Setup | Preferences | Rymdolov | ||||||
- | Factions | Gaians | Cyborgs | University | Morganites | Spartans | Believers | Peacekeepers |
SMAX | Game: SMAC/SMAX & patches | v5.0(XP patch)+unofficial patch(Scient) | ||||||
? | Map: Random or not | Random | ||||||
Tiny/Small/Medium | Size | Tiny/Small/Medium | ||||||
? | Ocean coverage | Lots! | ||||||
? | Erosive forces | average | ||||||
? | Native life forms | Sparse | ||||||
? | Cloud cover | average | ||||||
? | Unity pods: on/off | The one not in other game | ||||||
Difficulty level | Librarian or higher |
Sure thing, I'm up for RPing, if it's about writing posts in a game thread on this forum.Exactly. Arm's good at it...
Should RolePlaying affect your faction's choice? :o
BTW, is there any way I can put my data in the setup table above?
Setup | Preferences | Rymdolov | Armageddon | |||||
- | Factions | Gaians | Drones | Cyborgs | Morganites | Data Angels | Believers | Spartans |
SMAC | Game: SMAC/SMAX & patches | v5.0(XP patch)+unofficial patch(Scient) | ||||||
random | Map: Random or not | random | random | |||||
Size | Medium | Medium | ||||||
Ocean coverage | average | as low as we can agree on | ||||||
Erosive forces | average | average | ||||||
Native life forms | sparse | sparse | ||||||
Cloud cover | average | average | ||||||
Unity pods: on/off | Different than the last game | Different than the last game | ||||||
Difficulty level | Librarian or higher | Transcend | ||||||
Allow Victory by Transcendence | on | on | ||||||
Allow Victory by Conquest | on | on | ||||||
Allow Diplomatic Victory | on | on | ||||||
Allow Economic Victory | on | on | ||||||
Allow Cooperative Victory | on | on | ||||||
on | Do or Die: Don't restart eliminated players | - | - | - | - | - | - | - |
Look first: Flexible starting locations | on | |||||||
Tech stagnation: slower rate of research discoveries | off | |||||||
Spoils of war: Steal tech when conquer base | off | |||||||
off | Blind research: cannot set precise research goals | off | off | |||||
Intense Rivalry: Opponents more aggressiv | off | |||||||
on | No Unity Survey: World Map not visible | on | ||||||
No Unity Scattering: Supply Pods only at landing sites | off | |||||||
Bell Curve: No Random Events | off | |||||||
Time Warp: Accelerated Start (on/off/custom*) | off | |||||||
on | Iron Man: Save/Restore restricted to exit | - | - | - | - | - | - | - |
off | Randomize faction leader personalities | off | off | |||||
off | Randomize faction leader social agendas | off | off | |||||
Expected turn rate (usually 24h) | 24h | 24h | ||||||
Number of days to wait before turn is 'pushed'** | 3 |
Setup | Preferences | AI | AI | Rymdolov | Armageddon | demiurg | AI | AI |
- | Factions | Gaians ;deidre; | Drones ;domai; | Cyborgs ;aki; | Morganites ;morgan; | Data Angels ;roze; | Believers ;miriam; | Spartans ;santi; |
SMAX | Game: SMAC/SMAX & patches | v5.0(XP patch)+unofficial patch(Scient) | ||||||
random | Map: Random or not | random | random | random | ||||
Medium | Size | Medium | Medium | Medium | ||||
average | Ocean coverage | average | as low as we can agree on | - | ||||
average | Erosive forces | average | average | - | ||||
sparse | Native life forms | sparse | sparse | - | ||||
average | Cloud cover | average | average | - | ||||
Unity pods: on/off | Different than the last game | Different than the last game | - | |||||
Transcend | Difficulty level | Librarian or higher | Transcend | Transcend | ||||
on | Allow Victory by Transcendence | on | on | - | ||||
on | Allow Victory by Conquest | on | on | - | ||||
on | Allow Diplomatic Victory | on | on | - | ||||
on | Allow Economic Victory | on | on | - | ||||
on | Allow Cooperative Victory | on | on | - | ||||
on | Do or Die: Don't restart eliminated players | - | - | - | - | - | - | - |
Look first: Flexible starting locations | on | - | ||||||
Tech stagnation: slower rate of research discoveries | off | - | ||||||
Spoils of war: Steal tech when conquer base | off | - | ||||||
off | Blind research: cannot set precise research goals | off | off | off | ||||
Intense Rivalry: Opponents more aggressiv | off | - | ||||||
on | No Unity Survey: World Map not visible | on | - | |||||
No Unity Scattering: Supply Pods only at landing sites | off | - | ||||||
Bell Curve: No Random Events | off | - | ||||||
Time Warp: Accelerated Start (on/off/custom*) | off | - | ||||||
on | Iron Man: Save/Restore restricted to exit | - | - | - | - | - | - | - |
off | Randomize faction leader personalities | off | off | off | ||||
off | Randomize faction leader social agendas | off | off | off | ||||
Expected turn rate (usually 24h) | 24h | 24h | - | |||||
Number of days to wait before turn is 'pushed'** | 3 | - |
Setup | Preferences | AI | AI | Rymdolov | Armageddon | demiurg | AI | AI |
- | Factions | Gaians ;deidre; | Drones ;domai; | Cyborgs ;aki; | Morganites ;morgan; | Data Angels ;roze; | Believers ;miriam; | Spartans ;santi; |
SMAX | Game: SMAC/SMAX & patches | v5.0(XP patch)+unofficial patch(Scient) | ||||||
random | Map: Random or not | random | random | random | ||||
Medium | Size | Medium | Medium | Medium | ||||
average | Ocean coverage | average | as low as we can agree on | - | ||||
average | Erosive forces | average | average | - | ||||
sparse | Native life forms | sparse | sparse | - | ||||
average | Cloud cover | average | average | - | ||||
Unity pods: on/off | Different than the last game | Different than the last game | - | |||||
Transcend | Difficulty level | Librarian or higher | Transcend | Transcend | ||||
on | Allow Victory by Transcendence | on | on | - | ||||
on | Allow Victory by Conquest | on | on | - | ||||
on | Allow Diplomatic Victory | on | on | - | ||||
on | Allow Economic Victory | on | on | - | ||||
on | Allow Cooperative Victory | on | on | - | ||||
on | Do or Die: Don't restart eliminated players | - | - | - | - | - | - | - |
on | Look first: Flexible starting locations | on | on | - | ||||
off | Tech stagnation: slower rate of research discoveries | off | off | - | ||||
off | Spoils of war: Steal tech when conquer base | off | off | - | ||||
off | Blind research: cannot set precise research goals | off | off | off | ||||
off | Intense Rivalry: Opponents more aggressiv | off | off | - | ||||
on | No Unity Survey: World Map not visible | on | - | |||||
off | No Unity Scattering: Supply Pods only at landing sites | off | doesn't care | - | ||||
off | Bell Curve: No Random Events | off | doesn't care | - | ||||
off | Time Warp: Accelerated Start (on/off/custom*) | off | off | - | ||||
on | Iron Man: Save/Restore restricted to exit | - | - | - | - | - | - | - |
off | Randomize faction leader personalities | off | off | off | ||||
off | Randomize faction leader social agendas | off | off | off | ||||
Expected turn rate (usually 24h) | 24h | 24h | - | |||||
Number of days to wait before turn is 'pushed'** | 3 | - |
Setup | Preferences | AI | Bodissey | Rymdolov | Armageddon | demiurg | AI | AI |
- | Factions | Gaians ;deidre; | Drones ;domai; | Cyborgs ;aki; | Morganites ;morgan; | Data Angels ;roze; | Believers ;miriam; | Spartans ;santi; |
SMAX | Game: SMAC/SMAX & patches | v5.0(XP patch)+unofficial patch(Scient) | ||||||
random | Map: Random or not | random | random | random | random | |||
Medium | Size | Large/Medium | Medium | Medium | Medium | |||
average | Ocean coverage | average | average | as low as we can agree on | - | |||
average | Erosive forces | average | average | average | - | |||
sparse | Native life forms | average | sparse | sparse | - | |||
average | Cloud cover | average | average | average | - | |||
Unity pods: on/off | on | Different than the last game | Different than the last game | - | ||||
Transcend | Difficulty level | Transcend | Librarian or higher | Transcend | Transcend | |||
on | Allow Victory by Transcendence | on | on | on | - | |||
on | Allow Victory by Conquest | on | on | on | - | |||
on | Allow Diplomatic Victory | on | on | on | - | |||
on | Allow Economic Victory | on | on | on | - | |||
on | Allow Cooperative Victory | on | on | on | - | |||
on | Do or Die: Don't restart eliminated players | - | - | - | - | - | - | - |
on | Look first: Flexible starting locations | on | on | on | - | |||
off | Tech stagnation: slower rate of research discoveries | off | off | off | - | |||
off | Spoils of war: Steal tech when conquer base | off | off | off | - | |||
off | Blind research: cannot set precise research goals | off | off | off | off | |||
off | Intense Rivalry: Opponents more aggressiv | off | off | off | - | |||
on | No Unity Survey: World Map not visible | on | on | - | ||||
off | No Unity Scattering: Supply Pods only at landing sites | off | off | doesn't care | - | |||
off | Bell Curve: No Random Events | on | off | doesn't care | - | |||
off | Time Warp: Accelerated Start (on/off/custom*) | off | off | off | - | |||
on | Iron Man: Save/Restore restricted to exit | - | - | - | - | - | - | - |
off | Randomize faction leader personalities | off | off | off | off | |||
off | Randomize faction leader social agendas | off | off | off | off | |||
Expected turn rate (usually 24h) | 24h | 24h | 24h | - | ||||
Number of days to wait before turn is 'pushed'** | 5 | 3 | - |
1) I like landmarks, too. You can find their functions both in the manual(s) and in the in-game datalinks, if that's what you mean. If you find the Unity Wreckage, make sure to explore all squares of it, since there are a number of goodies to be found randomly spread across it (four, I think).That's all okay.
2) Turning pods off is ok for me.
3) Starting next week sounds good to me.
4) The natural enemy thing seemed a good idea in theory, but this game is so darned well balanced! :D Morgan can use Green politics, for example. Natural enemies make the most difference between two or more AI-controlled facs. I say we might just as well pick some factions that we think are cool. My suggestion is that you pick one AI faction each. That's ok by me.
5) Oh, and I agree that Bodissey is welcome to join. :)
Sounds good. Getting the warmongers into the game.
I would have a try with Pirates, Sparta and Believers, why not?
No risk no fun! (shiver....)
Setup | Preferences | AI | Bodissey | Rymdolov | Armageddon | demiurg | AI | AI |
- | Factions | Pirates ;ulrik; | Drones ;domai; | Cyborgs ;aki; | Morganites ;morgan; | Data Angels ;roze; | Believers ;miriam; | Spartans ;santi; |
SMAX | Game: SMAC/SMAX & patches | v5.0(XP patch)+unofficial patch(Scient) | ||||||
random | Map: Random or not | random | random | random | random | |||
Medium | Size | Large/Medium | Medium | Medium | Medium | |||
average | Ocean coverage | average | average | as low as we can agree on | - | |||
average | Erosive forces | average | average | average | - | |||
sparse | Native life forms | average | sparse | sparse | - | |||
average | Cloud cover | average | average | average | - | |||
off | Unity pods: on/off | on | Different than the last game | Different than the last game | - | |||
Transcend | Difficulty level | Transcend | Librarian or higher | Transcend | Transcend | |||
on | Allow Victory by Transcendence | on | on | on | - | |||
on | Allow Victory by Conquest | on | on | on | - | |||
on | Allow Diplomatic Victory | on | on | on | - | |||
on | Allow Economic Victory | on | on | on | - | |||
on | Allow Cooperative Victory | on | on | on | - | |||
on | Do or Die: Don't restart eliminated players | - | - | - | - | - | - | - |
on | Look first: Flexible starting locations | on | on | on | - | |||
off | Tech stagnation: slower rate of research discoveries | off | off | off | - | |||
off | Spoils of war: Steal tech when conquer base | off | off | off | - | |||
off | Blind research: cannot set precise research goals | off | off | off | off | |||
off | Intense Rivalry: Opponents more aggressiv | off | off | off | - | |||
on | No Unity Survey: World Map not visible | on | on | - | ||||
off | No Unity Scattering: Supply Pods only at landing sites | off | off | doesn't care | - | |||
off | Bell Curve: No Random Events | off | off | doesn't care | off | |||
off | Time Warp: Accelerated Start (on/off/custom*) | off | off | off | - | |||
on | Iron Man: Save/Restore restricted to exit | - | - | - | - | - | - | - |
off | Randomize faction leader personalities | off | off | off | off | |||
off | Randomize faction leader social agendas | off | off | off | off | |||
24h | Expected turn rate (usually 24h) | 24h | 24h | 24h | - | |||
7 | Number of days to wait before turn is 'pushed'** | 5 | 3 | - |
To add some flavour you could change your profile picture to the portrait of the fac leader you're playing (as I have). It will also make it easier to follow who's writing what.