Author Topic: The affinities of Civilization: Beyond Earth: Supremacy  (Read 7947 times)

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Offline BlaneckW

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #15 on: May 27, 2014, 07:05:11 PM »
I personally am above such things as fun.

Offline DrazharLn

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #16 on: May 27, 2014, 07:26:16 PM »
Quote
All the tech in Supremacy has been optimized and slimmed down. There’s no bulk or extraneous features.

Before a bunch of pictures of garish units. They're not pared down, they've got extra fins and glowing cockpit replacements and stuff. The original "cavalry" (WTF) unit is much more utilitarian than the final one.

Not impressed.

Offline Trenacker

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #17 on: May 27, 2014, 10:29:04 PM »
It seems like the affinities are extremely shallow.

Has anybody seen more than the four basic unit sprites for each faction? Are they going to use those as the base and rely on unseen promotions to differentiate my guys from other factions' guys?
"There's another old saying, Senator. Don't piss down my back and tell me it rains." - Julius Augustus Caesar, attrib.

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Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #18 on: May 27, 2014, 10:33:03 PM »
For that matter, will the AI always go for the same affinities according to faction personality, or always try to be different from you and others?  What would be the more interesting way to design that?

Offline Lorizael

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #19 on: May 28, 2014, 12:15:02 AM »
They've said the AI's choice of affinity is dependent on a couple factors, most of which are based on environmental circumstances. Choosing different affinities for the sake of spicing things up was mentioned as one of the deciding factors.

Offline Geo

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #20 on: May 28, 2014, 04:47:02 PM »
Are they going to use those as the base and rely on unseen promotions to differentiate my guys from other factions' guys?

It's likely, but sofar I've seen pointed out an extra cavalry-alike Supremacy unit (perhaps artillery), and a sort of 2-man team with heavy gun for both Supremacy and Purity.

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Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #21 on: May 28, 2014, 04:50:59 PM »
I wonder if any of this is going to be feasible to retro-mod onto the SMACX engine?  We'll totally need to look at doing that when it comes out...

Offline Geo

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #22 on: May 28, 2014, 05:00:04 PM »
I wonder if any of this is going to be feasible to retro-mod onto the SMACX engine?  We'll totally need to look at doing that when it comes out...

Well, you could start with renaming Eudaimonia, Cybernetic, and Thought Control to Harmony, Supremacy, and Purity. ;cute

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Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #23 on: May 28, 2014, 05:04:35 PM »
Yyep - and much of the graphics could be adapted...  It's a good engine.

Offline Geo

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #24 on: May 28, 2014, 05:23:22 PM »
Wait a sec. Are you talking about introducing or emulating Civ:BE graphics in SMAC(X), or the other way around? ;lol

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Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #25 on: May 28, 2014, 05:28:28 PM »
I'd involve myself in SMACX on the ciV engine, Planetfall-style, if that was the goal.

We oughtta be thinking about that, too - why wait for the only vaguely SMACXish version in the works to come out?  But not my point.

Offline Geo

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #26 on: May 28, 2014, 05:31:42 PM »
AFAIK, your computer can't run CiV and you don't even own it?

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Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #27 on: May 28, 2014, 05:35:17 PM »
Yeah, but someone with a background in these things was talking about doing that on the Five engine the other day - not having it would hold me back, but obviously I wouldn't mind contributing...

Offline DrazharLn

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #28 on: May 28, 2014, 05:51:19 PM »
I think BUncle was suggesting CiV:BE -> SMACX.

Civ V isn't great for mods (no multiplayer support at all), but they claim BE is better.

Offline Nikolai

Re: The affinities of Civilization: Beyond Earth: Supremacy
« Reply #29 on: May 28, 2014, 06:58:23 PM »

Quote
The original "cavalry" (WTF) unit is much more utilitarian than the final one.

What is so WTF about a cavalery unit? You do know modern cavalery doesn't use horses, right? ;)
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