Author Topic: Garland's Legacy - TTT  (Read 44066 times)

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Offline Kirov

Re: Garland's Legacy - TTT
« Reply #150 on: October 17, 2015, 10:37:49 PM »
Password sent, although the turn is now with Mart.  :whip:

Misotu, please take a look at the first page for the specific rules for this game. Some say they foster peace and harmony. Others would say they allow you to probe everyone like there's no tomorrow. But I'm sure everyone goes with the former, just look at their eyes.

Welcome onboard once again and take it away, ladies and gentlemen! :)

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #151 on: October 18, 2015, 11:16:31 AM »
Yay! Thanks Kirov. I'm looking forward to opening my turn and seeing what delights await   :D

Naturally I don't favour probing my friends, perish the thought. Think of my units as friendly little ambassadors popping in to see how you are doing  .... 

Offline Mart

Re: Garland's Legacy - TTT
« Reply #152 on: October 18, 2015, 01:27:02 PM »
The turn is for Data Angels in fact, several posts before.
It looks like, no one downloaded it.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #153 on: October 19, 2015, 04:14:50 PM »
Hello, I haven't played an MP game where I had to change the .ini file and so on before and I think I've done something weird  :(

I had a problem downloading the files and a few "faction not found" error messages, but started again from scratch and eventually got the turn to load. It all seemed fine and I moved a few units, nothing much going on, but then it froze. So I reloaded (sorry) but it was ok - it remembered the moves I'd already made but I couldn't move my units using the arrow keys, and I couldn't see which unit was live. I tried quitting, re-downloading the original save, re-booting, everything I could think of and then I found (don't know why I didn't try this before) that I could move things using the right click menus. So I've managed to limp through the turn and since there were no battles and no pods nothing in the result is affected (other than one really dumb move because of the awkwardness, which will cost me big time). But I really hope I haven't messed things up somehow for the next player.

I'm so sorry about this, I'm sure it's something I've done. I have pasted the faction information into the .ini file and extracted the special faction download into the game directory. Is there something else I need to do?


Offline Mart

Re: Garland's Legacy - TTT
« Reply #154 on: October 19, 2015, 04:54:39 PM »
Pasting these new factions into the main folder should be sufficient.
In real, the changes, that particularly were made here, are embedded into the save file. But for clarity, that some changes were made, we have these modified faction files.

SMACX can do weird things. If your arrows were not working on numpad, toggling it often solves the issue, I mean with the "Num Lock" button.

Pasting (replacing) the 7 lines with factions should be ok.

=====
Also, this game is in Yitzi patch 3.3, not the recent one. The version are different alphax.txt, as I recall, so this would be best having separate game folders.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #155 on: October 19, 2015, 05:01:09 PM »
Yes, I tried the number lock a lot because I've done that in SP before. But it was more than that, the whole interface seemed frozen. It wasn't moving to centre on the active unit, nor was the unit flashing. With units in bases it was impossible to tell which one was active, so I had to open all the bases and cycle through them manually ...

I didn't realise it was an earlier version of Yitzi's patch, although I did make a separate copy of the game for this. I think maybe I need to start again with the right patch.

PS  I just checked out the downloads, so before I do this can I just check: version 3.3 but not 3.3b?

Offline Mart

Re: Garland's Legacy - TTT
« Reply #156 on: October 19, 2015, 05:14:31 PM »
Yes, there may be a patch, 3.3b.
And also, it looks like Cycon was skipped?
The turn should be for Yitzi (he plays Cycon).
===
Maybe when you replay with 3.3b, the save prompt will be for Cycon.

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #157 on: October 19, 2015, 08:02:21 PM »
Also, this game is in Yitzi patch 3.3, not the recent one. The version are different alphax.txt, as I recall, so this would be best having separate game folders.

3.3 and 3.3b should be the same alphax.txt.

And not sure what happened to my turn...I don't think I'd accidentally done "quit" on the previous turn (which would have caused it to become an AI player)...

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #158 on: October 20, 2015, 08:16:30 AM »
OK, I was going to go with it but it looks like I will have to replay the turn. I would be grateful for that, anyway. It was really hard to play with the frozen interface, very distracting. I'll download the patches this morning and do it asap. I hope it fixes everything.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #159 on: October 20, 2015, 11:04:25 AM »
Am now up and running with 3.3b and the turn played exactly correctly with no problems at all. It even remembers that it's your turn next Yitzi  :)

Looks like it's really not a good idea to play with a later version of Yitzi's patch! It changed more than I realised, including SE settings, so the game looked quite different this time round ...


Offline Misotu

Re: Garland's Legacy - TTT
« Reply #160 on: October 20, 2015, 11:18:59 AM »
Can I just ask a couple of questions?

The first is that I can't remember whether changing settings like "always investigate monoliths" changes that setting for everyone? I haven't altered it, but I would *really* like it turned off if possible. It catches me out, I like to have the choice.

The second is are we playing standard rules on stockpile energy in the build queue?

Offline Mart

Re: Garland's Legacy - TTT
« Reply #161 on: October 20, 2015, 12:51:40 PM »
Yes, the monolith setting is for everyone, so in MP it is good to check it more often, if another player turned that on.
As for me, we can play with this "investigate" off, as sometimes I also do not want to loose moves, or worse exhaust the monolith in an unintended repair.

I guess stockpile energy bug is long gone in patches. It does not exist, we gain no energy doing that stuff.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #162 on: October 20, 2015, 01:46:33 PM »
Thanks Mart, that's 2 votes then for turning auto-investigating monoliths off  :)

I didn't know that the patch fixed the stockpile energy bug but I'm glad to hear it. It stops me from accidentally repeat-building.

Offline Yitzi

Re: Garland's Legacy - TTT
« Reply #163 on: October 21, 2015, 01:02:29 AM »
Looks like it's really not a good idea to play with a later version of Yitzi's patch! It changed more than I realised, including SE settings, so the game looked quite different this time round ...

Not quite sure how that would happen, but ok...

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #164 on: October 21, 2015, 08:42:48 AM »
Trust me, it did   :)   Not on the original load, but the SE settings changed spontaneously when I was forced to re-load.


 

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