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Try starting a game playing as Yang, use the scenario editor to make a pact with Deirdre, place solars and echelons plus energy bonuses around both players' starting bases to produce a lot of energy, and see what the commerce looks like. If negative ECONOMY has no effect on commerce rating, then both should get the same commerce.
Ah, I think I see now where the problem is. You see, as you may have noticed, it's actually not that nice and easy to test such stuff in the editor. In the early game settings, if you get a commerce tech, it may have no effect on your treaty output simply because your bases are so small.
And in late game it's also not that easy, because you need to manipulate bases to match the energy before the switch to negative ECON.
The thing is, the situation you describe doesn't conclude that negative ECON gives a commerce rating hit. Yang will have lower treaty output because the most important factor is your energy-per-base output. And Yang has less energy simply because he's got -1 energy per base.
Yeah, you're right, I prefer to tinker with actual savegames than scenario situations built from scratch. It saves a lot of time