Author Topic: Doughnut Multiplayer Game  (Read 3659 times)

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Offline Interplanetary Planner

Doughnut Multiplayer Game
« on: June 20, 2018, 04:57:29 AM »
With only PBEM - TTT posting for any multiplayer game, we have started our own multiplayer game to reinvigorate the Command Nexus.
The players in turn order are:  ;morgan; (Interplanetary Planner), ;lal; (Lurker, past experience as Lord Shorty),  :mad: BREE (Lurker, has played only one multiplayer game),  ;miriam; (Pierce Ji-Yang), ;santi; (Lurker, past experience as Captain Nemo),  ;ulrik; (AI),  ;marr; (AI)

We are using the map from Topic: Apolyton Game of the Month! Its Back Yippee!  (Read 740 times) which is described as "on a (very roughly) doughnut shaped continent". The direct link is: http://alphacentauri2.info/index.php?topic=8640.0

The scenario itself is SMAC but since we wanted to play SMAX we only took the map. We are testing out Binary Dawn 3.2. The AI's should benefit from the more challenging AI faction files. Difficulty level is TRANSCEND. The only special scenario rule is no raising or lowering terrain.
There is a tendency to use both Progenitor factions as AI's but since we expected a bit of water in the center of the doughnut, we thought a better challenge would be a sea based AI faction.

Game already started on June 13th at 2:30 AM GMT. We are currently on turn 2107. We hope to keep this interesting.

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #1 on: June 21, 2018, 01:25:57 PM »
Since it is still too early in the game for anything interesting to have happened, a game speed comparison Excel graph with the other Multiplayer game in the Command Nexus, PBEM TTT, is attached:


Offline MercantileInterest

Re: Doughnut Multiplayer Game
« Reply #2 on: June 22, 2018, 11:39:24 PM »
We trust Pravin Lal of the United Nations to maintain peace among the various humans, demi-humans and xeno-bipeds of Planet. Please refer all matters pertaining to global trade or justice to the Interfactional U.N. Court.

Thanks you for your attention!


Note: This has been a collect message. Auto-transact has removed 15 joules from your account.
« Last Edit: June 23, 2018, 12:05:55 AM by MercantileInterest »

Offline Pierce Ji-Yang

Re: Doughnut Multiplayer Game
« Reply #3 on: June 30, 2018, 05:37:24 AM »
 ;miriam;Brother Tuck here. One of my jobs as friar here among God's chosen people is to record and annotate the history of humanity here on our new home. Major updates are to be recorded in the census every ten years. Yes, it is 2114, fourteen years after planet fall. No, you cannot believe unfounded tales of me being in a drunken stupor the last seven years and falling horribly behind schedule. The reason the initial ten year update was delayed is top secret and I am humbly unable to record it here.

2114 Report:

Five other escape pods, besides our own, were seen leaving the Unity upon arrival to Alpha Centauri. No contact has been made with any other humans over the last fourteen years. It is unknown if anyone else has survived. However, the Lord has blessed us nutrients and fertile ground. We are in a rich land, like none ever seen before. It is our very own Garden of Eden. New Jerusalem was founded upon planetfall and we immediately sought to fulfill the Lord's command to multiply and prosper.

Under direction of Sister Miriam (expansion minister) and the High Council, Brother Ambrose led the Colonists out to found <name redacted>, on the Western Shores. En-route, the explorers discovered an ancient monolith. The scholars are unsure what it means. Is it a monument from creation, or did the angels descend from heaven and erect it? No one knows for sure but it is the cause of the greatest debates among the Believers. One thing is for certain, no human hand built it.

The scouts range further and further out but have not found a land as green and fine as our. Despite the far lands showing less promise, the elders have commissioned Brother William to lead his flock out to found a new colony. I am delighted to hear that he will name it after my own home town of Nottingham. I would type more but fingers are sore and my head aches. The smell of warm bread and mead wafts up from the kitchen. I must go down and refresh myself for the labors to come.

- Friar Tuck out

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #4 on: July 02, 2018, 06:11:03 AM »
Howell Global Transmission

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #5 on: July 11, 2018, 10:41:59 PM »
The Doughnut Gamers have reached turn 25 as shown in the following graph compared to the other active multiplayer game, PBEM TTT.

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #6 on: July 31, 2018, 04:55:51 AM »
Brother Lal calls out Mister Santiago for delay of game . . .

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #7 on: August 14, 2018, 03:18:27 AM »
With Comm links being shared . . .

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #8 on: August 25, 2018, 03:47:58 PM »
The Doughnut Gamers have now reached turn 50 as shown in the following graph compared to the other active multiplayer game, PBEM TTT.

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #9 on: August 26, 2018, 08:51:10 PM »
With the Spartans on holiday for a week, I have time to compare populations between the TTT game and the Doughnut game. TTT has a higher human controlled population (69 for five players) compared to Doughnut (62 for five players). However, deviation from the mean is much greater in the TTT game. The Pirates are having a very successful game (population wise) while the Morganites apparently started next to a violent and hostile neighbor and show the effects of it.

The Pirates are an AI faction in the Doughnut game. Their population was not used in any development of the mean or variance calculations but those calculations were later applied to the Pirate population. The flatter curve indicates a greater population equality among the Doughnut factions.

The next Howellite post should cover demography as destiny and the ongoing struggle to hold the Planetary Governorship.

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #10 on: September 09, 2018, 11:33:00 PM »
Population Demography and the Planetary Governor Election of 2153 - 2154

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #11 on: September 10, 2018, 06:35:09 AM »
The Sounds of War Approaching

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #12 on: September 23, 2018, 05:05:05 AM »
But first dealing with hostile native life forms . . .

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #13 on: October 13, 2018, 05:34:57 AM »
Sorry about not publishing the battle outcome of 2161 until now . . .

Offline Interplanetary Planner

Re: Doughnut Multiplayer Game
« Reply #14 on: October 21, 2018, 06:27:04 AM »
We are now in turn 2176 and are filling in the dark spaces on the world map. The two AI factions, the Sea Pirates and the Caretakers, have been ineffectually at war for decades. The human players have avoided most combat as that would shift resources away from development and growth to the benefit of factions not at war.

The updated turn chart showing the turn progress of both the Donut and TTT games has been attached. Where are the other active game reports? Is there an active avoidance of multiplayer games on this site?

 

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