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Should fungus+Xenoempathy Dome count?

Yes, it should
4 (40%)
No, only actual roads (including magtubes) should count.
6 (60%)

Total Members Voted: 10

Author Topic: Question: Should "attacking along road" count fungus+Xenoempathy Dome  (Read 3121 times)

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Offline Eadee

Re: Question: Should "attacking along road" count fungus+Xenoempathy Dome
« Reply #15 on: August 30, 2015, 11:21:25 AM »
I still don't get why people vote no because of movement-issues.

The movement won't be affected in the case of this poll. Its just a (in vanilla unused) Bonus for attacking along roads, and the question if a player may use this attack-bonus in Fungus as well if he has the XD.

I think the bonus "attack along road" is applied because the attacker can move fast and surprise the defender before they get into a defensive position. With this logic in mind I think the same should apply if you can move fast through fungus since you get the same "suprise situation". Think of it like a drive-by shooting.
;)
Disclaimer: No mind worms were harmed in the making of this post.

Offline Vidsek

Re: Question: Should "attacking along road" count fungus+Xenoempathy Dome
« Reply #16 on: August 31, 2015, 01:46:48 AM »
  To clarify my opinion:

  Attack:  within fungus, with the XD, an attack bonus similar to the along road one.  My reasons being the same as  Eadee's:
I still don't get why people vote no because of movement-issues.

The movement won't be affected in the case of this poll. Its just a (in vanilla unused) Bonus for attacking along roads, and the question if a player may use this attack-bonus in Fungus as well if he has the XD.

I think the bonus "attack along road" is applied because the attacker can move fast and surprise the defender before they get into a defensive position. With this logic in mind I think the same should apply if you can move fast through fungus since you get the same "suprise situation". Think of it like a drive-by shooting.
;)

  As is already true with the "along road" bonus, this should be a choice in alphax.  Either included in the road one or split as a separate line/parameter choice.  If they were separate, each player could make their own decisions on each (value 0 to disable, or some non-zero to enable) and the results of the poll wouldn't matter.  If included in the same parameter, well, the poll does matter.

Movement:  this is relevant only as it affects attack.  Without the XD, there's no problem (right?). 
                  With it, the issue is attacks between fungus tiles and non-fungus road tiles.
                  If no movement is involved in the attack, movement is still a separate matter.  It should be addressed
                  certainly, but shouldn't confuse our decision on the attacks.
                  So: Are they to be considered as easy (with bonus), or difficult because fungus and roads are intrinsically
                  different environments?  It's a value judgement based on our visions of the Charon natural environment.

And that's the limit of my deep thinking for today  ;).  Time to go play a game, I do think.....
                 
All this talk of fungus and worms makes me hungry...

Offline Yitzi

Re: Question: Should "attacking along road" count fungus+Xenoempathy Dome
« Reply #17 on: August 31, 2015, 02:16:09 AM »
  To clarify my opinion:

  Attack:  within fungus, with the XD, an attack bonus similar to the along road one.  My reasons being the same as  Eadee's:
I still don't get why people vote no because of movement-issues.

The movement won't be affected in the case of this poll. Its just a (in vanilla unused) Bonus for attacking along roads, and the question if a player may use this attack-bonus in Fungus as well if he has the XD.

I think the bonus "attack along road" is applied because the attacker can move fast and surprise the defender before they get into a defensive position. With this logic in mind I think the same should apply if you can move fast through fungus since you get the same "suprise situation". Think of it like a drive-by shooting.
;)

  As is already true with the "along road" bonus, this should be a choice in alphax.  Either included in the road one or split as a separate line/parameter choice.  If they were separate, each player could make their own decisions on each (value 0 to disable, or some non-zero to enable) and the results of the poll wouldn't matter.  If included in the same parameter, well, the poll does matter.

However, adding a new parameter is more work and clearly not a bugfix, so it'd have to compete with all the other modifications I could be making instead.

Offline Vidsek

Re: Question: Should "attacking along road" count fungus+Xenoempathy Dome
« Reply #18 on: August 31, 2015, 04:58:42 AM »
  As far as I'm concerned, any of this beyond basic bugfixing that our community thinks is important, can wait.  There are many other issues that affect gameplay more for me, and I'm just overjoyed anytime any of them get improved :D
All this talk of fungus and worms makes me hungry...

 

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