Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Dio on August 08, 2013, 05:45:52 PM

Title: Adding a unused feature to SMAX?
Post by: Dio on August 08, 2013, 05:45:52 PM
1. Adding the combat bonus that projectile weapons would get against energy armor and energy weapons against projectile armor as a rule in Alphax.

I am hoping that someone could add the above point to a patch. I think that rule is important because weapon and armor types should have some mechanical significance in combat.
Title: Re: Adding unused content to SMAX.
Post by: Buster's Uncle on August 08, 2013, 06:21:01 PM
Welcome to AC2, Dio.  How did you find us?
Title: Re: Adding unused content to SMAX.
Post by: Dio on August 08, 2013, 07:18:10 PM
I was looking for content that was present in SMAC's development but not implemented in the final release. That search is what led me here.
Title: Re: Adding unused content to SMAX?
Post by: Geo on August 08, 2013, 08:04:28 PM
I am hoping that someone could add the first point to a patch. I think this rule is important because the weapon graphics work in game and weapon and armor types should have some mechanical significance in combat.

I'm not even sure if this content can be activated (or even present) in the exe.
AFAIK, it's just some remnant text in the alphax that Firaxis perhaps forgot to remove.
Title: Re: Adding unused content to SMAX?
Post by: Dio on August 08, 2013, 08:25:46 PM
I am asking if someone could add that rule because the weapon and armor types can be made to appear in the datalinks.
Title: Re: Adding a unused feature to SMAX?
Post by: Yitzi on August 08, 2013, 09:26:46 PM
Keep it in mind for when I start taking requests.
Title: Re: Adding a unused feature to SMAX?
Post by: Dio on August 19, 2013, 02:22:43 AM
Another feature that I know is in the code but not functioning is the custom heat selection. I wonder if it is possible to add that?
Title: Re: Adding a unused feature to SMAX?
Post by: Yitzi on August 19, 2013, 04:23:20 AM
I've looked it over, and I think it will be doable.  In fact, it probably should anyway, as the current method sets it equal to one value (the middle one) for a random map and a different value (I forget which one) for customized maps, so I'm pretty sure that counts as a bug.

By the way, it's not described in-game as heat, but rather as orbital distance.  Seems to be the same thing, though.
Title: Re: Adding a unused feature to SMAX?
Post by: gwillybj on August 19, 2013, 01:21:31 PM
Here's a weak little thing that's missing from all of this type of game: Use the 5 on the numeric keypad to center on the active unit. I know the C is so common it's a no-brainer, but the rest of the numbers are duplicated by the "regular" directional keys, so why not do this for the C and the 5?
A little thought from a wilting mind.
Title: Re: Adding a unused feature to SMAX?
Post by: Yitzi on August 19, 2013, 04:15:20 PM
Here's a weak little thing that's missing from all of this type of game: Use the 5 on the numeric keypad to center on the active unit. I know the C is so common it's a no-brainer, but the rest of the numbers are duplicated by the "regular" directional keys, so why not do this for the C and the 5?
A little thought from a wilting mind.

Adding new commands would be very hard; I don't think it's feasible, especially when it doesn't really add anything that couldn't be done otherwise.
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