Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Mart on January 04, 2014, 09:59:46 PM

Title: Governor Challenge
Post by: Mart on January 04, 2014, 09:59:46 PM
Governor Challenge, an idea, and I think maybe someone already proposed something like this, but here, let it be a special flavour and maybe a new type of challenge. In short, you fully control only one base, your HQ base. All other bases are run by governors.
This is the first version of the rules:

Governor Challenge Rules (version 0.1)

- All options ON, apart from:
- Governor sets new units to "fully automate" is OFF
- Governor may HURRY production is OFF
And additions/modifications of rules:

Attached is a scenario to test. Let's play it and test such challenge. Refine the rules.
Folder is to be placed in scenario folder, inside is .SC file.
IMPORTANT: must be played with Yitzi patch 2.4c !

I also started AAR: Link (http://alphacentauri2.info/index.php?topic=6555.0)
I plan to post ruleset modifications as the testing progresses.
Title: Re: Governor Challenge
Post by: Geo on January 19, 2014, 09:45:39 PM
Ah, you started it. :)
Title: Re: Governor Challenge
Post by: Mart on January 19, 2014, 10:43:24 PM
As I play it longer now, I think there may be two kinds of this gameplay:

- less strict, when you can influence governor by setting single or multiple priorities. One can get various effects and when "playing" with unit workshop settings; e.g. setting some units to obsolete, one can achieve sometimes desired effects. This is not decreasing micromanagement much.

- more strict playing. You maybe set all priorities ON and do not touch it. Probably much more difficult play style, but less micromanagement.
Title: Re: Governor Challenge
Post by: Kirov on January 24, 2014, 07:51:52 PM
I've read about the 'Governor' challenge, but never really tried it. Will have to give it a shot someday... :)

One of the most interesting self-restricting scenarios is 'switching sides', with variable rules (you either change to the weakest every 50 turns or change to the weakest only when you get to be the strongest). In essence, you play against yourself and it's never possible to win... Just try to switch sides as much as you can. :)
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