Poll

Faction - select one, that you think is relatively weak in: military, research and average builder.

Gaians
Hive
University
Morganities
Spartans
Believers
Peacekeepers
Cybernetic Consciousness
Pirates
Drones
Data Angels
Cultists

Author Topic: Faction - weak (relatively in military, research, average builder)  (Read 2046 times)

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Offline Mart

Preparing a scenario, maybe even that would be GotM.
To explain the question more:
Which faction (excluding aliens) is relatively weak in military, also in research, but possibly average builder. Not good builder. Maybe no faction fits that criteria, but then, which one is the closest.
The scenario would have AI faction enhanced, but the question is for the faction the human player would play, and there would be no modifications of it.

Weak militarily and in research does not mean, that negative parameters would be necessary, it could be effect of something else/combined etc. Like for example faction having problems with energy would have research effected.
« Last Edit: December 31, 2015, 08:51:37 PM by Mart »

Offline Nexii

Re: Faction - weak (relatively in military, research, average builder)
« Reply #1 on: December 31, 2015, 09:43:41 PM »
Well I never got the whole builder vs. military thing since all factions do both.  In other words none are so extreme that they don't expand and grow a little before making military.

Overall I'd rate Cult as the weakest of any faction though.  Believers as the weakest of the original seven.

Offline vonbach

Re: Faction - weak (relatively in military, research, average builder)
« Reply #2 on: December 31, 2015, 09:55:49 PM »
Cult is a weak faction it always was. The - industry kills it.

Offline Mart

Re: Faction - weak (relatively in military, research, average builder)
« Reply #3 on: December 31, 2015, 10:37:35 PM »
Maybe this thread could be somewhat differently designed. I will try to make a categorization of all these 12 factions with respect to mentioned areas.
This will take some time...

Offline Mart

Re: Faction - weak (relatively in military, research, average builder)
« Reply #4 on: December 31, 2015, 10:58:03 PM »
Ok, so this is for discussion:
AreaMilitaryResearchBuilder
StrongSpartans
Believers
Cycon
Drones
University
Cycon
Morganites
Drones
AverageGaians (Native Life)
University
Morganites
Hive (somewhat stronger)
PK
Pirates
Data Angels
Cult (Strong Native Life)
Gaians
Morganites
Spartans
PK
Pirates
Data Angels
Cult
Gaians
Hive
University
Believers
PK
Cycon (somewhat weaker)
Data Angels
Weak-Hive (Energy)
Believers
Drones
Spartans
Pirates
Cult
« Last Edit: January 01, 2016, 10:12:32 AM by Mart »

Offline vonbach

Re: Faction - weak (relatively in military, research, average builder)
« Reply #5 on: December 31, 2015, 11:50:24 PM »
Even the designed thought the cult was weak as I recall. The Drones are probably the most powerful faction
in the game though.

Offline Mart

Re: Faction - weak (relatively in military, research, average builder)
« Reply #6 on: December 31, 2015, 11:59:56 PM »
It's not easy to assign values here, cause they are also connected. And these areas can show differently in factions depending on circumstances.
But I would not like to make special faction modifications and do not modify map too much. So some decision must be made.

Do you see any faction in this table that should be put in some other category? I mean between strong/average/weak.

Offline vonbach

Re: Faction - weak (relatively in military, research, average builder)
« Reply #7 on: January 01, 2016, 01:56:33 AM »
They seem pretty good though I might put Drones in the Strong military category.

Offline Mart

Re: Faction - weak (relatively in military, research, average builder)
« Reply #8 on: January 01, 2016, 10:26:15 AM »
As for good builders, I put only Morganities and Drones, but I wonder, if University should be there too. Maybe Hive also.
However, University has just good research, so this is in large part due to it. Maybe the area "Builder" here should be rather called "Industrial"

Offline Nexii

Re: Faction - weak (relatively in military, research, average builder)
« Reply #9 on: January 01, 2016, 09:27:10 PM »
Well typically good builder factions can just outproduce the momentum factions.  Either by tech or volume.  Granted if you mod the game to make the momentum SEs more valuable then it balances out the factions more as well.

Offline vonbach

Re: Faction - weak (relatively in military, research, average builder)
« Reply #10 on: January 04, 2016, 01:17:23 AM »
A lot of the strength values really depends on play style. For instance the Believers actually make a fairly decent
builder faction if played right just because of the +support. Likewise the Morganites can have enough money to
flat out buy a military if left alone long enough.

 

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