Author Topic: My unofficial patch version 1.1 is ready  (Read 7136 times)

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Offline ete

Re: My unofficial patch version 1.1 is ready
« Reply #15 on: January 15, 2013, 03:25:25 PM »
Working for me, are there any alphax changes other than the block of new variables (I copied that over to save my other alphax changes)?

Offline Yitzi

Re: My unofficial patch version 1.1 is ready
« Reply #16 on: January 15, 2013, 05:01:50 PM »
No, other than the block of new variables everything is, at least as far as I remember, the original settings.  I do have some ideas for some other changes, but there's no reason to include that with these.

By the way, my next version will activate (among other things) the upgrade-cost variables, and I am changing two of them slightly: The extra cost per square of the new unit rows, and the discount per square of the old unit rows, will now give 1/16 the entered value (so, for instance, if you put in a cost of 10 for "square of the new unit rows" and upgrade to a unit costing 4 rows, that will add 10 to the cost, rather than 160.)  The purpose of this is so that you can get a fractional value (e.g. half the square of the cost).

Offline Mart

Re: My unofficial patch version 1.1 is ready
« Reply #17 on: January 15, 2013, 09:22:47 PM »
I have problem with modification of a map. The change in position 91F is by insert or overwrite? It's not indicated in the readmefile. Thank you!

Offline Yitzi

Re: My unofficial patch version 1.1 is ready
« Reply #18 on: January 15, 2013, 10:50:14 PM »
Overwrite.  When modifying things with a hex editor, you always want to overwrite.

Offline Mart

Re: My unofficial patch version 1.1 is ready
« Reply #19 on: January 16, 2013, 05:55:07 AM »
I think it is good to mention it in the readme file. For example, you could also modify part of the code which writes saves and maps, and record additional bytes. I do not know, how the code looks like over there, if "inactive" bytes are in the save/map before the patch.

Offline Yitzi

Re: My unofficial patch version 1.1 is ready
« Reply #20 on: January 16, 2013, 05:21:46 PM »
I think it is good to mention it in the readme file.

Probably is.  In version 1.2, I'll make it explicit.

Offline Green1

Re: My unofficial patch version 1.1 is ready
« Reply #21 on: January 21, 2013, 09:58:29 AM »
Alright. I have DLed the patch.

I am on a laptop as well, but Kyrub's SMAX patch Plus runs without a hitch. Should be no issues here. SMAX version is Planetary Pack. I sould not have any issues here. However, for us SMAXers, Kyrub only included terraforming AI enhancements. 444_experiment is the bulk of Kyrub's work and only for SMAC.

Currently looking through the AlphaX changes and script changes. I will run a tiny planet battle and see if I can find issues.

Offline Yitzi

Re: My unofficial patch version 1.1 is ready
« Reply #22 on: January 22, 2013, 01:58:57 AM »
In working on 1.2, I have discovered a couple of bugs that were accidentally introduced into 1.1:
1. Nessus mining stations may slightly increase ecodamage at a base which has an Aerospace complex due to the Cloudbase Academy.
2. Tree Farms and Hybrid Forests do not affect the bonus ecodamage from boreholes.

Additionally, I discovered a previously existing bug, in which a Tree Farm without a Hybrid Forest (or vice versa) would reduce or negate the effects of many forests and unworked squares, even beyond what it's supposed to do.  So for instance, a base with two unworked farms as well as a worked condenser/farm and worked borehole, and with a Tree Farm, should have terraforming reduce "clean minerals" by 1 (2+2X2+2+8=16, divided by 2 for the Tree Farm and then by 8 as usual), but in fact it won't since the Tree Farm improperly negates the effects of the unworked farms (rather than just halving them.)

All these bugs will be fixed in version 1.2.

Offline ete

Re: My unofficial patch version 1.1 is ready
« Reply #23 on: January 22, 2013, 09:19:57 PM »
I've got a reproducible crash which happens with this but not scient's version. The download for kryub's SMAX patch is unopenable by jzip/7zip for me, so I can't test it against that unless someone can point me at an alternate download. I can post the save, but it's a game with six custom factions, so unless you've got the NN factions installed it'd be annoying to test.

Offline Petek

Re: My unofficial patch version 1.1 is ready
« Reply #24 on: January 22, 2013, 09:30:47 PM »
I've got a reproducible crash which happens with this but not scient's version. The download for kryub's SMAX patch is unopenable by jzip/7zip for me, so I can't test it against that unless someone can point me at an alternate download. I can post the save, but it's a game with six custom factions, so unless you've got the NN factions installed it'd be annoying to test.

Regarding the problem with kyrub's patch: Are you getting an error message similar to "Not a valid zip file"? If so, try downloading it again. I usually have to download files from this board at least twice before getting a valid file.

Offline ete

Re: My unofficial patch version 1.1 is ready
« Reply #25 on: January 22, 2013, 09:46:14 PM »
Archive file could not be opened, but it's probably the same issue. I'll try again then.

Offline ete

Re: My unofficial patch version 1.1 is ready
« Reply #26 on: January 22, 2013, 10:40:46 PM »
Ok, I've got it, and kryub's patch apparently does not cause the crash. I'm on win 7 and since getting sceint's patch have very rarely crashed, till today. I imagine it's some interaction between the factions I've got and your patch, from the point where it crashes it looks like it's the freelancers founding a second base. They get a free HQ with every base, which normally works fine, but apparently crashes AC (though from testing it only happens if the AI controls two HQs? Switching sides to the freelancers before they found a second base apparently prevents the crash, though switching to another player later causes a crash again.)

Offline Yitzi

Re: My unofficial patch version 1.1 is ready
« Reply #27 on: January 22, 2013, 10:59:36 PM »
I've got a reproducible crash which happens with this but not scient's version. The download for kryub's SMAX patch is unopenable by jzip/7zip for me, so I can't test it against that unless someone can point me at an alternate download. I can post the save, but it's a game with six custom factions, so unless you've got the NN factions installed it'd be annoying to test.

I think the game loads the factions when it makes the game, so if you provide me with the save, I can check it out.

Offline ete

Re: My unofficial patch version 1.1 is ready
« Reply #28 on: January 23, 2013, 12:06:52 AM »
Ok, well here's the save then.

Offline Yitzi

Re: My unofficial patch version 1.1 is ready
« Reply #29 on: January 23, 2013, 12:34:28 AM »
Ok, well here's the save then.

Thank you.  I've identified the problem, and it will be fixed in version 1.2, which will probably be out either this week or next week.  (Unfortunately, the best way to do the fix also involves some other fixes that I'm working on for 1.2, so that delays it slightly.)

 

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