Includes the Sid Meier's Alien Crossfire expansion.
Thanks for posting this... I had never seen SMAX for < about $70, so it was really easy to talk myself into this purchase :)
(started playing SMAC around 2002 or so)
I bought it! $2.99 is a steal... Played for 4 hours straight after I dl'ed it. Happy days, party like it's 1999! :D
The current GOG versions of the games have been modified from the originals. Both exe files (terran.exe and terranx.exe) are larger than the originals. The main game folder also contains two new dll files (goggame.dll and goggame_add.dll). I think this implies that GOG has the source code for the games and has recompiled it, but I'm not certain.
To suppress the "Welcome to Sid Meier's Alpha Centauri" message, open the file jackal.txt (in the main SMAC folder) and delete the section
#FILEFIND_NOCD
#xs 320
#caption Sid Meier's Alpha Centauri
Welcome to Sid Meier's Alpha Centauri.
(This section previously generated a warning that the game might not work correctly if the CD wasn't in the drive.) First make a copy of jackal.txt if you're paranoid, like me.
The current GOG versions of the games have been modified from the originals. Both exe files (terran.exe and terranx.exe) are larger than the originals. The main game folder also contains two new dll files (goggame.dll and goggame_add.dll). I think this implies that GOG has the source code for the games and has recompiled it, but I'm not certain.
Hmmm, I wonder what they've done.
To suppress the "Welcome to Sid Meier's Alpha Centauri" message, open the file jackal.txt (in the main SMAC folder) and delete the section
#FILEFIND_NOCD
#xs 320
#caption Sid Meier's Alpha Centauri
Welcome to Sid Meier's Alpha Centauri.
(This section previously generated a warning that the game might not work correctly if the CD wasn't in the drive.) First make a copy of jackal.txt if you're paranoid, like me.
Why not just comment out those lines? (Put ; in front of them.)
Do we miss anything important if we don't have 2.0? I've forgotten if there was any major bug fixes in this...
-----------------------------------------------
CHANGES IN ALIEN CROSSFIRE VERSION 2.0
-----------------------------------------------
FIXES:
· You can now airdrop units into your own bases.
· The correct voiceovers for Alien Crossfire base facilities now play the
first time you build them.
· Pirates can no longer capture units that are defending a base.
· Alien probe teams now use the correct art.
· The Cyborg faction now correctly has the Technology Steal ability.
· It is now possible to rescue a captured faction leader.
· Base facilities no longer cost less than they should at Thinker and
Transcend difficulty levels.
· In some instances a Golden Age would not produce a population boom. It now
does.
· AXStart.exe will now switch to a resolution it supports.
· The Sid and Brian factions can now be loaded in the Faction Editor.
· Occasionally refugees from a captured base would appear at coordinates
0,0. This is fixed.
· The Maritime Control Center now grants a defensive bonus against naval
units for player controlled factions.
· Psi Artillery combat strength is now calculated correctly.
· Some special abilities were not reflected correctly in automatically
designed units.
· The Right-click menu's version of airdrop now correctly uses movement
points.
· You can no longer have a pact brother support one of your factions units.
· The 'Aliens capture your base' interlude now correctly displays, even if
the base captured was obliterated.
· All satellites can now be added to the build queue, even if currently in
production.
· Miscellaneous text fixes.
· Base population no longer 'rolls over' when it reaches 127.
· Native artillery units no longer get a 'hasty' penalty when attacking.
· Drone revolts no longer can select aliens as new masters.
· The Faction Editor now correctly updates bonuses on the Faction page.
· The Faction Editor now correctly loads free units and free abilities.
· The Faction Editor now correctly saves bonus technologies.
· The Drone faction now correctly includes the Base Revolt ability of 75%
· During a random game, if an Alien faction is selected, and there is
another random slot, there will be two Alien factions in the game.
Do we miss anything important if we don't have 2.0? I've forgotten if there was any major bug fixes in this...
From the readme file:Quote-----------------------------------------------
CHANGES IN ALIEN CROSSFIRE VERSION 2.0
-----------------------------------------------
FIXES:
· You can now airdrop units into your own bases.
· The correct voiceovers for Alien Crossfire base facilities now play the
first time you build them.
· Pirates can no longer capture units that are defending a base.
· Alien probe teams now use the correct art.
· The Cyborg faction now correctly has the Technology Steal ability.
· It is now possible to rescue a captured faction leader.
· Base facilities no longer cost less than they should at Thinker and
Transcend difficulty levels.
· In some instances a Golden Age would not produce a population boom. It now
does.
· AXStart.exe will now switch to a resolution it supports.
· The Sid and Brian factions can now be loaded in the Faction Editor.
· Occasionally refugees from a captured base would appear at coordinates
0,0. This is fixed.
· The Maritime Control Center now grants a defensive bonus against naval
units for player controlled factions.
· Psi Artillery combat strength is now calculated correctly.
· Some special abilities were not reflected correctly in automatically
designed units.
· The Right-click menu's version of airdrop now correctly uses movement
points.
· You can no longer have a pact brother support one of your factions units.
· The 'Aliens capture your base' interlude now correctly displays, even if
the base captured was obliterated.
· All satellites can now be added to the build queue, even if currently in
production.
· Miscellaneous text fixes.
· Base population no longer 'rolls over' when it reaches 127.
· Native artillery units no longer get a 'hasty' penalty when attacking.
· Drone revolts no longer can select aliens as new masters.
· The Faction Editor now correctly updates bonuses on the Faction page.
· The Faction Editor now correctly loads free units and free abilities.
· The Faction Editor now correctly saves bonus technologies.
· The Drone faction now correctly includes the Base Revolt ability of 75%
· During a random game, if an Alien faction is selected, and there is
another random slot, there will be two Alien factions in the game.
Thanks for taking care of that, Petek! I see that the main installer file is updated as well, right? You see, I downloaded the big file (just to have a clean copy as I already applied some patches) and it says it's updated, 2.0 and all, but the problem is - cyborg.txt and drone.txt are not updated, i.e. they don't have the TECHSTEAL and BASE REVOLT lines respectively. Also, typographic errors in datalinks persist, but the spore launcher haste penalty is fixed. I'm quite sure the problem is that only terranx.exe is modified and not the other files.