Author Topic: Alpha Centauri 2 Forum Community Succession Game  (Read 44943 times)

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Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #570 on: August 25, 2015, 05:59:28 PM »
Sorry for the delay guys, maybe I wanted to polish it, but in the end I gave up and just played on. I'm away until 7.09 (i7 Sept for you USmen) and I can't promise if I continue afterwards, these days I just can't focus on any video game.

Our forces are currently poised to strike that bigger island with several bases. I would use some numbers of infrantry and I would always strive to take each one base on the same turn it is attacked, to prevent rapid production switching to some useful garrisons.

I tried to build B-10, F-10 and Chopper 10 (Nightwing), I believe we could use some more F-10, Dee uses her aircraft.

I didn't rush anything, so there is money to upgrade Cadets to A10, which could prove useful.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #571 on: August 25, 2015, 06:14:13 PM »
That's ok. :)

Quote
Would someone care to explain why it has RecTanks already built?
Alphax.txt, #699+
Code: [Select]
Recycling Tanks,               4, 0, Biogen,  EcoEng2,  Bonus ResourcesThat EcoEng2 (Advanced Ecological Engineering) says at which tech it's free.
« Last Edit: August 25, 2015, 06:58:28 PM by binTravkin »

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #572 on: August 25, 2015, 11:03:49 PM »
Deirdre uses 2-<6>-1*2 units.
It won't be that easy using air assaults.

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #573 on: August 25, 2015, 11:54:29 PM »
Which is why I used and recommend to use ground forces. A10 infantry along maybe some artillery should do the trick our aircraft cannot. Alternatively, we can waste some aircraft at each base, knowing we use what scarce resources we have better than Deedee.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #574 on: August 26, 2015, 10:52:13 PM »
So?
Bodissey, or Geo?

Offline Buster's Uncle

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Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #575 on: August 26, 2015, 11:54:02 PM »
I wouldn't recommend waiting for either - let them jump in when they're around and want to, but let's keep going in the meanwhile.

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #576 on: August 27, 2015, 03:16:26 PM »
I can do it over weekend.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #577 on: August 27, 2015, 08:28:07 PM »
Ok!

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #578 on: September 15, 2015, 08:54:05 AM »
Sorry, was not able to follow up on this due to RL.
I can do it no sooner than upcoming weekend though.
So if anyone is up to it, pass the turn on and I will play next time when it comes back to me.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #579 on: October 22, 2015, 01:12:29 AM »
2361

End turn:
- Gaians take a base from Morgan, but then,
- University take Falling Water base from Gaians.
- Also, Gaians attack with a copter Port Yang Base (our, PK)

2362
We get few bases with drone riots.
Rising land completed and we connected our small continent with Forest Primeval island, by which we have enlarged it, but also will be able to direct troops to the north by roads, when they are completed.

Attack on Social Artery:
First marine strike with odds 125:72, success, and a n AAA unit of Gaians is destroyed, so copter units "Nightwing" could proceed.
Base energy banks contained 19 EC.

Our attack on Gaians looses momentum, we need to reinforce. Morgan Collections is very well defended, and taking that mini-continent with Unity Wreckage will be costly.

Endturn:
And again, Gaians using mindprobe take Social Artery back with many troops...
Gaians after this action have over 1900 EC. They are very rich.
And in next 20 years, sea levels will rise by 66 meters!
We get also fungal bloom near Nu Dawn. 3 mindworm/spore launcher units sighted.

2363
Drop probe team designed. It is best to avoid such cases in the future.

... Continuing


Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #580 on: October 23, 2015, 01:50:39 PM »
Endturn of 2363

Two spore launchers near Nu Dawn destroy two sensor arrays.
Had no units nearby to solve theit problem in 2363, so the price is 8-former-turns.

Our F-10 protected a base (The Drone Mound) from Gaian copter attack. Barely survived.

And Nu Dawn builds our first Biology Lab, so I can listen to the voice recording.

2364
We get 120 EC from both spore launchers.
Nothing really interesting this turn.

Endturn:
Gaian copter attack on our sea base, escort cruiser and F-10 destroyed.
Gaians take Monitoring Station from University.

2365
The attack 10 fighters is now standard in Gaian military. It will be difficult for us.
We need shard weapons (attack 13) or more.

 

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