Author Topic: SMAC Roguelike  (Read 10949 times)

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Offline cryopyre

Re: SMAC Roguelike
« Reply #30 on: November 05, 2012, 07:13:33 AM »
Hey guys, just giving an update. Today I had work, and usually Sundays are dead at my job, but we had a major influx of IT problems and were simultaneously short-staffed. I wound up getting very little programming done.

Tomorrow I don't work, and I'll be back to programming and hopefully have some screenshots to share so long as bugfixing runs smoothly. For now, I am taking a break.

Thanks for the images Buster, as I found out independently, the old AC site was taken down. It's great that you guys saved everything.

And don't be so sure that your ideas don't get implemented Pickly. We need fauna, I just hope they fit SMAC and belong to obvious clades (to improve the feeling of an evolved, instead of assembled, ecosystem).
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline Rymdolov

Re: SMAC Roguelike
« Reply #31 on: November 05, 2012, 05:28:54 PM »
For the record, I think that this project is important, too. And by important I mean so unbelievably awesome that it makes a monkey in a bacon suit seem dull;)

It also seems to have the potential for entertaining for many, many hours.

Offline cryopyre

Re: SMAC Roguelike
« Reply #32 on: November 05, 2012, 09:14:36 PM »
For the record, I think that this project is important, too. And by important I mean so unbelievably awesome that it makes a monkey in a bacon suit seem dull;)

It also seems to have the potential for entertaining for many, many hours.

Thanks comrade  ;domai;
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline cryopyre

Re: SMAC Roguelike
« Reply #33 on: November 06, 2012, 09:30:54 AM »
Screenshots tomorrow. Almost everything in character generation is working correctly. I just want to polish it up a bit.
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline cryopyre

Re: SMAC Roguelike
« Reply #34 on: November 07, 2012, 04:04:11 AM »
I know it doesn't look like much. For one, the graphics are very minimalistic. But this displays the bare bones of the character creation screen. You choose your faction, race, attributes, gender, and you also choose how you physically look, although I haven't made the XML text related to the description so for now it's just a series of unrepresented data.

The middle column should have a list of skills. But this will also involve a lot of mindless XML text entries which I will be doing tonight now that I've smoothed out most of the bugs.
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline Buster's Uncle

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Re: SMAC Roguelike
« Reply #35 on: November 07, 2012, 04:26:00 AM »
Interesting. ;b;

Offline cryopyre

Re: SMAC Roguelike
« Reply #36 on: November 07, 2012, 04:44:17 AM »
Interesting. ;b;

I know it probably seems... boring... atm. But a lot of it was tweaking, as the menu items aren't hardcoded, but instead pulled from an XML document. If you, for example, add a new faction or race, it will appear fully functional in the list.

A lot is going on, but like I said, it won't be displayed until later tonight. I'll keep posting screenshots as it becomes more interesting.
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline Buster's Uncle

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Re: SMAC Roguelike
« Reply #37 on: November 07, 2012, 04:46:49 AM »
I wasn't being sarcastic.  I'm not familiar with this sort of game, but I think I know hard work when I see it, on a project that will be very popular.

Offline cryopyre

Re: SMAC Roguelike
« Reply #38 on: November 07, 2012, 04:58:00 AM »
I wasn't being sarcastic.  I'm not familiar with this sort of game, but I think I know hard work when I see it, on a project that will be very popular.

Thanks, I guess *I* feel a bit exhausted. Programming a functional user interface is much harder than programming a set of combat mechanics. But I'm glad I've finished a lot of it.
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

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Re: SMAC Roguelike
« Reply #39 on: November 07, 2012, 08:28:04 AM »
I know it probably seems... boring... atm..
you have 42 people that like this thread on FB, so i don't think they find it boring.
this is a great project and you have our full support. ;b;
Anyone else feels like it's time to fix the faction graphics bug?

Offline Kilkakon

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Re: SMAC Roguelike
« Reply #40 on: November 07, 2012, 09:45:58 AM »
Yeah, keep up the good work. :D

Offline cryopyre

Re: SMAC Roguelike
« Reply #41 on: November 13, 2012, 07:22:09 AM »
Hey guys, I had a bit of a break, but I'm back to work. I'm doing some finishing touches on Character Generation, but I'm hoping to work on the dungeon aspect within the week. If anyone's still up for it, some sprites would be quite useful.
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline Buster's Uncle

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Re: SMAC Roguelike
« Reply #42 on: November 14, 2012, 06:29:49 PM »
Sorry I didn't answer sooner - crazy day yesterday.  I'm hoping to get Kilkakon to help me get started, 'cause he understands this sprite stuff so much better - and, well, he has a life getting in the way.  I do still intend to work on this...

Offline cryopyre

Re: SMAC Roguelike
« Reply #43 on: November 14, 2012, 07:28:57 PM »
Sorry I didn't answer sooner - crazy day yesterday.  I'm hoping to get Kilkakon to help me get started, 'cause he understands this sprite stuff so much better - and, well, he has a life getting in the way.  I do still intend to work on this...

Alright, no problem. I'd just love to get some simple dungeoneering done, but I am horrible at spriting  :(
Libertarians can only maintain their philosophy through historical ignorance, through the blindness to one great truth: government did not evolve to steal from the private property owner, but to ensure his safety and illegitimate monopoly over natural resources.

Offline Buster's Uncle

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Re: SMAC Roguelike
« Reply #44 on: November 14, 2012, 07:39:48 PM »
What you need most is the components of a room, yes?  Let me try a quick&dirty recoloring of the third page of Dwarf Fortress stuff you pointed me at, to give us an idea whether I'm thinking in the right direction at all.  This may take about a half hour...

 

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