Author Topic: Alpha Centauri 2 Forum Community Succession Game  (Read 45026 times)

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Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #390 on: July 07, 2015, 02:04:21 PM »
Yes, immediately.
You can probably finish the turn actions though for Hive (without clicking endturn) and maybe do some "ordering-up".

Procedure:
1. Save game
2. Go back to SMAX main menu
3. Start multiplayer game, TCP/IP, Host
4. Click on map option, should show you dropdown with one of items "Load game", choose that
5. Select the save, it will be loaded
6. Choose first player (you) as PKs
7. Load
8. Save game
9. Go back to main menu
10. Start from the game you just saved as normal (just note you will have <5 turns).

Looks long, but it really is not. :)

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #391 on: July 07, 2015, 07:44:37 PM »
MY 2266

Upgraded the plasma garrison to police plasma garrison in Sea Collective.
Weird though, I can put psych energy allocation down to zero and run 3 specialists.
Moved the available probe teams/foils out and about. One down to Morganite territory, the rest cautiously norths.
Our 'friendly neighbour' up north is in 3 tiles of Gaia's Landing.
Switched C. Burrows to a trained plasma foil.

MY 2267

Drone riots at Sea Collective have ended.
Deep Community finishes Sea Formers and starts on a Network Node.
The Gaians have signed a ToF with the Morganites.
Our probe foil has, before being discovered and captured, freed Commissioner Lal from his cel and accompanied him to an unknown location together with a band of his followers.
Due to his eternal gratitude, he releases the Peacekeeper files on Social Psych, Polymorphic Software, Progenitor Psychn, and Adaptive Doctrine to us.
Lady Deirdre is none too happy about this and declares vendetta. The Spartans intervene on her behalf.
Since we're at Vendetta anyway, 2 probe teams near Greenhouse Gate follow up with and manage to frame Colonel Santiago in return for Gaian files on Ecological Engineering. They are both captured though.
The escorting Impact Foil attempts to pop a nearby seapod, but only discovers and IoD.

MY 2267 continued

I contacted Chairman Yang to express our gratitude, but get rebuked for flying Democracy under our banner, and presses us to declare Vendetta upon Miriam of the Believers, which I do.
Must be the lingering effect of our former residence, the Punishment Sphere.
Nevertheless, when asked for a file exchange he magnanimously offers us Intellectual Integrity and a complete map of Planet as he knows it.
We arrive near the south pole southeast of a landmark with deep intrusions in Planet's crust, and plenty of fungal fields.
It seems quite a number of our people have kept the dream close at hears, because we are accompanied by 30,000 colonists and 4 high-force military units, a basic Former unit and a scout rover.
2 pods are nearby, but for now I let them be until we founded a new base.
We arrive 1 tile away from the sea, so decide to move one colony pod to the coast, while the other 2 move on a fungal river tile into the nearby canyon.
A mind worm blocks the way though, but is taken care of.

MY 2268

Our column moves cautiously along the river in the Nessus Canyon, and finds a perfect location smack in the middle of fertile riverlands and ore-rich strata.
We found the base NuDawn right there, and it already proves to be a popular place since 40,000 citizens flock there, with enough building materials to provide NuDawn with a Rec. Tanks/Commons, Energy Bank, and HQ.
A Network Node is put in the production queue due to the opening of a nearby pod, but unfortunately it was occupied by a Spore Launcher which was quickly dispatched by our scout rover, yielding us an extra 30 ec.
After this stern reminder of Planet's reality, production is changed to a former. Because fo the fervent celebrations, a new unit is created, named Peacekeeper Platoon.
Second base is founded at a dry spot on the coast, and since its location is so southerly, is aptly named Amundsen Station, and starts on a Rec Tanks.
With energy allocation marked at 50/0/50, we receive 4 ec/turn, and technology every 31 years. We're only 12 years away from finishing a Discover tech though.

MY 2269

Prokhor Zakharov orders the start of the Supercollider.

MY 2270

Hercules approached perihelion.
Our third colony pod pops a pod at the northern end of the Nessus Canyon, it contains an alien artifact.
An independent Pulse Sentinel pops a coastal pod east of NuDawn, and gets cloned.
Our free former finishes a sensor array between Amundsen Station and NuDawn.


MY 2271 brought us a notification that Deirdre is about to finish the Ascetic Virtues.

Well, that's it. Not too shabby a start.
The third colony pod is adjacent to two tiles which might be fine for settling (73,57 or 73,59, with the latter having a seamineral bonus within reach) at the northeastern end of Nessus Canyon.
Next tech in 8 turns, we have 98 ec, and NuDawn is ready to start a new production (the base is now in Stockpile Energy after finishing a former).

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #392 on: July 07, 2015, 09:31:13 PM »
Wow, that's nice! :)

I shall continue right away.

MY 2271:
U.N. Temple of Sol is founded @ 73,57
We trade University's commlink for 95 EC
We ask Hive for tech, get Optical Computers. This resets our tech progress, apparently it was the tech we were researching.
We contact University. Zakh is nice and gives us Deirdre's commlink. Zakh offers Treaty which we accept. Zak sells us IA for our maps! We borrow 97 credits for -2/year from Zakharov. We buy Morgan's commlink for 25 ECs.
Turns out we're @ Vendetta with Deirdre. Since she is also in Vendetta with our master Yang, we will not contact her for now.
We sell PolyMorphic Software to Morgan for a Treaty. We take a 222 EC loan for -4/yr from Morgan. He closes commlink.
We switch to Wealth SE choice.
We redirect our research to "Explore".

END Turn:
We get warning of Ascetic Virtues almost done.

MY 2272
We switch to Free Market SE choice.
We make Pact with Morgan.
We get SFF from Morgan!

END Turn:
Chiron Preserve (Gaian) builds The Ascetic Virtues
The Coming of the Lord is captured by University forces

MY 2273
Nothing in particular

END Turn
University moves some more units into The Coming of the Lord.

MY 2274
Nothing in particular

END Turn
University captures House of Martyr's who then capture it back.

MY 2275
We get 100 ECs from a pod.
We get Advanced Military Algorithms from Morgan.
We trade EE for IA from Yang.

END Turn
Sunspots! All diplomatic activity interrupted for 20 turns! Means we will need probes.
University destroys House of Martyr's.

I leave PKs with 289 ECs and +15/turn.
I suggest we not be shy and use ECs to rush rectanks, crawlers, formers, colony pods, foil probe teams (or foils + normal probe teams) and whatever other things that make us grow faster as we need every bit of speed to catch up with Gaia.
We now also can and should build condensers and popboom.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #393 on: July 07, 2015, 09:31:54 PM »
And the turn.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #394 on: July 07, 2015, 10:08:45 PM »
Interesting, that in that point of the game, such faction gets 3 colony pods and the new hq is size 4 at the beginning.
This makes it easier to grow.
We have a lot of unexplored land (islands? or minor continent?) to the west.

Kurvivor's turn, if he wishes to play.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #395 on: July 08, 2015, 12:18:15 PM »
Sunspots! All diplomatic activity interrupted for 20 turns! Means we will need probes.

No vendetta if we steal a tech or something?

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #396 on: July 08, 2015, 12:24:06 PM »
I think so, but am not sure. Maybe others remember?
If yes, we should be building probe foils ASAP!   :danc: ;lol

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #397 on: July 08, 2015, 02:26:59 PM »
...
No vendetta if we steal a tech or something?
When sunspots end, they will open commlink immediately and in "unhappy" manner declare vendetta.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #398 on: July 08, 2015, 02:32:46 PM »
Ok, then we should be careful.
We don't need to upset Morgan as he is happy with us.
We don't need to upset Yang as he is geographically close to us.
We should be vary to upset University, as he seems to be open to trade.
We should be vary to upset Spartans - they may be cooperative. They won't like our Wealth choice, but they probably have little tech anyway.
We are free to probe Gaians and Believers as much as we want. :)

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #399 on: July 09, 2015, 09:33:53 PM »
Ok, I'm playing...
===
2276
Found 50 EC in a pod.
2277
Sunspots. No TV.
2278
Sunspots. No TV.
2279
Another AA.
Time for some investments. 44 EC into Recycling Tanks.
2280
Forest expands near our capital.
U.N.Headquarters (Gaian) builds Empath Guild
Buran Prospect (University) builds The Supercollider

Lal took a note handed to him by the communications officer.
"Just received from the postal hiverian boat 'The Pigeon'."
"Hmmm... I didn't know we were building this facility. So do we have infiltration now
into all human settlements on the planet?"
"Ahmm... The United Nations Headquarters, Commissioner, is currently occupied. By Deirdre, Commissioner."
"Ah, yes. Hmmm. I must be loosing my mind. So, Zakharov can play now with this new toy of his,
THE see-you-per-collider. And we? Hurry the network node. I want it operational next year!"


Spendings for building companies:
48 EC - recycling tanks
112 EC - network node

Forest expands near Amundsen Station!
« Last Edit: July 09, 2015, 10:34:27 PM by Mart »

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #400 on: July 09, 2015, 10:57:40 PM »
Completed network node in NuDawn. This is more for avoiding "network overload" event, than for real research speed up. While we can trade, infiltrate for additional techs, I think economic growth is more important now. We are out of land for new bases, but to the west, there seems to be a lot of land or islands. Good to explore there. sea colony pods are a bit too expensive, but still worth making, as we get free recycling.

=====
Well, to the north-west, which is west from Yang's position, there is some largely rainy terrain. Fast growth.
I designed in workshop a transport with deep radar. We may have like in around 10 turns a base there.

=====
This transport is called just "Transport"
It's price is also 3 rows, so we get the deep radar for free.
It may be worth designing armored transports, as hostile factions do have some navy.
« Last Edit: July 10, 2015, 12:27:46 AM by Mart »

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #401 on: July 10, 2015, 09:09:56 AM »
Mart, it would help if you updated the list in the OP with only the current players. IIRC, two of them left?

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #402 on: July 10, 2015, 09:30:19 AM »
I updated the list with players.
Some are given inactive status, that can change any round to active, if/when they wish so.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #403 on: July 10, 2015, 11:44:53 AM »
Thanks. Now its relatively clear I only need to wait on Kirov. ;)

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #404 on: July 10, 2015, 11:56:29 AM »
Thanks, yet again I wasn't aware it's me now.

I'm thinking about SE - are we sure we want to have FM just when we embark on a life of sweet pirateering, mateys? My take was that our own research won't matter for a while.

But yes, I'm quite sure than in sunspots you still get vendetta for probing.

 

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