Author Topic: The Clean Death of Us All - SMACX AI Growth mod version 1.52  (Read 4294 times)

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Offline bvanevery

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The Clean Death of Us All - SMACX AI Growth mod version 1.52
« on: September 04, 2021, 04:41:05 AM »
I haven't done one of these in a year.  I've done enough of them to rest on my laurels forever, but it would be good to have one for the most current version of my mod.  This one's gonna be good old fashioned genocide.  I don't care which faction I get, I'm wipin' people out.  I may try to legalize it to save myself too much flooding grief, or I may not.  We'll just have to see.

One way that my mod plays very differently from the other mods, is I retained the original game's draconian global warming scenario.  If you've read my AARs in the past, you'll know it's definitely possible to get yourself seriously killed, offending Planet with minor atrocities.  Yet, I have survived!  Planet looks like hell but I've survived.

Huge map, 30%..50% land mass, average settings, Transcend difficulty.  I will take any random human faction.  I won't take an Alien because they don't have any U.N. Charter restrictions on the use of chemical weapons.  That would make genocide a bit too much cake.  Humans at least have to work for it a bit.

Maybe I'll try some narrative interspersal while I'm at it.  Stretch myself.

desert landing
desert landing

Always I have tried to surround myself with 'good' people.  But lately it has become impossible.  So many went their own ways.  The best navigators are not among us, but at least we are alive.  We could build here, but we will never thrive.  We are lost, and shall wander out of Zion for a time.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #1 on: September 04, 2021, 05:24:42 AM »
the ocean wide
the ocean wide

Only a scrap of busted parabolic dish to make do with.  We believe ourselves in an ocean.  Land to the east is more likely to gain resources.  We will salvage what supplies we can along the way.  The Unity is now vast, a diaspora of no endurance.  May we fare better.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #2 on: September 04, 2021, 05:29:31 AM »
seed of Earth
seed of Earth

Good fortune brings us agricultural supplies from home.  And a new vegetation along our path.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #3 on: September 04, 2021, 05:34:45 AM »
wall of fungus
wall of fungus

This new vegetation is forbidding and extreme.  It stretches for miles across the horizon.  We are not so brave as to push through it.  Our mere colonists, may be half of Earth.  We know nothing of the scientists, the cyberneticists, and the industrialists who split apart from us.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #4 on: September 04, 2021, 05:43:23 AM »
calamatous interaction
calamatous interaction

An exploding body of springs, wheels, and fuselage parts, greatly disturbed our new neighbors.  Spreading everywhere, what once was barren land, is now covered in giant pink spores.  Our scouts cough in fits.  We seek another way.  Perhaps a few lifeboats...

blockage
blockage

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #5 on: September 04, 2021, 05:47:37 AM »
death of a monster
death of a monster

The giant tower, which spread so many spores so far, proved surprisingly vulnerable to a few well placed shots and kicks.  Will it always be so?

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #6 on: September 04, 2021, 05:54:42 AM »
the best laid plans
the best laid plans

Maybe we should have been more brave.  Maybe these spores are not such a problem.  But it took us a long time to get out of that rough, and I don't see how we'd build a road through it.  I fear our isolation.  We could have camped upon this dry coast awhile ago, and made for the best.  Maybe we spend too much time staring at broken radar screens, imagining ourselves clever.

We shall put to sea.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #7 on: September 04, 2021, 06:03:13 AM »
sustainable scouting
sustainable scouting

We are never sure why we carry such large amounts of uranium around with us.  At the end of our time on Earth, it seemed to be a way of life.  Always processing, always reacting.  It's all a bit wasteful.  Our support resources are limited, so when necessary, we like to build cleaner furnaces for our fuels.  I don't recall exactly how it works, but I believe it's the electromagnetic topology of a Klein Bottle.  Such devices are more costly.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #8 on: September 04, 2021, 06:07:22 AM »
completionism
completionism

Manufacturing is so much easier when distant luck, nay, the Fates, intervene and cause great things to occur.  If we could reliably do this, we could have this planet settled, pacified, and governed in no time at all.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #9 on: September 04, 2021, 06:14:35 AM »
The Monsoon Jungle
The Monsoon Jungle

We have discovered exceptionally fertile land.  We must relocate there at once!  Think of the huge population we could support in such a place.  All those voters.  I hate to be crass, but, land was king in the last days of Earth as well.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #10 on: September 04, 2021, 03:25:33 PM »
the first spore launcher
the first spore launcher

A beast of many tubes had consumed all the provisions of a supply pod we found.  We backed away, but it hurled many spores in our direction.  They made us slightly ill, and we could not in good conscience continue with such an onslaught.  So we turned about and emptied every ammunition clip we had into it.

oddly satisfying
oddly satisfying

It collapsed in a piteous paroxysm of squirming, hurling spores at great velocity in the horizontal as it went down.  Many of them embedded in our suits and gear, and we would take a long time to clean them.  No more scouting of the land would be done for many days.

recovery in the field
recovery in the field

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #11 on: September 04, 2021, 03:33:36 PM »
bubbling Artifacts
bubbling Artifacts

From the ocean, we are procuring a number of contraptions not of our design.  They seem attracted to the metal masses floating upon the water from the Unity wreckage.  Shells and foams and such.  We are clearly not the first peoples to come to this place.  We have also found some of their ancient ruins near our base.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #12 on: September 04, 2021, 03:40:00 PM »
the back door
the back door

A tip of land is near us, so we thought it best to know our defensibility.  We have not moved to the jungle yet.  It takes a long time to get colonists to move.  They always want a lot of stuffs and creature comforts.  We are building a road to make their seaward journey easier.  You get a lot less complaining out of your constituents, when they don't have to walk!

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #13 on: September 04, 2021, 03:45:19 PM »
dangerous depths
dangerous depths

We fished up a most unlikely object, not related to the Artifacts we found earlier.  It is a towering mill of dangerous arms!  Each capable of crushing an adversary or knocking a building to rubble.  I used to watch old movies of this sort of thing.  It is quite imposing, and may have a calming or at least controlling effect on our citizenry.  We'll be sure to set it up in our capitol.  What would dare harm us now?

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #14 on: September 04, 2021, 04:22:11 PM »
unhelpful luck
unhelpful luck

We already had our water trawler nearly finished anyways.  In the future, we may contrive to start a big, grandiose, expensive project, in the hopes that one of these salvage operations will miraculously complete it for us.  It's cynical, it's like your bureau being awarded a fixed budget and spending it lest you lose it.  But it works.  We'll wind down our plans and exuberance to something more reasonable in the 11th hour, i.e. another scout patrol.

 

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