war without a substantial tech advantage anyway.  I also ended 1/2 a turn early by mistake, so the Creche is getting an extra turn.)
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on November 30, 2014, 04:33:43 PM
Okay. I had the flu so I couldn't do any AARing before. Looks like Yitzi's timing is perfect.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on November 30, 2014, 10:24:51 PM
I'm back. Came up with some semi-detailed plans for my return, next game should be pretty awesome.

Manifold Nexus will help you a lot Yitzi.

Signups for the next game are here (http://alphacentauri2.info/index.php?topic=13970) if you want to play.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on November 30, 2014, 10:58:55 PM
I'm back. Came up with some semi-detailed plans for my return, next game should be pretty awesome.

Manifold Nexus will help you a lot Yitzi.

Substantially, anyway; I chose that base position on purpose.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 02, 2014, 08:01:22 PM
*pokes BlueFlux*

Are these deadlines reasonable, or am I expecting too much? It only takes ~1 hour to play a round and AAR it in my experience, maybe 2 if a lot happens and I'm roleplaying.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 02, 2014, 09:53:08 PM
*pokes BlueFlux*

Are these deadlines reasonable, or am I expecting too much? It only takes ~1 hour to play a round and AAR it in my experience, maybe 2 if a lot happens and I'm roleplaying.
Eh. I still have till the end of the day and however much time you're willing to give after that. I still have school, so if we did this over the Summer I would probably be able to do daily updates. For now I will be fairly inconsistent compared to Final Doom.
It also depends on my mood. I've had time where I could have done this but haven't yet. Will probably do it today though.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 02, 2014, 09:55:43 PM
Okay, I'm looking forward to playing, but I'd rather not push another player out with deadlines..
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 04, 2014, 12:16:44 AM
About to play my turns.
EDIT: Okay, started playing. Things don't seem right. I am not at war. The AI have dragged me out of the conflict. That is your update for now.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 04, 2014, 10:43:52 PM
BlueFlux PMed me saying he's not going to be playing, at least for now, so.. I'll take my next turn, should be up this evening but I've got some talking first.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 05, 2014, 02:29:35 AM
BlueFlux PMed me saying he's not going to be playing, at least for now, so.. I'll take my next turn, should be up this evening but I've got some talking first.
And now I can do this!
*pokes ete*
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 02:41:25 AM
I awake earlier than expected, apparently half the players leaving improved technology has reduced the time I must spend in an artificial coma significantly. Let me review how the custodian AI has taken care of my civilization this time..

(http://i.imgur.com/F9h9gBB.png?1)
At first glance.. not too bad. Something odd with those scout patrols though, I wonder what the military information screen says.

(http://i.imgur.com/kMgrLAb.png?1)
(http://i.imgur.com/SkQ6wIC.png?1)
(http://i.imgur.com/nvgmi7F.png?1)
...


It built 45 trance scout patrols, and tried to launch an invasion against a technically advanced foe across hostile terrain with them!? It's a wonder there have not been more casualties. Full retreat. Bring as many as we can home, and reassign them to more useful projects.

I want new orders sent to all bases producing more trance patrols, refocus on formers and facilities. Disband all but one defensive unit at each base. Let's sort out this mess before the year is out.

(http://i.imgur.com/qxM7U81.png?1)
WHAT? It made religious practice mandatory, at the expense of research?

Have it dismantled. Start from scratch.

(http://i.imgur.com/WkWEYHv.png?1)
(http://i.imgur.com/lEI2I2p.png?1)

And contact Ron. I hear he's withdrawn his support in the fight against the Imperium, and whether we can get him back in or not he may have some tech to trade.

(http://i.imgur.com/PgC2eAl.png?1)
(http://i.imgur.com/PgC2eAl.png?1)
(http://i.imgur.com/c8lQHPF.png?1)
(http://i.imgur.com/cDUsvB8.png?1)
(http://i.imgur.com/YkHcnOf.png?1)
(http://i.imgur.com/WOi4m9g.png?1)
(http://i.imgur.com/zjYoT2d.png?1)
(http://i.imgur.com/GRYhCl3.png?1)

Alright, that's better. Now let's see what Domai has to say.

(http://i.imgur.com/s10IMZe.png?1)
(http://i.imgur.com/DDCrYgb.png?1)
(http://i.imgur.com/222z1u2.png?1)
(http://i.imgur.com/7aWqaGm.png?1)
(http://i.imgur.com/UN1wjZV.png?1)
(http://i.imgur.com/ylIJ3l9.png?1)
(http://i.imgur.com/VGlrIlH.png?1)
(http://i.imgur.com/TygyMZZ.png?1)
(http://i.imgur.com/i8ZFtPf.png?1)
(http://i.imgur.com/0qHIiMT.png?1)

I will not attack the aliens until they prove hostile, the situation as I understand it consists of minor skirmishes, where they've been relatively cooperative with us.

He traded us some useful technology, but was trying to get his hands on the tech required for a secret project I'm hoping for and seemed.. somewhat oppositional. Let us hope our diplomacy is not too strained by my move to Free Market which analysts are suggesting may be more beneficial to our economy.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 05, 2014, 03:26:34 AM
Roleplay-wise, the Imperium is enough of an enemy that the Drones would side with pretty much anyone against them, so we can use the "scenario editor to end vendetta" rule if necessary.)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 03:39:59 AM
(http://i.imgur.com/Cqq8Wvi.png?1)

A scouting mission is surprisingly effecting thanks to a freak tidal wave, collecting a unity scout copter close enough to fly home.

(http://i.imgur.com/f2RopTR.png?1)
(http://i.imgur.com/SEoIroW.png?1)
(http://i.imgur.com/DVMRNqA.png?1)
Sepsu called just to taunt, while he killed my men sent into battle by an insane AI.. This is a dark day for me, and the Technocrats.

(http://i.imgur.com/fkHIoLG.png?1)
(http://i.imgur.com/aYxmW9r.png?1)
At least overseeing the initial work on the Virtual World project is a good distraction. There is yet hope for a bright technological future.

(http://i.imgur.com/6UsOBDy.png?1)
(http://i.imgur.com/yTpUrGC.png?1)
(http://i.imgur.com/rUBBJcX.png?1)
Atsumi demands my technology, but has nothing to offer in return. I would consider credits as payment, but until she's willing to join me in the war against Sepsu she'll get no gifts from me.

I have sent spies to both my nearby allies. Even though they are friendly now, and the Children are already providing us with reports, I am in a firm believer in having as much information as possible from a direct source.

(http://i.imgur.com/i0sTffJ.png?1)
I knew it, she's playing every major faction off each other and profiting spectacularly from trading with them all, even investing in slave labor.. She'd do anything to benefit her "family".

I want a small team of our top strategists to prepare a *top-secret* cost-benefit analysis on the mid-long term options for actions against the Satori. She's sitting on a lot of resources, and if we're able to gain control of them with minimal bloodshed it would greatly assist us in the wider war. Allow no hint to reach the ears of her spies, and only use highly loyal personnel who will not be easily moved by bribery or her other known infiltration techniques.

(http://i.imgur.com/s2chXvM.png?1)
Already known, but worth verifying he was sending correct information.

(http://i.imgur.com/aIjnYHh.png?1)
Sepsu is harassing our retreating forces.. but at least most of the troops made it back safely. It's very fortunate I did not awake later or we'd have lost thousands of men to a futile attack.

(http://i.imgur.com/VW9xApf.png?1)
One base does need forces concentrated in it, and I've brought two attack rovers there.

(http://i.imgur.com/0K4edbe.png?1)
Another artifact has been discovered, this time at sea. The scouting party's first priority is now bringing it back for study.

(http://i.imgur.com/vfkKYsi.png?1)
Oh, this is big..

and may be good for us in the long run.

The Valhallians were spoiling for a fight, it's in their nature, and them being at war with the Drones is much better than them hitting our exposed western flank. The Drones can hold their own with our Impact technology, and may even gain ground against the poorly equipped vikings.

I wonder when Domai will contact me.

(http://i.imgur.com/1c3dL3i.png?1)
Blast! Satori captured and sent back three probe teams I was sneaking through her territory to infiltrate and steal technology from the Imperium when they'd almost made it..

(http://i.imgur.com/4sOUPGc.png?1)
Excellent, it's arrived. Go ahead, link it up and let's see what this one contains..

(http://i.imgur.com/otkKLxE.png?1)
Third artifact report abstract
(http://i.imgur.com/jCFAYGR.png?1)
The artifact contained what appeared to be a design for a laser without an effective power source. We built it and performed several unsuccessful attempts to activate it before one bright researcher had the idea to place the weapon in the same room as the artifact. The artifact activated and, using an advanced form of the newly discovered resonance fields, applied a semi-permanent field to the researcher. From what our instruments can detect it draws biologically wasted energy and uses it to power and focus the laser weapon.

Field tests of the weapon show significantly higher yield, and an unusual effectiveness against native life forms (see attached holovids). The field appears to be possible to develop in new subjects by interaction with the original researcher and certain mental states, especially meditation (see appendix C).

(http://i.imgur.com/YmRTUEv.png?1)
The Bree have apparently developed a form of telepathy which allows them to access the information of all factions.. I'm beginning to reconsider my neutrality policy towards them.

(http://i.imgur.com/a65pX4h.png?1)
Send in the rovers, clear out that Spore Launcher before it destroys any more of our roads.

Ah, the Bree..

(http://i.imgur.com/LU08t8T.png?1)
(http://i.imgur.com/ImhewPC.png?1)
(http://i.imgur.com/0kjN54O.png?1)
(http://i.imgur.com/xi8Wlsk.png?1)
(http://i.imgur.com/vhyxQ0r.png?1)

I will not abandon my stalwart ally over your unimpressive threats, alien. Nor shall I gift you my technology. If you wish for conflict, you may have it.

(http://i.imgur.com/MkeEfvy.png?1)
Yes, I see the situation. Two Imperium units by a Creche Union base spotted by our unity copter, backed by the fungal defensive bonus the copter has poor odds even against the very weakened infantry unit.

We can't let them take Fawai Software, they'd share a border with us and we'd be next in the firing line. I'd like to direct this battle myself.

First send in the Probe Team, see if we can convince those overworked drivers and soldiers to switch to someone who'll pay and treat them better.

(http://i.imgur.com/aQTsKQG.png?1)

61 credits? Excellent. Mission approved. Then turn them on the infantry unit.

(http://i.imgur.com/UWo3Mql.png?1)
(http://i.imgur.com/Ug2jZ9l.png?1)

That had gone better than I'd dared hope. For 61 credits, approximately two years income, the Imperium had lost three units and the Technocrats had gained one. Perhaps now was the time to take the initiative..

WHAT?

(http://i.imgur.com/c3civSF.png?1)

They have Air Power? Again, success tempered by a new threat..

(http://i.imgur.com/c22uDpQ.png?1)

And a new technological development.

(http://i.imgur.com/YD2XEmA.png?1)
The next priority will be improving our ability to work with the fungus. Building the Xenoempathy Dome would allow us to fight wars much more quickly during my awake periods.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 03:41:56 AM
Roleplay-wise, the Imperium is enough of an enemy that the Drones would side with pretty much anyone against them, so we can use the "scenario editor to end vendetta" rule if necessary.)
Noted. I think I'm enough of an ideological foe of the Valhallians to be almost like that with them, except for pragmatism and long-term thinking trumping other desires. I will not rest until his barbarians are destroyed, but it will happen when the time is right not when it puts my people and our future at risk.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 03:56:59 AM
(http://i.imgur.com/zw9p5GN.png?1)
Excellent. Most of the troops brought home from the AI's foolish attack have been put to work as programmers for the VW and their equipment repurposed for servers and communications. It's now close enough that one burst of cash should have it operational.

(http://i.imgur.com/OzdtH7y.png?1)

Satori really does not like my secret service on her lands.. which is very unfortunate, since if she allowed it I'd be able to probe Sepsu dry. One more thing for the analysts to take into account..

(http://i.imgur.com/iG4fR6i.png?1)

With Network Nodes installed in all bases by default, this will help us greatly.

(http://i.imgur.com/rfUYJcU.png?1)
(http://i.imgur.com/z43H9gk.png?1)
Both I and the Creche seem keen on the same projects.

Ah, finally he calls.
(http://i.imgur.com/c0bZIqR.png?1)
(http://i.imgur.com/yK1yDlz.png?1)
(http://i.imgur.com/XOxbSvh.png?1)
(http://i.imgur.com/plJth72.png?1)
(http://i.imgur.com/l9E3PqK.png?1)
(http://i.imgur.com/7ZfilT0.png?1)
(http://i.imgur.com/U0g4zVZ.png?1)

hmm.. Domai wants us to fight the Valhallians. I'm no friend of them, but a war on two fronts is not a risk I can afford right now. Both Domai and Maxis are somewhat.. blunt, but at least Domai has his heart in the right place even if he does not understand that fundamentally it's technology, not industry or revolution, that will improve the lives of the common man. I'll take his side if forced, but the long view suggests my resources are best spent improving my infrastructure to prepare for the long war against Sepsu rather than rushing into battle against highly trained troops.

I will, however, support him by providing state-of-the-art weapons technology based on the artifact found at sea, which his factories can mass-produce.


(http://i.imgur.com/9Jhc470.png?1)
(http://i.imgur.com/R95WgdS.png?1)
"So... she has a backbone after all. Let's make sure she's incentivised to continue to work towards our shared goals, even if her contribution is selfish."

(http://i.imgur.com/SMnAQNA.png?1)
"Take us into Free Market. Let's go with the societal model proposed by our best economic models. It'll make war harder, but right now we need development, not immediate conflict. Atsumi will like it too, and I feel like a pact with her is advisable."

(http://i.imgur.com/UuYidvr.png?1)
The Bree are working on another major project.. I wonder how long it'll be before we can bring significant force to bear on them, and stop their spread.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 05, 2014, 03:58:46 AM
I must say, I am enjoying this.
It's great that we have all the saves. After the canon timeline is complete we can do alternate realities.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 04:10:01 AM
(http://i.imgur.com/iNdDFZk.png?1)
(http://i.imgur.com/sS9fQRg.png?1)
(http://i.imgur.com/8KBAx9K.png?1)
(http://i.imgur.com/ZjrMm6X.png?1)
(http://i.imgur.com/oXlQfDY.png?1)
(http://i.imgur.com/VrUurQo.png?1)
(http://i.imgur.com/DfOLR4q.png?1)
(http://i.imgur.com/Aku80vs.png?1)
(http://i.imgur.com/Ii5KhpY.png?1)
(http://i.imgur.com/lJzqdkM.png?1)

Switching to Free Market has payed off very quickly. She'll of course skim off most of the profits from our increased trade, but as long as she's fighting the Imperium I'm willing to accept that. Those credits will be put to good use..

(http://i.imgur.com/6W6VNR6.png?1)

Rushing an advanced military training center, just before my next enforced rest.

(http://i.imgur.com/SNb0biF.png?1)
(http://i.imgur.com/H4t7bSY.png)
(http://i.imgur.com/0XbBOCt.png)
(http://i.imgur.com/1QPABys.png)
(http://i.imgur.com/nOktUCd.png)

(http://i.imgur.com/9J7A2bo.png?1)
(http://i.imgur.com/n02oct7.png?1)

Reviewing the maps and military information.

(http://i.imgur.com/b2EDrDN.png?1)

I am glad of the progress, we are catching up with the Imperium and the alliance has never been stronger, but I fear for what the AI will do in my absence after last time.. The programmers assure me it won't make the same mistake again, but how will they avoid it falling into some other failure mode and optimizing for the wrong things?
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 04:11:05 AM
I must say, I am enjoying this.
It's great that we have all the saves. After the canon timeline is complete we can do alternate realities.
Glad you are :). Yep, that'll be fun. You could even just start an AU thread like I did for final doom, if you'd prefer to do that than join in here again.


Also, that did take me a bit more than a couple hours (about 3.5-4 overall, roughly 2/3 playing+saving images, 1/3 writing). But I did include 94 pictures and did a bunch of roleplay stuff, plus I have a bigish empire now with a fair amount going on.
Title: Re: Group AAR #2: Fight for the Future
Post by: Sigma on December 05, 2014, 01:37:03 PM
(http://i.imgur.com/i0sTffJ.png?1)
I knew it, she's playing every major faction off each other and profiting spectacularly from trading with them all, even investing in slave labor.. She'd do anything to benefit her "family".

I want a small team of our top strategists to prepare a *top-secret* cost-benefit analysis on the mid-long term options for actions against the Satori. She's sitting on a lot of resources, and if we're able to gain control of them with minimal bloodshed it would greatly assist us in the wider war. Allow no hint to reach the ears of her spies, and only use highly loyal personnel who will not be easily moved by bribery or her other known infiltration techniques.
I am always amused at how the AI plays Satori. It's always able to get her into treaties and pacts with every faction on Planet, exactly as you describe.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 04:41:27 PM
Indeed. Even when she attacked it was perfectly in character, bribing a base with plenty of rivers away from her foe.

Also, I considered trying for Governor, but am just a hair behind Atsumi in population now she's stolen that imperium base. Technocrats have 33 votes, Drones 32, and Satori 35. Sepsu is waaay out in the lead with 64, but all the other major players hate him.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 05, 2014, 04:46:27 PM
(That news that the Drones are at war with the Valhallans is not good; the Valhallans are fairly powerful militarily.  Still, they've got weak tech, so when it's my turn if I can probably use tech+production to overwhelm their morale advantage, and then have more to throw at Sepsu.)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 05, 2014, 04:57:47 PM
The good was an in character thing from Federov's point of view. He suspected that the Vikings were bristling for a fight, would either have attacked him or the Drones sooner or later, and made the calculation that the Drones would be better able to defend themselves. He also considered that the Vikings currently have very poor weapons technology, and with the R-Laser specs provided by him the Drones would be able to push them back and either destroy them or weaken them to the point they are no longer a threat to his interests.

It also all but eliminates the risk of advanced weapons technology leaking to the Vikings, which could be disastrous.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 06, 2014, 02:58:17 AM
I have some thoughts on this kind of game.
Scenario editor allows you to set two major things: faction leader personality and faction strategy (these are two options in the "scenario" menu).
A player could at the end of his/her 15 turns set some of these in order to "appoint" suitable governor/substitute leader. That would possibly stream faction behaviour into desired direction. Maybe be more predictible, but still it is not the same as govern a faction yourself.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 06, 2014, 03:09:34 AM
Good idea, I had not considered that option. Perhaps next round, though I'm unsure how reliable the effects of some settings is.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 06, 2014, 03:17:14 AM
Settings alone, and their combinations too! :)
When CMNing, I was sometimes setting these for AI. You could see significant results, e.g. AI ordered to build many colony pods would really spam them, same for probe teams. I am not sure "exceptionally aggressive" or "exceptionally peaceful"
There are also objectives like "defend" "attack" "attack enemy HQ"
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 06, 2014, 11:49:53 PM
Even so, those just determine the AI's focus, they don't teach it to do things like think "can I afford support for these units".
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 07, 2014, 12:03:34 AM
I realized...I just don't enjoy playing with this format.  I'm afraid I'll have to pull out of this one...
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 07, 2014, 12:39:28 AM
Ah well, fair enough.. I guess it's just me who likes it and has time.

Without the AI to screw my empire up and with no humans as potential opponents this game's not likely to be much challenge for me. If anyone wants to join late as another faction you're welcome (even the Imperium, if you want a headstart).
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 07, 2014, 02:18:27 AM
Ah well, fair enough.. I guess it's just me who likes it and has time.

The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.

(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
Title: Re: Group AAR #2: Fight for the Future
Post by: Buster's Uncle on December 07, 2014, 02:23:19 AM
I reckon y'all might ought to try a straight succession game - take turns playing the same faction.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 07, 2014, 02:42:08 AM
I have to agree with Yitzi. Even when I could play, I was much more interested in 100%ing Sonic Adventure 2 on my Dreamcast...
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 07, 2014, 02:59:32 AM
I can take over a faction, if needed. I like this kind of games
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 07, 2014, 03:40:21 AM
I reckon y'all might ought to try a straight succession game - take turns playing the same faction.

That would work better, although there's still the issue of style changes (either playing style or writing style)...

Another idea, which I think has a lot of potential, is as another type of GotM-like scenario, but instead of playing as a particular faction and trying to get the fastest victory or whatever, each player plays as a different faction (possibly with a penalty for the player faction or bonuses for the other factions) and the goal is to make the most interesting AAR from a roleplay perspective...
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 07, 2014, 04:01:52 AM
Ah well, fair enough.. I guess it's just me who likes it and has time.

The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.

(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
To clarify my sentence: There are not people who both like it and have time other than me. You don't like it, Jarl does not have time, BlueFlux is possibly both.

And it's not that I like the AI screwing me up, I like playing a game that feels like a potential challenge because there's humans out there building too without having to deal with the pace most MP PBEM games seem to go at (multiple months to finish a game, with a high chance of your foe leaving). Undoing the AI's screwups is kinda frustrating (you saw those 45 scouts it tried to attack with?), but at least it's a novel thing to optimize.

Making the AI less stupid is a noble goal. I'll be happy to help with that effort with testing and advise.

I reckon y'all might ought to try a straight succession game - take turns playing the same faction.
No challenge. Human v AI games are either kind of horrible because the AI has a stupid advantage and could crush you at any moment if they brought more than a fraction of their force against you so it feels just really uncomfortable, or basically cakewalks. Taking it in turns to play the same faction would be barely more interesting strategically than playing a normal game, with added delays.

I can take over a faction, if needed. I like this kind of games
That would be cool :). I'd suggest the Drones as the most evenly matched faction to take over, but if you'd rather pick someone else you're welcome to. You may take a look around on omniscient before deciding. File's attached to my last AAR post.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 07, 2014, 04:17:37 AM
Ah well, fair enough.. I guess it's just me who likes it and has time.

The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.

(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
To clarify my sentence: There are not people who both like it and have time other than me. You don't like it, Jarl does not have time, BlueFlux is possibly both.

And it's not that I like the AI screwing me up, I like playing a game that feels like a potential challenge because there's humans out there building too without having to deal with the pace most MP PBEM games seem to go at (multiple months to finish a game, with a high chance of your foe leaving). Undoing the AI's screwups is kinda frustrating (you saw those 45 scouts it tried to attack with?), but at least it's a novel thing to optimize.

Making the AI less stupid is a noble goal. I'll be happy to help with that effort with testing and advise.

The other big project is to set up a Pitboss system so that MP can be played at a more reasonable rate.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 07, 2014, 05:47:55 AM
Ok, I opened save and play Drones.

Now, if I would like to trade technologies with:
Creche - Doc Mobility
Technocrats - Industrial Auto.

do I need to agree on that with players here on the forum?
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 07, 2014, 12:45:56 PM
You may trade and interact diplomatically with the AI unless a player specifically says their leader would prefer not to do a thing (like standing orders to whoever's running the empire). This lets the game progress faster. BlueFlux is not playing so you may interact with anyone but the Technocrats without any restrictions.

Guidelines for interacting with Federov: Don't ask him to go to war with anyone without permission from me, and you may trade techs if you have techs to offer in return, but not if you don't have any tech (including no buying techs, the AI often vastly underprices them,  and no getting him to gift techs).

@Yitzi: Both would be pretty major improvements.
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 07, 2014, 03:44:09 PM
@Yitzi: Both would be pretty major improvements.

Which is why they're on the table despite being really big jobs.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 07, 2014, 04:39:38 PM
... and you may trade techs if you have techs to offer in return, but not if you don't have any tech (including no buying techs, the AI often vastly underprices them,  and no getting him to gift techs).
Ok, in few turns then I will have Synthetic Fossil Fuels to exchange. AI may not trade it due to Planetary Transit System. I can agree on not building PTS by the Drones. Would you exchange it? Presently Technocrats pursue Centauri Meditation.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 07, 2014, 05:06:55 PM
hm, SFF is not of high importance since I have res lasers already (and hope to steal D:AP from the imperium since atsumi should let me through now we're pacted), so if the AI refuses trade I'll not trade for now. Will see how your war with the Valhallians plays out first, if you start getting into trouble I may send extra tech as assistance.

In general though, you don't need to ask permission here before doing stuff diplomatically. Like, if you'd just gone ahead and made the trade before asking, that would have been fine. It's only stuff a leader has said they'd rather not do that you can't, otherwise the assumption is the AI is in charge.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 07, 2014, 05:57:07 PM
Ending 2175
Free Drones

Contact with Atsumi from House Satori
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMTBqSE1abm9hTVE)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbLWlKclhWZnh0ZGc)

Contact with Ron from Creche Union
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbX0RxOXRpZ1FpOGs)

Central Bank of Creche Union requests a loan of 222 EC, but Free Drones are in no position to spare any.

The Satori announce the seizure of Those Who Earn It.

= = = = = = = = = = = = =
MY 2176

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbTFQxMzRiS0VJN28)

Politics
Mad Dog wants to talk...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbV3doWWxURHNaS1k)

We sign a Treaty finally, Mad Dog doeas not want to Pact at this time.

Central Bank of Creche Union requests a loan of 221 EC, but Free Drones are in no position to spare any. Needs of Drone economy are so extensive...

Society
Valuing Power is no longer supported by Free Drone government.

Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 07, 2014, 06:13:46 PM
"The Satori announce the seizure of Those Who Earn It."
Huh, I'm impressed that Satori managed to take two bases from Sepsu.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 07, 2014, 08:45:06 PM
MY 2177
Interlude from The Book of Planet
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbd3ZkT0Y0TFQzTFU)

Society
Fundamentalism is no longer supported by Free Drone government. Democracy is the way to go for its efficiency and growth benefits.

MY 2178

Plans
With acquiring of probe ability, important tasks are infiltration of other factions and spying on their technological research.

Contact with House Satori.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbSnhEQW12MjJLRGc)

Units disbanded to hurry Planetary Energy Grid. Bree is building it too, but Domai must be the first to complete it!

MY 2180

Prototype of R-laser infantry completed.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNklaYkdabzVxcGs)

Synthetic Fossil Fuels breakthrough! An important step towards Air Power.
Meanwhile, advancements are used in a new former design, that will process xenofungus and allow faster removal.

Society
Planned economy is now implemented by Free Drone government. This completes the plan for boosting faction economy.

There is an urgent message from Mad Dog.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbQTlDZ1FZWmNEb2s)
A spore launcher, somehow lost in their territory.

MY 2181

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbTkVHZnhzSDAwQ2c)
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 07, 2014, 09:27:45 PM
Ah well, fair enough.. I guess it's just me who likes it and has time.

The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.

(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
To clarify my sentence: There are not people who both like it and have time other than me. You don't like it, Jarl does not have time, BlueFlux is possibly both.

And it's not that I like the AI screwing me up, I like playing a game that feels like a potential challenge because there's humans out there building too without having to deal with the pace most MP PBEM games seem to go at (multiple months to finish a game, with a high chance of your foe leaving). Undoing the AI's screwups is kinda frustrating (you saw those 45 scouts it tried to attack with?), but at least it's a novel thing to optimize.

Making the AI less stupid is a noble goal. I'll be happy to help with that effort with testing and advise.

I reckon y'all might ought to try a straight succession game - take turns playing the same faction.
No challenge. Human v AI games are either kind of horrible because the AI has a stupid advantage and could crush you at any moment if they brought more than a fraction of their force against you so it feels just really uncomfortable, or basically cakewalks. Taking it in turns to play the same faction would be barely more interesting strategically than playing a normal game, with added delays.

I can take over a faction, if needed. I like this kind of games
That would be cool :). I'd suggest the Drones as the most evenly matched faction to take over, but if you'd rather pick someone else you're welcome to. You may take a look around on omniscient before deciding. File's attached to my last AAR post.
Okay, admittedly I had enough time. I mean, not a whole lot but I could have definitely done the AAR.
But then I dusted off an old Dreamcast... I love the games on that system. Especially Sonic Adventure.
Seriously though, it's great. Everyone owes it to themself to pick one up. So I wasted all the time I could have spent AARing playing video games from the decade of the last.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 07, 2014, 10:46:37 PM
Nice, PEG is one of the best early SPs imo. 8 rows worth of minerals saved per base, plus maintenance, and it all goes into a useful facility to have sooner. And the drone's industrial advantage is really shining there, you managed to rush it in six turns, it took me 14 turns to get the VW done despite extensive disbanding and only grabbed CN due to a large loan from Atsumi.

Okay, admittedly I had enough time. I mean, not a whole lot but I could have definitely done the AAR.
But then I dusted off an old Dreamcast... I love the games on that system. Especially Sonic Adventure.
Seriously though, it's great. Everyone owes it to themself to pick one up. So I wasted all the time I could have spent AARing playing video games from the decade of the last.
Fair enough, you did let us know when you reached your deadline. If you fancy ACing again sometime feel free to hop back into the game.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 08, 2014, 12:04:15 AM
Nice, PEG is one of the best early SPs imo. 8 rows worth of minerals saved per base, plus maintenance, and it all goes into a useful facility to have sooner.
PEG is somewhat too powerful. And it seems to avoid discussions about overpowering, that Empath Guild and Cloudbase Academy get. Maybe it has to do with these SP application, while EG and CA have military (mostly) benefits, PEG is economic.
 
Quote
And the drone's industrial advantage is really shining there, you managed to rush it in six turns, it took me 14 turns to get the VW done despite extensive disbanding and only grabbed CN due to a large loan from Atsumi.
AI was actually building CN in that base and already had like 1/3 or more minerals. Also, it got many 6-row units 5-3r-1, so disbanding one was like a whole 3-row crawler. And this is base in the Garland Crater, so gets a lot of minerals per turn.

===========
Now something technical:

I "enabled" scenario path in the save. It should work as long as the game is not launched again as scenario. Also, interludes should work too.

So we can use the special alphax.txt for this game and other appropriate files (like scenario.txt) if needed, without replacing them in the game folder.
What needs to be done is:

Create in the game folder, and further in scenario folder, folder "FftF" and inside of it place scenario files (alphax.txt, etc.)

What I did to the save file, I launched the game from .SAV file (renamed to .Sc) and then scenario path in a newely saved file SAV changed from absolute path to: ".\scenarios\FftF\" This way the game looks for alphax.txt over there. In case it does not find it, it takes main folder file/s.

Faction files may not work though...
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 08, 2014, 12:48:14 AM
Nice, PEG is one of the best early SPs imo. 8 rows worth of minerals saved per base, plus maintenance, and it all goes into a useful facility to have sooner.
PEG is somewhat too powerful. And it seems to avoid discussions about overpowering, that Empath Guild and Cloudbase Academy get. Maybe it has to do with these SP application, while EG and CA have military (mostly) benefits, PEG is economic.
I'd make the argument that economic SPs are more powerful with SMAX's exponential growth trends, but I'm also a fan of just letting a bunch of different overpowered things fight it out, with the real challenge being who can exploit powerful strategies the best.

Though honestly I never got the hype behind EG.. double votes is not a big deal and surely it's cheaper to sneak a transport with a group of probe teams up to a foe's coastal base and force through infiltration than building a whole SP. I guess in games with seven human's it's a bigger deal.. but even then if you're at serious war where you need infiltration with more than one or two players you're probably doing something wrong. Being the central tech trader would be nice though in big games.

Quote
And the drone's industrial advantage is really shining there, you managed to rush it in six turns, it took me 14 turns to get the VW done despite extensive disbanding and only grabbed CN due to a large loan from Atsumi.
AI was actually building CN in that base and already had like 1/3 or more minerals. Also, it got many 6-row units 5-3r-1, so disbanding one was like a whole 3-row crawler. And this is base in the Garland Crater, so gets a lot of minerals per turn.
Right, that makes sense. You've got a lot more expensive units with that indust bonus to pour into SPs.

Now something technical:

I "enabled" scenario path in the save. It should work as long as the game is not launched again as scenario. Also, interludes should work too.

So we can use the special alphax.txt for this game and other appropriate files (like scenario.txt) if needed, without replacing them in the game folder.
What needs to be done is:

Create in the game folder, and further in scenario folder, folder "FftF" and inside of it place scenario files (alphax.txt, etc.)

What I did to the save file, I launched the game from .SAV file (renamed to .Sc) and then scenario path in a newely saved file SAV changed from absolute path to: ".\scenarios\FftF\" This way the game looks for alphax.txt over there. In case it does not find it, it takes main folder file/s.

Faction files may not work though...
I'm fine with playing it the way it is, but if you want to switch over then that's okay. It uses a pretty default alphax, just one change to drone rules which probably won't be significant this game since we both have minimal drone problems.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 08, 2014, 01:02:46 AM
Time for a 2181 report:

Creche Union
150 EC in reserves, 15 votes
FUNDAMENTALIST, PLANNED, SURVIVAL, NONE
Pact with Drones, Technocrates
Treaty with Satori, Bree
Truce with Valhallan
Vendetta with Imperium

Research, 26 technologies, rate 20/turn, tech every 30 turns, 10 turns to Adaptive Economics
+12 EC/year
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbajNGamlMa1MzNjQ)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNVhmTnN4Vkh4Zlk)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbVUFlN3VYdGc5Y0E)

Technocrat Foundation
91 EC in reserves, 36 votes
FUNDAMENTALIST, PLANNED, SURVIVAL, NONE
Pact with Drones, Creche, Satori
Treaty with -
Truce with Valhallan
Vendetta with Bree, Imperium

Research, 29 technologies, rate 63/turn, tech every 16 turns, 2 turns to Centauri Meditation
+29 EC/year
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbkkxdW1fSFhnelE)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbV0Itbnplc0pMLTQ)

Free Drones
394 EC in reserves, 36 votes
DEMOCRATIC, PLANNED, SURVIVAL, NONE
Pact with Creche, Technocrates, Satori
Treaty with Valhallan
Truce with -
Vendetta with Bree, Imperium

Research, 29 technologies, rate 32/turn, tech every 39 turns, 38 turns to Industrial Automation
+33 EC/year
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWVdfbHJERG9WeU0)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbSFVoNHNDT1ZmajQ)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 08, 2014, 02:03:52 AM
Interesting to see them next to each other like that.. we're perfectly tied for population, but you have fewer bases. I have about twice as many non-combat units as you, but only three more formers (others are probes and crawlers mostly). My AI likes the idea of rovers with good weapons, which is not as good as infrastructure.. but vastly better than trance scouts. I'll probably have enough of a decent standing army to start a good war by 2190 when I'll awake again. And I've got twice the research rate despite my AI running fundy.

Looking forward to infiltrating Sepsu and getting a good picture of what he's upto.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 08, 2014, 02:45:29 AM
... My AI likes the idea of rovers with good weapons, which is not as good as infrastructure.. but vastly better than trance scouts. I'll probably have enough of a decent standing army to start a good war by 2190 when I'll awake again. ...
I can set some AI strategy/personality for Technocrats in scenario editor, if you wish.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 08, 2014, 03:04:59 AM
It's cool, I may edit them at the end of my next turn, but leave them as-is for now. I may be able to take a bunch of Imperium bases with those rovers :).
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 08, 2014, 09:40:46 PM
MY 2182

Just leaving Free Drone Central, and there is Bree Sealurk!
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWmdOS05IR2stWlE)

And it turns out, that House Satori got Industrial Automation!
Will it trade with Free Drones?
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcba29SRVlIRGp1X0U)
Well, I insist. This technology is of crucial importance to Free Drones.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbU91LWZrNGxuZVE)

Society
Wealth! Everyone has a right to get rich!

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbZDdGS0pINHZVZTA)

But Free Drones are not that rich yet...

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbZzRnN2hjVDVGR28)

Foreman Mart: "I have a proposal to make."
Founder Federov: "Very well, what do you desire from me?"
Foreman Mart: "Access to your research."
Founder Federov: "And what do you offer in return?"
Foreman Mart: "Some of my technologies."

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMTRQN1lRclJxZ28)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 08, 2014, 10:18:50 PM
Ah, so I'm ready to start the Xenoempathy Dome, or already have. Excellent, that's one of my favorite secret projects.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 12:16:14 AM
Only Satori is attempting to get PTS.
Technocrats build a lot of military.

MY 2183
Liberty Plant base established.

MY 2184
Anvil of Man base established.
A floating unity pod, what does it contain?
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbc2lMcmZhTFZVTXM)
Sonar buoy data, what a disappointment!

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRW80SlZNa0lEUEU)
The race has begun!
And Free Drone Central alone produces one basic crawler a year. You could keep the Industrial Automation for yourself Madam Atsumi.

MY 2185
The first Free Drone probe team skimship is ready to infiltrate Imperium computer network.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbY1JlRFRUaGV1bkE)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbT3RnOHFYN2xnb00)

MY 2186
Valhallans computer net.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbZ1d2aFNZYnVQbVk)

   = = = = = = = * * * = = = = = = =

House Satori has Air Power. And it turns out, they will trade it!
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWkZRd1lyZDZoblk)
I have a proposal
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbQ1RXa0JDcFFjVVU)

MY 2187

Three new bases:
Assembly Hall
Domai Dome
Staples of Life

- Atsumi refuses to talk
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbTVlIYmJHZUJtM1E)

TOP SECRET
Deep under Headquarter building in Free Drone Central, in a secret meeting room three people gathered. It was a council as usual. Foreman Domai, Foreman Mart and Spymaster Ronald took their places at the table.
"So... I think we all know, why we are here. Centauri Meditation is in posession of Technocrats and Satori. Madam Atsumi just refused to talk about possible exchange."
"We have no capabilities to infiltrate Satori at this time."
"Then the real last chance is, that she would agree on the transfer in 2188 or 2189. Well, even 2190 would work."
"Possibly Bree has that tech too, but we have no way to find it out in short time."
"Why?"
"Our probe team skimship is in Future's Fulcrum. That is inland sea."
"Wasn't that ship built in this base?"
"It was, but after successfull action in Ares Revenge, all crew got drunk. Next thing they remember was floating in Fulcrum Bay."
"How did they get there? Isn't that impossible? We have no working canal to that sea yet!"
"No-one has any idea."
"Have you tried some alternatives? Hypnosis?"
"These guys are from Spanner Works Foundries elite workforce. They do not yield to any suggestions. Hypnotic including."
"So Atsumi is the only way."
"Yes"
"And in case we succeed? Will we have enough crawlers?"
"We already have output of more than three per year."
"Founder Federov will be mad."
"Maybe"

Social
And just necessary, as population grows, psych alocation brought to 40%, research and economy at 30%.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 07:19:19 AM
MY 2188

Contacted Madam Atsumi, but she refuses to trade Centauri Meditation.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbQ2Q5OEdQNTc4dEk)

There is still problem with that 90% damaged Valhallan former...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbM2tBekZXNF9HYUU)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbVW1QM2JKOWI5U0E)

MY 2189

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbVURwRmlsQUw3OUE)
Satori redirects their effort:
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbN3Z2YVhQV2QxYmc)
And Technocrats:
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNlBGc095aGJOSEk)

New base: Freedom's Foundry, on sensored location.

Valhallan are ignoring our transmissions.
Madam Atsumi has politely declined to speak.

MY 2190

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbTHhUeVQ0b0RObTA)

First thing, can Centauri Meditation be obtained from House Satori?
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWlRPdGZ6SHZjT0E)

So she had enough extortion...

There is one more thing to do. As Creche completes its tech, it could get something valuable, that Drones do not have.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbZGZjSDVLd0x3VkE)

... one more sonar pod!
New base: Freedman's Park

This completes 15 years of Foreman Mart governorship.
Writing directions for Foreman Domai, so he can continue with policies started recently.

= = = = = * * * = = = = =

So how about Creche?
BlueFlux, shall you try your 15 turns?
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 07:26:34 AM
Ah, your bullying has come back to bite you. I'm fine with you having PTS, it's one of the weaker SPs most of the time imo, though it does have niches (like when I got it for the Annihilators last game).

I think he's out for now, upload the file and I'll play after sleep.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 07:53:24 AM
Ok, here is the save, with faction set for Technocrats.

As for the Drones, I set "faction personality" and "faction strategy"
and it will be very interesting to see, what AI does with it... :)

Yes, Satori already gave me (extorted) Industrial Automation. So thanks to that, I could get PTS. Getting Xenoempathy Dome would be yet another very large benefit.
Anyway, opening a save in 2175 just to see, that the faction is researching Planetary Networks!!!??? ... this tech that late!!! :) Just SMACX AI... :)

Diplomacy
For trading tech for a tech - go ahead, I would exchange in any combination.
For EC, we can agree for a price, and probably that would need to be done by scenario editor, unless AI would cooperate (gift technology; gift EC)
Exchanging units - any proposals...
Exchanging bases... if there is some benefit...
Title: Re: Group AAR #2: Fight for the Future
Post by: Yitzi on December 09, 2014, 12:44:16 PM
Anyway, opening a save in 2175 just to see, that the faction is researching Planetary Networks!!!??? ... this tech that late!!! :) Just SMACX AI... :)

Actually, more like because I got a lot of techs via trading, but that increases the cost of researching techs, and I wasn't able to trade for Planetary Networks due to the Virtual World.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 02:32:09 PM
I was pretty careful when trading techs to avoid giving the drones (and everyone else) PN, because I was keen to get VW (<3 free NNs) and know the drones could probably get the tech off someone else and outproduce me.

Okay, thanks Mart. I doubt we'll be swapping bases or units, but will probably do some tech trading if you get hold of techs I'm missing. I'll play today.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 04:22:36 PM
Drone penalty of -2 research is very harsh. AI most likely will stay behind in techs.
I hope, though, that Creche AI will return the favor to Drones, after it received all techs from Domai in 2190. I wonder to what they switch... Hopefully not Centauri Meditation.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 05:06:05 PM
Okay, just uploading images/writing up first post. Mart: Would you agree to trade Intellectual Integrity for Advanced Subatomic Theory? The AI is refusing because it wants the Citizen's Defense Force, but I'll agree not to build that if you we do the tech swap.

Edit: I'd also be willing to trade CentEmp, but would require a similar deal which prevents you from building the Xenoempathy Dome.

Edit2: To clarify, I am not certain I want to do this trade but want to know if it's on the table, I will soon research the tech myself and could likely get the CDF first, but depending on what techs are available next to be I may be willing to skip the CDF in order to speed up my teching.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 08:21:47 PM
...Mart: Would you agree to trade Intellectual Integrity for Advanced Subatomic Theory? The AI is refusing because it wants the Citizen's Defense Force, but I'll agree not to build that if you we do the tech swap.
Ok, so you will need to make the change in scenario editor? Yes, let's do it.
I can keep CDF for building. Let us see, if other AI intervene meanwhile.
Quote

Edit: I'd also be willing to trade CentEmp, but would require a similar deal which prevents you from building the Xenoempathy Dome.
Yes, I agree to not building XD.
Quote
Edit2: To clarify, I am not certain I want to do this trade but want to know if it's on the table, I will soon research the tech myself and could likely get the CDF first, but depending on what techs are available next to be I may be willing to skip the CDF in order to speed up my teching.

How about BlueFlux? He might jump in, if he wants to.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 08:29:16 PM
Okay, so you're willing to trade for either tech (with Xenoempathy banned if I send you CentEmp)? I'll consider whether I want to go for it while I write up the next post.

And I think BlueFlux is unlikely to rejoin, the Creche Union is not in a very strong position thanks to not having had a human running them much and not having a great start location (unlike, say, Atsumi). Even if he does rejoin I doubt he could beat either of us to CDF.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 09:24:11 PM
I awake, and rush to check correct the AI's mistakes.

(http://i.imgur.com/Uk5AXM5.png?1)
Switching to Police State from Fundamentalist, preparing for Free Market. A lot of military units have been build in my absence, and right now we need to divert minerals away from civic works democracy would demand in order to support them.

(http://i.imgur.com/dtIexaL.png?1)
(http://i.imgur.com/dkdQmAM.png?1)
(http://i.imgur.com/8zQgnja.png?1)
Not as bad as last time, it's a more aggressive strategy than I'd take but at least the AI built units which I can attack with. Let's switch to mostly more peaceful build orders, and rush/disband to kickstart things.

(http://i.imgur.com/BWBmp6o.png?1)
(http://i.imgur.com/UctxsJd.png?1)
Much better.

Now, the powergraph..
(http://i.imgur.com/qvSWnYn.png?1)
The good news is Sepsu is falling back, but at the same time the Drones appear to be outbuilding us.. we are allies, but the drones have never truly understood the need for technical progress. We must be careful to avoid them becoming an overly dominant faction, else the future generations of humanity may never blossom into what we could become if we embraced change and technology.

(http://i.imgur.com/XZMeilY.png?1)
(http://i.imgur.com/WQl1Mxh.png?1)
(http://i.imgur.com/rUp4AAu.png?1)
A brief and uneventful chat with Atsumi, she has no tech to trade currently.

(http://i.imgur.com/MCRkqjS.png?1)
(http://i.imgur.com/dkIq08D.png?1)
(http://i.imgur.com/Q1t5yLY.png?1)
(http://i.imgur.com/PC6q7lt.png?1)
(http://i.imgur.com/SWpQBp6.png?1)

The Creche also have no tech to trade, and though they are in-principle open to selling off territory the price they want is absurd. No matter.

(http://i.imgur.com/9bOqdj1.png?1)
The maps.. are acceptable. The Formers have uprooted a number of forests and replaced them with less productive farms, but enough forests remain to support a few more crawlers.

(click to show/hide)

(http://i.imgur.com/azG4G6S.png?1)
(http://i.imgur.com/SopBS8M.png?1)
(http://i.imgur.com/fOqk7Tn.png?1)
(http://i.imgur.com/HMI0368.png?1)
(http://i.imgur.com/KfaX5DW.png?1)
(http://i.imgur.com/WNyQeNm.png?1)
(http://i.imgur.com/wY5iF6E.png?1)

The Creche calls back, this time with tech to swap. Not the most important of techs, but AST does lead to some useful things.

(http://i.imgur.com/WH3kkGk.png?1)
My troops are arriving at Sepsu's border in force. A mix of heavy artillery rovers and gatling/r-laser rovers, accompanied by two recently built probe teams. Looks like he wants to talk.. let's see what he has to say.

(http://i.imgur.com/eavHU62.png?1)
(http://i.imgur.com/LqqQNoe.png?1)
(http://i.imgur.com/49XD3Eu.png?1)

You wish for a truce now? Now, when I am finally in a position of strength? I have not forgotten the men lost to your rovers, Sepsu. I came here for war.

(http://i.imgur.com/YGpohzL.png?1)

Ah, but you offer compensation? Very well. This will be put to good use developing my economy. I shall not attack you unless provoked, but I will say nothing of probe activities.

(http://i.imgur.com/Q7U8K1S.png?1)
(http://i.imgur.com/s4UEI0m.png?1)

An.. intriguing offer.

I sit back and consider. Sepsu would make a powerful ally, though he is no longer the most powerful on Planet. However, allying myself with him would hurt my diplomacy with Atsumi, Domai, and Ron, unless I arranged a full ceasefire. There is also the matter of his highly objectionable social policies.. but the long game and strategic positioning is all that matters.

Eventually I conclude that my position currently is stronger with war than peace. I have a powerful standing army, and the ability to take fertile land, liberating a population of slaves. I cannot risk the political backlash from my allies, and suspect I could force Sepsu into submitting rather than simply allying if I press the advantage.

"No, Sepsu. We have peace, but there is no friendship between us."

(http://i.imgur.com/WE7qSoJ.png?1)
(http://i.imgur.com/DJUyG00.png?1)
(http://i.imgur.com/naTkbIv.png?1)

Very well.

(http://i.imgur.com/R5JBrrP.png?1)

My army is assembling anyway. Waiting to attack is probably a sound choice, even if not for the truce.

(http://i.imgur.com/uRYuQh8.png?1)

Those 200 credits sped up the production of the next round of crawlers & probes significantly.

(http://i.imgur.com/KjlIJZk.png?1)
(http://i.imgur.com/wzCe86u.png?1)
Next turn, and my probe has reached his base. Unfortunately there is no tech to steal, and they returned with only map data.

(http://i.imgur.com/5ButOy2.png?1)

"I was hoping you'd say that, Sepsu. Order the attack!"

(http://i.imgur.com/1SZtv9q.png?1)
(http://i.imgur.com/qbyPZV0.png?1)
(http://i.imgur.com/qT4C8xb.png?1)
My rovers smash through the three heavily bombarded defensive units without taking any casualties. The Technocrats have seized their first base!

(http://i.imgur.com/LlLxaKv.png?1)
(http://i.imgur.com/JZ4XTuF.png?1)
No chance. You bullied me when you were powerful, that will not work now.

(http://i.imgur.com/wk76N49.png?1)

I had two rovers with enough move to attack, and had bombarded the next base's defenders down to 50%, but attacking now may have allowed Atsumi to deal the finishing blow and take the base. I intend to keep all the land bought with my people's blood.

(http://i.imgur.com/wy0rP7f.png?1)

Back at home, crawlers are progressing well.

(http://i.imgur.com/NNXVJl8.png?1)
(http://i.imgur.com/qwZPvGG.png?1)
(http://i.imgur.com/U6urbA4.png?1)
(http://i.imgur.com/t065HPi.png?1)

A brief and uneventful chat with Domai.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 09, 2014, 09:43:03 PM
I think I'll take a turn.
Can I go when you're done, ete? I was about to look at that highly classified information spoiler when I realized I would enjoy playing another round.
Only one round for now.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 09:49:15 PM
Ok, then. So you start from 2205, BlueFlux?
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 09:51:03 PM
Alright, I'll try to finish this evening. Progressing slower now there's more stuff going on, but I'll try and reduce my screenshots/turn which should speed things up (I averaged 25/turn for the last three turns >_>).

Do you have any instructions for your AI on handling diplomacy with me, other than just whatever the AI says?

@Mart: Yep. Then you get 2220-2235.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 09, 2014, 09:54:02 PM
My AI settings should be ok, but when I see in 2205 what Domai was doing, then possibly I could adjust the AI governor.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 09, 2014, 09:55:02 PM
Alright, I'll try to finish this evening. Progressing slower now there's more stuff going on, but I'll try and reduce my screenshots/turn which should speed things up (I averaged 25/turn for the last three turns >_>).

Do you have any instructions for your AI on handling diplomacy with me, other than just whatever the AI says?

@Mart: Yep. Then you get 2220-2235.
Instructions?
Well, unless there is a really good reason, the Head Designer would never start a war.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 10:44:11 PM
You're currently at war with Sepsu and the Bree, treatied with Atsumi and Mraxis, and Pacted with me and the drones. Sepsu's being pushed back hard though by me+Atsumi, and Bree are not likely to have much ground force yet.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 09, 2014, 11:42:55 PM
(http://i.imgur.com/23eLjMI.png?1)
(http://i.imgur.com/Yr2D7nG.png?1)
Sepsu's revenge is swift, he destroyed two rovers with needlejets and two with a rover he had hidden in the fungus. Still, the bulk of my forces ar intact and ready to push forward to the next base.

(http://i.imgur.com/u28d9xU.png?1)
Bah, one turn later and I'd have had more votes than Sepsu. I'd have had Atsumi's support too, and got governorship.

(http://i.imgur.com/vP6kX9N.png?1)
I've switched to FM and put 30% in Psych, it's paying off.

(http://i.imgur.com/GHjGwSo.png?1)
(http://i.imgur.com/qEJZ5h8.png?2)
With Intellectual Integrity traded with the Drones, my next tech will come immediately. Cyberethics is quite tempting, Knowledge would speed my research significantly, but at the cost of increased tensions with Atsumi who I need to keep pacted so I can move through her territory. Applied Relativity for the Supercollider, which I'll build in a central base. Emphasize my strengths.

(http://i.imgur.com/OLeRhSr.png?1)
This was a very tricky choice. I'd love to get the AV, and Hybrid Forests will come in handy, but.. I want to get to MMI and the two awesome SPs it provides asap. Neural Amp would be handy too, though not as good as AV.

(http://i.imgur.com/QxXQ5uA.png?2)
(http://i.imgur.com/G3AcnJN.png?1)
(http://i.imgur.com/Gx2DbM1.png?2)
(http://i.imgur.com/YtM3ik7.png?1)
(http://i.imgur.com/uelLg3z.png?1)

I'm doing more damage than I'm taking. Enough that Sepsu wants peace again. That's not going to last though, I have no intention of holding back my probing activities.

(http://i.imgur.com/ECXfgrz.png?1)

He's got a reasonable air force, let's rush my counter.

(http://i.imgur.com/SKh4WXF.png?1)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 10, 2014, 03:59:41 AM
(http://i.imgur.com/EsIihjk.png?1)
(http://i.imgur.com/zbTU5rA.png?1)
(http://i.imgur.com/LJktcMv.png?1)
(http://i.imgur.com/pHUqAPd.png?1)
(http://i.imgur.com/xkLdYGJ.png?1)
(http://i.imgur.com/WAgMOWp.png?1)

Ah, Sepsu, you are no match for my basic tactical competence.

(http://i.imgur.com/2RiZeVt.png)

I have authorized the relocation of our Headquarters to Geological Institute, a more central location which should reduce inefficiency across the faction. After that we'll start work on the Supercollider at the new HQ, then a Hab Complex. I want to have this all finished before my next cryosleep, no matter how many credits and crawlers it costs.

(http://i.imgur.com/3DFTej0.png?1)

Worms being a nuisance. I send in the rovers and quickly eliminate them.

(http://i.imgur.com/8Y50Ntd.png?1)
(http://i.imgur.com/0Bn1auD.png?1)

Finally infiltration on Sepsu, this will help with planning.

(http://i.imgur.com/hn3pXOh.png?1)
(http://i.imgur.com/YyuGkYT.png?1)
(http://i.imgur.com/zucydF0.png?1)
(http://i.imgur.com/1Jb0yAK.png?1)

Pushing him back, and godeing him into breaking the truces at times beneficial to me is extremely effective. Apparently his temper is a great weakness.

(http://i.imgur.com/bnZWugR.png?1)

Let's finish this relocation ASAP.

(http://i.imgur.com/G3EBNEe.png?1)

Perfect, I think that's the last of his air power. Investing a crawler in rushing that prototype was worthwhile.

(http://i.imgur.com/mY8h9Jt.png?1)

To be expected, I agreed with Domai not to create this secret project when he provided me with the required tech.

(http://i.imgur.com/Ty9t4AE.png?1)
(http://i.imgur.com/cSzbuug.png?1)

Ron gives me a unit, but Atsumi.. Atsumi gave me an army. Four infantry and a rover, all with Gatling or higher weapons. This will speed up Sepsu's fall.

(http://i.imgur.com/ALSF2W8.png?1)

Work has begun on a great engineering work in our new shining city of science.

(http://i.imgur.com/Wje6LYD.png?1)
(http://i.imgur.com/BtEhGz3.png?1)
(http://i.imgur.com/qd4aops.png?1)
(http://i.imgur.com/gf0zfsV.png?1)

Sepsu continues to lose bases, while only inflicting minor damage on my attacking troops. Now even his HQ has fallen, and with it I seize a valuable project: The Weather Paradigm.

(http://i.imgur.com/1nmrObg.png?1)

My bases have produced a large number of crawlers. I only hope it's enough to keep up with Domai's industry.

(http://i.imgur.com/bgYDxCh.png?1)

Another of Sepsu's bases falls.

(http://i.imgur.com/4PBaQpf.png?1)

Cashing in nine Crawlers really speeds up project completion. I want that research boost immediately, so I can get another tech giving a SP before my next rest.

(http://i.imgur.com/mvh3KxI.png?1)

Nine years in, progress is good. Those crawlers being used on a SP did reduce my productive power, but I think it'll be worthwhile.

(http://i.imgur.com/3Y4SHxW.png?1)

The Vikings are getting pushed back, as predicted.

(http://i.imgur.com/1mdeGVk.png?1)
(http://i.imgur.com/uYZPBMS.png?1)

This base now produces more research than the entirety of the Drones faction. We are striding toward a brighter future for humanity.

(http://i.imgur.com/dk2dm7X.png?1)
(http://i.imgur.com/ZKtonMI.png?1)
(http://i.imgur.com/SP5RkGn.png?1)

Sepsu's vision for the future, however, is crumbling at my hands.

And the drones.. the drones are still ahead, for now.
Title: Re: Group AAR #2: Fight for the Future
Post by: Buster's Uncle on December 10, 2014, 04:09:13 AM
 ;popcorn
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 10, 2014, 04:27:24 AM
(http://i.imgur.com/uZUxANa.png?1)
(http://i.imgur.com/8ypO3zZ.png?1)

Yet another in an endless series of truces, each of which he breaks at the slightest provocation.

(http://i.imgur.com/HGZrQmt.png?1)

The Xenoempathy Dome is complete. Now my units will move through fungus like they would a road, dramatically improving maneuverability in hostile terrain. This will help me track down Sepsu's last bases.

(http://i.imgur.com/vE6XH5E.png?1)
(http://i.imgur.com/dYnUZCV.png?1)

This time, I see no reason to truce with you Sepsu.

You have nothing to threaten me with.

(http://i.imgur.com/w3wjeNx.png?1)

25 credits? No. I will have your fealty, or I will have your head. If you go quietly I will allow you to keep one base, but the rest of your empire must be surrendered. In return you will receive technological support. I also request you make peace with my allies.

(http://i.imgur.com/8IGv3CG.png?1)
(http://i.imgur.com/CJMIcRI.png?1)
(http://i.imgur.com/0DSvMY7.png?1)
(http://i.imgur.com/YU6IY7t.png?1)
(http://i.imgur.com/RzTgyjF.png?1)
(http://i.imgur.com/PAYRZ6J.png?1)

Ah.. I see. For now, eliminating your ability to do battle with him should be sufficient. In the longer term, perhaps peace is possible.

(http://i.imgur.com/iejwW5w.png?1)

(http://i.imgur.com/inVXSFP.png?1)

It's 2204, and I must rest soon. Before I do there is just time to set the wheels in motion for another secret project.

(http://i.imgur.com/xf2ulhZ.png?1)
(http://i.imgur.com/k9uTodY.png?1)

Naval power is important, but not core to my strategy. Hybrid Forests and the Ascetic Virtues would be of greater help.

(http://i.imgur.com/qmfJyN8.png?1)

Again, dumping ten crawlers into a project speeds things up.

One last review of statistics and positions, then I must again leave the command of my now glorious nation to the hands of an incompetent tool. I only hope it does not screw things up too badly.

(http://i.imgur.com/xRlHZfm.png?1)
(http://i.imgur.com/FLi3btS.png?1)
(http://i.imgur.com/8sommtw.png?1)
(http://i.imgur.com/WYb6JDW.png?1)

(http://i.imgur.com/mJfv01W.png?1)
(http://i.imgur.com/WpI4I8g.png?1)

(http://i.imgur.com/VZQYVGl.png?1)
(http://i.imgur.com/izB5J5l.png?1)
(http://i.imgur.com/yw47icO.png?1)

(http://i.imgur.com/vvVUG4n.png?1)


(http://i.imgur.com/DgUGL22.png?1)

This was a time of greatness, but the challenges were far from over. The Free Drones, though technologically backwards, have several very important secret projects. The empire was powerful, but it was splintered with the former home of Sepsu occupying a great deal of fertile but poorly developed land, and Atsumi in the middle.

My last action is to rename the new headquarters. From now it shall be known as Singularity's Seed.

(http://i.imgur.com/rQ5GWq4.png?1)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 10, 2014, 04:33:26 AM
BlueFlux next. I'll PM diplomacy (will publish after game).

phew, that took a long time.

My empire is getting too big to organize quickly, and I was obsessing about minor optimizations in crawler positions and similar things for ages because I'm pretty scared the next time the Drones get a turn they're going to take an unmatchable lead.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 10, 2014, 05:05:24 AM
...
To be expected, I agreed with Domai not to create this secret project when he provided me with the required tech.
...
It looks like a serious conversation with  ;domai; is in order...

For that case, it might be edited out of the project in scenario editor. Only it's increasing micromanagement.
That is the downside of this kind of playing - you just do not control AI that well.

I will take a look into the Drones from the save. I might adjust orders and make diplomacy accordingly.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 10, 2014, 05:37:51 AM
I meant I agreed not to build it, so was expecting him to get it. Nothing needs editing.

And feel free to edit the AI behavior settings, but don't do diplomacy with other factions or make any other changes. If you just meant tell blueflux your standing orders, that's fine and a good idea.

Also, if you want to play in the next one of these the signups are here: http://alphacentauri2.info/index.php?topic=13970.0 (http://alphacentauri2.info/index.php?topic=13970.0)
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 10, 2014, 05:55:33 AM
Ah, I understand.

That's ok, no need to make changes on my part. Although AI was using settings not quite the way I expected, but overall it is better than I thought AI would behave. My settings might be viewed as conflicting, so maybe that is the result.
Positively, I am surprised, that it was growing in power that well, even running Fundy, Planned, Power again.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 10, 2014, 06:18:05 AM
I just made a few changes to my faction personality and strategy then reuploaded the save.

And yea, Power should have slowed you down a lot at least. But I guess not, the AI loves massive support ratings.

Edit2: Uploaded two saves, BlueFlux can play from either depending on whether he accepts my proposal.

BlueFlux: If you accept or not, I'd suggest role playing the meeting it in a top secret spoiler thing.

Edit3: Also, everyone get PRAX http://alphacentauri2.info/index.php?topic=14308.0 (http://alphacentauri2.info/index.php?topic=14308.0) it'll make AARing waaay easier.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 11, 2014, 03:48:09 AM
I'm not quite sure has the better set of five of SPs between us Mart, what do you think?

Economically PEG is by far the best and though TME's not amazing it can work wonders with the numbers of crawlers you can produce, I'd say those two are comfortably above my economic SPs: WP and Supercollider. On the other hand VW beats HGP soundly, and PTS is not worth much imo.

That leaves me with two relatively offensive SPs, CC and Xenoempathy, matching up against your CDF.

If it was not for PEG I'd think I was considerably ahead, but PEG is good enough that I'm not sure.


It's going to be an interesting dynamic with you able to build SPs vastly quicker than me but lacking the tech to do so, and me trying to keep enough industry to actually produce the SPs as I research them. I think you'll crush the vikings pretty soon, the powergraph imbalance is silly. That'll give you Mt Planet and some fairly nice territory.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 13, 2014, 03:16:36 AM
M.Y 2505
And so it begins...
I find myself in a rather frustrating position with mismanaged soldiers and riots everywhere.
(http://i.imgur.com/D61jy9R.png?1)

"Use a physical datachip for this. Incredibly primitive data storage, but this meeting cannot be heard by anyone else."
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 15, 2014, 07:57:39 PM
*pokes blueflux*
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 16, 2014, 10:31:39 PM
*pokes blueflux*
Yeah, yeah, I'm playing.
I just got scared up there and quit.
The situation is bad.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 16, 2014, 11:07:33 PM
Do not open this if you're playing in FFTF
Alright. Set it to record.

(click to show/hide)
Ugh. To be honest I haven't been in the mood to RP for a while, but I'm trying my best.

"Federov continues to impress."
(http://i.imgur.com/uJ2snxk.jpg)
Oh my, Drone Riots!
(http://i.imgur.com/6YDL08h.png)
"We have to cut costs... We can't afford to support these"
(http://i.imgur.com/5Jx0C9D.jpg)
In other news, Sunny Mesa was re-dedicated as "Mount Sega" after the Earth VMU found there.
(http://i.imgur.com/aM2X1t1.png)
The Head-Designer hyperventilated for a few seconds...
(http://i.imgur.com/tgg499Q.jpg)
"oh man! What has happened to us? We need to get back at peace and re-stabilize ourselves!"
(http://i.imgur.com/jdotqOC.jpg)
"So much for stablizing, eh?" And then he said "This Sucks." as only a kid between the ages of 10-15 could.
(http://i.imgur.com/ImwPieS.jpg)
"Well, okay."
(http://i.imgur.com/OXPpX2U.jpg)
"Let's take a quick look at the north."
(http://i.imgur.com/h7HDIni.jpg)
Let us keep our end of the bargain...
(http://i.imgur.com/zphKWbX.jpg)
Oh no! But... I spent a lot of credits convincing people.
(http://i.imgur.com/zphKWbX.jpg)
Ron took an early end to his stressful record-keeping session.

Hmm... If my faction dies, I want a chance to roleplay the final moments of it. Or maybe just the moments of being dragged off to a drone prison
Also, I don't think I mentioned but rather than starting a war with the Imperium I lost a pact with the Drones.
Sorry this isn't very fleshed-out.

Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 16, 2014, 11:22:18 PM
Ouch, lost a good base there.

And don't worry too much about RPing, I'd rather have it moving fast than have excellent storytelling.

I doubt you'll be eliminated for at least the next 100 years, you're pacted with the three top powergraph leaders, and share borders with two of them. The Bree are not much more than a nuisance, and the Vikings are far away/busy losing a war.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 16, 2014, 11:23:54 PM
We can assign Pact again, via scenario editor, and make it permanent, so AI does not change that (in general, but I had cases when it did when I was building scenarios and testing them later)

Also, I can support The Creche with all techs Free Drone posses. That is, if Drones have any, that Creche does not.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 16, 2014, 11:36:27 PM
...
Oh no! But... I spent a lot of credits convincing people.
...
These agreements should stay valid for some turns at least. AI does not throw them out immediately.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 17, 2014, 12:06:21 AM

And don't worry too much about RPing, I'd rather have it moving fast than have excellent storytelling.


The reason I would beat myself up for it is that I can't read RP's that have minimal storytelling. Such as "This happened, then this. Ooh, new tech!" Those bore me.

Anyway, Here we go...
I vote ete for Planetary Governor!
(http://i.imgur.com/0TEVkpi.png)
Apparently Valhalla means business. Or not, either way they've attacked.
(http://i.imgur.com/o1qMdve.png)
Well. Ehh, I'm doing pretty bad. Oh well.
(http://i.imgur.com/O4kkdjC.png)

I set the faction to Drones.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 17, 2014, 01:22:06 AM
The reason I would beat myself up for it is that I can't read RP's that have minimal storytelling. Such as "This happened, then this. Ooh, new tech!" Those bore me.
Eh, it's true the ones with more are entertaining to read, but I'll take a live game over a slow one even with some reduction of quality.

We can assign Pact again, via scenario editor, and make it permanent, so AI does not change that (in general, but I had cases when it did when I was building scenarios and testing them later)
If BlueFlux agrees, anyway.

These agreements should stay valid for some turns at least. AI does not throw them out immediately.
I've had AI vote for me after I nuke them because of those agreements. One particularly amusing time I got everyone to vote me for supreme leader after nuking every remaining faction. They're pretty binding apparently.

Also Mart could you wait a little before talking to the Creche if you're playing now, BlueFlux may have some diplomatic instructions to post.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 17, 2014, 01:42:14 AM
Yeah, I would like to keep a pact. Your AI gave up on me because I didn't want to go to war with the Imperium.
But read my PM. I won't be trading tech until further notice.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 17, 2014, 01:57:01 AM
Yeah, I would like to keep a pact. ...
Ok, I get it either with AI, or by setting in scenario editor.
And no tech trading, for the time being.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 17, 2014, 02:31:46 AM
Nor will I, for now. No getting tech off either of us diplomatically in general, including threats or selling.

I will also not break pact with you during your turn under any circumstances, if you could enforce that with scenario editor it'd be cool (though, of course, you may break pact directly if you so choose).

I'm happy to exchange map data, but no bases or anything else. I won't declare war on anyone at your request.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 17, 2014, 03:16:04 AM
Also, I had a look around the technocrats. Am at war with Atsumi apparently, which is annoying. I made some minor tweaks to my AI, and would like to change the production of one base. Mart, if you've already started playing just continue, but if you've not could you play from one of these?

- yes is if you're okay with me changing one production order
- no is if you're not
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 17, 2014, 03:26:17 AM
It's ok, so I downloaded file - yes.
I'm still looking at the faction. After 30 turns, there is a lot to catch up.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 17, 2014, 03:41:23 AM
Okay, thanks.

I'm looking forward to seeing the state of the Drones civilization. Looks like you have an insane number of troops from the command nexus.

Edit: For the record, I changed the base that was about to produce the Planetary Datalinks to the Hunter-Seeker Algorithm. The Drones' next tech gives them TPD so I'd quite like it, but HSA will prevent Satori from probing all my tech away which is a higher priority. I'd rather have avoided starting an AI run war against Satori, but blocking her probes will have to do. Now that it's started I feel I have the upper hand, and want to let the AI at least retake the lost base, plus taking over some more jungle would be nice.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 17, 2014, 10:44:30 PM
MY 2220

After 30 turns under AI rule, I have to admit, that it performed ok. However:
- supply crawler made obsolete! My mistake, cause I left that very expensive armoured rover design and AI considered the 3-row one as unnecessary!
- Basic former design made obsolete... The same. AI builds fungicidal ones only, cause that's the only land design... I wonder, how much does it have to do with the fact, that fungicidal attachment makes ethanol in the process? 

Vendetta with Valhallans? Better than I thought. Though they are just researching Information Networks? No wonder, AI took a base after base from them.

And finally, internal affairs...
Just the game engine and AI benefits. When switched to human player, all those high-population bases go nuts.

Assigning 80% Psych. You would think Morganites have fun? Watch the Drones after work.
 :D ;rockon ;rotflmao :bot: ;morganercise :danc: ;lol
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 18, 2014, 12:25:22 AM
I think AI uses crawlers pretty badly anyway, so probably not too much of a loss.

80% psych, heh. Domai really does care for the working man...
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 18, 2014, 05:33:38 AM

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbQUFOQjd3SVNhRVU)

MY 2221
Raider's Rally taken.
Spent several hundred EC on hurrying to start control the situation.

No communications - sunspot activity continues.

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbQ0FLU2hZZnpBaHM)

MY 2222
Hersir's Hill Fort taken.
Going down to psych 40%.
And to just note on how the game works, AI could run with psych 20%.

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWGNkMWR3SnJfNEE)

MY 2223

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbaVNYeG5iZG4ya2c)
Bad weather...

 8)
Many doctors throughout the whole faction massively abandon their medical posts and psychic counseling centers.
They now spend their whole time meditating...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMlJRUllWNGpWRnM)

MY 2225
So finally got to a Bree base
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbaUYzVnc1U2hIYzA)

...but they do not have any new technologies
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 18, 2014, 10:53:17 AM
Ending 2225

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbeG0tVzdudHM0R00)

MY 2227
 8)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbOFZrOVlrLU1aZ1k)

MY 2228
 8) 8) 8) ...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbcDNjbjVQY09HTjg)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbdHhfUFMydXQwWHM)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNFlyZ29rMS1adlk)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRWwwazBkeWNzRjQ)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbVTRTZks1UERkTlk)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbEg1QklXa3MzNEE)

Technocrats:
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbdG1kei10dEVZRnc)

MY 2230

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbZzJCWV9TUzE2WXM)

Fusion Power is now!
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbTEpXbFljYlNnRWM)

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbT1JGRzltYVFyYlU)

Bree calls and asks for agreement to attack Technocrats.
Nope.
But they can lend to Drones 137 EC and paid 50 EC for two technologies. Cheap!!!
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 18, 2014, 01:05:42 PM
Ah, I was wondering whether you'd get Fusion before my next turn. Five techs probed off Satori! Only one SP, but it's a handy one for you. Stops you falling behind me/creche/satori by much in tech.

And sounds like my war with Satori is going very well, four bases already. Their only bases of value remaining should be Satori Palace and Gilded Roadway, plus to a lesser extent Path to Riches.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 18, 2014, 08:20:52 PM

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbnc4Mmc4Mklia2s)

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbSTdJVTVYY2szZU0)

MY 2231
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbak1UQnd1TTIzMEU)

Time for research...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWTBtUXhxR2htNW8)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbY0hldTE2OV95Z1U)

MY 2233
 ;marr; ;caretake; ...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRWFxS1Z3dGxMVWM)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbN3ZEMDU2UDB6MGc)

Let's talk business.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRmh6UUJiYmxEY1k)

...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbY2QxWVU5UFp2Vzg)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbY3pWYkdoZTZYT1E)

TOP SECRET
Deep under Headquarter building in Free Drone Central, in a secret meeting room three people gathered.
It was a council as usual. Foreman Domai, Foreman Mart and Spymaster Ronald took their places at the table.
Clearly, fed up Foreman Domai starts the ... "conversation."
"So... I think we all know, why we are here. It has been so many years (!!!) and there is no, and I mean no bl...dy
progress in that investigation. Can you finally tell me how this fully equipped, ocean-worthy probe ship found its
way to a base in the middle of Garland Crater, hundreds of miles away from any coast??? And why? why? WHY???"
"..."
"..."
"ahm..."
"cough, cough, ..."
"..."
"..."
"ahm..."

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMWRGVkJlSTVibjA)

FDNN Live broadcast

Marvels of Free Drone Society
And we are again in our Free Drone Design Center. What's for today?
You all have heard stories when you were kids about gigantic monsters that were eating
misbehaving children. So called Half-Secret-Projects-on-Wheels.
So... guess what! Reality is more entertaining than any of us could ever imagine.
Today we do not speak about Half-Projects. Not even Whole-Projects.
We speak about Full-Two-Projects! And not only on-Wheels.
We, Free Drones, speak of Full-Two-Projects-with-Wings that our engineers design.


(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNE9mYnNqS2pMWE0)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 18, 2014, 08:56:41 PM
Cool, I'll start tonight.

lol@the probe foil on land.

How did you get four tech advances so close to each other? You're teching at one per 13 turns now, would've been slightly less before, and you got fusion in 2230, P/W M in 2231, and OS+Bio-Eng in 2233? Did you have loads of AAs that the AI had not cached in, and that it took you a while to bring to bases with NNs?

It seems pretty weird that you've caught up and overtaken me in tech when you're teching every 13 turns and I'm teching every 3, even with the probing from Satori because there is a bunch of techs she never had of mine and I had all hers.

(click to show/hide)

And any diplomatic instructions, or just whatever the AI agrees to?
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 18, 2014, 09:04:31 PM
...

How did you get three tech advances so close to each other? One from AA, one from research, but you're only teching once every 13 turns now so.. another AA?
All 3 techs from AA.
In fact, two of my bases were already connected by AI with alien artifacts. I just connected 3 more.
It is a good way to forward significantly yourself with techs:
- first, trade, probe, just get all of them other factions have.
As far as I know, the tech Valhallans gave me, was the last I did not have in that turn.
- and then, cash in your AAs in Network Nodes.

Just in 2235 I found another one in a pod. But no time to cash it, probably AI is going to do it, if it allows for few more network nodes. AI does not build them often.
Quote

And any diplomatic instructions, or just whatever the AI agrees to?
Yes, whatever AI does.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 18, 2014, 09:17:08 PM
Right, that makes sense. I'd have thought the Bree swallowed most of the sea pods already, and land ones gone since they're all gone from my area, but evidently they lasted longer than expected.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 18, 2014, 09:21:16 PM
Something around 2230, there were 3 more unity pods on an island 1 tile away from my coast. I got all of them already, 2 produced 2 AAs.
And there are more on sea still.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 19, 2014, 12:12:41 AM
MY 2235

I awake, and immediately call a council meeting.

(http://i.imgur.com/xHAnXgU.png?1)
(http://i.imgur.com/QTMIXdc.png?1)

Excellent. My people are many, and their voices are heard. Now to review production orders, in particular the race for Secret Projects..

(http://i.imgur.com/BnxjXJx.png?1)
(http://i.imgur.com/xMhCfJf.png?1)
(http://i.imgur.com/BQkrmOE.png?1)
(http://i.imgur.com/NeBB1Db.png?1)

Hmmm.. it will be close, but I think I can take the Ascetic Virtues. It'll cost most of my energy reserves and a bunch of units, but that's a price I'll happily pay.

(http://i.imgur.com/z8rWc5i.png?1)

All these air units don't mix well with Free Market. I'll need a Punished base to home them to.

(http://i.imgur.com/UrOm94V.png?1)

And Police State is apparently necessary to avoid mass riots.. urg, the loss of efficiency is painful, but worthwhile. Extra support will help while I prepare to disband most of my ground units.

(http://i.imgur.com/wETgneL.png?1)

I'm running low on credits and there are many things I'd like to rush.. Let's see if the council will dig up the old fusion core..

Next let's  fix production orders and review my maps

(http://i.imgur.com/L7eVadU.png?1)
(http://i.imgur.com/tzU6Ayl.png?1)
(http://i.imgur.com/Bvl7ECK.png)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 19, 2014, 01:08:50 AM
(http://i.imgur.com/hPEDLIU.png?1)
(http://i.imgur.com/U9aOxk7.png?1)
(http://i.imgur.com/8B0vMxd.png?1)
(http://i.imgur.com/ZPMdkQn.png?1)

At last, the orders for the initial year are ready. Many bases would have rioted if not for the changes made.. it seems the steward AI had an incomprehensible popularity to offset it's incompetence. Many Rec Commons will be necessary if we are to stay in Free Market.

Mission Year 2236

(http://i.imgur.com/OOM3x9x.png?1)
(http://i.imgur.com/PNCG4W1.png?1)

The Drones finish one Secret Project, but their other was delayed by the fact I also had it near completion, a little known trick crucial at times like these.

The Ascetic Virtues (https://www.youtube.com/watch?v=M-_nNjO3Ags)
(http://i.imgur.com/h4yyaYg.png?1)

Just in time for Singularity's Seed to complete it. This will ease my faction's harsh population limit, and at the same time make running Free Market less punishing for bases supporting an air force.

(http://i.imgur.com/pQpttLF.png?1)

Not a vital tech unless I was to fight a war, but a useful one nonetheless. Advanced Spaceflight will be good, but first,,,

(http://i.imgur.com/mAvR3i2.png?1)

Mind/Machine Interface seems like by far the most promising area of research. Not only will it enable an extremely powerful chassis ('copters), it also gives access to two top-class secret projects, an excellent ability, and even a handy specialist as a bonus!

MMI in reality (http://www.independent.co.uk/news/science/mindreading-rodents-scientists-show-telepathic-rats-can-communicate-using-braintobrain-8515259.html) is also pretty awesome, and will probably revolutionize everything in a few decades.

(http://i.imgur.com/7rpjSJ5.png?1)
(http://i.imgur.com/YJjk3Pg.png?1)

"They've revolted? Back to SEPSU, the slave driver? It's a case of Stockholm Syndrome, we must reclaim these bases and give them ample psychiatric help. I'll call Sepsu and discuss it soon. I expect he'll understand we still hold all the cards in this situation, and be reasonable. Otherwise we'll have to bring in the air force and retake violently. At least Domai would be happier.."

(http://i.imgur.com/1md4hUK.png?1)
(http://i.imgur.com/wBOSQpv.png?1)

You deride the values of Knowledge while demanding we give it to you? Atsumi, your loyalty to your family is honorable, but you are short-sighted. You fail to see the bigger picture and help the rest of humanity, and you fail to see that the core of development is technology. The wealthiest medieval king was powerless against simple bacterial diseases which can now be effortlessly cured, and the most powerful would lose everything against even a single modern scout patrol unit.

You are that king, Atsumi. though you are rich for your hording of resources and unethical trading, you are at my mercy as our recent wars have made evident. I am a reasonable man. Give me control of Gilded Roadway and release the funds you hold so that they may be used to develop technology for humanity's good, and I will allow you to keep your extravagant "palace".

(http://i.imgur.com/mZXeDWs.png?1)

Very well. I will make this quick, and as bloodless as possible.

Send in the bombers. I want Satori Palace in our hands by the end of the year.

(http://i.imgur.com/HJKjpiu.png?1)
(http://i.imgur.com/sl3gnHE.png?1)
(http://i.imgur.com/wnUSJgv.png?1)

Three bases taken, and only two units lost. It was not costless, but Atsumi's energy horde was tactically much more than enough to compensate, let alone undisputed control over the Jungle.

Atsumi, you have lost. Give me the rest of your energy and I'll allow you to keep your life and the last of your bases.

(http://i.imgur.com/WMvRtky.png?1)
(http://i.imgur.com/5X0XL4E.png?1)
(http://i.imgur.com/rhyTABC.png?1)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 19, 2014, 03:15:57 AM
(http://i.imgur.com/3LYUsnz.png?1)
(http://i.imgur.com/zxJ5pyW.png?1)
(http://i.imgur.com/Jc1sEPN.png?1)

He understands he's lost, and that the victor keeps his rewards. I can give him credit for his consistency at least, if not his policies.

(http://i.imgur.com/ro0SvaU.png?2)

How.. did that former get there?

The conspiracy theorists are running rampant on the networks, speculating connections with the infamous crater probe foil incident that occurred in the drones territory.

(http://i.imgur.com/n7yarJu.png?1)

Rebuilding is progressing throughout the Jungle. Huge amounts of credits have been poured into reconstruction, from the Technocrat's savings, from the fusion core, and from Atsumi's horde.

(http://i.imgur.com/cekl19E.png?1)
(http://i.imgur.com/K4B6mXv.png?1)

Have a team of strategists put together a report on assaulting the Bree bases in the ocean near the Jungle. I don't feel like they're going to remain friendly for long. And get them infiltrated!
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 19, 2014, 03:28:16 AM
MY 2238

(http://i.imgur.com/fBBdV8i.png?1)
(http://i.imgur.com/sKRPtjq.png?1)
(http://i.imgur.com/JGw7bKW.png?1)
(http://i.imgur.com/cRsFS1N.png?1)
(http://i.imgur.com/XgBmkgh.png?1)

I wonder why the Vikings are so keen to fight the children..

MY 2239

(http://i.imgur.com/JpOuMHg.png?1)

Ah, at last! There's no immediate hurry for these secret projects, I'm confident I'll get them.

(http://i.imgur.com/ab33KlN.png?1)

Skipping straight to Plasma Shards, plus a handy SP and Orbital Power Transmitters.

MY 2240

(http://i.imgur.com/7robTcz.png?1)
(http://i.imgur.com/aH2uiim.png?1)

The two largest Satori bases have been rebelling for several years now, with no way to stop them. Even turning everyone into specialists is not effective.. so with a heavy heart I give the order to disband some military units and rush Punishment Spheres in both. They will be removed as soon as possible, but these disagreements cannot be allowed to stop humanity's progress.

(http://i.imgur.com/LtxHAUX.png?1)
(http://i.imgur.com/Ft6g5Yk.png?1)

So, the Bree do not bend to threats. They're at war with our allies and analysts suggest war would be in our favor, capturing productive sea bases will speed our research. They don't seem like they'll co-exist permanently anyway. We'll leave them a reserve.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 19, 2014, 03:37:55 AM
MY 2240

(http://i.imgur.com/M1OLVAR.png?1)

The naval units are in position, air power ready to support. Let's see if she responds to direct provocation.

(http://i.imgur.com/lheU7F0.png?1)

(http://i.imgur.com/SA1rwQL.png?1)
(http://i.imgur.com/6OfHMBB.png?1)

(http://i.imgur.com/sb9ysvz.png?1)
(http://i.imgur.com/yoyupDW.png?1)
(http://i.imgur.com/VHMkxcG.png?1)
(http://i.imgur.com/vld9hMc.png?1)

As you see, we have considerable advantages in combat Bre Ata. I'll take a temporary ceasefire though, you have a moderately threatening air force and I'd rather not feel your reprisals.

(http://i.imgur.com/sP3wXin.png?1)

2240 power graph. The drones are still staying very close, even with our absorption of the Satori organzation and their funds.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 19, 2014, 03:39:44 AM
And I'm done for tonight. I'll be away tomorrow, but will finish my round the day after.

It's fun to have a player who's building at the same rate as me into the late game.

Also, BlueFlux, will you be playing another round after or should Mart play after me?
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 19, 2014, 08:19:02 PM
Nah.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 01:04:44 AM
MY 2242

It's been a relatively calm couple of years. Lots of work organizing and optimizing as usual, but no major developments. We've finally infiltrated the Bree

(http://i.imgur.com/jq9CEM2.png?1)
(http://i.imgur.com/76Yy1Ng.png?1)

And discovered they have 13 mid-tech needlejets, enough to disrupt our development of the jungle if it came to war.

MY 2243

(http://i.imgur.com/DH26vfC.png?1)

Weapons tech is coming along nicely, with this we have over double the per-unit offensive power of any other faction on planet. We've had a proposal from a team of engineers about creating orbital power satellites, which was ultimately decided a lower priority than more crawlers and formers currently.

(http://i.imgur.com/WzyfFZp.png?1)

I've helped Atsumi research AEE already by gifting her other techs she was looking into, so I'll be able to trade this from her and switch to a different tech costlessly. Let's get that now.

(http://i.imgur.com/SqAtHNO.png?1)
(http://i.imgur.com/Wd52bbx.png?1)
(http://i.imgur.com/hxpeV0Y.png?1)
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 21, 2014, 01:41:39 AM
Just a question, I left (Drones) two transport foils with probe teams on sea.
Did AI use them/unloaded/probed anything? And you got a message in-game about it, or just saw it on map?
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 02:13:51 AM
MY 2243

(http://i.imgur.com/NBTWWOt.png?1)

Implementing Super Formers would cost more than we can afford right now. I'll avoid hurrying other developments in order to save for the upgrade.

MY 2244

(http://i.imgur.com/E3U7NsB.png?1)
(http://i.imgur.com/SulRPPL.png?1)

While the offer is interesting, I can't help but feel the techs I have are more important. MMI gives two SPs, and AEE doubles former power.. It's a tough call, and I'd probably do AEE for Prob Mech, but not any of the deals offered.

(http://i.imgur.com/gsNdHGW.png?1)

Excellent, the state-of-the-art unit, the first copter on planet equipped with by far the most powerful weapon anywhere is ready to take on the Bree air force, it could win almost singlehandedly.

(http://i.imgur.com/YmDnzUI.png?1)

It's a major investment, but we need mines operational soon to provide for all these crawlers.

(http://i.imgur.com/au3LSTl.png?1)
(http://i.imgur.com/0oji28q.png?1)
(http://i.imgur.com/R5K3rE8.png?1)
(http://i.imgur.com/knl6d1a.png?1)
(http://i.imgur.com/j3MRTob.png?1)

Whatever the Bree are, they are not very able to accept that this is a futile war on their part. Take another base.

(http://i.imgur.com/VoVPkRS.png?1)
(http://i.imgur.com/XZSfRdw.png?1)
(http://i.imgur.com/hlXlxOK.png?1)

At least they know when to call a ceasefire.

MY 2245

(http://i.imgur.com/iaGcWTM.png?1)

On reflection, it probably would have been worth pursuing tech trades with the drones, so that we could develop together more efficiently.. but, alas, too late, we have duplicated one of their discoveries.

(http://i.imgur.com/o3xnwy0.png?1)

Out of the options, Chaos weapons are strictly inferior to our current best, and Proton Wall could be traded from the drones, so we'll develop retroviral engineering.

(http://i.imgur.com/c7nh9xr.png?1)

I have been invited to attend the founding of the first Satori base since they lost the war of the jungle.

I think she's learned to respect our values in the nine years since then, or at least pay homage to them, based on her speech and our many conversations.

Atsumi: We are gathered here beneath Turing mountain to announce a new home for our people: Satori Legacy. Here on this land which Federov has given us permission to settle, we will reestablish ourselves and focus on our true calling: Trading.

We are no longer a great empire, but we have our lives, our honor, and great opportunity working with the finest minds on Planet to develop new technology and improve the lives of not just our own people, but those across Planet. By uniting our societies we create mutual prosperity, and so we shall continue.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 02:15:10 AM
Just a question, I left (Drones) two transport foils with probe teams on sea.
Did AI use them/unloaded/probed anything? And you got a message in-game about it, or just saw it on map?
I did not get any messages or see Drone probes, no. There have been a few Bree, Satori, and Creche probes wondering about my territory though, so I may have missed them.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 02:19:17 AM
MY 2246

(http://i.imgur.com/6KuhwV6.png?1)

The prototype Shard Lifter is still in position after last turn's attack. Hitting the Bree airforce again would be much more fuel-efficient than turning back to fight another day, so I intentionally anger them.

(http://i.imgur.com/oYxAqDj.png)

It was a massacre. Eight units of needlejets destroyed in a matter of hours, and not a single Technocrat unit lost, with the badly damaged Lifter landing for repairs in the newly captured Bree base.

(http://i.imgur.com/GXa0bmO.png?1)

No wonder she wishes for peace.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 02:20:40 AM
Will finish my turn tomorrow.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 21, 2014, 02:59:34 AM
I did not get any messages or see Drone probes, no. There have been a few Bree, Satori, and Creche probes wondering about my territory though, so I may have missed them.
I think it is Drone AI, that does not know what to do with them Domai, that sends these spies to waste their time on sunny beaches, together with foil crews... :)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 04:35:31 PM
MY 2247

Technocrat core planning meeting - The Drones

Federov: Though our methods and philosophies are in many ways almost polar opposites, I believe in the long term as technology automates more and more of heavy industry Domai's vision of giving the people a happy and productive life can be incorporated into our own. The question is, with his currently very significant army and minimal research facilities, does he intend to allow this to happen or will he only be content with his ideology dominant?

We have been at peace for many decades now and trade between us has generated great prosperity, but I worry he will grow impatient and fearful of our progress, and attempt to conquer us. We have several proposals for how to deal with or avert this threat, General Harrison, if you would begin?

General Harrison: In numbers, we're lagging behind dramatically. If I had the budget requested in previous meetings or at least we had not disbanded so many of the AI created units our massive technological lead may have been enough for a first strike to be effective, but as things stand we cannot mount an effective offensive.

(http://i.imgur.com/O4KXcl9.png?1)(http://i.imgur.com/JnG4Ggm.png?1)

Our air force is likely at least an equal of theirs, but on the ground we would be hopelessly outmatched.

If we were to fight a defensive war our initial air superiority would likely not be sufficient to halt their advance due to their immense standing army, but we would be able to slow them to a crawl. However, reports on their factories indicate that with under five years of focused effort they could develop enough of an air force to take the skies back from us, despite our technological edge.

Federov: The reasons for infrastructure investment are sound, our first priority must be improving the conditions for humanity, and a first strike would make me personally uncomfortable with. The drones do represent a potential threat to our future, but they are merely misguided and have so far been very reliable allies.

General Harrison: Yes, sir. I must however strongly recommend creating a nuclear deterrent to discourage them from launching a preemptive strike on us. If housed at Ares Revenge it could strike directly at the heart of their territory within hours of drone forces engaging us on other fronts, or in one of the ex-Satori headquarters for extra safety at the cost of longer response times.

Federov: Noted. I'll put together a committee to do a cost-benefit analysis, including the fact that the Drones themselves appear to be working towards nuclear weapons. I am not prepared to authorize the use of nuclear weapons in a preemptive strike, and nuclear weapons will remain outside the military chain of command. Next we have a report from the Terraformer's Working Group, Janet?

Janet: With the formers assigned to Operation Quagmire at the last meeting we've made some progress on both of the identified locations for artificial fungal barriers, designed to slow any possible attack by the Drones and give us time to prepare. The western fungal barrier is several squares deep in places, and we've bombed out several key roads to force any troops passing through to clear new paths through the dense forests of the region.

(http://i.imgur.com/FssVMp7.png?1)

The mid-eastern barrier is less close to completion, but we have brought in a group of colonists to build a fortified early warning station.

(http://i.imgur.com/fmqdkb5.png?1)

The natural eastern fungal/forest barrier is expected to be sufficient to discourage attack from that angle, but it is worth considering since several high value targets (including the Command Nexus, Xenoempathy Dome, and Virtual World) are relatively close to that land-bridge, unlike with the other two where the first bases in the firing line would be relatively unimportant outlying colonies.

(http://i.imgur.com/66LbXH1.png?1)

Federov: Very good. Keep it up, we have plenty of formers available to continue, and it's an entirely non-threatening way to make ourselves safer. Last I have an update on the Secret Projects we've been developing with new technology.

The Cloudbase Academy is nearing completion here in Singularity's Seed, while the Cyborg Factory and Living Refinery are lagging behind. We expect that by investing the large numbers of crawlers in our core territory in these projects we will be able to complete at least two of them before I must retire again, and hope to have all three ready. Shuffling the crawlers closer to bases and delaying cashing in to optimize mineral production has been taking up a majority of my attention recently.

(http://i.imgur.com/MU9oYnr.png?1)
(http://i.imgur.com/wndJtVh.png)
(http://i.imgur.com/UUxKlzR.png?1)
(http://i.imgur.com/Cr2oSa4.png?1)

Federov: So, we'll pursue our policy of peaceful watchfulness. No first strike, but make preparations to make war unappealing to them with physical barriers and possibly nuclear deterrents, while we continue our technological and project development. The military budget will increase, but not dramatically, and will be focused on defensive and air units.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 08:03:06 PM
MY 2248

General Harrison: It's time to clean up this bay and take the last three
(http://i.imgur.com/SrGmy83.png?1)
Bree outposts. They're in our waters, which is sufficient cause for us to ask them to withdraw or face the consequences. With their airforce crushed in the battle of Genus and the recent increase in millitary allocation we have total air superiority, and naval units in place to capture bases once they're bombed to the ground.

(http://i.imgur.com/RS0QOJA.png)

(http://i.imgur.com/cVSXuIa.png?1)
(http://i.imgur.com/QFoJyD8.png?1)
(http://i.imgur.com/5eku7TT.png?1)
(http://i.imgur.com/ZLlF1mG.png?1)
(http://i.imgur.com/D2zNUav.png?1)

Harrison: "Mission successful. Zero units lost, the bay is ours, and Bre Ata has called a ceasefire."
Federov: "Excellent. Let's get some formers out there and begin development."

MY 2249

(http://i.imgur.com/n6jFVMa.png?1)

A morally questionable technological advance.. but one with great potential to even the odds against the Drone's industrial might. Widespread implementation of Genejack Factories on hold pending ethics committee review, small scale tests being conducted.

(http://i.imgur.com/dALTe02.png?1)

Ah.. the technology just on the horizon has the potential to be a gamechanger. Shame the custodian AI will be in change by the time the chance to make use of it comes..

(http://i.imgur.com/zWyYr60.png?1)

Large numbers of crawlers are ready to be cached in. The plan is to complete the Cloudbase Academy this year, and both the others the year after. In a change of plans, both the other secret projects were hurried at great cost (a request was made to both the Satori and Creche for assistance), in order to assure they are completed not cancelled by the AI.

I should have a number of crawlers left over, to be used by the custodian AI.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 09:29:23 PM
MY 2250

 I am proud to announce three new secret projects!

(http://i.imgur.com/gtp7puR.png?2)
(http://i.imgur.com/GBBRU7x.png?1)

A new major training facility for air units! From here on our primary military investment will be in aircraft. It will also provide a buffer against air attacks on bases and drop pods.

(http://i.imgur.com/44LE6Im.png?1)
(http://i.imgur.com/IWvhQ0R.png?1)

A self-organizing factory to support our units in the field!

(http://i.imgur.com/GMfv3ke.png?1)
(http://i.imgur.com/LIYC4c4.png?1)

And a factory to give easy access to human upgrades! Cybernetic improvements amplify human ability, making them freely available to all very fitting with our vision for the future.


I must return to cryosleep soon, but before I do, a final look at various metrics and overviews:


(http://i.imgur.com/oqnEJf3.png?1)

Still plenty of Crawlers remain, and many formers. The jungle development is coming along nicely.

(http://i.imgur.com/M1cnh6U.png?1)(http://i.imgur.com/ZN1zUcq.png?1)

Our recent burst of military investment has given us a considerable air force. Interestingly, the Drones have created almost fifty units of air transports..

(http://i.imgur.com/obJTSxS.png?1)(http://i.imgur.com/w0rt1Cc.png?2)

We've taken the technological lead after Domai's burst of AAs gave his researchers an advantage, and are teching almost ten times as fast as them.

(http://i.imgur.com/N3LBnAg.png?1)


I give orders to the custodian AI to focus on air units, not to engage any current allies unless severely provoked, and send a last diplomatic cable to the Creche.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 21, 2014, 09:31:21 PM
My diplomatic orders: No tech trading of any kind, I won't attack (set via scenario editor), if there is a war I will not accept or call for a ceasefire except at the start of your turn before any military unit has moved. In the event of a war, I'll request the aid of all three of my other pact brothers, who should almost certainly agree to help in order to avoid their territory being used as a staging ground (also have specifically requested no nuclear weapons be allowed on any of my allies land, BlueFlux can decide whether to accept this request, Atsumi is surrendered and should be assumed to accept).

I do not intend to initiate bloodshed, the drones have been long standing allies, but I am prepared if it comes to war.


Also, turns in this game take a /long/ time. I'm trying to maximally optimize all my crawler placements, formers, and build orders, and I have a lot of bases now.. But it's good to finally have a worthwhile reason to optimize. Usually by this point I've left the AI far behind, whereas the Drones are still pretty close.

On to you, Mart.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 22, 2014, 06:00:37 AM
LOL, in cases like this, the AI should be called ANI (Artificial Non-Intelligence).
I admit, it was me, who set certain strategy parameters, and made those unit designs, but what the heck... I forgot to remove CR-152 from the workshop. I would have use for maybe 2-3 such units in selected map locations.
So after 15 turns of ANI rule, there is 47 of them!!! DOMAI!!!

That is not all. Land transports are usefull, they really can serve as defenders alone, like the one 0-5+t-1*2.
There is though one thing. They cannot enter sea transports. And where Domai makes them? In a sea base, that has no land nearby. I have 5 of these in such a base. Now, in order to get some of them out, I will need to rise terrain...

That is not all. It's good to have some probe cruisers. But why are they parked in the inland sea, that is whole in my possession, and in a base far away from the canal base where they can get out to a mission area? I will have to loose so many turns.

==========

We can keep Pact, we have our own parts of the planet. I am in disadvantage to pursue transcendence, but we might go this direction.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 22, 2014, 02:09:05 PM
I won't have nukes for now if that's what Federov wants.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 22, 2014, 02:42:06 PM
LOL, in cases like this, the AI should be called ANI (Artificial Non-Intelligence).
I admit, it was me, who set certain strategy parameters, and made those unit designs, but what the heck... I forgot to remove CR-152 from the workshop. I would have use for maybe 2-3 such units in selected map locations.
So after 15 turns of ANI rule, there is 47 of them!!! DOMAI!!!

That is not all. Land transports are usefull, they really can serve as defenders alone, like the one 0-5+t-1*2.
There is though one thing. They cannot enter sea transports. And where Domai makes them? In a sea base, that has no land nearby. I have 5 of these in such a base. Now, in order to get some of them out, I will need to rise terrain...
Yea... I feel like the possibly the biggest AI weakness comes from producing way, way, way too many useless units. Especially transports, but also defensive units and infantry sometimes.

At least you can disband them to make facilities or useful things.

That is not all. It's good to have some probe cruisers. But why are they parked in the inland sea, that is whole in my possession, and in a base far away from the canal base where they can get out to a mission area? I will have to loose so many turns.

Ouch, maybe you could make a new canal base? Or I guess getting to the Bree would be hard..

We can keep Pact, we have our own parts of the planet. I am in disadvantage to pursue transcendence, but we might go this direction.

Okay. I do intend to transcend, but there's a chance the AI will build the VoP while I'm away, allowing you to jump in. I'm not sure if it'd be okay to leave instructions to not build the VoP or how to do that, but it's probably your best hope.

I won't have nukes for now if that's what Federov wants.
Cool, I am a bit paranoid, but it's in-character and nukes are scary. One on Singularity's Seed would cut my research by 230/turn, more than every other faction on Planet combined.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 23, 2014, 04:32:44 PM
I don't think I'll be rejoining for the rest of the AAR.
That's unlikely to change.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 23, 2014, 04:38:45 PM
Okay, I doubt it'll last too many more turns. At the rate I'm teching transcendence is in sight.

Think you'll want to be part of the next, which will probably start in january?
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 23, 2014, 10:13:00 PM
MY 2250
A lot to do... Disbanding many CR-152 air transports.
Meanwhile, let us make some diplomacy
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWUNCbUI1LWs2Nk0)

MY 2251
Running Democratic/Planned/Knowledge

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbT1JiaEJjNDFlbEE)

And finally, Free Drones are the first to do it.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbVhOVzhNbTNwbzA)

MY 2252
Technocrats and Bree sign Treaty agreement (from previous Truce).
Bree now researches Mind/Machine Interface, and a probe team is in place...
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 23, 2014, 11:34:49 PM
Ah, the cloning vats.. Arguably the most powerful SP in the game. I wonder which base it's being built at.

And Satellites are something you can finally pour your industrial might into without much in the way of diminishing returns.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on December 24, 2014, 04:26:10 PM
Think you'll want to be part of the next, which will probably start in january?
I'll read it if the roleplaying is any good.
But I don't see myself being dedicated enough to it. So no.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 24, 2014, 04:54:22 PM
Alright.

I'm going to be away between christmas and new year, I'll be back to play on the 1st or 2nd probably.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 27, 2014, 07:37:10 AM
Technocrats are attacking Bree
Bree declared vendetta against Satori
And in Democratic/Planned/Wealth again. These additional minerals and energy are needed.

MY 2254
Creche calls:
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbSnl3ampTMndvem8)
And we have a conversation, though not much is exchanged.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbdDc0WHdyS3NuWjg)

Infiltrated Satori. Ever since lost Governorship and they were not pacted, there was
no view into what she was up to. Finally, Free Drone intelligence regains that ability.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbd3FKTjdJcm5XdGM)
And the probe cruiser returns to a base
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbcE9Yc3kzWnoydWs)

Shortly talking to Bree
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbb3czcDA1SzdsVjA)
But nothing significant is achieved.
Anyway...
She is shortly after probed:
Retroviral Engineering
Mind/Machine Interface

And declares vendetta for persistent meddling.

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbcEJuYWZiMnBacW8)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on December 27, 2014, 01:49:02 PM
That was a quick SP build. Must've used most of the rest of the crawlers to rush.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 27, 2014, 03:45:51 PM
Technocrats have a lot of crawlers. I think, it is enough for several SPs.
And in that, AI is very good in using them to rush-build SPs.
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 29, 2014, 07:31:13 PM
MY 2255
Time to take that annoying Bree base.
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRE04NzFweDhGTEk)
They want truce, but Free Drones are in no way going to pay for it!
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNHczWXpZQldhRHc)
And Technocrats are using their large research rate
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbUTZ0Q0l1aHdKLUE)
and completed:
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWlozV1ZSVEhfVDA)

MY 2257
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbWlozV1ZSVEhfVDA)

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbQWhIbjRjam1MMEE)

Receiving Superstring Theory from Planetary Datalinks!
Unexpected, but apparently, after Creche researched this tech, they traded it to some
third faction.

MY 2258
And Centauri Genetics from research.

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMlhWOHlOaUtNZ00)

MY 2259
Monopole Magnets from AA

MY 2260
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbZkFqN3JGSS1LRzQ)

MY 2261
Let us start solving Bree problem.
Demanding military withdrawal...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbWNueGl5UVpvTjQ)

Again...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbWNueGl5UVpvTjQ)

Tough case. It looks like these hard-heads will not get provoked.

Ok then. Let's do some exchange before Free Drones proceed:
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbR0ExNEhybHlQMjQ)

Orders issued...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbaW96YU1CMXhIWkk)
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 30, 2014, 01:39:56 AM
MY 2262
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbc2lCQ1JYZTV1VGM)

MY 2263
The most important base of Bree, due to its Secret Project
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbUWxGTkcxaU9udjg)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbOHc3aU1nb256WlE)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcba3l3UndiMzRmQWc)

MY 2264
The only way Bree can continue as a faction is to be submissively pacted to Free Drones
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbRGgxS3dRelhob1E)

(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbbXRBcEpVRDlCWkE)
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbNkE2Qm4tQ2NvbDQ)

Disaproval of our policies leads to vendetta
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMjdfd0ZCYzZQUHc)

MY 2265
Bree does not yield and do not want to become Free Drone satellite faction.
So...
(http://drive.google.com/uc?export=view&id=0B8Q6s6tA4mcbMy1HZFo4c0ZSejQ)
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on December 30, 2014, 02:11:36 AM
And the save file.

Diplomacy:
Technology exchange only tech for a tech.
And everything else, what AI agrees on, maybe apart from base trading.
AI is set to build and be peaceful, so it should make technology race... if it's a race at all :)
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 01, 2015, 04:44:51 AM
Looking at my teching rate and techs to go.. it's cutting it fine whether I'll be able to get transcend tech before the end of my turn even with some optimization, and if I don't you're almost certain to win since my AI will make VoP allowing you to transcend. I've got options, but none of them seem great.. will play over the next few days.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 01, 2015, 07:34:09 PM
MY 2265

First council meeting after awakening

Federov: Simulations show that at our current rate of technological progress we should attain the ability to merge ourselves with Planet between MY 2282 and MY 2286. As you are all aware, this would be disastrous since the governance systems we have in place would likely start the Voice of Planet in a disorganized way, releasing the ability to transcend to other factions, at which point the Drones would jump in and transcend before us. In the days since my awakening I've reviewed various proposals for avoiding that scenario.

Techno-race

First, we could dedicate ourselves to technological development. We would need to research the Threshold of Transcendance before MY 2278 to assure rapid completion of the necessary projects, but with sufficient focus on development this should have a high chance of success. However, we will not be able to know until near that time whether we are teching fast enough, and if we are even a year late there will be nothing we can do.

Supported by R&D, Federov

Supreme Conversion

Our covert ops agencies have identified a key construct in possession of the drones, taken from the Bree, called the Empath Guild. If we send a team in to steal the base containing it our votes will double and theirs will halve, allowing us to make a serious bid for supreme leader. However, even with this project we do not have quite enough population to win outright. In order of most to least morally acceptable our options would be: massively boost our own population, steal a significant number of other bases from the drones, or cause huge casualties among the drones. Demanding bases from our other allies would also be possible, but would not give us enough to win on it's own.

Supported by Core Intelligence Team, Department of Politics

Hostile Takeover

With modern 'Chop&Drop' technology and a tactical combat advantage, attacking the drones would likely prove effective despite their numerical advantage. However, we may not win decisively enough within 15 years to prevent them from ascending during my next sleep. I am also hesitant to break our friendship given that we still have other viable options on the table, but it is important to consider.

Supported by General Harrison and several other top military officials.

Preemptive all-out Nuclear Bombardment

Perhaps the choice which gives us the highest chance of success, an all-out nuclear bombardment would rob the drones of their industrial might in order to neutralize their ability to concentrate the resources needed to transcend. Singularity Planet Busters have a large enough area of effect that few of them would be needed to annihilate the Drone heartlands, giving us a much easier time taking over the rest with more conventional troops. It would need large amounts of resources, which would cripple our ability to research fast enough to transcend first, and would be a humanitarian disaster of almost unimaginable proportions. Our allies would likely turn their backs on us.

Supported by no major parties at present
Title: Re: Group AAR #2: Fight for the Future
Post by: Mart on January 01, 2015, 07:45:58 PM
Free Drone diplomatic meeting highlights
Free Drones have no objection to exchanging technologies with Technocrats, thus allowing achievement of Transcendence Treshold before 2280.

=========
We can exchange techs by scenario editor in case AI does not want to do it, but Domai may be quite cooperative. I set AI to play peacefully.
Tech victory belongs to Technocrats for their superior research and getting it by sneaking Ascent from AI does not feel right...
And some great war with singularity planet busters is probably not the best future :)

======
Empath Guild is also like +50% votes, not +100%.
If it was +100%, I would have called Governor elections, but I had not enough votes cause of that.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 01, 2015, 07:50:31 PM
The decision is taken. We will stick to our primary nature and research. If the drones had given us provocation we would likely have chosen a more hostile plan, but as-is we'll stick to peaceful development, with the option of covert action on the table, but not military or nuclear.

I may do AU alternate branches for other plans later if there's interest, but the primary branch will be an attempt at transcendence.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 01, 2015, 08:45:25 PM
(http://i.imgur.com/gPZRjoE.png?1)
(http://i.imgur.com/jfoeWdh.png?1)
(http://i.imgur.com/EceoUZ9.png?1)
(http://i.imgur.com/RxQB5sK.png?1)
(http://i.imgur.com/IQyfHzk.png?1)

Building towards the Will to Power and the Telepathic Matrix, to calm the drones.

Many bases would have rioted this turn if not for excessive investment in Psych and switching to Police State.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 01, 2015, 10:12:35 PM
MY 2265

Almost 2000 credits spent on rushing key facilities, sea formers, and crawlers. Gifted Advanced Spaceflight to the Creche to allow them to direct their research towards something I've not already got. Massive restructuring of work roles to avoid riots.

MY 2266

(http://i.imgur.com/Sosn7Cx.png?1)
(http://i.imgur.com/5v2TTVb.png?1)

The Will To Power would put us one tech away from the wonderful Telepathic Matrix project (which would allow a significant amount of energy from Psych to research), but Transcendi are amazing specialists, and SOAC gives a free tech anyway.

(http://i.imgur.com/cqDweL1.png?1)
(http://i.imgur.com/LDA9Dgh.png?1)

Finally in space again!

Almost all military units directed to Singularity's Seed for reprocessing into research staff and equipment, including the air force.

New crawlers manning mines across the empire.

Formers prioritizing MagTube network, with new mines a secondary goal. Sea formers switching mines to tidal harnesses.

Hybrid Forest rushed at Singularity's Seed using several units and 360 credits.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 01, 2015, 11:07:28 PM
MY 2267

Gifted the Creche all research to optimize group research. Redirected research from SOAC to The Will To Power at great cost to avoid duplicating the Drones research, since we'll both get SOAC next turn.

Rushed Thermohaline Transducer at Singularity's Seed with units.

'copters arriving in Singularity's Seed en-masse.

MY 2268

(http://i.imgur.com/108wdjX.png?1)
(http://i.imgur.com/L0JC7q9.png?1)

Going for Telepathic Matrix, to save 30% total energy from Psych.

(http://i.imgur.com/QxC3NmO.png?1)

Crawlers occupying almost all mines.

All bases with 20+ Mineral production switched to Satellite production.

Bio Lab rushed at Singularity's Seed with units.

(http://i.imgur.com/EL9Wdf6.png?1)
(http://i.imgur.com/NyHzbCJ.png?1)
(http://i.imgur.com/FOEeZNV.png?1)
(http://i.imgur.com/Hk6Otcw.png?1)

Useful trades with the Drones.


Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 02, 2015, 12:02:19 AM
MY 2269

(http://i.imgur.com/4k1pEe2.png)
(http://i.imgur.com/PCGAU6c.png?1)

Domai is picking off the secrets. He's building a bunch of projects I would kind of like, but don't have the spare minerals/crawlers to get first.

Rushed Nanohospital at Singularity's Seed, using my entire air force. Switched from Police State to Democratic now the air units won't cause P-drones.

7 Orbital Power Transmitters in orbit, plus one Sky Hydroponics Lab. More being launched.

MY 2270

(http://i.imgur.com/LcFasJx.png?1)
(http://i.imgur.com/0eaW2YZ.png?1)

More research.

(http://i.imgur.com/FYBETia.png?1)
(http://i.imgur.com/0CVXHD4.png?1)

Space Elevator completed. Slight mistake not making it at my HQ, but oh well.

(http://i.imgur.com/UdzkNPE.png?1)

The citizens of the three bases with Punishment Spheres are now content enough that the threat may be lifted from them.

The Telepathic Matrix rushed at Singularity's Seed with the rest of my troops plus a good number of Crawlers. Will drop all Psych next turn, then scrap lots of psych facilities.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 02, 2015, 10:20:20 PM
MY 2270

(http://i.imgur.com/Fo3vRly.png?1)

Sitting at an awesome +7 Efficiency +5 Research, +2 Economy with 90% labs (10% Econ for a bit of energy to keep rushing the most important things).

MY 2271

(http://i.imgur.com/N8sNujf.png?1)
(http://i.imgur.com/Mh4C0Aq.png?1)
(http://i.imgur.com/Jaot6OU.png?1)
(http://i.imgur.com/nZJhOT9.png?1)

Domai's working on a lot of SPs there. Nothing that seems vital to my growth, so I'm not going to race for any except TM.

(http://i.imgur.com/ZgbcyKg.png?1)
(http://i.imgur.com/ytVyz4A.png?1)
(http://i.imgur.com/gK36DuY.png?1)
(http://i.imgur.com/AnfWiJI.png?1)

Some bases start rioting, but fortunately...

(http://i.imgur.com/764jxc6.png?1)
(http://i.imgur.com/IC4ba5i.png?1)

the Telepathic Matrix comes online before the malcontent spreads.

(http://i.imgur.com/kaN7QVA.png?1)
(http://i.imgur.com/L6a7HlM.png?1)
(http://i.imgur.com/nyGFJT5.png?1)
(http://i.imgur.com/6EwUKGO.png?1)

More research! I'll rush a Quantum Lab at Singularity's Seed.

13 Orbital Power Transmitters, 4 Sky Hydroponics Labs

Next wave of Crawlers being re-homed to Singularity's Seed and crawling energy (mostly from forests, 3/turn with Hybrid Forest and +2 Econ).

MagTube network main lines almost complete, allowing crawlers to move from one end of the empire to the other in the blink of an eye.

Highest minerals bases still mostly producing satellites, most land bases producing rover crawlers, sea bases producing drop rover crawlers.

Rushed Quantum Lab with a few units and 350 credits, leaving little to rush crawlers and satellites this turn.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 03, 2015, 12:33:39 AM
MY 2271

(http://i.imgur.com/mLACTBS.png?1)
(http://i.imgur.com/2GfuKqL.png?1)
(http://i.imgur.com/RHU7EUI.png?1)
(http://i.imgur.com/ZzTn2gB.png?1)
(http://i.imgur.com/kQ7N41G.png?1)

Domai is uncomfortable with our recent implementation of widespread cognitive and physical enhancement, but agrees to trade two techs to us. When the time comes we'll switch our focus to Eudemonic to appease him, but for now we need the research boost.

MY 2272

(http://i.imgur.com/ZbWnEb0.png?1)

Domai putting his factories to good use.

(http://i.imgur.com/vtAK8mz.png?1)
(http://i.imgur.com/CGWsvJF.png?1)
(http://i.imgur.com/VXZobCL.png?1)
(http://i.imgur.com/Dwa5yxZ.png?1)

Teching hard. Three major breakthroughs in one turn, fueled primarily by Singularity's Seed which produces well over 2000 labs points per turn.

(http://i.imgur.com/gwsIqsx.png?1)

Using PlotinusRedux's new elevation view to locate promising places to put up solar collectors.

(http://i.imgur.com/l1x0hyG.png?1)

The second-to-last pod on planet malfunctions, destroying the IoD that had brought this unit to the island.

MY 2273

(http://i.imgur.com/NKkkZsS.png?1)

Domai really is tearing through these secret projects.. but it is irrelevant to the final outcome.

(http://i.imgur.com/QmXwGfT.png?1)
(http://i.imgur.com/KgeEVqT.png?1)
(http://i.imgur.com/I1QR00G.png?1)

One tech away from the predicted ability to merge ourselves with Planet.

(http://i.imgur.com/uBXjNwJ.png?1)

Singularity's Seed, in all it's technological might. A shining city containing humanity's greatest hope for the future.

(http://i.imgur.com/RD7bH4k.png?1)

An unusual message.. I don't remember having got this one before.

(http://i.imgur.com/xycEOnz.png?1)

Now we're only one tech away from the vital one it's time to switch to energy production, and go to Eudemonic at the Drones' request.

MY 2274

(http://i.imgur.com/knUO1Z2.png?1)

Still focusing on largely irrelevant projects.

(http://i.imgur.com/AM3Elso.png?1)
(http://i.imgur.com/HDWU8Sj.png?1)

At last! Begin preparations to build the Voice Of Planet.
Title: Re: Group AAR #2: Fight for the Future
Post by: ete on January 06, 2015, 01:03:39 AM
(paused because it's a clear win from here, and i want to be in the right state of mind to roleplay it half-decently)
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on January 10, 2015, 03:40:14 AM
I've decided that unless you're in a very SMAC-y mood, reading AARs is more fun than writing them.
Because your writing normally sucks in a non-SMACy mood. Like me in Final Doom.
Title: Re: Group AAR #2: Fight for the Future
Post by: Flux on January 23, 2015, 11:09:46 PM
Ahh, this and Final Doom.
I wonder if Green is doing okay? He's been off for months.
They're both inactive now. Final Doom is dead until Green's return.
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