Author Topic: My unofficial patch version 1.2 is ready  (Read 7609 times)

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Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #15 on: January 31, 2013, 04:40:07 AM »
OK, I was able to resolve this problem - it was due to a single extra comment I had made within the Variables section!  That was causing all the subsequent variables to be read out-of-frame.

But now I have two other problems, which may be related, and I'd like someone else to verify them.  They persist when using Yitzi's 1.2 terranx and his version of alphax.txt.

1.  Load the Scenario Explore.
2.  Activate Scenario Editor.
3.  Save the game, without making any moves.
4.  Exit SMAX then reenter.
5.  Load the game you just saved.
Problem #1: Are you still the Spartan faction, or someone else???
Problem #2: Give yourself a bunch of technology, just before step 3; otherwise perform the above.  Take a look at the Probe Team in the Building Queue options screen.  Does it appear correctly, or is it using a Battle Ogre icon?

Offline sisko

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Re: My unofficial patch version 1.2 is ready
« Reply #16 on: January 31, 2013, 06:54:21 AM »
Problem #1: Are you still the Spartan faction, or someone else???
this one looks like the faction graphics bug (the scenario editor can do that to unmodded SMAX). have you checked the faction attributes?
Anyone else feels like it's time to fix the faction graphics bug?

Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #17 on: January 31, 2013, 12:41:09 PM »
this one looks like the faction graphics bug (the scenario editor can do that to unmodded SMAX). have you checked the faction attributes?
Sorry, I'm not familiar with this bug, or what I should be looking for under the faction attributes.  Can you clarify?

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Re: My unofficial patch version 1.2 is ready
« Reply #18 on: January 31, 2013, 12:57:47 PM »
the easiest way is to take a look in social engineering. Spartans should have: +2 Morale, +1 Police, -1 Industry.
Anyone else feels like it's time to fix the faction graphics bug?

Offline Yitzi

Re: My unofficial patch version 1.2 is ready
« Reply #19 on: January 31, 2013, 05:10:04 PM »
I checked it out, and it is indeed purely a graphics bug, and one that occurs even without mods/unofficial patches.  As such, it's probably going to have to wait a while.

Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #20 on: January 31, 2013, 06:15:22 PM »
Sorry to add to your to-do list, Yitzi :)
What an odd bug.

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Re: My unofficial patch version 1.2 is ready
« Reply #21 on: February 02, 2013, 11:31:23 AM »
The way to prevent this is to edit the ini file. I think that the iniswap program aims to fix that.

Offline Yitzi

Re: My unofficial patch version 1.2 is ready
« Reply #22 on: February 03, 2013, 12:14:48 AM »
I believe another way is simply to make sure that your last non-scenario game has the same factions in the same slots as the scenario, as I'm pretty sure that it uses the graphics associated with that slot as of the last non-scenario game.

Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #23 on: February 04, 2013, 04:22:28 AM »
I believe another way is simply to make sure that your last non-scenario game has the same factions in the same slots as the scenario, as I'm pretty sure that it uses the graphics associated with that slot as of the last non-scenario game.
Yep, you're right...my last regular game had been with all the SMAX factions, and this particular scenario uses Spartans and Gaians.  As soon as I switched to a game that used all SMAC factions the scenario worked properly.

Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #24 on: February 07, 2013, 04:58:13 AM »
Yitzi, if you're interested in adding them to your patch, I created new icons for the Inertial Damping and Global Energy Theory techs.  (Their icons were copies of those for other techs.)  They're in the "New Tech Icons!" thread.  Special thanks to gwillybj and BUncle for fixing the transparency issues I had with them.

Offline Yitzi

Re: My unofficial patch version 1.2 is ready
« Reply #25 on: February 07, 2013, 03:11:08 PM »
Yitzi, if you're interested in adding them to your patch, I created new icons for the Inertial Damping and Global Energy Theory techs.  (Their icons were copies of those for other techs.)  They're in the "New Tech Icons!" thread.  Special thanks to gwillybj and BUncle for fixing the transparency issues I had with them.

Thanks, but my patch is really just the .exe stuff and what's needed to make that work.  If you want to post the alphax changes and icons as your own mod, go ahead.

Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #26 on: February 07, 2013, 03:43:45 PM »
Thanks, but my patch is really just the .exe stuff and what's needed to make that work.  If you want to post the alphax changes and icons as your own mod, go ahead.
Ah.  I thought you were going to incorporate the tech tree rebalancing changes you mentioned in another thread, including (possibly) the revival of these two techs.  Never mind then!

Offline Yitzi

Re: My unofficial patch version 1.2 is ready
« Reply #27 on: February 07, 2013, 04:16:11 PM »
Thanks, but my patch is really just the .exe stuff and what's needed to make that work.  If you want to post the alphax changes and icons as your own mod, go ahead.
Ah.  I thought you were going to incorporate the tech tree rebalancing changes you mentioned in another thread, including (possibly) the revival of these two techs.  Never mind then!

No, I am planning a mod that will use both the patch and some tech tree changes, but that's not yet, and I don't think it will re-incorporate those two techs.

Offline BFG

Re: My unofficial patch version 1.2 is ready
« Reply #28 on: February 07, 2013, 06:04:02 PM »
No, I am planning a mod that will use both the patch and some tech tree changes, but that's not yet, and I don't think it will re-incorporate those two techs.
That makes sense.  It seems silly to post such a small mod (two tech icons? seriously?) but I'll look into it.

Offline Mart

Re: My unofficial patch version 1.2 is ready
« Reply #29 on: May 05, 2013, 11:37:35 AM »
Possible bug, but I do not know, if this is from scient's or present patch.
When retooling, despite set of 10 minerals exempt from penalty, there is penelty also for less than 10 minerals.

 

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