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Sensors are likely two powerful - 25% bonus is a lot and its quick to build.
It would be fun if remove fungus would have 50% chance to spawn worms.
2. Other issue i have with mindworms is attackers advantage, with 3:2 odds its no brainer to attack and kill native mindworms.
One idea would be to make attacking worms in fungus very risky.. ie. losing odds.
Empath unit could kill the worm in fungus.
and to make native life viable for inter-faction warfare.
Ideally mindworms could be slow at the start, rover speed by early-mid game, and hovertank speed later in the game.