Author Topic: FTSA TTT  (Read 29813 times)

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Offline Mart

Re: FTSA TTT
« Reply #360 on: July 10, 2015, 07:22:31 PM »
I have just checked, version 3.4 works ok with this game saves.
alphax.txt are not the same, but the difference is in the last parameter added to 3.4, which is vanila features.
It appears, that when this is not loaded in 3.4 game still works.
Is it without problems, that cannot be seen immediately? I do not know. But probably we may expect no problems.

There are though differences, version 3.4 is more restrictive for a human player:
- rule 8 for drones, not 0, as default before.
- reactor speed increase for copters is 0, not 2 as default before.

You could change these in your 3.4 instal in order not to be in disadvantage against other players, but we come back to the issue, that in other games, where players use "out of zip" alphax.txt, you would be in advantage against them.
Unless you manually change alphax.txt when needed.

Offline Vishniac

Re: FTSA TTT
« Reply #361 on: July 10, 2015, 07:47:19 PM »
There are though differences, version 3.4 is more restrictive for a human player:
- rule 8 for drones, not 0, as default before.
I have changed to 0 in 3.4 and won't change back.

Enough "restrictive" and others "banned exploits" and so on...
If people like SMAC to be a drone management simulation, to each their own but without me
"Weapons of mass destruction are just that: weapons, tools to achieve a goal of dominance. And who’s going to call their use 'atrocity' when the school books will have been rewritten?”
Spartan Major Julian Dorn

Offline Kirov

Re: FTSA TTT
« Reply #362 on: July 13, 2015, 08:33:05 PM »
Expect delays, I'm sorry.

Offline Kirov

Re: FTSA TTT
« Reply #363 on: July 26, 2015, 10:30:26 PM »
I did send the turn, didn't I?

 

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