If it is fine for you both I could prepare one for you. just state your factions.
im up for game, though not sure what CMN stands for ;lol..link to the Datalinks entry:CMN (http://alphacentauri2.info/index.php?topic=476.0)
Ah, ty :)im up for game, though not sure what CMN stands for ;lol..link to the Datalinks entry:CMN (http://alphacentauri2.info/index.php?topic=476.0)
Funbot,
If you are interested in a 1-v-1 game with me, I am up for that. My preferred game is 2 faction vs 2 faction (no AI) on the balanced Vets map (where each of us takes 2 factions of our choice). If you are interested, you get first choice of factions, and your factions go first. My only restriciton is that you cannot take BOTH University and CyCon.
I can be talked into some other kind of 1-v-1 (with or without AI factions) if you do not like that format, but I do want to play on a balanced map.
Let me know if this interests you. If you want more than 2 players, I am sure that some of the other players will be happy to join you, but I already have enough of the 4+ player games going myself.
Hello funbot, guys, but you are still up to the 4-player game started in this topic, right? So we're waiting only for the fourth one? :)
Hello funbot, guys, but you are still up to the 4-player game started in this topic, right? So we're waiting only for the fourth one? :)actually, Earthmichael is not interested in a 4 players game, so you're down to 2.
Funbot, just I couple of days ago I was thinking that the Believers is actually the most mysterious faction to me, and I played them as much as I played the aliens (i.e. once). I'd love to see you play it and take some notes in the process! I wonder what is the best way to work around that research hit of theirs...whahaha, yeh, miriam is defnedly a high risk high reward faction :). I just hope that I survive long enough in the hazardous world of alpha centauri so that i can give you guys atleast some degree of entertainment :).
I'm joining; making it a 3 player game! 8)
Edit: But keep in mind that I'm only willing to play a game that has at most 3 human players.
Great, so we have a game then, and t_ras will CMN it.
Welcome aboard, fellas!
As to house rules - I usually want to ban EG, but the more I read the discussion with Earthmichael and Yitzi, the more I'm concerned about air power. What do you say, guys? I'm thinking that CBA is too strong, let's maybe ban it or double its price, and I would have a house rule to either ban copters or forbid them attacking base tiles (I played with this setting and it worked ok). But the most important thing for me is to play, so if you're uncomfortable with any changes, I can go for vanilla SMAX, no problem.
Map size: medium or large?
Either way, I'm considering either Morgan or Lal, probably Morgan. Dolgorukov, any faction preferences?
It's great we can get this thing going!
As to house rules - I usually want to ban EG, but the more I read the discussion with Earthmichael and Yitzi, the more I'm concerned about air power. What do you say, guys? I'm thinking that CBA is too strong, let's maybe ban it or double its price, and I would have a house rule to either ban copters or forbid them attacking base tiles (I played with this setting and it worked ok)...
So compters cant atack cities and are allowed only "hand weapons"? (I think you should explain exactly what "hand weapons" is)
So compters cant atack cities and are allowed only "hand weapons"? (I think you should explain exactly what "hand weapons" is)
I think it either/or, and I'm willing to try the low weapon option (I've never played it), although maybe we could up this to weapon 2. Otherwise choppers will have a hard time even killing formers (i.e. it will work effectively as a ban on choppers).
As for the settings - I'm fine with them, except I hope t_ras will help us create a map which is at least not totally random, and I'm also thinking about leaving the Spoils of War on (to give some help to the Believers faction, which in my personal opinion is weaker than both Zak and Morgan). Funbot, what do you think?
OK, the settings which I believe we can agree on, I mixed suggestions of both of you and introduced mine:
House rules: I personally believe that reverse engineering and crawler upgrading are exploits, so I'd rather do away with them. Stockpile energy exploit may stay (just remind me to do that, I always keep forgetting that ;)).
Special rule: choppers may be equipped only with A1 or A2.
If you're OK with the above, we can talk to t_ras about the game already. :) ;b;
EDIT for typos.
I like what Kirov has proposed but would not deny the option to exercise these exploits (reverse engineering, crawler upgrading). Sure it's unfair to the poor dumb AI but hey, this particular game is about human competition, and the playing field among humans remains the same.
What about turn pushing rules? How many days before a CMN pushes a turn for an inactive player? I propose 3 days. Pushing a turn means ending it with minimum action by CMN.
I like what Kirov has proposed but would not deny the option to exercise these exploits (reverse engineering, crawler upgrading). Sure it's unfair to the poor dumb AI but hey, this particular game is about human competition, and the playing field among humans remains the same.
You'll be playing by monday.
My pleasure (its 50 credits :P )
Dolgorukov, I'm not saying these exploits are all powerful or something, I just strongly believe that they run counter to the designers' intentions (if it was otherwise, these features would be accessible in a more obvious way).
1) never use reverse engineering outside the intended scope of the feature: (You may still reverse engineer using captured enemy units);
2) never upgrade supply units (crawlers, trawlers) <--- this kind of sucks, imagine if you want to put some kind of armour+worm defence via upgrading on all those crawlers you produced early on in the game... Can't do it now! :attn:
BTW, just as an intro:
It is an aquatic world with some very small (but equiped) iselands.
The AI are :
Pirates
Drones
Cult
Data Angels
Every one gets 3 escape pods, 3 gun foils, 1 unity foil, Doctrine Flexibility.
The AI wher very lightly boosted (just one more pod and one more unit)