Comrades are fine, but if you really want a militaristic challenge go for the Valhallans. They have 4+ Morale and probe bonuses and are murderous early game, or if they match tech with you.
I'll need some graphics for the Annihlators too, something native looking and intimidating. Maybe more out and out evil than other native structures, since they're pretty much sentient life's worst nightmare. Worms are referred to as while blood cells of Planet by the game at one point, bent on eliminating all non-assimilated sentient life. These are a form of those, but directed towards all life, including Planet itself. A cancer empowered by progenitor technology, which would spread to other planets once this one is devoured.
Not urgent for the graphics mind, I won't start until August 3rd or later.
How about using the Locusts of Chrion picture (with some modifications) for diplomacy?I'll look into it - if that doesn't seem feasible, would some sort of creepy worm-prog mashup work?
Techs - Weakened by war with Usurpers, but partly recovered during the peace. Usurpers installed faildeadly systems in their bases, which were triggered as Usurper bases were destroyed, decimating their population and technology.
You mean they are better then Spartans or worse then Spartans? I am confused.Comrades are fine, but if you really want a militaristic challenge go for the Valhallans. They have 4+ Morale and probe bonuses and are murderous early game, or if they match tech with you.
I agree. They will do well. In test games, the Comrades are worse (as far as good) than Sparta. they just made a mistake of starting next to a player who is a Miriam specialist :D
You mean they are better then Spartans or worse then Spartans? I am confused.Comrades are fine, but if you really want a militaristic challenge go for the Valhallans. They have 4+ Morale and probe bonuses and are murderous early game, or if they match tech with you.
I agree. They will do well. In test games, the Comrades are worse (as far as good) than Sparta. they just made a mistake of starting next to a player who is a Miriam specialist :D
Also considering making this a challenge open to other players, would anyone else want to play through it and give their experiences if I post a turn 1 save?
Also considering making this a challenge open to other players, would anyone else want to play through it and give their experiences if I post a turn 1 save?
The ExterminatusThat is a pretty good name.
So after doing a couple of quick tests (just start of the game, and handing over to AI a lot) I just spent about 4 hours adding detail to the map because it's unreasonably fun, despite AC crashing and me losing about an hour and a half of work due to not saving often enough. There's going to be a whole lot to explore, and a lot of the history is written into the map in landmarks. For example, there's a landmark+Monolith where each faction was destroyed.
I'm reconsidering wanting to play with map revealed, that can happen another time. This game I'd like to explore.
Oh crap. Just played a game with the Annihiliators having their bonus fully. The constant pop boom hive held on for a little while, but when they fell the techsteal kicked in and the Annihliators just.. blew every other faction out of the water. The CC and Angels were last to go and the nukes were flying (Roze hit the Annihilator's main project base, but got hit by two nukes in return). By the end (2260), the Annihilators had control of everything and were pumping satellites. But seeing their air power against Roze scared me, lol. Maybe they don't need to start with the Manifold Harmonics and both Psi projects as well as being boosted a lot.
Give em all a nuke or two to start :danc:
The Comrades do me proud.I'm kinda doubting my ability to win with a faction which is terrible at building like the AntiMind (-3 Industry and no min bonus, ewww) and the me slot is the only maybe available one. But on the other hand, if I don't have the earlygame power of the AntiMind I am just going to be killed right away by these monsters.
Also, are you in need of another faction for your AAR? I have an idea of who could go in, and a very story friendly one: I just need a bit of time to complete it.
I assume that when the fangs come out they fold without much resistance though?The Comrades do me proud.I'm kinda doubting my ability to win with a faction which is terrible at building like the AntiMind (-3 Industry and no min bonus, ewww) and the me slot is the only maybe available one. But on the other hand, if I don't have the earlygame power of the AntiMind I am just going to be killed right away by these monsters.
Also, are you in need of another faction for your AAR? I have an idea of who could go in, and a very story friendly one: I just need a bit of time to complete it.
Interestingly, the Technos generally lead the powergraph for some time. That's what you get for starting with like 8 colony pods and a load of formers on a fully mag tubed large monsoon jungle with a builder faction.
Damn.
And yea, the Comrades have an excellent chokepoint with a good productive area behind it, plus I gave them all insta-elite.