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Uno could probably make you deader...
Might try a shuttle analog, though. Don't know how well the mechanics of KSP would work with that lopsided center of gravity.
Confirmed:*Overhaul of aerodynamic model*Re-entry heat*Resources from planets and asteroid*Female Kerbals*Realistic ISP (Thrust will change with pressure and not fuel consumption)*A LOT of fix to balance the whole game*New bigger landing gear*New bigger wings*Engineer report (dV and pre flight check in)*Procedural fairings*Heatshield as separate part *Time warp to Manuever Node/AP/PE/whatever*Changed the chase cam*Changed docking mode input*There will be mach effect (not only aesthetic)*Infiniglide fixed thanks to the new aero*Part inside cargo bay and fairings will be shielded*New ability for the crew members*Better Tutorials*New Demo *Re-modeled spacesuit*Change fuel flow logic to prevent asymmetric flameout and to make fuel to drain from tanks in the stage evenly*New SPH/VAB GUI to help with the aerodynamic stability of the craft (a simplified version of the graphics in FAR)*New filter for VAB/SPH*Audio overhaul for the UI*Kerbals will be now able to climb edge without ladders*New animations for EVA*New trailer for 1.0*Since 1.0 all the engine will have a nickname like the actual Skipper, Mainsail, etc. (In example the new name for 909 will be "Terrier")*Improved joystick mapping configuration*IVAs for every crewable part of the game*Loading screen will have tips to help new players*New contracts like the one for space tourism *New ESA flags*New Tech tree*3D Printing of our craft*Kerbals now cost Funds to Hire from the Astronaut Complex*TrackIR Support Added*Camera Wobble added
Panel discussions?