Author Topic: Conniving Multiplayer - Game 3  (Read 14962 times)

0 Members and 1 Guest are viewing this topic.

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #15 on: April 30, 2016, 09:31:47 PM »
Revolution Sweeps Spartan Federation
Thought for the Day: Nothing to lose but our Chains

Many Spartan citizens have protested their government's inability to protect them from the alien menace. What, they ask, is the point of all the elaborate weapons programs, if the paramilitary can't keep them safe? Instead of answering this question, Colonel Santiago violently repressed the protests. In Sparta Command, brave workers threw up barricades. Fierce battles engulfed the city for a week, resulting in its complete destruction. The Spartan pig paramilitary ridiculously blamed this on the Steel Driving Men.

Beware, Santiago. We will defend ourselves against all aggression.

« Last Edit: July 19, 2016, 09:38:48 PM by MercantileInterest »

Offline Nevill

Re: Conniving Multiplayer - Game 3
« Reply #16 on: May 01, 2016, 09:50:39 AM »
The Spartans will never surrender to the alien menace, neither will they compromise with the traitors to the human cause. We may be going down, but we are going down in history as the vanguard of humankind who took the first blow upon themselves!
« Last Edit: May 01, 2016, 10:06:18 AM by Nevill »

Offline Nevill

Re: Conniving Multiplayer - Game 3
« Reply #17 on: May 01, 2016, 10:32:34 AM »
Quote
10. Perform an act of aggression against a player and complete pending negotiations in the same turn
I've made my turn and then I realized that the rules are somewhat different from what I am used to and that I might be in violation of that particular point depending on the intention of the rule.

Normally that rule exists so that you can't commit hostile action and then accept the pact/truce/whatever, as it absolves you of consequences and does not work that way in Single Player (there are no 'pending' negotiations there). In SP, you can accept the agreement and then break it, and it has consequences as pretty much any act of betrayal (your integrity goes down, Pact Brothers of the victim of aggression call Vendetta upon you etc). But the wording in the OP is ambiguous and it could mean that any such acts are prohibited regardless of the order in which you do them.

If I am breaking the rule by accepting a Treaty from Drones and then immediately violating the truce, I'll replay my turn. It does not make much difference to me.

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #18 on: May 01, 2016, 01:03:38 PM »
We could replay the turn but we'll save time if you just return the 25 credit bribe. In multiplayer, it's possible to trade during war.

Offline Nevill

Re: Conniving Multiplayer - Game 3
« Reply #19 on: May 01, 2016, 01:37:02 PM »
That would be 18 credits.

If I capture your HQ without accepting a treaty, I get 45 creds.
If I do it after the treaty when you have 25 credits less, I get 38 creds, 7 credits less.

That's if my actions violate the rule in the first place, which I am not sure of since it is not an exploit if done in that order.

Anyway, you guys decide that one. If no consensus is reached, we can just replay the turn.

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #20 on: May 01, 2016, 08:15:51 PM »
The wording is ambiguous. I'd interpreted it the way which favored me, which was why I pressed accept. You're right, it would be eighteen credits. It's not a big deal either way. We should keep the game moving.

Offline Nevill

Re: Conniving Multiplayer - Game 3
« Reply #21 on: May 01, 2016, 09:01:33 PM »
Hereby we confirm that Glorious Spartan Federation has received your refund request and will be returning the money shortly.

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49339
  • €844
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Conniving Multiplayer - Game 3
« Reply #22 on: May 01, 2016, 09:26:31 PM »
;b; Your host is always pleased to see MP disputes work themselves out quietly.  We've got a lot of good mature people where that's usually the case.  Way to go.

As you were, men. ;)

Offline Nevill

Re: Conniving Multiplayer - Game 3
« Reply #23 on: May 02, 2016, 11:09:10 AM »
Here's why going to an early war with Sparta might not be the best of ideas unless you are Gaia...

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #24 on: May 05, 2016, 03:59:02 PM »
"My fellow laborers,

We have come under attack by militants of the Spartan Federation. Unable to deal with the alien incursion into their territory, they instead blamed the raids on our people and responded with devastating force. The Steel Driving Men are a peaceful coalition with no weapons. They butchered our folk with wanton cruelty. So, like the great proletarian hero Themistocles, we have soldered and welded together a great flotilla. The sea will shelter us from this jingoistic aggression."

 - Foreman Domai
       The Great Endeavor

Propaganda off:
(click to show/hide)

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #25 on: May 10, 2016, 08:36:20 PM »
Strategic Update: AD 2140

Still recovering from the great catastrophe. Only two cities but should be able to spit out a couple colony pods in a few turns. In the meantime, we have access to mines, forests and monoliths. Plus, each of our cities hosts a recycling tanks. The working class deserves a higher living standard! On the old map, we are tracking significant Spartan expansion. Oddly enough, we still have datalink access to the factions who were our allies before the catastrophe but we can't talk to them.

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #26 on: May 10, 2016, 09:49:59 PM »
Union Bulletin Update: New opportunities for all! Nea Calcutta Mine brings thousands of jobs to Cibola mountain.

Offline Nevill

Re: Conniving Multiplayer - Game 3
« Reply #27 on: May 11, 2016, 06:20:36 PM »
Glorious Spartan Federation offers a steal bargain: 50 credits for a tech

Additional 25 credits are offered if a tech is relevant to our interests, like Centauri Seafaring and that-thingie-with-las0rs.

Offline MercantileInterest

Re: Conniving Multiplayer - Game 3
« Reply #28 on: May 13, 2016, 04:13:41 PM »
Smugglers Initiate Black Market
Thought for the Day: Raise Tariffs

Recently, non-Union products have begun to appear in our markets. While at first concerned these new goods might be part of an attempt to privatize the means of production, the Commerce Council soon determined that they originate outside of the Steel Driving Men. Although the Communications Bureau has not recontacted any other survivors of the Unity, low level trade has recommenced. Enjoy the fruits of your labors! Sample the luxuries produced by the hedonistic factions but don't forget to try our first ever digital recreation node!

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49339
  • €844
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Conniving Multiplayer - Game 3
« Reply #29 on: May 13, 2016, 04:32:24 PM »
I love the story you're telling as you go and the associated art, just so you know.  Keep up the good work. ;b;

-Actually, when this game concludes, would you like if I moved this thread into the AAR folder?

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

And when the hourglass has run out, the hourglass of temporality, when the noise of secular life has grown silent and its restless or ineffectual activism has come to an end, when everything around you is still, as it is in eternity, then eternity asks you and every individual in these millions and millions about only one thing: whether you have lived in despair or not.
~Soren Kierkegaard 'The Sickness Unto Death', Datalinks

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 36.

[Show Queries]