Author Topic: The Clean Death of Us All - SMACX AI Growth mod version 1.52  (Read 9466 times)

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Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #150 on: September 14, 2021, 04:08:40 AM »
communication in the new Age
communication in the new Age

MY 2376.  We have made unilateral changes in the ordering of Planet.  Reflecting the reality that, we are the determinant of its destiny.  Now we shall find out, what our junior partners have to say about this new arrangement.

the prophet speaks to the new Age
the prophet speaks to the new Age

I have no plans to mollycoddle this inconvenience.  But I will hear what he has to say.

ouch that stings
ouch that stings

Oddly, before he pronounced moral judgment on that sorry chip still protruding from my earlobe, he merely hemmed, hawed, and stuttered.  I counted 3 times, an attempt to reason with me, but he was seized as with a palsy.  Perhaps it's sunspots.

my true destiny
my true destiny

He's half right though!  I've controlled the people's votes my whole life!  It's in my blood!  Now let's make sure my control, can never be subverted.  What good is police enforcement if a few of Morgan's shiny coins, causes corrupt officials to look the other way?  No, we must make sure the machine of planetary bureaucracy functions.

be serious
be serious

The Cyborgs flag one of my gravships flying over the sea.  They complain that the big, mean, oh-so-bad Morganites are victimizing them.  I can't help but wonder what they did to deserve it, aside from being exceedingly weak.  Running another one of your probe missions again, eh Aki?  The reasons don't matter.  You folks can make peace or you can slug it out.  I will have impartial U.P. Observers to sort you squabbling brats shortly.

fine, be like that
fine, be like that

It's not going to matter.  What did you do to Morgan during the sunspots anyways, Aki?

in the name of species diversity
in the name of species diversity

Morgan has made such a mess of things.  I handed him victory, and from it he snatched the jaws of defeat.  Well I'm tired of cleaning up his messes.  He can waste his own precious resources on endless anti-air spam.  The Usurpers never really get tired of dying and I don't know quite how they manage it.  Maybe Morgan can finally just buy them.  I certainly have no interest in this wretched backwater.

I think I am your god
I think I am your god

Black holes... big lightshows... sounds like God to me.

horse faced flattery gets you somewhere
horse faced flattery gets you somewhere

I know he told me this long ago.  But he was wrong then.  I don't know if he's wrong now.  I just have a zero tolerance for bribery.

I am the great Peacekeeper
I am the great Peacekeeper

Seriously, the Cult is going to kill them all anyways.  Absent my aid.

bow down low to me
bow down low to me

And don't forget this favor.  If you forget, I swear I will do genetic tests upon your kind.

what does the Capitalist want
what does the Capitalist want

Allies that start stabbing each other in the back, are truly insufferable.  Which are you going to be?

a reasonable one, I see
a reasonable one, I see

You don't have to like everything we do from now on, Morgan.  You can have your lavish household etc., just so long as you remember the sunset clause on your economic system.  The Singularity has spoken.

what a jerk
what a jerk

This guy isn't even at war with the Cult anymore!  I wonder how long ago he gave that up?  I really never paid attention.  It would explain some of his intransigence on the battlefield.

new enforcement protocol
new enforcement protocol

Morgan's empire is actually quite close to Cha Dawn's capitol.  And without the restraints of Capitalism upon our Dream Twister, wiping out mindworms is rather trivial.  We plan to secure key infrastructure of their empire for the betterment of humankind.  First on that list would be the Xenoempathy Dome and the Manifold Harmonics.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #151 on: September 14, 2021, 05:56:55 AM »
what have you got
what have you got

MY 2377.  We begin a pinning movement at Upsilon Depot, which contains the Space Elevator.  It is defended by 2 nearly dead mindworms and we seek to cut off their reinforcement.  If this base is liberated by the Cyborgs, it is hardly a disaster.  We merely do not want Cha Dawn to have an easy time in space.  We of course would prefer it for ourselves, and will garrison it accordingly given the chance.

hard target
hard target

We're proceeding with caution at Dawn of Planet because its depth of defense is seemingly limitless.  A new mindworm every turn.  It seriously needs some shelling.  Our ships are coming but they're way slower than gravships.  I could make some drop artillery.  Well, maybe what we have coming is enough.  We'll see.

home guard
home guard

Police units are actually of use to us again, so we create a modern design.  The primary job of our home defense forces is to ward off Conventional Missile attacks.  Secondarily, we defended against many mindworm incursions in our formative years.  But that is now in the past.  For a faction not composed of tree huggers, we're as sustainable as anyone could reasonably ask.  I'm not sure we even have any measurable eco-damage anymore.

Our scientists currently consider the risk of indigenous life form threats to be near zero, and we do not respect any capability of the Cult.  We place a strong Resonance armor on the unit only because it is cost effective compared to antimatter plate.  Our policy of sustainability does have certain impacts on our manufacturing processes.  You cannot put a quantum reactor in every village and expect the ecosystem to stay happy.

major budget entry
major budget entry

The good news for our beancounters is we generally always have more money where that came from.   Orbital Power Transmitters are quite a boon.

the exhorbitant cost
the exhorbitant cost

Surprisingly, we've used our entire budget on such upgrades.  And we still have an inventory of very ancient garrisons, that have not been refitted.  Our planners told us of a Secret Project that could help with such expenses, controlled by the Consciousness.  But we are not prepared to march into their capitol.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #152 on: September 14, 2021, 06:26:50 AM »
the waterfold
the waterfold

MY 2378.  I thought we were done with this nonsense, but it seems not.  Enough time has passed for another mechanical intervention, even as we move towards more sustainable practices.

what did they have to gain
what did they have to gain

I'm glad I didn't have to reason with anyone.

rout

The Cult destroyed our 2 squad picket around Upsilon Depot rather easily.  It seems we can only come in force.  It also raises questions about the wisdom of our enforcement policy.  Our command of the air, has given us naive confidence in our control of the ground.

topsoil
topsoil

We elect to pull back from our enforcement agenda, and pursue more indirect means of policing.

hunger games
hunger games

Making an assault cordon around their capitol, had a surprisingly beneficial effect upon their war posture.  They don't seem to know that their job is to defend.  Instead they think it is to make the citizens happy about being trapped.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #153 on: September 14, 2021, 07:02:26 AM »
theocratic egomaniac
theocratic egomaniac

MY 2379.  What was Cha Dawn's political calculus?  Pretend to rule Planet?  Hope that I'd vote for him, instead of myself?  It defies any ordinary logic.  Maybe the move was for their home consumption, to show what an oppressor I am.

so much for liberation
so much for liberation

If gravships work so well, against an enemy without command of the air, perhaps I should build a lot more of them.

fungal master
fungal master

It's a little known fact that we already fought in the fungus as well as could be done.  Courtesy of the Pholus Mutagen.  High tech does have its advantages over rustic platitudes.

it's a musical
it's a musical

I do wonder if we're now supposed to hum and sing and tap our feet.

can't crack that
can't crack that

Dawn of Planet is now held by an absurdly large occupational force.  Is Cha Dawn ready to behave among factions?

megalomaniac tyrant
megalomaniac tyrant

I'll be needing a siege gravship.

no overthinking
no overthinking

It's a simple design, and not as powerful against mindworms as the Empath ships.  But it's got a decent weapon and it's awfully cheap to build.  We shall flood the Cult with these.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #154 on: September 14, 2021, 02:49:26 PM »
faster than a speeding locust
faster than a speeding locust

MY 2380.  This is the kind of weapon that a Capitalist doesn't design.  We have no experience with it ourselves, and wonder how it will perform.  We have noted the abundance of native life facing our occupation of the Cult, and have wondered if this is the key to holding our line.

coming from everywhere
coming from everywhere

Antigrav sled technology was fine when patrolling our local waters, but has no relevance to global enforcement.  We design a suitable replacement, meant only to be a difficult block of unassailable conventional material.  We are forever surprised at the cheapness of this antimatter compound so long as it floats.

keep off the grass
keep off the grass

We do not appreciate the ravaging of what's now our land, so we broaden our anti-mindworm perimeter.

far flung outposts
far flung outposts

Although the tide of world enforcement seems predictable, we can never be too sure of our advantages.  It's not as though our peacekeepers spring from our factories instantly.  Our industrial planners have suggested we can optimize our output, if only we are willing to take more control of Planet's ecosystem.  We will at last take possession of the Manifold Nexus, without protest, as it sits near a band of neutral territory.  For many decades we ignored it, thinking it would inevitably sink, but it did not.  And now perhaps we can ensure that it will not.  Or if it does, then at least we are no worse than before.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #155 on: September 14, 2021, 03:25:05 PM »
stairway to heaven
stairway to heaven

MY 2381.  We are unsure what world enforcement actions will be required of us, particularly in far flung outpost such as the Manifold Nexus, or Dawn of Planet.  Possession of colonies in the hinterland of uncooperative territory is only going to be the new norm.  So we will now ensure that we can always reinforce.

the fence
the fence

We expand our perimeter to include ground forces.  Shooting at the zoo of Cult mindworms leaves our lines, random.

strong contingent
strong contingent

We did not build these drop formers for this purpose, but their completion happens to coincide with our need.  They will put the terrain in good order before we get a Psi Gate established and can bring in more conventional earth moving equipment.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #156 on: September 14, 2021, 06:49:43 PM »
landscape
landscape

MY 2382.  I'm not sure we can exaggerate how many mindworms we are fighting.

pleasant fungus
pleasant fungus

We have taken the Manifold Nexus.  We need more colonies to secure it from territorial encroachment.

rapid colonization
rapid colonization

We intended to let our Drop Formers heal from their rough landings, but time is of the essence securing the Nexus.  Even the nearest Morganic city is planning to spit out a colony pod, nevermind what they may have in inventory already.  We drive a road to our next home, aided by our fungal highways.  However with all our Psi Gates under construction, we do not have a city free to produce a colonist.  The urgency is not quite dire enough to interrupt our present production.

retrofit
retrofit

We finally afford the upgrading of a class of old police units to a modern design.  The conversion program is still not over.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #157 on: September 14, 2021, 07:43:47 PM »
here goes nothing
here goes nothing

MY 2383.  With our slight greenliness to mitigate the damage, we undertake the Bulk Matter Transmitter.

denominations
denominations

We design a series of supply crawlers to speed our project along its way.

safety
safety

This is the last of the ancient garrison units needing upgrade.  Probably our remaining units could be used in the field, somewhere.  The Cyborgs have made a number of probe team incursions against us recently, but so far they've been roundly rebuffed.

wounded picket
wounded picket

We hold most of the mindworms at bay with our gravships, but a few are always manufactured in the cities we don't bother to occupy.  They've done damage to our cordon.  We have plenty of units to rotate out, but needing to do so is a nuisance.  We really must bring more formers in, to build proper Sensor Arrays.

like a weevil
like a weevil

It occurs to us that we've never actually secured Dawn of Planet or the Manifold Nexus against technological theft or other negative actions.  We are immune to mind control but that does not mean we can't take damage.  We do not design a drop unit as it is 50% more expensive and we will soon have Psi Gates everywhere.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #158 on: September 14, 2021, 11:31:00 PM »
Uh oh, I'm being affected by the infamous "enemy faction in someone's city" bug, I think.  At least, that's the only thing that consistently crashes my games in recent years.  It happens just after the Cult takes over Xi Ellipse from the Cyborgs.  I will have to investigate the turn order and see if I can find the city that's causing it.  I don't think using the Scenario Editor is a big sin at this point, as there's not really any secret information to be had at this point.

Ok, but before I even do that, does my installation of "SMACX AI Growth mod with Scient's Patch" solve the problem?  I just updated it with my latest greatest .txt files.  I've copied the .sav.  Firing it up.  ...Nope, Scient's Patch goes down like a ton 'o' bricks as well.  I'll have to find the guilty city.

the official turn order
the official turn order

Step 1 of fixing this kind of problem is to determine the official turn order.  Since it happens after the Cult takes a base, it's probably either the Cult or the Morganites that have the problem.  If we want to get really extreme about narrowing it down, we can use the Scenario Editor to completely eliminate factions, thereby narrowing the possibilities.  But as I've been down this road many times, I think simple manual searching will probably suffice.  Famous last words.

unfriendly
unfriendly

Cha Dawn is at war with everyone.  So anyone in his bases other than his own troops, is a bug.  It might be helpful to know if alliances changed from last year, but in his case I doubt it.  These relocation bugs can be sleepers for some time before an actual combat event triggers the crash.

varied
varied

Morgan has alliances, treaties, and wars.  I'm not sure that narrows anything down by itself.  It's just information to know, when I'm looking around.

here it is, surely
here it is, surely

That badly wounded Cult mindworm shouldn't be inside Alpha Prime!  Gotta go eat dinner.  Later I'll figure out a way to get rid of it.

Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #159 on: September 15, 2021, 02:21:12 AM »
wrong faction unit crashes AI
wrong faction unit crashes AI

This is the source of at least 1 problem.  It's possible to have more than one problem, but this will surely cause a crash.  So, that Cult mindworm has to either be deleted, or changed to a Cyborg mindworm.  Unfortunately my experience with the Scenario Editor is that deleting units inside a city is rather clumsy and coarse.  All units get deleted if you go that route.  So, the less invasive procedure, is to change the ownership of the unit.

Using the Scenario Editor is going to mark my score as "Cheated!"  That's not true, it's the game's damn bug and not my fault, but the anti-cheat mechanism is too stupid to know that.  If I was very determined to protect my score, I'd have to find a way to solve the problem in the game, before it manifests in a crash.  For instance in this particular game, I think one of my allies is at war with the Cyborgs.  In principle I could declare war without harming my Reputation, then take over the base.  In practice, I don't have any units that can reach the base.  Also, having Lal flippantly declare war like that, is rather out of character for the "arch peacemaker" way I'm playing him.  Anyways the point is moot for this game, it doesn't matter.  I'm not playing this game for a score, I'm playing it to demo this version of my mod.

Activate Scenario Editor
Activate Scenario Editor

The 1st step is starting from a saved game before the crash happens, activate the scenario editor.

accept the cheating
accept the cheating

There's nothing you can do about being branded a cheater.  You just have to live with it.  If I knew a way to unflag this in the game's .sav file, I would.  But I don't.

right click on offending unit
right click on offending unit

Right click on the unit that doesn't belong in the base and is causing the crash.  This will bring up a menu.  You know you're in the scenario editor because you've got an option you otherwise wouldn't, called "Edit Unit".

select Edit Unit
select Edit Unit

Select "Edit Unit". 

select PLAYER
select PLAYER

Select PLAYER.  This brings up a menu that shows who owns the unit.  You can use this menu to change the unit's owner.

change it to the base's owner
change it to the base's owner

Change the unit so that it's just another part of the base owner's army.  You might not want to use this technique if the unit is very advanced or very powerful, because it would give an advantage.  However in this case the Cyborgs already know how to make mindworms so it doesn't matter.  Even if it did matter, sometimes you just gotta do what you hafta do.  Wiping out a base full of units just to solve this problem gives someone else an advantage, so this could be the least invasive technique.

the result
the result

Look Ma, no more suspiciously weird inhabitant of the base!  This is probably going to solve the crash, but strictly speaking, we don't yet know if this the only problem.  We do want to save our work for this part of the problem, in case we have more to do.

toggle Activate Scenario Editor
toggle Activate Scenario Editor

You deactivate the Scenario Editor by choosing its menu option again, or using the shortcut key.  You know you're out of the Scenario Editor when the center part of the panel looks normal again, with no terrain editing stuff.  It'll also briefly flash a small message saying you deactivated it.

save game with a different name
save game with a different name

When you save your game, don't just overwrite your old one.  You might want that original problem game for a bug report, or to try to solve the problem without using the editor, or who knows.  I mean, the sky might fall.  I'm optimistically calling this the "fixed" version.  If it isn't, well there's gonna be a lot of name clowning.






Offline bvanevery

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #160 on: September 15, 2021, 02:59:32 AM »
[The fix worked!]

ready to secure
ready to secure

MY 2384.  We've landed 2 colonists for the permanent territorial claim of the Manifold Nexus.  They took minor wounds in the descent.  They are escorted by the usual complement of modern anti-mindworm unit.  These took no wounds, as they simply landed at our previously established base and walked in.  Being Elite forces, they walk quickly.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #161 on: September 15, 2021, 05:54:44 AM »
certainly not eco warriors
certainly not eco warriors

MY 2385.  At an emergency meeting of our security committee, we sought an answer for why the Cult is so disruptive of Planet's ecosystem.  They are exceeding the Planetary Council's ability to provide cooling by far-flung technological means.  We consider a military solution.

falsely accused
falsely accused

Like ourselves, the Cult is Socialist.  We can find no evidence that they do any substantial eco-damage.  Not even in cities recently seized from the Cyborgs.  Despite the claim, they are simply not the problem.  Nothing for the ecosystem, can be gained by campaigning against them, in any manner different than we currently are.

the usual suspect
the usual suspect

Given who has been crushed, the Morganites are the only faction who could be unilaterally blamed.  Yet, we find no evidence of them doing any eco-damage at all.  We believe the report is populist and misstated.  Our leading scientists tell us, the collective effect of our population upon Planet, and no other explanation, is cause for the warming.  Overall, humanity has had a history of industrial development, and we are still suffering from history.  There is no one we can invade, kill, subvert, or sabotage, to change this circumstance.

minerals to spoil everything
minerals to spoil everything

We will be to hell in a hand basket if Morgan is allowed to complete this.  Fortunately our entire civilization has already been working on it.  We will make a cursory check of whether he's got any massive building program we don't know about.

secret project at a crawl
secret project at a crawl

Morgan has a large reserve of cash, which he could use to complete the project, if he were prudent.  However, I've never known any faction to exhibit such prudence.  Except of course us.  It's our standard method of contracting.  Morgan does not otherwise have any remarkable construction capability.  He could build a pyramid to the gods with all his mindworms though, if only he'd think of it!

get things done
get things done

The point is moot.  We completed massive numbers of supply crawlers this year.

resource threat
resource threat

We don't know what horrific consequences even more mineral capacity can have, upon this relatively delicate ecosystem.  We were hoping to merely absorb the Bulk Matter Transmitter into our ongoing operations.  However we recognize the research of other factions, does not stand still.  We may have to build it before others do.

locust guard
locust guard

We don't know what these new minerals will bring, so we begin preparing for the worst.  The new units are expensive and mainly useful for fighting the mixed forces of other factions.  If Planet intends to stomp us, the older units are best.

underwhelming
underwhelming

This one naval yard, used to be the state of the art of our forward presence.  It has been a long time since direct sea power mattered.  We bring back a cheaper sea former design, because it does the work just as well as modern units, and we are badly in need of sea minerals.

old school
old school

Again, an older unit design is faster to produce and does the same work.

hesitancy
hesitancy

A Cult probe team is unusual.  We have not previously seen one.  Perhaps they have been busy harassing the Cyborgs, or defending against them.  We are baffled that it did not summarily steal technology from us, as we quite neglected to defend ourselves from probes.  Perhaps this base has been stolen from in the past, and still has old security measures in place?

airborne inland
airborne inland

We did build a defense.  We just forgot the means of delivering it.  Our Psi Gate network still does not extend to our foreign holding.

secured for posterity
secured for posterity

In principle, Morgan could encroach upon the Nexus, but we don't believe he actually will.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #162 on: September 15, 2021, 04:30:25 PM »
demands of the vanquished
demands of the vanquished

MY 2387.  Aki, I have some fond memories of our past.  I hope you are not expressing suicidal ideation.

been there done that
been there done that

The cyborg priestess is still rational for now.  Aki, a secret for you.  The plugs that people put in their heads... they are ugly.

thank you for using your brain
thank you for using your brain

Morgan is not the one overrunning your core cities, Aki.  I don't see that a cyborg is needed to reason it out.

away with that
away with that

This old naval yard is foolishness.  If we wanted a warship, we would surely build it somewhere else.  Even our existing fleet, has nothing to do.  It now sits in our home waters, awaiting the Cyborgs to completely lose their minds.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #163 on: September 15, 2021, 05:21:43 PM »
who understands Nature
who understands Nature

MY 2388.  We gain a massive fungal eruption in our occupied territory.  In a city that does no eco-damage.  Well... at least the entire purpose of this garrison, is to fight mindworms.  But it is all rather distracting.

old and new guard
old and new guard

We drop in a new contingent of anti-locust regiments for defense, as well as the proven ground assault units of decades past.  In the shuffle, we forget that orbital insertions are tiring for non-combat ship crews.  We will have to stall the mindworms by other means.

pushback
pushback

We are doing well in our campaign against the Cult horde, and wish no delay.  We decide to simply stall the mindworms in place, accepting their regenerative growth, and a few shellings of our base.  They will all be dead next year, with little effort spent.  We will suffer a bit of disruption to our gravship repairs.

waiting on that
waiting on that

We could complete the Singularity Inductor.  It is well within our fiscal capability.  However this latest fungal pop alarms us, being so inexplicable.  Cities that have verifiable emissions, we've mitigated.  We have but one further Temple of Planet to complete next year.  After that, pollution is what it is.  We have small amounts of it in a few cities, none of which have seen any fungal pops.  We don't really understand the population claims of some of our scientists, as we have much larger cities that haven't in any way been victimized.  Perhaps these phenomena are sporadic, random, and unpredictable.

We simply prefer to let sleeping dogs lie, as we wait to see whether the ecosystem will stabilize.  We do not need the productivity.  Frankly, our productive output is only being used for this project! and the defense its inevitable completion will require.  It's a bit of chicken and egg really.  We undertake it knowing that we're the best stewards for this kind of project.  And the prestige of knowing, it may be one of the last projects we ever undertake.

stop tech leaks
stop tech leaks

We finally bring in a contingent of probe teams to the Manifold Nexus, to guard against any attempts at theft by Morgan.  Or any sudden change in our alliance.

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Re: The Clean Death of Us All - SMACX AI Growth mod version 1.52
« Reply #164 on: September 16, 2021, 04:05:18 AM »
techno weenie
techno weenie

MY 2389.  Aki declared war on me, between turns.  I want to say I can't believe it, but I can believe it, since she's Seething about my ideology.  Well now she gets to learn why I get to do what I want.
 ;danc
I can't really take this seriously.  It's way too pathetic.  Let me try to get into character.  Drumroll please...

Lal blinks.

"Send in the gravships."


Planet freakin' out
Planet freakin' out

What is with Dawn of Planet?  It does no eco-damage, and its population is unexceptional compared to my other cities.  Is this a bug?  Well at least I've got - count them - TWO ground units to take out their stacks.  Money for us.

first you die
first you die

This is the advantage of waiting for a purpose built unit to do the job.

I thought I felt a scratch
I thought I felt a scratch

After dispatching 2 giant stacks, I have all of 10% wounds.  Did I just make 2k or 3k credits?  I forget, who cares.  I have 2 moves remaining, so I'm happy to order up 3 more stacks where those came from.  I return to base.

tough locust
tough locust

On the other hand, I just lost a gravship trying to take out that locust.  I don't remember if it was a good ship, like with Empath ability.  I've got 2 kinds in field and they look alike.  I did attack with a somewhat wounded unit, maybe 20% damage, in an act of overconfident total blase.  Mental note that fully leveled locusts can be a bit of a pill to shoot down.  If they ever really become a problem, AAA Heavy Artillery is the way to take out huge stacks of flying things.  But you don't get any money for that.

settle down
settle down

Immediately taking an enemy's base often gets them to beg off.  How about this time?

yeah you suck
yeah you suck

You lost your damn Cyborg mind.  It's understandable.  With all those screws and wires sticking out.

bite my thoughts
bite my thoughts

I'm so looking forward to our relationship of mutual respect.  Just like before.  Guess you didn't need that sea base.  I'll be sure to starve out your other one.

silk purse, sow's ear
silk purse, sow's ear

Complain complain complain yeah yeah kvetch kvetch.  You attacked the world security organization unprovoked.  We can do more of the same at any time.  Say the word.

make peace with Cha Dawn!
make peace with Cha Dawn!

I'd tell her to knock off her war, but I'm at war with them myself, so I can't.  Wouldn't it be drole though!

turning point
turning point

We're doing very well against the Cult mindworm horde.  Next year I think we're finally taking Otkrietia-Discovery, home of the Hunter-Seeker Algorithm.

mindworm killer
mindworm killer

An entire Planet is a lot of territory to cover.  Why not this cheap little ship?  It could drop anywhere and slay any mindworm, at the cost of wounds from the orbital insertion and post-orbital rushed attack.  Limp back to base and heal up, just like I do with my expensive gravships anyways.  I have lots of bases that only produce 50 minerals, so we could have buckets of these things.  Currently I make AAA Trance 3-Res units in those bases, also with fusion reactors.  I just have a cheap doctrine.  Makes me wonder what the value proposition of the bigger reactors is.  In fairness, they're good for cracking bases with a R-Bolt.
 
new production
new production

I build a fair number of these Quantum 70 mineral Supply hovertanks, in cities that have that level of mineral production.  I really don't have any more than that anywhere.  I've been very cautious about ramping up my industrial output, because we've had enough flooding as is.  I really do not want this Singularity Inductor, but I feel obligated to complete it, before someone else does.  It's time to stop contributing to its hastier completion.  This means I need to design some other kind of unit, that costs 70 minerals, that is useful for something.

massive mindworm death
massive mindworm death

Well ain't this a little number.  Fall out of the sky, wipe out 4 mindworms, have a beer.  Plus it'll probably be Elite, so 5 mindworms.  I don't think I'm even facing that kind of threat from the Cult anymore.  But if Planet gets mad about the Singularity Inductor, I guess I'd be more than ready!

 

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