By some miracle my modular craft survives that. Sure we lost some fuel, but whatever. Plan was originally to build a big Duna ship here, but figure may as well look at the new flag and make sure it's working right, so how bout a munar voyage?
Buzz Aldrin's Space Program Manager (SPM) is the ultimate game of space exploration. It is the 1950s and the biggest nations in the world, in an effort to conquer outer space together, have established the Global Space Agency (GSA). You are in charge. It's your duty to carefully manage the agency's budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions in this realistic turn based strategy game.
In sandbox mode manage your agency, recruit and train technicians, astronauts, flight controllers, scientists and engineers. Research and develop thousands of components for hundreds of missions, all the time balancing your budget. Then watch your missions launch with thousands of beautiful renders of these amazing spacecraft. In Campaign mode do all this while also dealing with politicians and their short term goals.
This is my second Mun mission, which saw me flying this abomination up.
(https://lh5.googleusercontent.com/-hnjP9kJ5byk/U8tJblHr4EI/AAAAAAAAZ-8/6MLAEI2F1zw/s800/2014-07-19_00002.jpg)
I wouldn't call it a twitchy game by any stretch.Thank you. Those are the kind of things I was wondering about. Definitely something I'll look for when it goes alpha.
Sandbox mode there's only what pressure you want.
Might try a shuttle analog, though. Don't know how well the mechanics of KSP would work with that lopsided center of gravity.
Confirmed:
*Overhaul of aerodynamic model
*Re-entry heat
*Resources from planets and asteroid
*Female Kerbals
*Realistic ISP (Thrust will change with pressure and not fuel consumption)
*A LOT of fix to balance the whole game
*New bigger landing gear
*New bigger wings
*Engineer report (dV and pre flight check in)
*Procedural fairings
*Heatshield as separate part
*Time warp to Manuever Node/AP/PE/whatever
*Changed the chase cam
*Changed docking mode input
*There will be mach effect (not only aesthetic)
*Infiniglide fixed thanks to the new aero
*Part inside cargo bay and fairings will be shielded
*New ability for the crew members
*Better Tutorials
*New Demo
*Re-modeled spacesuit
*Change fuel flow logic to prevent asymmetric flameout and to make fuel to drain from tanks in the stage evenly
*New SPH/VAB GUI to help with the aerodynamic stability of the craft (a simplified version of the graphics in FAR)
*New filter for VAB/SPH
*Audio overhaul for the UI
*Kerbals will be now able to climb edge without ladders
*New animations for EVA
*New trailer for 1.0
*Since 1.0 all the engine will have a nickname like the actual Skipper, Mainsail, etc. (In example the new name for 909 will be "Terrier")
*Improved joystick mapping configuration
*IVAs for every crewable part of the game
*Loading screen will have tips to help new players
*New contracts like the one for space tourism
*New ESA flags
*New Tech tree
*3D Printing of our craft
*Kerbals now cost Funds to Hire from the Astronaut Complex
*TrackIR Support Added
*Camera Wobble added
Panel discussions?
Course, now the tourists want to go to the Mun.
(qweasd and ijklhn keys all going at the same time).
That netted me enough to try another Eve landing. Had a fairing surrounding the lander craft as it went through the atmosphere, and radiators inside the fairing. Worked like a charm. Eve is STILL hot as hell, and my little Kerbonaut can't stand outside. Not sure if sun position effects temps, but early morning is a slow death, just slap that flag down and climb back in. The lander is safe with the radiators.
You accepted a suicidal contract to put a Kerb' on Eve? ???
A mere unmanned lander wasn't enough?
You accepted a suicidal contract to put a Kerb' on Eve? ???
A mere unmanned lander wasn't enough?
The creators sure didn't make the ground appealing to wander around on. :-\
Why did the developers 'shrink' the objects in their game that much? Or are Kerbals only the size of ants?
Well, in the case of Gliese 581 there are no fudged distances as far as astronomists have determined with the confirmed planets. They are packed within Venus orbit. ;)
Or no analogs and just random planets?
Well, in the case of Gliese 581 there are no fudged distances as far as astronomists have determined with the confirmed planets. They are packed within Venus orbit. ;)
So you'd prefer a completely alien system with no real analogs.
Modders have all kinds of systems out there now, and even some that have multiple stars (though THAT model in this engine is very strange to me).
No idea what the transit time between stars might be.
Which part? Surely you could put things in space?