Hello everybody by the way! 8)
Sometime soon I'll have to pick one and get it running on my laptop. :Oditto but desktop
You know, you could have at least posted links to the various patches and the descriptions of what they fix...Welome to AC2, Templar! I've seen you around somewhere else, haven't I?
@Earthmichael:
In alpha.txt, under #RULES, almost at the bottom, just above normal starting year, is this entry:
1,1 ; Numerator/Denominator for frequency of global warming (1,2 would be "half" normal warming).
1,2 is 50% (half as often as normal), 1,10 is 10% -> (smaller fraction value = less often)
2,1 is 200% (twice as often), 3,2 is 150% -> (larger fraction value = more often)
Welome to AC2, Templar! I've seen you around somewhere else, haven't I?Probably on Apolyton, or other SMAC forums/websites.
I am currently using Yitzi patch 2.3, and have one request for Yitzi:
Yitzi, please add a version number to the terranx.exe, so we can easily check which version of your patch we are using. Thanks!
You mean something that will show up in the game itself? That would likely be a lot of work that could otherwise be put toward actually improving gameplay or giving more options.
I thought you can just make a version number than is visible to Windows explorer, so when you check the version number with Windows explorer, it shows up. I have no idea how difficult this is to do.
The note at the top of alphax.txt and the patch notes with the version number would work OK also, particularly if getting the version to show in Windows explorer is difficult.
I take it that we break things if you just rename the exe file terranx Yitzi 2.3.exe.
You mean something that will show up in the game itself? That would likely be a lot of work that could otherwise be put toward actually improving gameplay or giving more options.
When starting up your patch, before the intro movie plays, there's a small popup stating 'Welcome to Sid Meier's Alpha Centauri'.
Perhaps you could put the version number there? I'm not totally sure, but that text line is probably in the 'labels.txt' file.
#FILEFIND_NOCD
#xs 320
#caption Sid Meier's Alpha Centauri
Welcome to Sid Meier's Alpha Centauri.
I've definitely seen you around. Would you like to be wearing one of those?The second one, if it doesn't bother you too much. I rarely play SMAC these days, but my interest was aroused by all these patches...
I rarely play SMAC these days, but my interest was aroused by all these patches...That'll do it. Yitzi's latest is getting rave reviews.
Having a blast with Yitzi's 3.3b!
100% reliable since inception.
Time to add PRACX to the list, eh?
Time to add PRACX to the list, eh?
Perhaps, though you'd have to separately specify PRACX with and without mine (since they are compatible, but PRACX can be used without mine, and mine contains PRACX but updates less often than it, and it can be disabled.)
kyrub's SMAC-only patch is designed for that, but IS SMAC-only.
My understanding is that Yitzi used what he could of kyrub's work, but he couldn't use much, because the AI was coded differently in X -something about all factions using the same AI code, for one thing.
Yitzi will be by later and explain exactly what I just got wrong, so do check back.
The poll is ages old, so it doesn't even feature the newest Thinker mod (https://github.com/induktio/thinker/) for SMACX.Maybe it's been mentioned, I've noticed with Scient 2.1 or whatever the latest version circulating, that I spontaneously uncover or capture enemy artifacts. This can happen even if I'm not even taking my turn. Sometimes many at once. This is typically late in the game, but not that late - like shortly after the fusion era.
It already includes Scient's v2.0 patches, so that's about as many bug fixes as one can get. Yitzi's patch was also considered for inclusion, but ultimately I didn't see enough good reasons to combine it with the mod.