Yitzi, Caretakers is fine with me. We need a moderator to set us up. Do you want to just go with the Vets map for now, or wait until a dueling map is ready, or make a dueling map yourself?
But if you have never MPed before, I am not sure that you could really champion the ICS cause in a convincing way. We could still play anyway if you like.
OK Yitzi, let's figure out the details, and then we can try to get a moderator.
1. Map. Rather than wait, lets just play with the west side of the Vets map. Perhaps the moderator could just cut the map cut the map in half, eliminating the east side. I can take North, and you South; if you want to reverse it, just say so.
2. Starting units. You get to decide. As I said, I am good with anything ranging from a single colony pod each, to up to 3 colony pods, 3 formers, and 6 scouts, or anything in between. The more units, the faster the start, but you should pick what you feel most comfortable with, even if it is just single colony pods.
4. Do we want to ban or patch anything? I would vote to ban copters, because I think they are overpowered. We use Scient patch. If you know how to patch the game to prevent rising water, I would vote for that! Otherwise, I suggest banning attrocities.
5. Settings. All victory conditions allowed except Diplomatic Victory. (That is just lame for two players.)
No cooperative victory. Do or Die. Look first. No tech stagnation. No spoils. No blind research. Unity survey on. (We already know the map anyway.)
Do these setting look OK to you?
A question: Are we banning crawler upgrading?No crawler upgrading with energy. You can build whatever kind of crawler you like, as long as you use minerals to build it. Once built, it cannot be upgraded.
A question: Are we banning crawler upgrading?No crawler upgrading with energy. You can build whatever kind of crawler you like, as long as you use minerals to build it.
We can allow stockpile energy after unit builds, so that they match building builds. I think that will benefit ICS. Or we can disallow that if you would rather.
I wll go either way you want on rush buying crawlers. I usually allow it, but we can ban it is you would rather.
I am OK if you place bases further apart, but if the reason to take advantage of better terrain, I think you are just proviing my point about terrain-based placement verses rapid ICS placement. So some might think you are not properly representing the ICS view, but instead are attempting a hybrid approach.
THen go ahead and play a hybrid approach if you like. I think it will be much stronger than straight ICS.
But I still think than filling in to ICS density instead of building facilities that multiply is less effective, and will ultimately fall behind. If you also build lots of facilities, then the distance between your approach and mine is further blurred, because I do not think that traditionally ICS builds very many facilities in each building.
So if anyone is willing to champion ICS, then let's settle the matter once and for all!let's go :D