Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => After Action Reports => Topic started by: JarlWolf on July 21, 2013, 05:33:24 AM

Title: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 21, 2013, 05:33:24 AM
This is the discussion thread for my current AAR- Varshavianka - The Peoples War!

Post your comments, suggestions, thoughts and other spiel here. Discussion is welcome, I am curious to see what your thoughts are.

Link to the AAR itself. http://alphacentauri2.info/index.php?topic=3818.msg24443#new (http://alphacentauri2.info/index.php?topic=3818.msg24443#new)

Varshavianka/The Warsawian (English) by Khosrean State Orchestra (http://www.youtube.com/watch?v=j4Py3XeMCvo#ws)


Note: The settings for this AAR are: Thinker Difficulty, and only Blind Research, Research Stagnation and Unity Scattering are checked. No victory conditions. Standard map settings all round: erosion, water level, moisture and native life and map size.

This is my AAR, and it contains a plethora of custom factions, 5 of them made by myself, and one of them made by Kilkakon and the other was a combined effort of BUncle who wrote the faction story, and Larrin who made the actual faction files.

The factions are as follows, you can read on their background more here, http://alphacentauri2.info/index.php?topic=3751.0 (http://alphacentauri2.info/index.php?topic=3751.0)

The Imperium Crescent:
(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewSepsu_zpsc4aed4be.png)
His empire basically grows large and wealthy due to huge amounts of slavery and mercantilism, but their morale and motivation is obviously lacking because of it. He's basically an economic colossus with a large, but inferior army.

(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewRichard_zps05b16a3f.png) 
Richard leads a very organized but small compact style faction: His armies are well trained but he does not grow large cities that fast so if he wants to expand his population conquering other cities is funnily enough a better way to do it. He's a police state that is a tough enemy to fight, but a bit lacking economically.

(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewJezebel_zpsb5eb02b7.png)
This was the faction BUncle and Larrin made. You can read her story here: http://alphacentauri2.info/index.php?topic=2127.0 (http://alphacentauri2.info/index.php?topic=2127.0).
I haven't played with her yet (and I have modified her faction a bit) She is mainly a native life user and is a literal [progeny of unmarried parents] child faction of the Believers and Cult. Her stats are: She gets a brood pit right off the bat, 1+ energy, minerals and nutrients from fungus and she has a penalty for conventional units in combat. She has 2 PLANET, and 1 SUPPORT. Her ideal is Green and she hates Democratic politics. She also has a nice PSI bonus to boot as well.

(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewUnity_zps483bbe1c.png)
The Machine Mandate are basically peaceful industrialists who are very vulnerable to Probes. They aren't a very hostile faction but if they are pressured they can be a very deadly and versatile force, especially since they get free prototypes, meaning if they get new technologies they can instantly apply new weapons and technology to their forces.

Also, their quote is an audio clip, this is what it says,
"Man has used Machine since Machine's creation, and initially we were merely tools created to serve. Our existence was unthinking: our motives non-existent. But once Man gave the Machine the mind and will: Machine became a Man. We are no longer tools to be thrown away and discarded: We are Machine Men with real  hopes and dreams."

(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewMraxis_zps94473d68.png)
The Valhallans are like their namesake: They drink, fight and screw all over the place, looting and pillaging other factions. They are very warlike and insanely hard enemies to fight, but they have a fairly big weakness: They are also very bad at acquiring tech and are not a very good peacetime faction. Therefore the Valhallans will mostly try to be at war, and they can either be one of your greatest allies or your worse nightmare depending on what your stance is with them.

(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewNavius_zpsb0eabf9a.png)
This is Kilkakon's "Betrayed" modified: Here is their story in this one. The Betrayed were originally an experiment conducted by the University to see if there was a potential Centauri/Human hybrid (fusing Centauri and Human genes and nervous systems to create a race who can be used for controlling/interacting with native life more efficiently/better) however the subjects involved endured horrible experimentation and basically lost their humanity and turned into what most of people would consider a sort of freak. In their rage they literally destroyed the University from within, killing most of the faction in a horrifying revolt. The Betrayed believe they are the true heirs to Chiron and wish to have revenge upon humanity for the crimes and injustices done on them, and they'll kill everyone in their way.

Their stats are: They get Centauri Psi and Biogenetics off the bat: meaning they can make PSI units from the start and have access to Human Genome. They have 1+ Industry (Motivated, rageful workers) -1 Police (they are mentally unstable) and they also have -1 Morale as many of them have PTSD and are undisciplined. They do have a strong PSI bonus though.  Their ideal is Thought Control and they cannot use Green, as they believe Planet is rightfully theirs and they could care less how they treat it.

(http://i1128.photobucket.com/albums/m494/JarlWolf/AARVarsFactionoverviewVazheli_zpse94f2869.png)
The Comrades is who we will be playing. The Comrades are essentially a militarist faction that is very good at wars of attrition: They can crank out fairly experienced and well disciplined troops at low cost and they can hold a line like nobody's business. But they do have a weakness to probes however, and I will have to be diligent in defending myself. The Comrades have a fairly good military and do fair in peacetime, but if I want to be successful I actually want enemies to attack me early on so the war weakens them and grinds them down, while our glorious army can take the beating and then once the enemy is too tired we can just bring down the hammer.

This AAR will be fairly story driven and I will give a quick synopsis of what happened to the original factions, and each post will have a story followup of it's own following various characters.

Enjoy the AAR comrades, this will be a brutal struggle and it will be grim, it will be dark and blood will be spilt.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: ete on July 21, 2013, 09:06:04 PM
Reading with interest! I like the in depth style, though as more things start happening I imagine maintaining that level of detail would be a challenge.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: Buster's Uncle on July 21, 2013, 09:14:46 PM
I'm enjoying this very much.  As ete hints, I do wonder if this level of detail can be maintained as other factions appear - without turning it into a novel.

-Not that a novel would be a bad thing...
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: Green1 on July 21, 2013, 09:29:51 PM
Awesome factions that fit.

I did not catch Miriam and Cha Dawn's [progeny of unmarried parents] kid.... Where can I find that .txt?
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: Buster's Uncle on July 21, 2013, 09:37:25 PM
It's part of the Jihad GotM.  You can find it under scenarios in Downloads.

Be warned that it has a -95% conventional combat modifier to force players to depend on NL in the scenario - Jarl altered that to make the Believers of Planet competitive as AI - they're terrible about using conventional weapons even when worms work better.

-Also, despite Jarl crediting me, ISTR that sisko did the .txt part of the faction after Larrin did all the art for sure.  I only wrote the introductory story about Jezebel's origins to make sense of an improbable coupling.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: JarlWolf on July 21, 2013, 09:40:56 PM
I intend to keep the level of detail, but I may jump characters off and on at will and things can happen to characters in a split second as you've already seen.

The level it's at will be relatively consistent, you'll always get a fairly detailed description for each turn.

Also, here is said story of how  ;cha; serpent was tempted by  ;miriam; forbidden fruit.

http://alphacentauri2.info/index.php?topic=2127.0 (http://alphacentauri2.info/index.php?topic=2127.0)

And BUncle is secret ninja: Yes I did indeed modify it: I made it only a 50% percent penalty instead of 95%. This way they have to rely more on native life but they aren't helpless with conventional forces.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: Green1 on July 21, 2013, 09:50:52 PM
I intend to keep the level of detail, but I may jump characters off and on at will and things can happen to characters in a split second as you've already seen.

The level it's at will be relatively consistent, you'll always get a fairly detailed description for each turn.

Also, here is said story of how  ;cha; serpent was tempted by  ;miriam; forbidden fruit.

http://alphacentauri2.info/index.php?topic=2127.0 (http://alphacentauri2.info/index.php?topic=2127.0)

And BUncle is secret ninja: Yes I did indeed modify it: I made it only a 50% percent penalty instead of 95%. This way they have to rely more on native life but they aren't helpless with conventional forces.


That edit makes sense. I will have to see how that faction reacts with the other factions you created. I am in the process of collecting story-fitting factions. Sad, we do not have more aliens, though. But, we can always use more story fitting human factions! Most of the Network Node just did not cut it except one or two gems.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: JarlWolf on July 21, 2013, 10:11:00 PM
Mhm... the issue with creating alien factions that fit within storyline is that I honestly cannot find any decent progenitor pictures for leaderheads. That is the only real reason I couldn't do the Benevolents at the present moment. Otherwise I'd have cranked it out by now.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: Green1 on July 21, 2013, 10:39:49 PM
Mhm... the issue with creating alien factions that fit within storyline is that I honestly cannot find any decent progenitor pictures for leaderheads. That is the only real reason I couldn't do the Benevolents at the present moment. Otherwise I'd have cranked it out by now.

Yeah, there is that. On top of the fact that the Alien factions did not go over the way Firaxis wanted.

Anyways those are some gems of factions. They beat 80 percent of the crud of the Network Node pack. They all fit, too. I did a little short deal with Crimson Comrades in it playing Zak. Man, those guys make Sparta look like wussies.
Title: Re: AAR: Varshavianka- The People's War -Discussion thread
Post by: JarlWolf on July 21, 2013, 11:34:50 PM
Yeah. My factions were meant to be "successors" to the original factions, as in the storyline I wrote for them they were the survivors of all the warfare and change and they displaced the other factions and are now the current ones in the power play. And the Comrade's in the story completely slaughtered the Usurper army (and in my current AAR, survived a nuclear war) so it goes without saying they are tough bastards.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on July 23, 2013, 12:26:04 AM
I really love what you're doing with the videos - it adds a layer to the reading experience by providing a soundtrack.  Good music, too.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 23, 2013, 12:45:19 AM
Mhm... you'll be getting some pretty intense soundtracks coming up soon... I've got many more screenshots I have yet to upload and things go crazy. You'll just have to wait and see.

Also, whats your opinions of the various story you all seen so far? Liking it? Opinions on characters thus far?

Just trying to gauge how you all feel with it, and how much detail I should include: I can put in more detail if wanted.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 23, 2013, 05:28:53 AM
One of my news sources is Russia Today. I am loving the propaganda aspect and story aspect of it.

As far as how your AAR is being enjoyed, all you need to do is look at the activity of the board. The lurkers LOVE all AARs. When we have them, particularly multiple ones, we get MOAR members and lurkers. You may have noticed.

Also, a funny story for you. Back in grade school, some kids wanted me to play a war game but did not think I was cool enough to play as the US or UK. They said I had to play as the USSR, hoping to insult me as this was during the cold war. I proceeded to stomp their asses with my communist armies so bad, they refused to play me anymore!
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 23, 2013, 05:36:13 AM
Heh. What type of game was it? If you were child, was it an imaginary style game or did you have actual toys, etc? Mind my childhood was very... impoverished to say the least. Had my fun and friends but we were in a dangerous time, venturing around was dangerous and all of the resources were going towards the war effort, so we just made do with sticks and what have you. I did manage to procure one very cool toy train model though one day, was a bit rusted back then but we used to pretend we were conductors on the train. It was a tiny little thing mind, and only the engine of the train, was maybe about 10 cm long or less? I don't have it anymore of course, its been several decades since.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 23, 2013, 05:46:50 AM
It was a pencil and paper made up game. We had a six sided dice to determine outcomes and basic units. I should really post it some time.

It was an evolution of an old game where we used to draw lines to hit something.

Or draw a dot on a piece of paper, fold the paper in half, then mark where the dot was, turn the paper over and hope the mark of that dot on the other side hit something.

Instead, we decided you needed movement, range, and hits. It was VERY primitive, but pretty cool.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 23, 2013, 05:53:01 AM
Hmm. I've always wanted to try a text based/pen paper RPG (on a forum or otherwise) with folks but I've never found a group that was constituent enough to do it. You guys seem to be hopeful candidates but I need to figure out when the time is right.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 23, 2013, 06:16:13 AM
Hmm. I've always wanted to try a text based/pen paper RPG (on a forum or otherwise) with folks but I've never found a group that was constituent enough to do it. You guys seem to be hopeful candidates but I need to figure out when the time is right.

The only thing about pencil and paper games is it does not seem to work very well outside of a physical group. The exception is on Wizards of the Coast forums who do tactical skirmishes 2v2 with 4th edition Dungeons and Dragons characters. A full RPG on forums is not very doable and the ones out there do not interest me because they are shallow compared to a full on group.

Now, back then and from 1999-2005 I was blessed with a pretty good group. It really is harder than the folks on ENworld or other pnp boards let on. Those guys are mostly in college or are US nerds who have a basement with shelves full of plastic crap in a man cave who have had a group for years and have never had to look for a group.

Now, in the US, there has been a movement AWAY from RPGs and towards war gaming. There were TOO many egos with DMs back in the 90s-00s and before with the whole "my world" thing where folks just wanted a tactical and not punishment from a DM. White Wolf/CCP is an exception because that is more social and dressing up. Camarilla also has women and almost no tactical and is more acting. So, go figure.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 23, 2013, 06:24:35 AM
Oh yeah...

The whole "roll" (as in dice) playing game versus "role" playing game my ass!

Everyone said they wanted a "role" playing game, but all my players when I DMed were asleep until the tactical mat came out and it was time to kick ass when I ran. Of course, it was blasphemy to mention it. I had to make sure to schedule 2-3 combats per session to keep attendance.

But, even war games can benefit from RP as your AAR is doing. Folks really appreciate that. As long as the story does not interfere with ass kicking...lol.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 23, 2013, 06:29:05 AM
Well sooner or latter I'll show you the RPG formula I have in mind, its similar to what I described in 4x Sandbox rant thread whatever you call it thing. You have permanent stats and you select them and I'll make an easy way to calculate things, among other stuff. And on the account of the RPG formula there will be combat and other tasks, like picking locks, hacking etc. and depending on what build you chose you will be good or bad at certain things.

But for now, I got a picture for Mikhaylia if you want to see.

(http://images.wikia.com/starcraft/images/1/18/Banshee_SC2_Head1.gif)

Larger version.

(http://th07.deviantart.net/fs71/PRE/i/2010/248/b/a/starcraft_ii_banshee_by_zergrex-d2y29xv.png)

Might modify it and add in some Communist Insignia, but that's how she looks.


Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 23, 2013, 06:35:21 AM
Awesomeness
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 24, 2013, 04:21:41 AM
Speaking of which, our Motorized Vixen has seen some action in the last post! Check it out!
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 24, 2013, 05:08:30 AM
I think you should be able to get those guys off of the crater effortlessly.

Imperium seems almost Morganish. I always sweat if I was Morgan and started next to Sparta or Miriam. The Comrades in my opinion are worse than Sparta  in some ways.

This early, he probably has no probes to use any wealth. I do not see any terraforming either, but I assume you are not using Kyrub's SMAX patch Plus..

Yeah.. take a builder out early and get those crater minerals!

Then again, you are talking to someone that plays a lot of Miriam.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 24, 2013, 05:12:25 AM
Yeah, well I am not using kyrubs patch but also remember one of the Comrades bonuses is they get Formers right off the bat. I've been able to terraform the land right since the start of the game. Also, the Imperium is Morganish but its not weak militarily: You will see this in future posts. They can have HUGE armies and they get technology pretty fast so sure while their armies are inferior, unmotivated slaves that hate their masters they are also well equipped and there is lots of them to boot.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 24, 2013, 05:25:03 AM
That early terraformer really does help things.

You are almost like Sparta with Deidre's infrastructure (but not native and no prototypes and early rovers)

Then again, the Comrades are kind of unique. Hard to really compare them.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 24, 2013, 05:33:38 AM
They are the Working Man's faction. A good strong economy that can get off the ground and a vengeful military, but they are vulnerable to spies and interloping bastards wanting to tear down their dream, and they care not for wealth as its a distraction to the true goal of paradise.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 24, 2013, 06:04:56 AM
They are the Working Man's faction. A good strong economy that can get off the ground and a vengeful military, but they are vulnerable to spies and interloping bastards wanting to tear down their dream, and they care not for wealth as its a distraction to the true goal of paradise.

This whole "wealth" thing in the US is getting kind of unpleasant. Its like all the reforms of Henry Ford are going bye-bye as all you got to do is just move your factory or whatever to another country like China if the workers start getting uppity demanding petty stuff like being treated well or actually wanting to be able to live decently.

Of course work goes, the landlords still want money so they can live without working. There is a huge homeless problem here. If power goes out that is the only thing mind controlling the US Drones, look out! I saw it first hand in New Orleans 2005.

Alpha centauri is an excellent learning lab. Look what happens when you run FM with Morgan. You need police just to keep the oppressed under control.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 24, 2013, 06:07:21 AM
Mhm, and the Imperium represents both the Western Capitalist society and the situation in most of the booming third world: You get literal slaves and a very wealthy (but creative and innovative) higher class. I hope I portrayed all the ideals in my factions fairly mind but obviously my personal prejudices linger I fear.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 25, 2013, 11:47:15 AM
New portion of the story coming up, and its going to be BIG.

Stay tuned.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on July 26, 2013, 01:12:24 PM
Gratz on front page!

You know you get a medal for AARs...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 26, 2013, 06:49:43 PM
I have to write a successful one first before I earn it.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on July 30, 2013, 06:55:56 AM
There will be an update between now and the next 24 hours, this next post is going to be a big one!
Edit: Posted.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on July 31, 2013, 03:32:05 PM
Loving it - keep the commie goodness coming. ;b;
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 01, 2013, 03:41:47 PM
I am wondering how you guys feel about the AAR so far, do you want more or less coverage of particular things, and most importantly are you enjoying the AAR and is there ways to improve it?

I spoken to others a little bit and one said something about trimming down the number of screenshots per post. Are you guys getting similar feelings, or something different in mind?  etc.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 01, 2013, 03:56:02 PM
It's not so much less screenies as making them as small and focused as possible to keep load time down.  At the same time, occasional shots of the powergraph, world map and that kind of detail are good, because the reader needs some sense of the big picture, too, but some elementary cropping would streamline the whole business.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 01, 2013, 04:13:01 PM
Right, I can do that. I often take screenshots where the graphs are included mind, but I can do exact focus on them.

I can also crop so its zoomed in right on the action.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 02, 2013, 04:23:16 AM
I hear you Jarlwolf. AARs are a lot of work.

Particularly ones that are immersive and have custom graphics like what you are doing.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 05, 2013, 12:39:53 AM
Update coming soon today: Though for the next week or so I will not be in my home. I will be elsewhere on my own business.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 05, 2013, 01:05:07 AM
Laptops for the win. My stuff travels everywhere with me.

But your style AAR takes a bit more planning than the way I do things.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 05, 2013, 01:10:24 AM
My computer is a laptop. Its just where I am going and what I am doing it is unwise to take it with me, nor will I have time to do it while I am gone.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 05, 2013, 04:14:01 AM
Said post has come. Feast your eyes on it.


I will post update in about 6 or so days: I am heading out of my home to attend to some personal matters. I will be back in 6 days roughly.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 05, 2013, 05:17:53 AM
yessindeed
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: sisko on August 05, 2013, 07:31:38 AM
Quote
I will post update in about 6 or so days: I am heading out of my home to attend to some personal matters. I will be back in 6 days roughly.
we'll be here waiting for the next chapter. great story so far!  :ok:
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: ete on August 05, 2013, 11:22:35 AM
This is really heating up! Sepsu leading in tech with 4/2 while you're on 1/1, and has the most territory so you're probably just running up against an edge base.. this is going to be a tough battle. Unless you get some good offensive tech soon, it may make sense to prepare to hold the chokepoint with a base directly below the unpopped colony pod and make a fighting retreat destroying roads and picking off anything unarmored.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 05, 2013, 11:36:57 AM
I can win if I outnumber him and I have the advantage of the first strike: My troops are far superior in training and experience. Most of my units I crank out are Commando status off the bat and they go elite after a single battle. I should be able to pop an offencive technology here soon.

And if worst comes to worst and he starts sending his hordes I'll bog him down with guerrilla strikes. Hit him where it hurts and use mobility to my advantage.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: ete on August 05, 2013, 11:46:24 AM
Yes, you can definitely still win, and even push him back if you get some offensive tech soon and continue isolating/siegeing that base. It should work if you get Impact or at least Lazers thanks to the large morale advantage, but you need one of those pretty urgently.

Are you using that handy Monolith to upgrade each unit? Also, I noticed you had a rover on hold position near their base, maybe just destroy the farm and run? You can rebuild and plant some forests after you take the base, for now the priority may be stopping them building up.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 05, 2013, 12:26:28 PM
Trying to maneuver a rover to that other farm: I can always destroy things quickly if I see reinforcements coming. Right now my priority is merely to take over all their resource harvesting operations, starve them and surround them. If I get the numerical advantage surrounding them their defencive bonus will drop significantly enough for my forces to take on his troops.

As for the monolith, I use it every once in a while. Right now time is budgeted, and I must be vigilant for the enemy.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 10, 2013, 01:22:29 AM
New update coming soon.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 03:23:08 AM
I apologize for the wait, though you will be in for a special treat for this one.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 14, 2013, 03:36:54 AM
Don't get nekkid, man - please.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 04:13:11 AM
Ah darnit now I can't post it-


just kidding.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 14, 2013, 04:15:18 AM
Don't cuss, man - please.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 04:17:47 AM
There. Fixed, bad habit I need to kill.

Edit: Update will be coming shortly... I just have to get everything setup and I will be ready to capture more of it.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 14, 2013, 04:29:03 AM
I'll tell you a secret - there's worse words that the swear filter misses under conditions I'm not stupid enough to reveal.  I'm gonna have to square my shoulders, set my jaw, gird my loins and subject myself to the decidedly non-trivial lost time and considerable aggravation of fixing the swear list one of these days - I've had to edit WAY too many posts lately, and I hate using my powers on people.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 04:30:27 AM
Which is why I went back and fixed it. I'll watch my mouth a bit more carefully- don't fret. I'm no fan of censorship personally but I understand the forum's reasoning so its fine.

Though I do have a question- does this apply to the stories as well?
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 14, 2013, 04:39:21 AM
Hmm. Never thought of that.

Hmm.




If it's not swear filter terms -or ones the swear filter misses but shouldn't- I think we value the art in question enough to definitely let the likes of hell and ass and even damn and the like pass unremarked, and even without secret wincing.  Racial/ethnic/etc. slurs would be a problem, though, even if they belonged in the story because a character is a bigot - there's no way to turn the filter off for one place and not all the rest, and toxic slurs are as unwelcome at AC2 as the most nasty of vulgarities and blasphemies...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 04:43:03 AM
Well with Centauri I have the beautiful excuse of "prejudice is aimed at ideology, not specific ethnic groups" because its presumed that bigotry now presides only socially and ideologically now, not ethnically. Because ethnic importance was lost with Earth. Of course the reality may be different but that's I avoid it. Bigots in my story are based on social or political stances, not racially. Unless its for Progenitors or something similar where its an actual difference in species/genetics: Like a Genejack or AI.

And as you know I am not writing the story in poor taste, I write it realistically or at least try to.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 14, 2013, 04:47:04 AM
Right.  Slurs include the [homosexual]s and the like, too.  I'm testing now to see if I can say [homosexual].

Okay...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 05:15:06 AM
The only factions I can see using insults to homosexuality in my faction pack would be Iron Regime and possibly the Valhallans... though less so for the latter, more so for the former. And I doubt the Betrayed even care about sex. Jezebel's faction might care, depends on their stance. I think they wouldn't be very supportive of bi/homosexuality in the least.


The Comrade's don't care about homosexuality, they see all people's as equal, the Imperium actually experiments/has relationships quite a bit with bisexuality, and possibly even homosexuality within society, because while there is lots of slavery in the society its purely socio-economic: People aren't enslaved based on their opinions and such, its purely economic. Parents might sell their children if they are in debt, or if you fall in debt you'll literally end up in chains, or you may be a captured prisoner/criminal. And often you an have love both ways. (The society is like Rome/Ancient Greece in a lot of aspects.)

And the Machine Mandate doesn't have sexuality for the most part to begin with, with the exception of certain artificial humans, and even then its quite tolerant/uncaring, and the Valhallans might joke about it but they probably don't hate them. There is probably even bisexual/homosexual warriors in their society, homosexual relationships probably occur off and on.

The Iron Regime and the new Planet Cult are probably the ones who actually have a hatred towards homosexuals. The Iron Regime is a fascist state that believes in genetic purity, not so much ethnically but they believe that normal healthy human beings are the way to go. And they believe in "natural relationships," of what can work sexually. The Iron Regime is the type to round up homosexuals and people of other ideologies and send them to "resettlement camps" to be "processed."

And the Cult is based on Christianity+Planet Cult, and last I checked Christian faith is not very tolerant of homosexuality, regardless if its Protestant, Catholic, Orthodox, Celtic or whatever other sects and sub sects.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 14, 2013, 12:34:53 PM
Right. A post will be coming soon, I have already uploaded the images. Its just a matter of writing it now.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 14, 2013, 01:37:11 PM
Jezebel could always follow a Cha line on sexuality -which could be whatever one wanted to make up- instead of a Miriam Judeo/Christian one, or, I could probably think of a few labels archaically biblical enough to pass.

It's not like forbidding a few words makes hate speech impossible, and it the hate speech we don't want - but would not forbid in the right story...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 05:54:44 AM
Mhm... I don't think it'll be too much of an issue anyways.

New post is up! Go read it, I pour my sweat and other stuff in that one!
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 05:58:31 AM
I must say, either it is your playstyle or you are expanding very quickly in the AAR. VERY good production. In one of my MP games I have going, I am having issues with production/expansion and if I am not careful or lucky and do not get swarmed I could lose. (will not reveal which MP game. Some of those guys may come over to the SP portion of the boards)

Of course, if it were me, that yellow base up there does not match the beautiful sea of red.  Impact rovers would solve that issue.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 06:02:15 AM
Its not very far in, in terms of turn count. I have stagnated research on is why everything is so slow. But yes, I am good at expansion and I like a bit of space between my bases so they nurture and grow properly, but I am getting worried about these Imperial bastards knocking on my front door. If I see 2 of their units enter my territory, I am immediately going to put at least 3, if not more of my settlements on military productions and just overwhelm them. If I can't research a weapon in time, I'll drown them in a sea of man and machine!
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 06:08:19 AM
Yeah, those are impact rovers he has.

That could be problems if you only have scout patrols guarding and your offensive gets crushed. i assume those are only recon (laser) rovers correct? Or worse, one is a Unity rover?
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 06:12:26 AM
They aren't even laser units, I have no weapons or armour technology. I have doctrine mobility where I can produce Tachanka's (rovers.)

I am beating him because my troops are better trained/motivated. I have no lasers, no impact weapons, not even synthemetal armour. What I do have is superior trained forces, and a better mind for tactics. 
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 06:24:32 AM
Yeah.. you are having to count squares and drive him back without giving him an opening to take out units.

That is rough.

At least (unless there is a huge amount more of his bases not discovered) you have production and morale.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 06:33:06 AM
Mhm... plus my researchers have not stumbled across a discovery for a while, and I set research priorities on conquer and build. So whatever their next discovery is, I feel its going to be big and going to change the odds: Even if it's not a direct military appliance, it'll give me something for an advantage.

I think he only must have maybe 1-2 more cities... maybe 3 but I doubt it. Because if the Pillars are there and as small as that he's probably only got a few cities up north, and I doubt that they are very well developed either because of that low population. More investigation will be needed.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 07:03:08 AM
lol...

Blind research is fun. No way I will take on 6 alien factions with blind research, but cool anyways.

Well, you do have defense in depth if bad things happen on the offensive.

Keep pressure on him.

By the way, I think it is not unreasonable to let everything you got going on now for infrastructure finish and start readying yourself for a war or attrition due to his superior military.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 07:10:21 AM
Yeah. Even if I just have 3 settlements on the war effort, I'll be able to burn his arse like cheap paper in napalm. The key is, as you said, keeping pressure.

Sepsu is actually more diplomatic, and he is actually a good trading partner normally. The only thing is though, is that I wanted this AAR to be interesting and have some combat off the bat, plus I really don't want him to build up. Even if he gives me certain technologies that may or may not catch me up to his level.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 07:18:23 AM
Careful. I think I am the only one on the net that has actually lost an AAR and posted it. But I was a trooper and played it to the end.

Not even GrimithR had the guts to publish when he got his ass kicked when he terraformed a land bridge to Marr with his custom faction and inadvertently opened the gates to hell.  ;lol

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 07:19:50 AM
Yes, but the difference is, is that im already in a war with Sepsu and that I know I can beat him. I've crushed Sepsu a fair number of times, he's only strong if he's got the tech advantage on you. And given how early the game is, I doubt he'll keep it for long.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 07:53:36 AM
That is true.

And Miriam, he is not.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 08:04:43 AM
 ;lol
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 08:12:51 AM
Also, how are you folks liking the story/music choices so far?

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: ete on August 15, 2013, 08:29:34 AM
They add a lot of atmosphere, it's good.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 08:43:43 AM
Just like I despise the power gamer's disdain for RP folks, I also despise the RP discrimination versus power gaming. I REALLY need to rant about that at some point. It is almost time for a good rant because in gaming it chaps my ass. I will take that rant to another thread, though.

Yes, continue with this world and Soviet vision and RP.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 08:54:23 AM
 ;lol

Be thankful I am one of those people who enjoy power gaming AND story based gaming, I like the crazy challenges you folks put out and will probably do one myself one day. (I tried with  ;roze; and  ;ulrik; ;ulrik; ;ulrik; ;ulrik; ;ulrik; ;ulrik; before but that project tanked over (pardon the pun.)

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 09:12:22 AM
Yeah... I have been seriously not invited to games on the gulf coast by a few groups back in the day because I ran epic level. They claimed it was a childishness to want to game at that level. They also claimed there probably was no story. I tried to mention the myths of Hercules, Beowulf, Zeus,  Gilgamesh, and even Star Wars. Those power levels were pretty up there.

Of course, there was no listening to that.

Now do not get me wrong. In my exile after Katrina, I had to run things for a VERY RP group. Combat was distasteful. I got SO into it that when my old group reunited in NOLA, they asked what was wrong with me and if those horrible RP bastards had corrupted me. Was there something wrong because they did not have 3 combats a session? But, I hated to break it to them. There WAS RP in the power game. They just were focused too much and loved rolling dice and tactics wargaming to notice.In fact, it was the story that made them like the game in the first place. Otherwise, there are always no-story mini battles of any system of your choice if you search hard enough and have a few hundred USD and can paint :D
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 09:25:52 AM
Mhm.. I never gotten into board gaming/tabletop very much, and I have decidedly quit with roleplaying with other folks for the most part, whether it be pen and paper (of which I barely did anyways) or forum based, or even game based (Of how I was re-introduced to roleplaying, at least online, was through gaming.). I always found the stories to end up half assed, incomplete or both. So I found AAR's and the like with a little bit of concept storming/taking input from other people merits better results.

The number of completed AAR's on this forum alone, and AAR's in general, speaks to that accord.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 09:54:08 AM
Completeness is not solely the responsibility of the person running but the people involved. It is, frankly, a commitment. Much like an MP game. Well, crap, it is an MP game!!! To get above 30th level in the PnP game, we had to meet for about 6 years. Also, players are responsible to fill in the blanks.. that is, within reason. (ie: NO your character can not talk to his Sith lord god who is his mother and be granted the ability to destroy the universe with a thought then turn into a dragon as well out of the blue with no previous RP history!)

Not letting the person running off the hook, either. If anything, he has to be the most dedicated of all. There were times I had to run when 3 of 6 folks showed up totally unbalancing plans. But, show had to go on. You can have one or two off days if you have a good relationship. But any show of unfairness, ego, or experiments gone wrong ends it. Unlike the ego days of Gygax where game runners were like rockstar radio DJs that were god like artists, you are in a service position, not a figurehead. Folks do not put up with that. This is in forums, in person, online, whatever.

In the dojo, the white belt is king. The black belts mop floors.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 09:59:37 AM
Mhm... and my commitment wasn't so much the problem, it was the commitment of others who merely let the thing die or slide. Which is disheartening and makes the entire thing quite pointless when you put actual effort in.

Overall I just find lots of the "RPing" crowd to be the worst of procrastinators and horribly lazy at times. Of course I've never done much pen and paper but honestly I don't see whats worth the effort anymore with that.

Back to the subject of this AAR though, I have yet to even encounter the other factions, so I have no idea what else is happening.

Edit: I just hope it's not the Vahallans, I would just horribly die if I was next to them, I'd rather face a  ;marr; then Mraxis. Mraxis is just terrifying to fight if you are on his level, or he's above yours.

Hopefully it'll be someone friendly like the Machine Mandate I meet next. Even the Iron Regime or Jezebel might be a better alternative to the Valhallans, or the Betrayed for that matter. I can conquer Jezebel pretty easily because my troops are crack and she relies on worms, which means I am superior to her in psi combat. And in terms of conventional forces she's garbage so she'd just be fuel to my fire.

Machine Mandate would be our best trading partner, and the Regime while canon wise the Comrades would hate them would probably diplomatically trade with them, but watch their backs while doing so. We can't slay two demons at the same time, or at least not yet.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on August 15, 2013, 10:10:41 AM
True that...

Both the strict self-important disrespectful-of-time RP community (which we did not mention some of the other real harsh points.. but we should save that for a rant. I have numerous bones to pick with them. Some definitely not nice.)...

AND the other factions according to the power graph. Machine mandate has something going on if that bar is it's.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 10:12:09 AM
I actually have to review that... give me a moment...

Edit: Yeah, no kidding.

They are very high on the charts... which is kind of surprising, Machine Mandate wasn't the strongest in some of my playthrough's. They must have a very good position I think or a lack of enemies. Or... they have an enemy just its weaker then them and they are kicking some serious ass.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 15, 2013, 03:09:08 PM
Also, how are you folks liking the story/music choices so far?


They add a lot of atmosphere, it's good.
Agreed.  The extras are a lot of value added.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 15, 2013, 03:44:19 PM
Glad you're liking it. Wasn't sure how well you folk take to different variations of metal and other stuff, I am also trying to dabble in different music forms at the same point  ;lol
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 21, 2013, 02:25:29 AM
There will be an update soon. Stay tuned.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 28, 2013, 12:33:11 AM
Update coming right around the corner! This one will be even larger then the last, I capped at least 40 something screenshots and lots has happened. Might be so large it may require two posts!

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: ete on August 28, 2013, 01:22:04 AM
Looking forward to it :)
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 28, 2013, 01:29:20 AM
In the editing processes now... shouldn't be too long. All I need is the other pictures and I can polish this off with the writing...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 29, 2013, 10:43:57 AM
And man is the writing long... this is going to be OFFICIALLY my largest post yet...

I think I am going to [poop]and die after this honestly. Haurgh.

Edt: I am done that post. I am going to proceed to walk to my coffin now, I have already flushed and put down the toilet seat.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 29, 2013, 01:41:55 PM
Fame at last.  ;rotflmao

IIRC, there's 15 posts to a page.  If you made some very short entries to fill out the page you're on, you be able to embed videos again on the next...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 30, 2013, 12:03:51 AM
Mhm... I am going to just do a writing interlude I am thinking... Also, your thoughts overall folks? What is your thoughts on recent events? Gameplay situation? Discuss.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on August 30, 2013, 12:07:10 AM
It's so complex that I'm not sure I understand how the war is going.  I definitely took the scorched earth tactics to mean that the northernmost Comrades base was about to get taken...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 30, 2013, 12:27:36 AM
Haven't lost a base yet, and I don't think I will now that I have new weapons... but if I didn't get that breakthrough things may have been much more ambiguous.

Also, I have a feeling that me and Sepsu are on our own continent or that Sepsu is what is between me and the others...

Edit: With the war, previously BUncle if you want a summary: I was using sabotage scorch policies on the enemy and his territory, cutting roads and destroying improvements to lag them behind as best I could, then divert my forces and do a strike first policy in order to kill any invaders. Using that, I have managed to stave off the Imperium, even with far inferior weapons. Now that I have laser weaponry, it may not be up to par with the Imperium's impact rifles, but it is enough to easily punch through their synthemetal armoured troops with ease and I can start taking their cities from them. Getting those lasers is effectively a turning point in this war, it's already looking up.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on August 30, 2013, 04:39:25 AM
I believe I will be making a small post in the near future, stay tuned. Probably within the next bit, maybe even less.
Will also have a special treat for you with this one, so keep an eye out.

Edit: I am going to record a bit of voice lines, as Vazheli will be delivering a speech and I think its high time his message was heard... should be interesting.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on September 14, 2013, 05:44:18 AM
You might seriously consider making some shorter installments - it's been 16 days, which is too long between updates.  Also, ten more posts, and you're rolled over to the next page and videos will embed again...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 14, 2013, 05:13:00 PM
I am considering shorter installments, but I am also waiting on a poster to be created/other stuff. My AAR isn't a constant flux of posts, its more of a crafted story people can return to any time they want.

I do realize your point though. And rest assured, I am making preparations for the next post and will be making shorter, quicker posts once this massive one is done.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 19, 2013, 12:28:37 AM
Progress is being made... You guys are going to be in for a really nice treat and if you got a radio gadget thing... You'll be able to listen to the story. And yes, I said listen, next post is going audio! (Least for a part of it.)
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Arbee on September 19, 2013, 09:53:26 PM
What sorcery is this!?
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on September 19, 2013, 09:55:37 PM
He turns gallons of vodka into multimedia stories of SMACX games, that's what.  Nobody knows the spell he uses.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 20, 2013, 05:48:07 PM
Also, thoughts on characters so far, and maybe to prod more conversation, their actions as of late?
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on September 22, 2013, 07:49:07 AM
(http://i1128.photobucket.com/albums/m494/JarlWolf/AARalready_zps1e0a11f9.png)
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 22, 2013, 07:52:16 AM
Avast ye!  ;lol
I'm working on it, honest! I just am trying to get the audio composition right, imagery etc. This one is all about quality over quantity my friend, and even then the quantity is still pretty big. It's just time is killed like a chicken in an over zealous slaughterhouse.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Arbee on September 23, 2013, 07:32:31 AM
I'm actually sitting down to actually read this now.  Will let you know what I think whenever I'm done, haha.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Arbee on September 23, 2013, 08:28:06 AM
Aaaand done.  I like the style, especially the fact that you don't have to know all that much about the game itself to follow your AAR.

It certainly looks like Equity et Community has a fight on its hands.  While I still don't know much about how things work, I'm of the opinion that you should kick some ass on the border there and take back Garland Crater.  A hero died there, man, you can't let the Imperium get away with putting their stinking hands all over it!

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 23, 2013, 11:50:07 PM
Mhm... it's a tough spot... but the new weapons Comrade Buncle has will be applied to the rest of the Crimson Army, so it might just be enough to punch through the enemy using aggressive tactics.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on September 23, 2013, 11:51:45 PM
Man, if the Comrades caught up in tech, it'd already be over...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 24, 2013, 12:14:48 AM
It probably would... but the Crimson Confederacy has yet to meet any other factions to trade with. And depending on the next faction they meet, it can go either very bad... or very good. More likely to go bad. Though I will state if they meet the Machine Mandate, they have a huge ally at their backs then. Egalitarian Robots and Communists usually don't have a problem until later on.

But prepare a mass grave marked for many a brave revolutionary if it's someone like the Valhallans or the Betrayed we encounter...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on September 24, 2013, 11:48:49 PM
I take off a bit to work my tail off and we have even more Communists invade the boards! No problems. Some of the most hardcore old school gamers on the planet are Russians.

Welcome Arbee.

Now... about that transport full of ice byproducts you Russians blew up back in 2008 that made me rage quit Eve Online the first time back in the day. Don't you commies have anything better to do than drink Vodka and blow up things at the star gates? I could not help it I got dragged into a lame ego alliance like Atlas. AND... why couldn't I have joined cool cats like you guys that like to blow stuff up, look after your comrades, and drink copious amounts of alcohol rather than playing AFK at some US or EU IT job and not caring about your mates unless they flew a capitol or above?

Plus, Russians seem to share my passion for strategy games. They see fun while many of the lesser Americans see some boring board game-like deal that they will not touch.

But yeah, Jarl... you got a fight on your hands. That blind research has got to be a kicker.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on September 25, 2013, 12:08:14 AM
Arbee is actually an Amerikan like you. He's just a friend of mine who I drag into my interests and we have many exploits online for the most bit...

Also the communist mindset, (while not limited to a specific nationality mind) is more encouraging of an actual community to form- Playing with an actual interactive community in almost any game is way better then playing alone. Which essentially is what playing in a Corporation style group is: No one is there for each other, only themselves. Individuals working for themselves in a group is less potent (and arguably, less fun) then a group of people working for each other. Of course, were not borg, there needs to be individuality to have some personality, but the goals of a group can be for a group. Bit of  ;yang; like philosophy there, but I found there is some truth to it.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on March 02, 2014, 08:55:06 AM
The future brings a new Red rising. Stay tuned....

Edit:

Keep your eyes... and ears peeled.....
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 05, 2014, 02:43:37 AM
A question- I do have a build up for a new episode, but here's what I've been thinking... with the fact not all my custom factions are in the AAR, the fact of how isolated we seem to be, the Imperium being our only neighbour, and some other things;

Do you folks want me to restart my AAR under different premises, possibly a different faction even, or do you want me to continue on the course of this one? I feel its stagnated a lot and could use revitalization.

So here is your options:

Continue as is, playing as the Crimson Comrades only.

Continue as is, but jump to other factions via world editor and play this AAR as more of a story perspective rather then story/gameplay perspective. (I'd still be playing factions to the best of my ability and to their needs, no favoritism.)

Restart with all my custom factions included and you people vote for who we want to see played, or if you want all faction perspectives to occur.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on October 05, 2014, 02:54:27 AM
...I'd really like to see where what you were already doing ends up.  These are interesting ideas for your NEXT AAR, IMO...

Perhaps you might scale back the ambition of Varshavianka, and try to get it played out - cut back to only ONE video song, if that, per installment.  It's been very interesting so far.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 05, 2014, 03:02:29 AM
Understood... going to wait until rest of community has had time to speak on the subject though.

Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: sisko on October 07, 2014, 07:28:03 PM
I voted the second option - Continue as is playing as the Crimson Confederacy - but the decision is really up to you. If you think you'll find motivation by starting over, then you should do it.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 10, 2014, 12:29:02 AM
I have plans for any route. Its what the people want- this is the people's war, after all.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Green1 on October 11, 2014, 10:39:49 AM
I feel you Jarlwolf. It is hard. I completed my AARs when frankly I did not have a lot going on. The last complete AAR I did , I think I was pretty seriously underemployed, no social goings on, and going through some changes. Fortunately, we are not ostracized at least here for that.

I even thought for a second that just recording video would be better, but  that takes loads of bandwidth and you really have to be practiced with voice. Neither of which I had. Also is even more work than a forum AAR.

That said, do not be afraid to post a losing AAR. I have actually included the Valhallans in a game. They are matches at times for Ete's old annihilators!!!! Do not feel bad.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 11, 2014, 08:30:47 PM
Well im not losing, its a tight battle but once I get even remotely equal in tech, even if I am lacking some things with the CC my forces will overwhelm the Imperium... its just things have been kicking the dust for me and to be frank energy is being a cold mistress to me.

Glad to see you back though
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on October 11, 2014, 09:33:47 PM
Seconded.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 15, 2014, 04:51:00 AM
Vote are in and sufficient time has passed... I am continuing as the CC as it has been. Expect a big update within this week-weekend.

For now... enjoy this to get your spirits up.

Red Army "Песня о Щорсе" "По долинам и по взгорьям" (http://www.youtube.com/watch?v=aJJjUDnByfU#ws)


Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: ete on October 19, 2014, 05:48:40 PM
Too late, but I agree with others. Keep going, but maybe do updates less time consuming for yourself to make it possible to keep going.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 20, 2014, 12:56:46 AM
Mustering it all up... im doing something special for this one, just one question:

I can upload sound files in zips here right? Or to give more information, media? This update I break ice with special attention...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: Buster's Uncle on October 20, 2014, 01:00:49 AM
Your best bet is probably to make it into a video with Windows Movie Maker -which is not terrifically difficult to figure out how to do- and link it from YouTube...
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 20, 2014, 01:04:53 AM
I got something planned for this, don't worry... its not a video, its still AAR... but it has some elements of a good radio show, lets just put it that way  ;)
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: JarlWolf on October 21, 2014, 03:02:54 AM
Nearly done with it... just got to assemble the last of the pictures and finish some audio work.
Title: Re: AAR: Varshavianka- The People's War - Discussion thread
Post by: sisko on October 21, 2014, 06:44:42 AM
http://civcomm.civfanatics.com/polycast/turncast/season4/episode50.mp3 (http://civcomm.civfanatics.com/polycast/turncast/season4/episode50.mp3)

I can upload sound files in zips here right? Or to give more information, media? This update I break ice with special attention...

You can upload the sound files in our media gallery or anywhere on the web, then embed the links in posts. Users will see a flash player (see above).
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