Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Altera Centauri => Topic started by: Buster's Uncle on May 03, 2014, 07:53:05 PM

Title: Guardian of Planet
Post by: Buster's Uncle on May 03, 2014, 07:53:05 PM
Scenario Name: Guardian of Planet
SMAC/ SMAX: SMAX
Author: Darsnan
Date of original posting: 5/26/08
Original host site: Apolyton

BACKDROP: In MY 2433 several factions discovered the wreckage of a
Progenitor interstellar spaceship on the farside of Nessus. After much
investigation it was determined that the ships star charts were intact,
and that the hyperdrive engine could be cloned.
By MY 2452 the first fleet of scoutships had been built and sent out
with a mandate to investigate all of the habitable planets catalogued in
the ancient Progenitor ships star charts. The results were mixed: some
scoutships returned with exciting news of “Eden-class” planets, while
other scouts return with tales of planets who have degraded over the
eons. Still other scouts fail to return at all…
By MY2475 the "Diaspora of Man" had begun in earnest, with interstellar
colony ships being sent out to the far reaches of the Milky Way as fast
as they could be built.
Some of the solar systems which were settled revealed relics from
civilizations which predated even the Progenitors, to include an array
of stargates which augmented interstellar travel to several branches of
the galaxy. One such stargate lay in the Premius star system: located
approximately one AU from its primary, it was made of an unknown
composite material which gave the stargate a reddish tinge. Coupled with
its oblique angle to the local star, the odd protrusions which randomly
protruded from its surface cast intermittent long dark shadows across
its otherwise reddish surface, and thus gave the stargate its nickname:
the Roulette Wheel.
There was another more ominous reason the stargate had picked up this
nickname: once every so often (current calculations put it at
approximately 0.000001%) the stargate misfired, and any spacecraft
involved were lost forever.
One such event has just occurred: a spacechip full of settler factions
bound for the newly discovered Corali system has just disappeared from
the stargate without a trace. Some people wondered if the spaceship had
been delivered to an undiscovered stargate somewhere else in the galaxy.
Still others thought the ancient civilization which built the gates was
still somewhere out in the galaxy, and every now and again they retuned
this gate to deliver to them a sampling of the races which were
currently using the gate system. The technicians who manned the Roulette
Wheel had drawn their own conclusion: the colony ship New Hope had
simply landed on unlucky 13. They marked it down as such in their logs,
and moved on with preparing the next spaceship for its transit.


Guardian Hm’nee settled herself into the Prayer Seat located within the
Great Communal Hall. Here, deep within the ancient chambers of the
Manifold Nexus on this planet she communed with the Planet Mind, just as
all of her forebearers had done since time immemorial. The Planet Mind
talked to her of many things, of the history of her people, of how the
Nexus had originally been an experiment, and how instead it had awakened
something deeper, more enlightened on this planet. The Planet Mind also
told Hm’nee of how her people had arrived here many eons ago, via the
“stargate” which hung like a moon in the space above, and how her
ancient ancestors, unable to reactivate the stargate to return to their
own galaxy, had descended to the planet below and built this Manifold
Nexus. Hm’nee closed her eyes and reached her mind out, expecting the
usual communing with the Planet Mind. This time however the Planet Mind
seized her awareness and transported her consciousness into space above,
to show her the stargate, and something new emerging from its
cylindrical maw. Hm’nee allowed the Planet Mind to direct her senses, to
reach out and “taste” the new vehicle, to probe and analyze what it
was. Hm’nee's senses wandered through the alien spaceship, touching
this, viewing that, and determining just what itwas. What it was not was
a Progenitor spaceship, Hm’nee very quickly discovered. Instead it was
filled with many disparate minds, all seeking their own destiny. While
some minds shared a similar attitude towards communing with planets,
many other minds could only envision a planet as a resource to be used,
and pillaged as needed. Hm’nee recoiled at these thoughts and withdrew
her probing of the alien spaceship. These minds were poison! She began
gathering the latent energy of the Nexus: it would be a simple thing to
pull this spacecraft from the sky, to bring these people down to her and
destroy the minds which spoke the blasphemy of pollution and waste. The
energy of Planet quickly filled her, and she reached out, almost as if
with her own hands, and pulled the spaceship from its orbit, drawing it
down to her and her waiting minions…….


Directions

1) In your Scenarios subdirectory create a folder called "GoP", and download and unzip the attached files into it.
2) Start up SMAX, then select "Scenario", "Play Scenario", and then go
to the subdirectory "GoP" and choose the scenario. The game will
automatically load up with the Gaians.

Enjoy!

D


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