Author Topic: Binary Dawn 1.1  (Read 2332 times)

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Offline MercantileInterest

Binary Dawn 1.1
« on: March 14, 2016, 07:00:52 PM »
Binary Dawn 1.1

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=336

Description: The second version of Binary Dawn is now available. It has slightly modified all the factions and now includes an optional compatibility fix for Yitzi's patch. Binary Dawn features all of Maniac's great combat and AI improvements, while fixing common complaints, such as social engineering. This also balances out the original and Crossfire factions. A number of improvements are outlined below.

Factions:
The Morganite base limit has increased to six. I've returned them to their original -1 support, as -2 was just too crippling.

Spartans can now rush production at 90% cost, as their industry penalties made them the most difficult original faction.

Gaians have been altered to represent environmentalists, as opposed to Planet Cult style fungus fanatics. They now build free tree farms in all their bases but are capped at size three. They also suffer from a harsher police penalty. Hopefully, .exe modding will eventually allow them +1 nutrient from forests, thus eliminating the need for free tree farms.

University research only requires 80% of normal research points. This allows them to max out research in social engineering.

Fungus:
Those of you who played SMAniaC may recall that fungus benefits came too early. They've been pushed back up the tech tree so normal terraforming is still worthwhile after the first hundred turns.

Technology:
Maniac consolidated a number of technologies. Binary Dawn reinstates a few deleted technologies. It makes soil enrichers easier to research, thus allowing farms/collectors to compete with fungus or forests. It also moves planet busters down the tree, so they don't start with level three reactors.

Binary Dawn allows numerous new strategies for a challenging new take on the game.
« Last Edit: March 14, 2016, 07:02:08 PM by BUncle »

 

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