Author Topic: "Realistic" attributes  (Read 5830 times)

0 Members and 1 Guest are viewing this topic.

Offline Dio

Re: "Realistic" attributes
« Reply #30 on: August 05, 2015, 02:20:00 AM »
The spartans may have originally recieved a MORALE, # bonus because it operates in a slightly different manner than the Social MORALE bonuses. The most important difference is that units that come from Unity Pods and (re)starting positions receive the MORALE, #  bonus plus an additional +1. As an example, the Spartans, in an unchanged game, begin with a disciplined Unity Rover; while the Spartans with a MORALE, 1 bonus would start with a hardened Unity Rover. I believe this bonus fits the faction well since they value power and survival which entails independence from conventional support systems.

Offline Nexii

Re: "Realistic" attributes
« Reply #31 on: August 05, 2015, 03:17:10 AM »
Realistically though SE MORALE and Faction MORALE are very similar.  I kind of doubt they ever had any factions with the faction morale since it doesn't show up in the SE page.  That being said a few other bonuses don't either.   I think ideally somehow all faction benefits and penalties would show on the SE page though it's probably not a huge issue

Offline Eadee

Re: "Realistic" attributes
« Reply #32 on: August 05, 2015, 08:05:25 AM »
Well, if I read it correctly the SE-Morale is some kinda modifier that applies to all units regardless wich rank they are. While the Bonus Dio mentioned lets units start with a higher rank. So if you want to see it from an ingame-perspective (I still like to avoid the term "realistic") then the Spartan Morale bonus shouldn't be named "morale" it should be named "training", "veterancy" or "rank" because the SE-Morale-modifier wich is the "true" morale will still apply afterwards regardless of  rank.

Did I get this correctly?
Disclaimer: No mind worms were harmed in the making of this post.

 

* User

Welcome, Guest. Please login or register.

Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Those who join us need only give up only half of their humanity?the illogical, ill-tempered, and disordered half, commonly thought of as 'right-brain' functioning. In exchange, the 'left-brain' capacities are increased to undreamed potentials. The tendency of Biologicals to cling instead to their individual personalities can only be attributed to archaic evolutionary tendencies.
~Prime Function Aki Zeta-5 'Convergence'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 37.

[Show Queries]