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A little confused here. Why would you have native life with standard defense? This seems really unusual to mod this way.
But either way I haven't tested this. I would say that the fix would be for the defender to just get one modifier, the largest of fungus or rocky (they can differ if modded) in these situations since a tile can have both.Though as an aside I feel like native psi defenders should get a defensive bonus in fungus when attacked by non-psi. They get a bonus attacking into fungus for the same situation.
Actually for some reason I thought defend in rocky, fungus, forest, etc were variables in alphax.txt, but they aren'tI'm guessing then that the code here is kind of incomplete, my vote is for bug - the higher of rocky/fungus should get applied. if not adding these as variables I'd say just bump the Fungus order of precedence to before Rocky and Forest