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Apparently, what type of battle ogre you get is not truly random, but rather depends on tech level.If nobody has learned either "resonance" tech, you get a battle ogre mk1.If someone has learned bioadaptive resonance, you get a battle ogre mk2.If someone has learned sentient resonance, you get a battle ogre mk3.
Quote from: Yitzi on November 27, 2014, 03:03:49 AMApparently, what type of battle ogre you get is not truly random, but rather depends on tech level.If nobody has learned either "resonance" tech, you get a battle ogre mk1.If someone has learned bioadaptive resonance, you get a battle ogre mk2.If someone has learned sentient resonance, you get a battle ogre mk3.Interesting. So basically if one reshuffles the tech tree and uses the short name of one of those resonance techs for another tech earlier in the tech tree, he can steer which kind of unit has a chance to pop.Did you see if there's a requirement it MUST be a land unit in those Ogre #units slots in alphax.txt?
Again, interesting. One could give a faction with the alien flag a sea unit to start with (the Ogre Mk 1 slot), and that unit would never pop up ingame again.