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Just wanted to pop in and say that it's really cool these mods are still being actively worked on, amazing stuff with all sorts of small but essential improvements to the game!Maybe one day I'll actually try playing against the AI again :V
You mentioned elsewhere that the RPGCodex PBEM group plays WTP but most "Thinker/WTP" changes turned off. So what was the rationale for using WTP if most of the changes are turned off? What kind of changes were disabled then? Also do many players consider it important to slow down movement on magtubes since you mentioned this is enabled? Or also apply PLANET bonus for defense?
Like I said there, the option for extra formers and colony pods at the start is actually a pretty big deal. It allows doing an accelerated start to power through the boring early game where not much happens, and helps to ameliorate the effects of getting a lousy start in the desert or wherever, ensuring players get a more equal opportunity to succeed.
It fixes the exploits connectedwith fiddling with the Industry rating. That's a big one.
; Mineral contribution from artifacts, disbanded units, hurrying will be adjusted to current INDUSTRY rating.fix_mineral_contribution=1
Magtubes are certainly OP at the late stages of the game and a very long time ago I considered a nerf on them, but it was not implemented as it was not that important considering the other priorities. Now I'm just wondering if this WTP's implementation causes side effects elsewhere in the game as it requires multiplying Rules->mov_rate_along_roads variable with the tube_movement_rate_multiplier config option. It's a global alphax rules variable and used by the vanilla game.It also requires patching hex_cost function but that by itself should not be anything unusual. But at least changing the rules variable would make the game state inconsistent if a save is reloaded mid-turn, but that setting is not intended to be changed mid-game anyway.
I am changing this rule variable at game launch time. There is a function that actually reads them from alphax.txt. So I substitute it on the fly as if it had different value in config file. Should not disrupt any save/load.
Quote from: Hagen0 on February 13, 2022, 11:24:21 PMIt fixes the exploits connectedwith fiddling with the Industry rating. That's a big one.Quote; Mineral contribution from artifacts, disbanded units, hurrying will be adjusted to current INDUSTRY rating.fix_mineral_contribution=1I'm assuming you mean the above? That one also seems to require a bunch of binary blob patching. I've been trying to avoid including it too much as it tends to be not very maintainable, but have to think about it.