Author Topic: CivIIDark theme  (Read 140 times)

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Offline Buster's Uncle

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CivIIDark theme
« on: June 18, 2025, 10:10:25 PM »
There IS one, and I've been remiss in making an announcement.

You have to, ironically, leave this folder to see it -CivII theme overrides user selection is the only way I could make it default in here- selecting from the bottom right column being the easiest way to have a look.  -Remember, once the thumbnail displays, you have to click one more time on that.

I don't really expect much of anyone to want to live in a theme with an animated .gif background going around the borders of posts at all times --- but I think it's a hoot, an appropriate token of our seriousness about CivII at AC2, and am proud of working it out, technically.  I hope you'll have a look and discuss your reactions with me.  My last four themes have turned out really well and drawn virtually zero feedback.

Offline Buster's Uncle

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Re: CivIIDark theme
« Reply #1 on: June 23, 2025, 02:23:25 PM »
Oh - dig this:


 

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And here we tinker with metal, to try to give it a kind of life, and suffer those who would scoff at our efforts. But who's to say that, if intelligence had evolved in some other form in past millennia, the ancestors of these beings would not now scoff at the idea of intelligence residing within meat?
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Templates: 6: index (CivII), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default), TopicRating (default).
Sub templates: 10: init, html_above, body_above, portamx_above, bar_above, main, bar_below, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (CivII), TopicRating/.english (CivII), PortaMx/PortaMx.english (CivII), OharaYTEmbed.english (CivII).
Style sheets: 1: trb_styles (default).
Files included: 46 - 1236KB. (show)
Queries used: 37.

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