Author Topic: Governors TTT  (Read 9927 times)

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Offline Misotu

Re: Governors TTT
« Reply #75 on: March 23, 2016, 11:08:50 AM »
 ;lol 

My apologies, oh Person of Polish, it is a very gracious offer and you're right. Deep down, we are all the same. It's just that some of us have busters and some of us have craters where our homes used to be. Silly to make such a fuss about it really.


Offline Kurvivor

Re: Governors TTT
« Reply #76 on: March 23, 2016, 09:01:37 PM »
 :danc:
Quote
It's just that some of us have busters and some of us have craters where our homes used to be
In this world, there are 2 kinds of people...
https://www.youtube.com/watch?v=0wi4W2ATGAs

Offline Misotu

Re: Governors TTT
« Reply #77 on: March 24, 2016, 01:34:56 PM »
:)    ;roze;

Offline Kirov

Re: Governors TTT
« Reply #78 on: March 24, 2016, 02:12:42 PM »
 ;miriam;

Offline Mart

Re: Governors TTT
« Reply #79 on: March 24, 2016, 02:20:55 PM »
 ;deidre;

Offline Kurvivor

Re: Governors TTT
« Reply #80 on: March 27, 2016, 09:08:49 AM »
 ;lal;

Offline Misotu

Re: Governors TTT
« Reply #81 on: March 28, 2016, 12:42:54 PM »
 ;roze;

Offline Kirov

Re: Governors TTT
« Reply #82 on: March 28, 2016, 01:39:44 PM »
Poor me!

Offline Kirov

Re: Governors TTT
« Reply #83 on: March 28, 2016, 02:22:23 PM »
;lol 

My apologies, oh Person of Polish, it is a very gracious offer and you're right. Deep down, we are all the same. It's just that some of us have busters and some of us have craters where our homes used to be. Silly to make such a fuss about it really.

You know that, I think I learnt something here. I realized that WMDs are no laughing matter and that I shouldn't giggle when watching people helplessly flailing around their teeny tiny charred arms. In fact, I see now how much we have in common. After I've gone through the firestorm of criticism here, I think I can fully relate to their experience. And much like them, I have to face a certain fallout. :solemn look:

Offline Mart

Re: Governors TTT
« Reply #84 on: March 28, 2016, 04:46:03 PM »
So this is not the end of anomalies for this game. I checked my (Believers) SE and it turns out, there is additional +2 Efficiency.
I apparently loaded the wrong file. And I think I know when - it was I had to place Believers in the first slot.
This game is "haunted"

Do we make a fix? Or do we restart?

Offline Mart

Re: Governors TTT
« Reply #85 on: March 28, 2016, 09:22:25 PM »
I'm thinking about this scenario.
So the fix is not a pretty one. Possible, but it will show to all other players wrong stats of Believers. And only I would see them correct (down by this Efficiency -2).

I still have the original scenario file. So I can restart from it too. And having knowledge of "how to do it" I can correct known issues:
- Angels receive their missing colony pod.
- Believers parameters are back to normal.

I am thinking also about:
- transcend difficulty to all factions.

=====
Actually, once we are at adding units, we could also agree on giving all factions one additional colony pod (Angels it means correcting by 2 cp).
Only if everyone thinks it is a good idea. It would speed up our game.

I can do it without knowing starting locations, well, I would see a bit of that fat cross, just so I would have to place a cursor for placing units on starting tile.
But I would not see location on map (the small map must be covered by a piece of paper or similar).
Only in extreme starting location near map edge, I could notice this. Otherwise, no really idea where factions start in map position terms.

Offline Misotu

Re: Governors TTT
« Reply #86 on: March 29, 2016, 07:27:05 PM »
I'm ok with the fix Mart, but on one condition.

I genuinely think that the Persuasive Polished Person should still get one less cp, because he likes charring people's arms. No, he does. He really does Mart. You're just too nice. You think the best of everyone. Believe me, the truth is *so much* darker than you wot of.

So on that one condition, I vote we fix if Mart thinks we ought to.

Offline Kurvivor

Re: Governors TTT
« Reply #87 on: March 30, 2016, 08:28:06 PM »
Whichever option suits you best to get a second breath in this game
Frankly saying, i am trying to be positive about Planet busters. "The future is so bright we'll be all wearing shades" and all that jazz

Offline Mart

Re: Governors TTT
« Reply #88 on: March 30, 2016, 11:23:19 PM »
The fix would be self-imposed modification of my alphax.txt to subtract these 2 efficiency. Not a pretty fix, cause visible only to me.

As for the restart, we would need to repeat those 10 turns. But if having 3 colony pods in the beginning, we would "recover" faster.

However, I would give DA 3 colony pods. The point is, defeating DA with their hindered start is not really a victory. That is true, SMACX is not a chess game, where all player get truly equal start, but only when we do not differentiate based on skills, then we can have competition giving us satisfaction. Playing against very good players can teach good strategy.

anyway, such smacx-started scenario is risky. So it may turn out, that we are placed on the map in weird pattern. Better for one player and bad for other player. This will be in large part experimental game.

Offline Kirov

Re: Governors TTT
« Reply #89 on: March 31, 2016, 04:19:52 PM »
No problem with that, go ahead and prepare a scenario you want. But I must say I'm kinda surprised at all the problems with colony pods and +2 EFF. Never encountered that. On the other hand, I haven't played a lot of randomly created PBEMs, either.

I could do without an additional pod only due to my shiny Network Node. With a new game, I'd rather have an equal footing, thank you. :)


 

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