Author Topic: Garland's Legacy - TTT  (Read 43775 times)

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Re: Garland's Legacy - TTT
« Reply #510 on: April 20, 2016, 09:01:52 PM »
Why not try a new game with the same suspects?

Offline Mart

Re: Garland's Legacy - TTT
« Reply #511 on: April 20, 2016, 09:38:38 PM »
You mean 5-city limited one or this here, "secret" pact of cooperation?

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Re: Garland's Legacy - TTT
« Reply #512 on: April 20, 2016, 10:33:20 PM »
Whatever it is you want to test out is what I was thinking of...

Offline Mart

Re: Garland's Legacy - TTT
« Reply #513 on: April 21, 2016, 12:42:18 AM »
"secret" pact of cooperation seems a bit difficult and too much time consuming at the moment.
It requires a bit of role-play. And these are the same time-takers as democracy games, more or less.
I have to see, there is this game of governors and I want to keep ISPG going.

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #514 on: April 21, 2016, 03:00:20 AM »
Well here's the turn it would be fun if you would sill want to play.

 ;morgan;

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #515 on: April 21, 2016, 07:46:16 AM »
Yes, we can go on if all agree.

On topic of "limited number of bases" games:
The logical limit would be the b-drone threshold for the chosen map size at minimum efficiency for a faction of human player.
E.g. minimum attainable efficiency for PKs is -3 (can't Police State), for Hive - 0 (immunity), for Pirates: -5.

Not sure how much bases that is, but it might not be 5, but a higher number, depending on map and depending on what factions did the human players choose.


The root of the problem with nukes is, as Mart outlined - turn based play.
During turn based play Mutual Assured Destruction is broken if one of the sides has not/can not put their nukes in safety.
IRL this is solved by nuke-resistant silos, (near-)permanently flying bombers and nuclear subs.
In game this may not be possible due to subs coming too late in game, bombers not carrying nukes (and missiles not being possible to lift without grounding the same turn) and there being no nuke-resistant silos (I think you can base a PB on separate airfield, but it's not nuke-resistant).

The simplest solution would be to mod the abilities for subs and air carrier capability so that they would be available around the time nukes come online.
Then you can have MAD and a real "Cold War" in SMACX.

EDIT:
Regarding technological limitations related to those abilities:
Carrier ability should be possible with Doctrine: Initiative, since it includes IA for the industry and IB for the material (Synthmetal).
Submarine ability should be possible starting with High Energy Chemistry or Silksteel Alloys. On Earth subs are made from steel. I'm not sure if "plasma" steel is better than "normal" steel, but it certainly sounds so. And silksteel should most definitely be.
Silksteel Alloys seems to be a better candidate because it also includes IA, for the industry required to build large complex stuff like subs.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #516 on: April 21, 2016, 10:16:43 AM »
I'm up for playing on - just didn't want to be the only one if everyone else was minded to stop. I'm quite enjoying the game   :)

Offline Mart

Re: Garland's Legacy - TTT
« Reply #517 on: April 29, 2016, 06:25:29 PM »
I should post the turn around this weekend.  RL is catching up on me.

Offline Misotu

Re: Garland's Legacy - TTT
« Reply #518 on: May 09, 2016, 10:44:27 AM »
Just to say we're off to visit friends in Italy  tomorrow so I won't be around for about a week.

Offline Eldramatico

Re: Garland's Legacy - TTT
« Reply #519 on: June 15, 2016, 11:17:19 PM »
I'm starting 2 months of vacations next week and my health is going much better so if you're still interest in playing, I'd have more time.

Cheers!

Offline Mart

Re: Garland's Legacy - TTT
« Reply #520 on: June 16, 2016, 02:13:18 PM »
I have recently a lot to do in RL, so if you wish, ask for replacement for Morganites.
Still looking for a job and it is pretty busy for me in recruitments, which I have several at a time. And I have to write code for other obligations I took.

Offline binTravkin

Re: Garland's Legacy - TTT
« Reply #521 on: July 02, 2016, 06:46:26 PM »
I think let's call it done and then we can exchange our thoughts what worked, what didn't, why and so on.

 

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