That's great
! The only thing left now is how to actually make the Yitzi patch compatible with your growth mod.
I'm sure it
can be done. I only remember Conventional Missile strength, being an actual encoding difficulty. But I am not going to maintain this. I don't think the Yitzi patch should be creating burdens on modders to create 2 versions of everything. What it should do, is take an existing set up and patch it appropriately, with some kind of text substitution. The Pracx graphical patch does something like this, although I don't remember by what mechanism the text searching and substituting is performed. Yitzi patch further muddies the waters by including some kind of archaic Pracx, that more recent Pracx then has to overcome. In short from an integration and maintenance standpoint, this is a mess. It's a
solveable mess, but author Yitzi disappeared, so he's not going to do it.
I just spent the last 3 months of my life working on
my mod alone. I'm not going to do it. I also suspect that I may not be
quite done with releases, although I think I'm pretty close now. Need to decide, based on playtesting, whether the expense of all these gewgaws with mere fission engines is an acceptable challenge, or a PITA. I have other things I need to put energy into, like getting on with
writing my own games, even after making sure my mod is all polished up perfectly.
Chasing Yitzi ain't it for me. It's never done anything for me that I could readily observe as necessary to my personal gameplay. Today I learned that I could get proper Believer music that way... at the cost of embarking upon a
whole new pile of open source style QA, maintenance, and integration issues that will easily consume another 2 months of time.
Whereas my opinion is, the low hanging fruit is posting my mod regularly on Reddit, and getting players back into SMAC,
with their official copies of the game. People can have multiple installations: a "vanilla" game, my mod on top of official, Yitzi. That's why I put directions in my mod about how to install multiple copies of the game.
I have made a standing offer, however, that if anyone else wants to take on this integration work, I'm willing to test my mod against whatever their automated integration script is.
If this community somehow reached the strength it had even 5 years ago, and there were
lots of Yitzi adherents who also wanted my mod, I might change my tune. But at the present juncture, this is an invitation to maintenance work for no payoff.
Also, might it be possible to change custom faction music as well? Can't have the lame generic music for them as well
.
I don't know how custom faction music works. One thing I did notice when poking around, is the game music isn't just a bunch of .wav files or .mp3 or something straightforward like that. It's directly synthesized out of something called an "ambient" file with an extension of .amb. SMAC has got some kind of sequencer in it. The .wav files are mostly the instruments that this .amb sequencer plays. At this time, I don't know if .amb is a common format of the period, or something completely proprietary that only SMAC knows how to do. I don't know how you make new .amb files. Resources on how to do that, or if it's even possible, might exist on this website somewhere. But I haven't looked, and I'm not inclined to. You, oh most motivated one, get that as a homework exercise should you be so inclined.

Making new music for SMAC is
definitely not on my list of things TODO.