Author Topic: Searching the Fungus for a game  (Read 8270 times)

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Offline ete

Re: Searching the Fungus for a game
« Reply #30 on: August 26, 2013, 01:32:43 AM »
I did partially build the map to handle AI, but had not expected to use 5 AIs and only one on-land human, so it won't be as symmetrical and fair as it would be for a more standard game, but you guys seemed content to play with random map balance so I imagine that's not too much of an issue. I think I can adapt my map to be reasonably balanced and interesting with this setup.

Questions:
Do you guys have any preferences about which opponents you get?
Would you like the AIs set up to provide a challenge (e.g. mildly boosted stats, automatically pacted with each other, starting with some extra formers, etc) or just out of the box AI in good start locations? If you would like them boosted, which advantages are preferred?
How would you like 'copters nerfed? Movement down to 4? Doubled cost?

I've read over the proposed map settings, should all be fine.

Offline Kirov

Re: Searching the Fungus for a game
« Reply #31 on: August 26, 2013, 01:22:22 PM »
As for the copters, nerfing was just an idea in case USS didn't agree to a complete ban. Since he did, I'd rather do the copters entirely away.

As for the AI, it's up to you, but I'm fond of the original seven more. We can make it Sparta, Hive, Dee, Morgan/Domai and say Angels (as my competition in probing).

I like when the diplo is flexible so no automatic pacts, please. But the AI can have additional formers and colony pods, some forest patches near the starting locations, CentEco for everybody, a few additional monuments near bases. Maybe a probe team for each. A bit of cash like 50-100. In short, they can provide some challenge, but not so much as to eliminate a player or throw the game off balance if a player takes their locations.

Offline ete

Re: Searching the Fungus for a game
« Reply #32 on: August 26, 2013, 04:44:52 PM »
Okay, all sounds good. Will probably go with Domai since the AI handles Morgan poorly. I'll try and arrange AIs so they have compatible social preferences to those closest to them, may end up changing one or two AI factions if they seem like they'd fit particularly well. Would you like copters banned by disabling them in alphax or just you humans agree not to use them?

Offline Kirov

Re: Searching the Fungus for a game
« Reply #33 on: August 26, 2013, 04:57:48 PM »
I wanted to select a challenging AI set which is not too prone to get probe raped by Miriam.

As for modifications, please ban copter, EG and CBA (by setting them to 'destroyed' or something in AI bases). It's always a problem when the AI builds a project you're not supposed to have.

Thanks very much!  ;b;

Offline ete

Re: Searching the Fungus for a game
« Reply #34 on: August 26, 2013, 05:00:59 PM »
Yep, planned to.

One last thing, do you want global warming disabled/massively reduced?

Offline uss1701jb

Re: Searching the Fungus for a game
« Reply #35 on: August 26, 2013, 05:17:28 PM »
Does Global Warming apply to melting the ice?
Get off my land, you Peacekeeping son-of-a...

Offline Kirov

Re: Searching the Fungus for a game
« Reply #36 on: August 26, 2013, 05:21:02 PM »
Well, it's the sea rising is the main effect of global warming, apart from that volcano which appears every now and then.

I don't pollute that much to be an issue for me. It can stay as it is.

Offline uss1701jb

Re: Searching the Fungus for a game
« Reply #37 on: August 26, 2013, 05:24:35 PM »
I meant the council vote to melt the caps.
Get off my land, you Peacekeeping son-of-a...

Offline Yitzi

Re: Searching the Fungus for a game
« Reply #38 on: August 26, 2013, 05:33:21 PM »
I meant the council vote to melt the caps.

I think that the council votes of global warming and solar shades are affected the same as ecodamage-caused global warming, but I'm not sure about that.  It is, however, possible to change the frequency of ecodamage-based global warming without affecting the council-vote effects.

Offline ete

Re: Searching the Fungus for a game
« Reply #39 on: August 26, 2013, 05:35:21 PM »
Okay, leaving the flooding alone.

Offline Kirov

Re: Searching the Fungus for a game
« Reply #40 on: August 26, 2013, 05:35:54 PM »
That's a very good question. I wouldn't expect those issues to be related, but it would take some time to verify it.

Offline ete

Re: Searching the Fungus for a game
« Reply #41 on: August 26, 2013, 06:41:57 PM »
Making your game now.

Having some issues with a bug which I think is due to Yitzi's patch (display of units on a square along the bottom is not showing up), do you guys want to wait or shall I make it with kryub's?
« Last Edit: August 26, 2013, 07:25:30 PM by ete »

Offline Yitzi

Re: Searching the Fungus for a game
« Reply #42 on: August 27, 2013, 01:26:22 AM »
Making your game now.

Having some issues with a bug which I think is due to Yitzi's patch (display of units on a square along the bottom is not showing up), do you guys want to wait or shall I make it with kryub's?

I'll look into it.

Offline ete

Re: Searching the Fungus for a game
« Reply #43 on: August 27, 2013, 02:10:43 AM »
Okay, I have a workaround now, but it's late. I'll build the game tomorrow. The issues were both bugs which predate yitzi's and even kryub's patches that I had somehow avoided before.

Offline ete

Re: Searching the Fungus for a game
« Reply #44 on: August 27, 2013, 06:01:22 PM »
Okay, building your game now. I'm switching the factions around a little since the Angels are not all that probe resistant (especially with their techshare giving them other people's tech for you to steal) and have others in mind which should handle Mirriam's attacks as well as an AI can.

 

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