Author Topic: Faction Editor  (Read 7089 times)

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Offline Kilkakon

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Re: Faction Editor
« Reply #15 on: October 31, 2013, 02:33:52 PM »
Yes that's right. :) And all custom factions get the alien one as well.

Offline Yitzi

Re: Faction Editor
« Reply #16 on: October 31, 2013, 02:47:30 PM »
Yes that's right. :) And all custom factions get the alien one as well.

Which isn't really the alien one, but rather the "not a SMAC faction" one...

So to change it, I'd need to set it so that instead of a pre-set list with a default, it uses the .amb with the same name as the faction file.  Which should be doable, though it's not a particularly high priority.  (My current project is to set it so the game doesn't quit when you kill off a human-played faction...I think we can overall agree that's more important than custom faction soundtracks.)

Offline Kilkakon

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Re: Faction Editor
« Reply #17 on: October 31, 2013, 02:51:36 PM »
Sure yeah, crashes are very high priority. :)

Speaking of, I have had LE crash on me a few times with your patch, although I am not sure if that is the most recent one. I can't remember what was causing it though, sorry.

Offline Yitzi

Re: Faction Editor
« Reply #18 on: October 31, 2013, 04:06:01 PM »
Sure yeah, crashes are very high priority. :)

It's not quite a crash (if it were it'd probably be easier to track down; ollydbg is very good for tracking down crashes), it looks more like what's happening is that it's producing the game-over screen...

Quote
Speaking of, I have had LE crash on me a few times with your patch, although I am not sure if that is the most recent one. I can't remember what was causing it though, sorry.

LE has a lot of alphax modding, so did you make sure to copy over all the changes to your alphax and helpx?  (All the new lines, and in the latest patch also the "cost" for Stockpile Energy.)  Using the old text files with the new exe will cause divide-by-zero crashes.

 

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