Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Rymdolov on August 28, 2012, 06:23:53 PM

Title: New SMAX game
Post by: Rymdolov on August 28, 2012, 06:23:53 PM
So, how about another PBEM? Since the other new one is SMAC, maybe this one could be SMAX (though without alien factions, please)? My map preferences can be seen in the table below. As for rules, these are important to me:

Reveal map - No
Not randomly assigned factions
No randomized social agendas or personalities

Uhm, I guess those are the only ones I care about. I like blind research, but nobody else seems to do so and it's not a big deal to me. I can see the point of having directed research in an MP game.

SetupPreferencesRymdolov
-FactionsGaiansCyborgsUniversityMorganitesSpartansBelieversPeacekeepers
SMAXGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
?Map: Random or notRandom
Tiny/Small/MediumSizeTiny/Small/Medium
?Ocean coverageLots!
?Erosive forcesaverage
?Native life formsSparse
?Cloud coveraverage
?Unity pods: on/offThe one not in other game
Difficulty levelLibrarian or higher

Anyone up for it? Adjust the appropriate fac name to pick a SMAX faction.
Title: Re: New SMAX game
Post by: Rymdolov on August 28, 2012, 07:08:30 PM
I picked the Cyborgs instead.  ;aki;

If someone else wants that faction, that's ok by me. I could go for a straight SMAC game, too, if that's what it takes for people to join.  ;)
Title: Re: New SMAX game
Post by: Buster's Uncle on August 28, 2012, 07:48:33 PM
One thing I'd suggest - the best games to follow, as a bystander at least, have fair amount of roleplaying.  Some of these guys are pretty good at it, and appear to have fun that way; a good writer should have no trouble thinking of ways to talk smack in, for instance, Aki's computerish way...
Title: Re: New SMAX game
Post by: Rymdolov on August 28, 2012, 07:50:13 PM
Sure thing, I'm up for RPing, if it's about writing posts in a game thread on this forum.
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 07:52:25 PM
Great Rymdolov, that's the spirit.
I am joining and all your preferences are ok by me.
Just let the map be Medium, that's my only wish.

About the faction choice I have think about a litte bit, but I think it would be either Cult or Drones in SMAX or Morgan or Yang in SMAC.

I admit also I like blind research, I played ten years only single players games and always with blind research to let it be more realistic and to give the AI a chance, and often it were close games.
But in  MP games I changed my minds, you want to plan better and everyone has its own strategy, Blind Research would deny a lot of your decisions in an MP game. So I can understand your point very well, but it's more interesting in MP games with Blind Research off I think.

Maybe any other newbie MP player to join?
Title: Re: New SMAX game
Post by: Buster's Uncle on August 28, 2012, 07:54:14 PM
Sure thing, I'm up for RPing, if it's about writing posts in a game thread on this forum.
Exactly.  Arm's good at it...
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 07:54:56 PM
Should RolePlaying affect your faction's choice?  :o
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 07:58:51 PM
No, don't be scared, it will be just a simple PBEM game, and who likes to RPing will have extra fun within this game.  :danc:
Title: Re: New SMAX game
Post by: Rymdolov on August 28, 2012, 08:01:30 PM
Should RolePlaying affect your faction's choice?  :o

I'm going to let it, whether it makes sense or not, I'm afraid. Well, at least I try not to go out of character too much. It's scary how easy it is to make up excuses for losing your ideology to gain a few benefits, though.

A medium map is fine by me.
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 08:11:50 PM
Yes, I absolutely agree on your statement here, too. I'd do it the same way.
Fine!
Title: Re: New SMAX game
Post by: Rymdolov on August 28, 2012, 08:14:12 PM
Btw, I think that maybe ocean coverage shouldn't be high if someone wants to play as the Pirates. That would be too much of an advantage, wouldn't it?
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 08:52:51 PM
Right! I don't like too much water anyway...
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 08:54:23 PM
BTW, is there any way I can put my data in the setup table above?
Title: Re: New SMAX game
Post by: Buster's Uncle on August 28, 2012, 08:57:37 PM
I can edit it in for you.
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 09:02:08 PM
Thx, BUncle.

it would be:
Morgan

and all the same data like Rym, ecxept for:
Size: Medium
Ocean coverage: the least on which we can agree
Title: Re: New SMAX game
Post by: Buster's Uncle on August 28, 2012, 09:44:18 PM
Me and my big mouth; I've never messed with these tables, and I don't know how to get it lined up right.
Title: Re: New SMAX game
Post by: Armageddon on August 28, 2012, 10:08:46 PM
Doesn't matter !
Title: Re: New SMAX game
Post by: Rymdolov on August 28, 2012, 10:22:12 PM
BTW, is there any way I can put my data in the setup table above?

Hold on, I'll do it.
Title: Re: New SMAX game
Post by: Rymdolov on August 28, 2012, 10:45:04 PM
Ok, that took some time. I added rule preferences. Have a look, Arm, and tell me if I've interpreted you right. The factions are suggestions; comments are welcome. I'd like to have AIs in the game.

Average oceans are ok for a medium map, so I changed my vote.

SetupPreferencesRymdolovArmageddon
-FactionsGaiansDronesCyborgsMorganitesData AngelsBelieversSpartans
SMACGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandom
SizeMediumMedium
Ocean coverageaverageas low as we can agree on
Erosive forcesaverageaverage
Native life formssparsesparse
Cloud coveraverageaverage
Unity pods: on/offDifferent than the last gameDifferent than the last game
Difficulty levelLibrarian or higherTranscend
Allow Victory by Transcendenceonon
Allow Victory by Conquestonon
Allow Diplomatic Victoryonon
Allow Economic Victoryonon
Allow Cooperative Victoryonon
onDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationson
Tech stagnation: slower rate of research discoveriesoff
Spoils of war: Steal tech when conquer baseoff
offBlind research: cannot set precise research goalsoffoff
Intense Rivalry: Opponents more aggressivoff
onNo Unity Survey: World Map not visibleon
No Unity Scattering: Supply Pods only at landing sitesoff
Bell Curve: No Random Eventsoff
Time Warp: Accelerated Start (on/off/custom*)off
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoff
offRandomize faction leader social agendasoffoff
Expected turn rate (usually 24h)24h24h
Number of days to wait before turn is 'pushed'** 3
Title: Re: New SMAX game
Post by: demiurg on August 29, 2012, 10:03:05 AM
if you don't mind id like to be angels, medium map is fine id like transcendent and will go with the majority on everything else
Title: Re: New SMAX game
Post by: Rymdolov on August 29, 2012, 11:56:23 AM
We have a third player.  :tada:

Ok, this is the new table with demiurg added. The issues that, to me, seem to be resolved have been added to the column farthest to the left (like sisko would do). I've taken for granted that both of you want all victory conditions to be on. As soon as Arm's had a look and a say about the unresolved ones (by flipping a coin? :D) we are set for a 3 player game!

Oh, maybe we should discuss what other factions to use (as AI). I think it would be fair if each of us has one "natural enemy" on the map, ie, a faction leader who demands that you use a SE choice which you can't. Deirdre, for example, demands Green politics from Morgan who can't make that choice, making them natural enemies.


SetupPreferencesAIAIRymdolovArmageddondemiurgAIAI
-FactionsGaians ;deidre;Drones ;domai;Cyborgs ;aki;Morganites ;morgan;Data Angels ;roze;Believers ;miriam;Spartans ;santi;
SMAXGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandomrandom
MediumSizeMediumMediumMedium
averageOcean coverageaverageas low as we can agree on-
averageErosive forcesaverageaverage-
sparseNative life formssparsesparse-
averageCloud coveraverageaverage-
Unity pods: on/offDifferent than the last gameDifferent than the last game-
TranscendDifficulty levelLibrarian or higherTranscendTranscend
onAllow Victory by Transcendenceonon-
onAllow Victory by Conquestonon-
onAllow Diplomatic Victoryonon-
onAllow Economic Victoryonon-
onAllow Cooperative Victoryonon-
onDo or Die: Don't restart eliminated players-------
Look first: Flexible starting locationson-
Tech stagnation: slower rate of research discoveriesoff-
Spoils of war: Steal tech when conquer baseoff-
offBlind research: cannot set precise research goalsoffoffoff
Intense Rivalry: Opponents more aggressivoff-
onNo Unity Survey: World Map not visibleon-
No Unity Scattering: Supply Pods only at landing sitesoff-
Bell Curve: No Random Eventsoff-
Time Warp: Accelerated Start (on/off/custom*)off-
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoff
offRandomize faction leader social agendasoffoffoff
Expected turn rate (usually 24h)24h24h-
Number of days to wait before turn is 'pushed'** 3-
Title: Re: New SMAX game
Post by: Armageddon on August 29, 2012, 06:52:08 PM
Great ! Good News, Demiurg! Welcome :)

Just for the unresolved rules:

Flexible start: on
Tech stag: off
Spoils: off
intense rival: off
Pods: i dont care (off?)
Bell Curve: i dont care (off?)
Time Warp: off

AI: Good Idea from Rym, let's do it like this.
Title: Re: New SMAX game
Post by: Rymdolov on August 30, 2012, 10:34:47 PM
Quick update of the table. Will return about the AI factions.

SetupPreferencesAIAIRymdolovArmageddondemiurgAIAI
-FactionsGaians ;deidre;Drones ;domai;Cyborgs ;aki;Morganites ;morgan;Data Angels ;roze;Believers ;miriam;Spartans ;santi;
SMAXGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandomrandom
MediumSizeMediumMediumMedium
averageOcean coverageaverageas low as we can agree on-
averageErosive forcesaverageaverage-
sparseNative life formssparsesparse-
averageCloud coveraverageaverage-
Unity pods: on/offDifferent than the last gameDifferent than the last game-
TranscendDifficulty levelLibrarian or higherTranscendTranscend
onAllow Victory by Transcendenceonon-
onAllow Victory by Conquestonon-
onAllow Diplomatic Victoryonon-
onAllow Economic Victoryonon-
onAllow Cooperative Victoryonon-
onDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsonon-
offTech stagnation: slower rate of research discoveriesoffoff-
offSpoils of war: Steal tech when conquer baseoffoff-
offBlind research: cannot set precise research goalsoffoffoff
offIntense Rivalry: Opponents more aggressivoffoff-
onNo Unity Survey: World Map not visibleon-
offNo Unity Scattering: Supply Pods only at landing sitesoffdoesn't care-
offBell Curve: No Random Eventsoffdoesn't care-
offTime Warp: Accelerated Start (on/off/custom*)offoff-
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoff
offRandomize faction leader social agendasoffoffoff
Expected turn rate (usually 24h)24h24h-
Number of days to wait before turn is 'pushed'** 3-
Title: Re: New SMAX game
Post by: Armageddon on August 31, 2012, 09:04:25 AM
Since the other game will start with scattered pods, I would suggest this game without pods.
Days before turn pushed is 7 days, though I think this won't happen with these players  :D
Demiurg, you got anything else, or should we sisko ask to setup a fair map?

Anyhow, I have to say that I will be on a trip without my comp until Tuesday. It would be great if we could start next week.
Title: Re: New SMAX game
Post by: Bodissey on August 31, 2012, 10:32:29 AM
Hi,
If there is still an opening, I'd like to join as the good foreman...

SetupPreferencesAIBodisseyRymdolovArmageddondemiurgAIAI
-FactionsGaians ;deidre;Drones ;domai;Cyborgs ;aki;Morganites ;morgan;Data Angels ;roze;Believers ;miriam;Spartans ;santi;
SMAXGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandomrandomrandom
MediumSizeLarge/MediumMediumMediumMedium
averageOcean coverageaverageaverageas low as we can agree on-
averageErosive forcesaverageaverageaverage-
sparseNative life formsaveragesparsesparse-
averageCloud coveraverageaverageaverage-
Unity pods: on/offonDifferent than the last gameDifferent than the last game-
TranscendDifficulty levelTranscendLibrarian or higherTranscendTranscend
onAllow Victory by Transcendenceononon-
onAllow Victory by Conquestononon-
onAllow Diplomatic Victoryononon-
onAllow Economic Victoryononon-
onAllow Cooperative Victoryononon-
onDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsononon-
offTech stagnation: slower rate of research discoveriesoffoffoff-
offSpoils of war: Steal tech when conquer baseoffoffoff-
offBlind research: cannot set precise research goalsoffoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoff-
onNo Unity Survey: World Map not visibleonon-
offNo Unity Scattering: Supply Pods only at landing sitesoffoffdoesn't care-
offBell Curve: No Random Eventsonoffdoesn't care-
offTime Warp: Accelerated Start (on/off/custom*)offoffoff-
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoffoff
offRandomize faction leader social agendasoffoffoffoff
Expected turn rate (usually 24h)24h24h24h-
Number of days to wait before turn is 'pushed'** 53-

Hope it's not too late...
Title: Re: New SMAX game
Post by: Armageddon on August 31, 2012, 11:37:23 AM
Yes, I think it's fine. I just hope we can keep the turn/24h even with four players. And also Rym's idea about AI (each gets a natural enemy) is maybe not possible anymore. But I didn't check it, so maybe. Still I think it's a nice idea. If not possible, I would suggest random AI.
Title: Re: New SMAX game
Post by: demiurg on August 31, 2012, 02:34:36 PM
does anyboduy have a problem with like geographical locations?, eg the unity crash site, mountains, mainifold centre things like that?
Title: Re: New SMAX game
Post by: Armageddon on August 31, 2012, 02:38:52 PM
No, I like them, though I often not know how to use them.
Title: Re: New SMAX game
Post by: Rymdolov on August 31, 2012, 03:27:03 PM
1) I like landmarks, too. You can find their functions both in the manual(s) and in the in-game datalinks, if that's what you mean. If you find the Unity Wreckage, make sure to explore all squares of it, since there are a number of goodies to be found randomly spread across it (four, I think).

2) Turning pods off is ok for me.

3) Starting next week sounds good to me.

4) The natural enemy thing seemed a good idea in theory, but this game is so darned well balanced!  :D Morgan can use Green politics, for example. Natural enemies make the most difference between two or more AI-controlled facs. I say we might just as well pick some factions that we think are cool. My suggestion is that you pick one AI faction each. That's ok by me.

5) Oh, and I agree that Bodissey is welcome to join.  :)
Title: Re: New SMAX game
Post by: demiurg on August 31, 2012, 03:31:44 PM
i should be able to play daily, though i will say ill be gone for a sunday and a monday in september (not sure of the monday ) but the sun is the 24th i think
Title: Re: New SMAX game
Post by: Armageddon on August 31, 2012, 03:45:02 PM
I'm in!
And as I like Blind research in my SP games (always played it), I would try to do it with an MP game, too. I think the trading will become more important, and the faction leading could not be sure to keep the advantage. So I would like to have a try. If not Blind Research, I'm also in.

For faction choice, I like to try Pirates, the most unknown faction to me.

On the rules and setup, I go with Rym. I would like to get experience in different setup and rules, so I have no objections.
Title: Re: New SMAX game
Post by: Armageddon on August 31, 2012, 03:53:31 PM
1) I like landmarks, too. You can find their functions both in the manual(s) and in the in-game datalinks, if that's what you mean. If you find the Unity Wreckage, make sure to explore all squares of it, since there are a number of goodies to be found randomly spread across it (four, I think).

2) Turning pods off is ok for me.

3) Starting next week sounds good to me.

4) The natural enemy thing seemed a good idea in theory, but this game is so darned well balanced!  :D Morgan can use Green politics, for example. Natural enemies make the most difference between two or more AI-controlled facs. I say we might just as well pick some factions that we think are cool. My suggestion is that you pick one AI faction each. That's ok by me.

5) Oh, and I agree that Bodissey is welcome to join.  :)
That's all okay.

If we choose an AI faction, I would vote for Pirates, because they have natural advantage (make them live a little bit longer), it is not easy to slave them early, and I like them in general. It's good to have a faction on the seas.
I wouldn't pick University (danger of tech slave to a human player) and UN (because of the double votes), while the other ones are alright. But if you will decide it differently in the end, it's also no problem for me.
Title: Re: New SMAX game
Post by: Bodissey on August 31, 2012, 04:06:03 PM
Believers can become quite a pain -if allowed to grow-- with their attack bonus.
I also have suffered some Spartan rover rush by the AI so either faction would be cool.
Title: Re: New SMAX game
Post by: Armageddon on August 31, 2012, 04:07:51 PM
Sounds good. Getting the warmongers into the game.
I would have a try with Pirates, Sparta and Believers, why not?
No risk no fun! (shiver....)
Title: Re: New SMAX game
Post by: Rymdolov on August 31, 2012, 07:51:45 PM
Sounds good. Getting the warmongers into the game.
I would have a try with Pirates, Sparta and Believers, why not?
No risk no fun! (shiver....)

We don't want the AI:s to be pushovers, so that sounds very good to me. Two explorer factions and the Spartans, who can never be trusted at all, makes for a couple of facs who will at least not be eradicated easily or quickly.
Title: Re: New SMAX game
Post by: Rymdolov on August 31, 2012, 08:11:58 PM
I think we could let Bodissey decide about the Bell curve. No random events, that is.

This is what the final setup will look like, it seems. Unless there are any final objections? If not, it's time to ask sisko to set up a game, gather passwords, etc, so that we are ready to start playing next week.

On a side note I think that players should announce expected abscences, but of course IRL interfers every now and then. Like it says in the forum's MP rules.

Also something else that I forgot...

SetupPreferencesAIBodisseyRymdolovArmageddondemiurgAIAI
-FactionsPirates  ;ulrik;Drones ;domai;Cyborgs ;aki;Morganites ;morgan;Data Angels ;roze;Believers ;miriam;Spartans ;santi;
SMAXGame: SMAC/SMAX & patchesv5.0(XP patch)+unofficial patch(Scient)
randomMap: Random or notrandomrandomrandomrandom
MediumSizeLarge/MediumMediumMediumMedium
averageOcean coverageaverageaverageas low as we can agree on-
averageErosive forcesaverageaverageaverage-
sparseNative life formsaveragesparsesparse-
averageCloud coveraverageaverageaverage-
offUnity pods: on/offonDifferent than the last gameDifferent than the last game-
TranscendDifficulty levelTranscendLibrarian or higherTranscendTranscend
onAllow Victory by Transcendenceononon-
onAllow Victory by Conquestononon-
onAllow Diplomatic Victoryononon-
onAllow Economic Victoryononon-
onAllow Cooperative Victoryononon-
onDo or Die: Don't restart eliminated players-------
onLook first: Flexible starting locationsononon-
offTech stagnation: slower rate of research discoveriesoffoffoff-
offSpoils of war: Steal tech when conquer baseoffoffoff-
offBlind research: cannot set precise research goalsoffoffoffoff
offIntense Rivalry: Opponents more aggressivoffoffoff-
onNo Unity Survey: World Map not visibleonon-
offNo Unity Scattering: Supply Pods only at landing sitesoffoffdoesn't care-
offBell Curve: No Random Eventsoffoffdoesn't careoff
offTime Warp: Accelerated Start (on/off/custom*)offoffoff-
onIron Man: Save/Restore restricted to exit-------
offRandomize faction leader personalitiesoffoffoffoff
offRandomize faction leader social agendasoffoffoffoff
24hExpected turn rate (usually 24h)24h24h24h-
7Number of days to wait before turn is 'pushed'** 53-
Title: Re: New SMAX game
Post by: Rymdolov on August 31, 2012, 08:21:04 PM
Oh yeah, about the roleplaying thing. I think we'll start a turn tracking thread where we can also post fac leader journal notes, snapshots from life in our factions or whatever rp pieces we like. RP:ing should add extra fun to playing the game and make the game more fun to follow for interested non-players (BU and sisko :D). It shouldn't be a cause of stress or pressure to write a lot when not inspired. So we'll keep it at the level with which each of us is comfortable at any given time.

To add some flavour you could change your profile picture to the portrait of the fac leader you're playing (as I have). It will also make it easier to follow who's writing what.
Title: Re: New SMAX game
Post by: Rymdolov on August 31, 2012, 08:29:21 PM
To add some flavour you could change your profile picture to the portrait of the fac leader you're playing (as I have). It will also make it easier to follow who's writing what.

...unless this messes up your other TTT:s, of course.
Title: Re: New SMAX game
Post by: demiurg on September 01, 2012, 12:13:01 PM
i really would like to but i have no clue how too :-[
Title: Re: New SMAX game
Post by: Buster's Uncle on September 01, 2012, 12:42:12 PM
Put on an avatar?  Go to your profile>Forum Profile (under Modfiy Profile)>check Choose avatar from gallery>Choose avatar from gallery.  If what you need ain't there, let me know.
Title: Re: New SMAX game
Post by: demiurg on September 01, 2012, 01:27:51 PM
cheers
Title: Re: New SMAX game
Post by: Buster's Uncle on September 01, 2012, 01:49:44 PM
 ;D

As I said in Council Room yesterday, runnin' around the forum nekkid just ain't right.
Title: Re: New SMAX game
Post by: Bodissey on September 01, 2012, 09:14:53 PM
Regarding the bell curve, I'm not against random events. I'd say there should be some element of surprise.
Title: Re: New SMAX game
Post by: demiurg on September 04, 2012, 10:32:04 AM
I always liked random events
Title: Re: New SMAX game
Post by: Rymdolov on September 04, 2012, 07:22:00 PM
Who says no to occasional bumper crops?  :D

I've changed the table to include random events (ie the Bell Curve option is off). Are we good to go, then? We'll have to wait for Arm.
Title: Re: New SMAX game
Post by: Armageddon on September 04, 2012, 11:09:16 PM
I am back, eveything fine (even with random events), so let's go.
Title: Re: New SMAX game
Post by: demiurg on September 06, 2012, 08:19:17 PM
let me know when the thread is up ill roleplay my turns with a little note on them
Title: Re: New SMAX game
Post by: Armageddon on September 06, 2012, 08:48:57 PM
What does it need to start the game?
Can a CMN setup the game?
Title: Re: New SMAX game
Post by: Buster's Uncle on September 06, 2012, 09:17:37 PM
Yeah, we're waiting for the CMN to set up the game.
Title: Re: New SMAX game
Post by: demiurg on September 11, 2012, 07:55:20 PM
any update?
Title: Re: New SMAX game
Post by: Buster's Uncle on September 11, 2012, 09:13:15 PM
He's gettining slammed in RL right now, is all I know.
Title: Re: New SMAX game
Post by: Armageddon on September 11, 2012, 09:51:14 PM
Uhh, Bad news!  :(
Title: Re: New SMAX game
Post by: Buster's Uncle on September 11, 2012, 10:51:58 PM
No kiddin'.  I don't wanna nag, but I'll email him again Wednesday, if he's not shown up.
Title: Re: New SMAX game
Post by: t_ras on September 14, 2012, 11:22:08 AM
I could set up if you need, but It would take me a week (no more though).
PM me or mail if you still need.
Title: Re: New SMAX game
Post by: Bodissey on September 14, 2012, 11:30:15 AM
We would be honored and thankful.
Title: Re: New SMAX game
Post by: t_ras on September 14, 2012, 05:11:21 PM
no problem then, Ill do it.
Title: Re: New SMAX game
Post by: t_ras on September 14, 2012, 05:15:05 PM
Please PM your passwords!
Title: Re: New SMAX game
Post by: t_ras on September 14, 2012, 07:06:16 PM
What about comm links, do you want to have them at the beggining? (I like it couse I think it is more realistic)
I see now you chosen random map...
Title: Re: New SMAX game
Post by: Bodissey on September 17, 2012, 09:31:09 AM
Password sent. Thanks for setting up the game.
Title: Re: New SMAX game
Post by: t_ras on September 18, 2012, 07:28:01 AM
Got all passwords now, youll have the first turn in a few days.
Title: Re: New SMAX game
Post by: t_ras on September 21, 2012, 09:57:30 PM
Here is the link: http://alphacentauri2.info/index.php?topic=2292.0 (http://alphacentauri2.info/index.php?topic=2292.0)

Posted the first turn.
Just automatic ramdom game as you required, if you discover you need a more balanced scenario tell me and I'll create one.

Pmed and mailed demiurg.
Title: Re: New SMAX game
Post by: Armageddon on September 22, 2012, 12:16:17 AM
Great! Thanks, t_ras  :danc:
Title: Re: New SMAX game
Post by: Buster's Uncle on September 22, 2012, 06:27:32 AM
You ROCK, t.  :danc:
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