Author Topic: Adding a unused feature to SMAX?  (Read 1866 times)

0 Members and 1 Guest are viewing this topic.

Offline Dio

Adding a unused feature to SMAX?
« on: August 08, 2013, 05:45:52 PM »
1. Adding the combat bonus that projectile weapons would get against energy armor and energy weapons against projectile armor as a rule in Alphax.

I am hoping that someone could add the above point to a patch. I think that rule is important because weapon and armor types should have some mechanical significance in combat.
« Last Edit: August 08, 2013, 09:05:46 PM by Dio »

Offline Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49279
  • €532
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: Adding unused content to SMAX.
« Reply #1 on: August 08, 2013, 06:21:01 PM »
Welcome to AC2, Dio.  How did you find us?

Offline Dio

Re: Adding unused content to SMAX.
« Reply #2 on: August 08, 2013, 07:18:10 PM »
I was looking for content that was present in SMAC's development but not implemented in the final release. That search is what led me here.
« Last Edit: August 08, 2013, 07:51:35 PM by Dio »

Offline Geo

Re: Adding unused content to SMAX?
« Reply #3 on: August 08, 2013, 08:04:28 PM »
I am hoping that someone could add the first point to a patch. I think this rule is important because the weapon graphics work in game and weapon and armor types should have some mechanical significance in combat.

I'm not even sure if this content can be activated (or even present) in the exe.
AFAIK, it's just some remnant text in the alphax that Firaxis perhaps forgot to remove.

Offline Dio

Re: Adding unused content to SMAX?
« Reply #4 on: August 08, 2013, 08:25:46 PM »
I am asking if someone could add that rule because the weapon and armor types can be made to appear in the datalinks.
« Last Edit: August 08, 2013, 09:06:31 PM by Dio »

Offline Yitzi

Re: Adding a unused feature to SMAX?
« Reply #5 on: August 08, 2013, 09:26:46 PM »
Keep it in mind for when I start taking requests.

Offline Dio

Re: Adding a unused feature to SMAX?
« Reply #6 on: August 19, 2013, 02:22:43 AM »
Another feature that I know is in the code but not functioning is the custom heat selection. I wonder if it is possible to add that?

Offline Yitzi

Re: Adding a unused feature to SMAX?
« Reply #7 on: August 19, 2013, 04:23:20 AM »
I've looked it over, and I think it will be doable.  In fact, it probably should anyway, as the current method sets it equal to one value (the middle one) for a random map and a different value (I forget which one) for customized maps, so I'm pretty sure that counts as a bug.

By the way, it's not described in-game as heat, but rather as orbital distance.  Seems to be the same thing, though.

Offline gwillybj

Re: Adding a unused feature to SMAX?
« Reply #8 on: August 19, 2013, 01:21:31 PM »
Here's a weak little thing that's missing from all of this type of game: Use the 5 on the numeric keypad to center on the active unit. I know the C is so common it's a no-brainer, but the rest of the numbers are duplicated by the "regular" directional keys, so why not do this for the C and the 5?
A little thought from a wilting mind.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Yitzi

Re: Adding a unused feature to SMAX?
« Reply #9 on: August 19, 2013, 04:15:20 PM »
Here's a weak little thing that's missing from all of this type of game: Use the 5 on the numeric keypad to center on the active unit. I know the C is so common it's a no-brainer, but the rest of the numbers are duplicated by the "regular" directional keys, so why not do this for the C and the 5?
A little thought from a wilting mind.

Adding new commands would be very hard; I don't think it's feasible, especially when it doesn't really add anything that couldn't be done otherwise.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

The genetic code does not, and cannot, specify the nature and position of every capillary in the body or every neuron in the brain. What it can do is describe the underlying fractal pattern which creates them.
~Academician Prokhor Zakharov 'Nonlinear Genetics'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]