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I'd say that higher E per base actually hurts Believers relatively, since they have bad energy efficiency into labs. +1 GROWTH or removing their -1 PLANET goes far to helping them out.
The other reason I think is that +PROBE is kind of lacking. It's a bit better if you take out all the free probe morale boosts though. Being even a level up on probes means you'll win probe vs probe battles, helping with tech steal a lot. I had been playing with 2/2/2 base square but found that a bit too pro-ICS/PS.
You wouldn't have to tweak Fanatic with exe modding. You could just give the Believers the Progenitor offensive bonus, provided you're using SMAX.
What do you think of adding +2 talent to Fundamentalist? It seems too weak otherwise. Traditionally, I've always played University, so I wouldn't know by experience.
Morale giving ~20-25% power per rank might do that. Point for point it's not as strong as say INDUSTRY even if you go full military. +5 INDUSTRY is double troops for example (not counting SUPPORT, so this isn't entirely accurate). Whereas +4 MORALE is only +50% unit power and +1 move.
The X turns of no research...my opinion on it is that it should be removed. It's too steep of an early game penalty in most cases. IMO the simplest way to mod around this would be to give Believers, Drones, etc another starting tech (Laser, perhaps).