By the way, that zip file does not include bree.pcx, you might want to fix that.Ops, thanks. Fixed.
It started, ya see, when we went to check out another Unity pod. We'd heard that they've got useful stuff, and we could use some more of that, ya know?
Well, this pod didn't have useful stuff...at least not of the usual sort. We opened it, and out came a whole bunch of these alien worms, each one 'bout the length of a man's finger. Well, those worms headed over to some nearby fungus and formed up into a sort of bunch.
(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR10.png)
Now, we were pretty tired, but people said they felt uneasy as the worms passed by, and there were a whole lot of 'em, and they looked like they had sharp teeth, so I figgered that maybe we'd better go over and see if they were some sorta threat to the colony, ya know?
Well, as we started to get closer, people were feelin' uneasy again, so I decided to give 'em a speech to remind 'em what we're here for. Nothin' fancy, just the usual. Everybody gets to live equally, don't repeat the mistakes of old Earth with the rich people lordin' it over everyone else, respect for other people, ya know, the basic stuff we all believe. A lot of people's minds are on that alien stuff we found and that space battle last year, so I added in a bit about how even aliens have the same rules...everyone's equal, ya know. And maybe that was what did it, 'cause when I finished my speech, I turned around and there were all the worms just...listenin', I suppose. An' then Ms. Ralen, who everybody thought was just a bit uncanny with how she seemed to know what you were thinkin', comes over ta me and says they want her to lead them.
(http://i650.photobucket.com/albums/uu230/Yitzi3/AAR11.png)
Well, this was all very strange, ya know, but I meant what I said about lettin' aliens in, so we said goodbye to Ms. Ralen, and off she went with the worms.
Okay, BU alerted me that it was my turn. I will post it sometime tonight.Cool, I look forward to it.
Are you using the text files from version 3.3? You need those.Basically I dumped the file that ete posted on this into my AC folder, and ran the terranx that I assume is Yitzis 3.3b
Yea, that's the same issue I had for a while. You need the updated text files that go with his patch, I included alphax in the pack, but if you've not been running Yitzi for a while you will need to go back and get the pack of text files for compatibility.
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281) has all the text files (alphax is in the pack already, and has slight changes so use the pack one).
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285 (http://alphacentauri2.info/index.php?action=downloads;sa=view;down=285) has the correct terranx.exe.
*pokes jarlwolf*(https://i.imgflip.com/el3sp.gif) (https://imgflip.com/gif/el3sp) (https://imgflip.com/gifgenerator)
*pokes jarlwolf*
c'mon guys, last time we did four 20 turn rounds in a day and a bit, this time it's been a week and we've had two 15 turn rounds, and i've still not had a turn. rounds should even be shorter since we're starting from scratch. i'm getting so impatient i mostly made six aquatic factions (with help from sigma, yitzi, and BU). (next group aar is all aquatic, get your practice in now)
jarl, let me know if you've played/are going to be playing tomorrow, three days will be up next time i'm online and i may take my turn if you're not going soon (with you able to go after if available). i'll post before starting though, so if you can play first go for it.
Aww, I really liked how you did your AAR last time.*pokes jarlwolf*
c'mon guys, last time we did four 20 turn rounds in a day and a bit, this time it's been a week and we've had two 15 turn rounds, and i've still not had a turn. rounds should even be shorter since we're starting from scratch. i'm getting so impatient i mostly made six aquatic factions (with help from sigma, yitzi, and BU). (next group aar is all aquatic, get your practice in now)
jarl, let me know if you've played/are going to be playing tomorrow, three days will be up next time i'm online and i may take my turn if you're not going soon (with you able to go after if available). i'll post before starting though, so if you can play first go for it.
I've had stuff come up so I am afraid I am going to have to withdraw from this.. I am terribly sorry I just lack time now, and won't keep pace with you guys if it is this rapid.
I've had stuff come up so I am afraid I am going to have to withdraw from this.. I am terribly sorry I just lack time now, and won't keep pace with you guys if it is this rapid.ah.. that's unfortunate. I've always enjoyed your AARs, perhaps next one you'll have more free time.
*pokes ete*Yep. I'll do it this evening, just talking to Sigma about factions and stuff on IRC now.
This is interesting.I'm afraid I'd already claimed the Pholous Ridge by the time you posted, but you're welcome to the eastern peninsula, or to expand towards the Imperium. I'd rather you not border push and steal monoliths or specials from my territory though.
Although when I get my turns again I'm going to expand as fast as I can.
I like playing a leader I can really get into roleplaying, and Federov's probably the closest a leader gets to how I'd imagine a slightly idealised me.Yeah. I think I can get into Ron pretty well aswell ;)
Overall the AI seemed to do shockingly well with the Technocrats, especially given my not-horrible but entirely bland start location.
Sorry about pushing you into war BlueFlux, but I think you can handle it. Just get some formers and forests ASAP, and remember to build a road then forest since it's faster than forest then road. A couple of impact rovers and you'll be able to kill waves of poorly trained Imperium troops. Worst comes to worst I'll evacuate you to a western base.
Your support would also be appreciated against those slavedrivers, though it looks like you're some way from them from the map.I would like that. It gives people something to be happy about over here. Also means I'll be offline for the rest of the day.
And okay. If three days passes from the point I posted the save BlueFlux has the option to queuejump, with you taking your turn as soon as you are able after that, but it's useful to know.
Edit: Maybe we should have an extension? Thanksgiving is quite a big thing over there isn't it?
I like playing a leader I can really get into roleplaying, and Federov's probably the closest a leader gets to how I'd imagine a slightly idealised me.I've said it before and I'll say it again: you really should read The Quantum Thief by Hannu Rajaneimi, which is the rich soul from which Federov and the Technocrats emerged.
Overall the AI seemed to do shockingly well with the Technocrats, especially given my not-horrible but entirely bland start location.
I'd be willing to trade, but I really don't want a load of hostile vikings who're just a bit too close for comfort getting hold of that tech and your AI may trade it to them since you're pacted with them.
mm.. I'd like to at least have a chance to judge his mood first. If he seems peaceful and unlikely to turn on me, then I'm happy to send you impact weapons.
True. Anyway, you still have some area to explore before reaching them, and it'll be a while before you'd be able to bring significant forces I think? I guess which kinds of troops you want depends significantly on how much fungus is between you and the Imperium.
Also.. Atsumi has at least three, possibly four or even five pacts (not sure on Sepsu or Valhallians), plus governorship, plus her huge trade bonuses, and she's got some bigish bases anyway thanks to the Jungle. She must be getting insane amounts of energy.
We should try and get the global trade pact in effect asap.
The map is such that I'll want to attack across the sea anyway.hm, right. In that case you'll probably be attacking next round? We'll work out arms deals by then.
We should try and get the global trade pact in effect asap.True. I may try to go for it next round, PEG would be pretty handy and is on the way.
That requires Planetary Economics, though.
The worst part of theses AAR's is seeing what happens to you when someone else is still going.I think this time will be a bit less painful than the previous one.
I'm back. Came up with some semi-detailed plans for my return, next game should be pretty awesome.
Manifold Nexus will help you a lot Yitzi.
*pokes BlueFlux*Eh. I still have till the end of the day and however much time you're willing to give after that. I still have school, so if we did this over the Summer I would probably be able to do daily updates. For now I will be fairly inconsistent compared to Final Doom.
Are these deadlines reasonable, or am I expecting too much? It only takes ~1 hour to play a round and AAR it in my experience, maybe 2 if a lot happens and I'm roleplaying.
BlueFlux PMed me saying he's not going to be playing, at least for now, so.. I'll take my next turn, should be up this evening but I've got some talking first.And now I can do this!
Roleplay-wise, the Imperium is enough of an enemy that the Drones would side with pretty much anyone against them, so we can use the "scenario editor to end vendetta" rule if necessary.)Noted. I think I'm enough of an ideological foe of the Valhallians to be almost like that with them, except for pragmatism and long-term thinking trumping other desires. I will not rest until his barbarians are destroyed, but it will happen when the time is right not when it puts my people and our future at risk.
I must say, I am enjoying this.Glad you are :). Yep, that'll be fun. You could even just start an AU thread like I did for final doom, if you'd prefer to do that than join in here again.
It's great that we have all the saves. After the canon timeline is complete we can do alternate realities.
(http://i.imgur.com/i0sTffJ.png?1)I am always amused at how the AI plays Satori. It's always able to get her into treaties and pacts with every faction on Planet, exactly as you describe.
I knew it, she's playing every major faction off each other and profiting spectacularly from trading with them all, even investing in slave labor.. She'd do anything to benefit her "family".
I want a small team of our top strategists to prepare a *top-secret* cost-benefit analysis on the mid-long term options for actions against the Satori. She's sitting on a lot of resources, and if we're able to gain control of them with minimal bloodshed it would greatly assist us in the wider war. Allow no hint to reach the ears of her spies, and only use highly loyal personnel who will not be easily moved by bribery or her other known infiltration techniques.
Ah well, fair enough.. I guess it's just me who likes it and has time.
I reckon y'all might ought to try a straight succession game - take turns playing the same faction.
To clarify my sentence: There are not people who both like it and have time other than me. You don't like it, Jarl does not have time, BlueFlux is possibly both.Ah well, fair enough.. I guess it's just me who likes it and has time.
The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.
(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
I reckon y'all might ought to try a straight succession game - take turns playing the same faction.No challenge. Human v AI games are either kind of horrible because the AI has a stupid advantage and could crush you at any moment if they brought more than a fraction of their force against you so it feels just really uncomfortable, or basically cakewalks. Taking it in turns to play the same faction would be barely more interesting strategically than playing a normal game, with added delays.
I can take over a faction, if needed. I like this kind of gamesThat would be cool :). I'd suggest the Drones as the most evenly matched faction to take over, but if you'd rather pick someone else you're welcome to. You may take a look around on omniscient before deciding. File's attached to my last AAR post.
To clarify my sentence: There are not people who both like it and have time other than me. You don't like it, Jarl does not have time, BlueFlux is possibly both.Ah well, fair enough.. I guess it's just me who likes it and has time.
The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.
(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
And it's not that I like the AI screwing me up, I like playing a game that feels like a potential challenge because there's humans out there building too without having to deal with the pace most MP PBEM games seem to go at (multiple months to finish a game, with a high chance of your foe leaving). Undoing the AI's screwups is kinda frustrating (you saw those 45 scouts it tried to attack with?), but at least it's a novel thing to optimize.
Making the AI less stupid is a noble goal. I'll be happy to help with that effort with testing and advise.
@Yitzi: Both would be pretty major improvements.
... and you may trade techs if you have techs to offer in return, but not if you don't have any tech (including no buying techs, the AI often vastly underprices them, and no getting him to gift techs).Ok, in few turns then I will have Synthetic Fossil Fuels to exchange. AI may not trade it due to Planetary Transit System. I can agree on not building PTS by the Drones. Would you exchange it? Presently Technocrats pursue Centauri Meditation.
Okay, admittedly I had enough time. I mean, not a whole lot but I could have definitely done the AAR.To clarify my sentence: There are not people who both like it and have time other than me. You don't like it, Jarl does not have time, BlueFlux is possibly both.Ah well, fair enough.. I guess it's just me who likes it and has time.
The issue isn't time; it's that you're apparently the only one who likes the AI screwing up your empire.
(At some point, I probably should figure out the AI so that I can figure out how to make it not-so-ridiculously-stupid.)
And it's not that I like the AI screwing me up, I like playing a game that feels like a potential challenge because there's humans out there building too without having to deal with the pace most MP PBEM games seem to go at (multiple months to finish a game, with a high chance of your foe leaving). Undoing the AI's screwups is kinda frustrating (you saw those 45 scouts it tried to attack with?), but at least it's a novel thing to optimize.
Making the AI less stupid is a noble goal. I'll be happy to help with that effort with testing and advise.I reckon y'all might ought to try a straight succession game - take turns playing the same faction.No challenge. Human v AI games are either kind of horrible because the AI has a stupid advantage and could crush you at any moment if they brought more than a fraction of their force against you so it feels just really uncomfortable, or basically cakewalks. Taking it in turns to play the same faction would be barely more interesting strategically than playing a normal game, with added delays.I can take over a faction, if needed. I like this kind of gamesThat would be cool :). I'd suggest the Drones as the most evenly matched faction to take over, but if you'd rather pick someone else you're welcome to. You may take a look around on omniscient before deciding. File's attached to my last AAR post.
Okay, admittedly I had enough time. I mean, not a whole lot but I could have definitely done the AAR.Fair enough, you did let us know when you reached your deadline. If you fancy ACing again sometime feel free to hop back into the game.
But then I dusted off an old Dreamcast... I love the games on that system. Especially Sonic Adventure.
Seriously though, it's great. Everyone owes it to themself to pick one up. So I wasted all the time I could have spent AARing playing video games from the decade of the last.
Nice, PEG is one of the best early SPs imo. 8 rows worth of minerals saved per base, plus maintenance, and it all goes into a useful facility to have sooner.PEG is somewhat too powerful. And it seems to avoid discussions about overpowering, that Empath Guild and Cloudbase Academy get. Maybe it has to do with these SP application, while EG and CA have military (mostly) benefits, PEG is economic.
And the drone's industrial advantage is really shining there, you managed to rush it in six turns, it took me 14 turns to get the VW done despite extensive disbanding and only grabbed CN due to a large loan from Atsumi.AI was actually building CN in that base and already had like 1/3 or more minerals. Also, it got many 6-row units 5-3r-1, so disbanding one was like a whole 3-row crawler. And this is base in the Garland Crater, so gets a lot of minerals per turn.
I'd make the argument that economic SPs are more powerful with SMAX's exponential growth trends, but I'm also a fan of just letting a bunch of different overpowered things fight it out, with the real challenge being who can exploit powerful strategies the best.Nice, PEG is one of the best early SPs imo. 8 rows worth of minerals saved per base, plus maintenance, and it all goes into a useful facility to have sooner.PEG is somewhat too powerful. And it seems to avoid discussions about overpowering, that Empath Guild and Cloudbase Academy get. Maybe it has to do with these SP application, while EG and CA have military (mostly) benefits, PEG is economic.
Right, that makes sense. You've got a lot more expensive units with that indust bonus to pour into SPs.QuoteAnd the drone's industrial advantage is really shining there, you managed to rush it in six turns, it took me 14 turns to get the VW done despite extensive disbanding and only grabbed CN due to a large loan from Atsumi.AI was actually building CN in that base and already had like 1/3 or more minerals. Also, it got many 6-row units 5-3r-1, so disbanding one was like a whole 3-row crawler. And this is base in the Garland Crater, so gets a lot of minerals per turn.
Now something technical:I'm fine with playing it the way it is, but if you want to switch over then that's okay. It uses a pretty default alphax, just one change to drone rules which probably won't be significant this game since we both have minimal drone problems.
I "enabled" scenario path in the save. It should work as long as the game is not launched again as scenario. Also, interludes should work too.
So we can use the special alphax.txt for this game and other appropriate files (like scenario.txt) if needed, without replacing them in the game folder.
What needs to be done is:
Create in the game folder, and further in scenario folder, folder "FftF" and inside of it place scenario files (alphax.txt, etc.)
What I did to the save file, I launched the game from .SAV file (renamed to .Sc) and then scenario path in a newely saved file SAV changed from absolute path to: ".\scenarios\FftF\" This way the game looks for alphax.txt over there. In case it does not find it, it takes main folder file/s.
Faction files may not work though...
... My AI likes the idea of rovers with good weapons, which is not as good as infrastructure.. but vastly better than trance scouts. I'll probably have enough of a decent standing army to start a good war by 2190 when I'll awake again. ...I can set some AI strategy/personality for Technocrats in scenario editor, if you wish.
Anyway, opening a save in 2175 just to see, that the faction is researching Planetary Networks!!!??? ... this tech that late!!! :) Just SMACX AI... :)
...Mart: Would you agree to trade Intellectual Integrity for Advanced Subatomic Theory? The AI is refusing because it wants the Citizen's Defense Force, but I'll agree not to build that if you we do the tech swap.Ok, so you will need to make the change in scenario editor? Yes, let's do it.
Yes, I agree to not building XD.
Edit: I'd also be willing to trade CentEmp, but would require a similar deal which prevents you from building the Xenoempathy Dome.
Edit2: To clarify, I am not certain I want to do this trade but want to know if it's on the table, I will soon research the tech myself and could likely get the CDF first, but depending on what techs are available next to be I may be willing to skip the CDF in order to speed up my teching.
Alright, I'll try to finish this evening. Progressing slower now there's more stuff going on, but I'll try and reduce my screenshots/turn which should speed things up (I averaged 25/turn for the last three turns >_>).Instructions?
Do you have any instructions for your AI on handling diplomacy with me, other than just whatever the AI says?
@Mart: Yep. Then you get 2220-2235.
...It looks like a serious conversation with ;domai; is in order...
To be expected, I agreed with Domai not to create this secret project when he provided me with the required tech.
...
*pokes blueflux*Yeah, yeah, I'm playing.
...These agreements should stay valid for some turns at least. AI does not throw them out immediately.
Oh no! But... I spent a lot of credits convincing people.
...
And don't worry too much about RPing, I'd rather have it moving fast than have excellent storytelling.
The reason I would beat myself up for it is that I can't read RP's that have minimal storytelling. Such as "This happened, then this. Ooh, new tech!" Those bore me.Eh, it's true the ones with more are entertaining to read, but I'll take a live game over a slow one even with some reduction of quality.
We can assign Pact again, via scenario editor, and make it permanent, so AI does not change that (in general, but I had cases when it did when I was building scenarios and testing them later)If BlueFlux agrees, anyway.
These agreements should stay valid for some turns at least. AI does not throw them out immediately.I've had AI vote for me after I nuke them because of those agreements. One particularly amusing time I got everyone to vote me for supreme leader after nuking every remaining faction. They're pretty binding apparently.
Yeah, I would like to keep a pact. ...Ok, I get it either with AI, or by setting in scenario editor.
...All 3 techs from AA.
How did you get three tech advances so close to each other? One from AA, one from research, but you're only teching once every 13 turns now so.. another AA?
Yes, whatever AI does.
And any diplomatic instructions, or just whatever the AI agrees to?
Just a question, I left (Drones) two transport foils with probe teams on sea.I did not get any messages or see Drone probes, no. There have been a few Bree, Satori, and Creche probes wondering about my territory though, so I may have missed them.
Did AI use them/unloaded/probed anything? And you got a message in-game about it, or just saw it on map?
I did not get any messages or see Drone probes, no. There have been a few Bree, Satori, and Creche probes wondering about my territory though, so I may have missed them.I think it is
LOL, in cases like this, the AI should be called ANI (Artificial Non-Intelligence).Yea... I feel like the possibly the biggest AI weakness comes from producing way, way, way too many useless units. Especially transports, but also defensive units and infantry sometimes.
I admit, it was me, who set certain strategy parameters, and made those unit designs, but what the heck... I forgot to remove CR-152 from the workshop. I would have use for maybe 2-3 such units in selected map locations.
So after 15 turns of ANI rule, there is 47 of them!!! DOMAI!!!
That is not all. Land transports are usefull, they really can serve as defenders alone, like the one 0-5+t-1*2.
There is though one thing. They cannot enter sea transports. And where Domai makes them? In a sea base, that has no land nearby. I have 5 of these in such a base. Now, in order to get some of them out, I will need to rise terrain...
That is not all. It's good to have some probe cruisers. But why are they parked in the inland sea, that is whole in my possession, and in a base far away from the canal base where they can get out to a mission area? I will have to loose so many turns.
We can keep Pact, we have our own parts of the planet. I am in disadvantage to pursue transcendence, but we might go this direction.
I won't have nukes for now if that's what Federov wants.Cool, I am a bit paranoid, but it's in-character and nukes are scary. One on Singularity's Seed would cut my research by 230/turn, more than every other faction on Planet combined.
Think you'll want to be part of the next, which will probably start in january?I'll read it if the roleplaying is any good.