Author Topic: Alpha Centauri, MP, and custom factions  (Read 5125 times)

0 Members and 1 Guest are viewing this topic.

Offline Kirov

Re: Alpha Centauri, MP, and custom factions
« Reply #30 on: July 25, 2013, 10:20:20 PM »
There is a bugged behaviour of Scots, meaning once they get the tech, they try to corner the market every turn, thus restarting the counter indefinitely. I guess the AI checks every turn if it can afford it and if yes, it does so. Not that it matters, though - they transcend in 2141. At least I had the opportunity to read those storyline sheets you get when some other faction trancends. It turns out, the Planet benevolently reaches out to you and send you back to Earth. Sounds like a sequel seed to me. ;b; :)

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49342
  • €850
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alpha Centauri, MP, and custom factions
« Reply #31 on: July 25, 2013, 10:25:40 PM »
I wonder if that's a faction bug.  Shouldn't be able to create that sort of problem with the faction file.

I just gave scient a heads-up.

Offline Kirov

Re: Alpha Centauri, MP, and custom factions
« Reply #32 on: July 25, 2013, 10:36:56 PM »
My guess is that is what happens when you give AI loads of cash. It simply checks for the price of cornering and then attempts it, without checking if it already did so one turn earlier. In regular games, you could never afford several cornering attempts one after another, you're always broke after the first one. So the programmers didn't bother. But of course it's only a guess.

Offline Kilkakon

  • Likes cute things but is
  • Mostly Harmless
  • *
  • Posts: 1155
  • €695
  • View Inventory
  • Send /Gift
  • It does something (It's free and yet priceless)  
  • Creator of Lost Eden and C&C: Dawn of Tomorrow
  • Scenario Creator Custom Faction Modder AC2 Hall Of Fame AC2 Wiki contributor Downloads Contributor Author of at least one AAR Planet tales writer author of the Lost Eden mod for Alien Crossfire
    • View Profile
    • My website!
    • Awards
Re: Alpha Centauri, MP, and custom factions
« Reply #33 on: August 01, 2013, 01:54:52 AM »
I would like to try an online LE game one day. :)

Online Buster's Uncle

  • With community service, I
  • Ascend
  • *
  • Posts: 49342
  • €850
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Alpha Centauri, MP, and custom factions
« Reply #34 on: August 01, 2013, 02:11:36 AM »
I don't know if these guys are man enough for the challenge...  ;)

Offline Green1

Re: Alpha Centauri, MP, and custom factions
« Reply #35 on: August 02, 2013, 11:41:00 AM »
I had to think for a second, though. I do remember ONE MP game for a mod. A Civ 4 mod.  Maniac managed to get a MP game of Planetfall on CFC a few years back... other than that, zillch.

Unless mods were used back in the day in some clans to mix things up. Stuff like that would not be public knowledge.

But, god, I hate RTS and 4x clans.....

Offline JarlWolf

Re: Alpha Centauri, MP, and custom factions
« Reply #36 on: August 02, 2013, 03:53:42 PM »
I find clans in general are laughable. Making a group of people, gamers at that, run themselves like a corporation with nerd hierarchies does not work.

Note: Never joined a clan, never will. I believe in community, not ass licking.


"The chains of slavery are not eternal."

Offline Green1

Re: Alpha Centauri, MP, and custom factions
« Reply #37 on: August 03, 2013, 10:51:15 AM »
I find clans in general are laughable. Making a group of people, gamers at that, run themselves like a corporation with nerd hierarchies does not work.

Note: Never joined a clan, never will. I believe in community, not ass licking.

Indeed. Some of the MMO ones were not as bad, but those are the ones that just got a guild so you could have great chat and really do not care about rules/ progression/ whatever as long as folks are not being jerks. Then again, I did have to share that chat log with you guys on AC2 about this "serious" corp guy on Eve Online that went totally ape [poop] a while back. Wow.

The thing about 4X, RTS, and FPS clans is, unlike an MMO where there is progression and gear which is at least something to aspire to, you have a win/loss record that is permanent depending on where it is played. This means if you were learning you can be blackballed. Lord forbid you want to play a game with a friend who is not as experienced as you for fun.. it could mess your record up and get you booted!

However, as a community, we probably should try out an all custom faction or mod game. Hell, if we AARed it, it would drum up more fresh meat for Earthmicheal to eat in the Command Nexus.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

And the Lord God said, 'Behold, the man is become as one of us, to know good and evil: and now, lest he put forth his hand, and take also of the tree of life, and eat, and live forever, we must send him forth.' Therefore the Lord God sent him forth from the garden of Eden, to till the ground from whence he was taken.
~The Conclave Bible

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]