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If by option 2 you mean that for example recreation commons just provides 2 psych points, then I'm not a fan.
First you can have the same problem just from the start including building drone control facilities that would do nothing.Second, since psych slider is faction wide, early psych control facilities and police units have unique ability to control superdrones in new bases, or small production bases, when your large energy bases midgame require small psych slider while there are only superdrones in new/small bases due to beurocracy drones, especially crucial in your mod since you've removed crawlers.
So, solution 3:Leave everything vanilla, except make psych deal with normal drones first before moving to the the next superdrone, this way each 2, or 4 ( if there are only superdrones ) psych points would count toward reducing the number of required specialists.