Adds 12 new factions: the Order of Sacred Rose, Kerrigan's Zerg Swarm, North Sea Alliance, Al Falah, American Reclamation Corporation, House Atreides, Black Heart Kabal, Slavic Federation, People's African Union, Pan-Asian Cooperative, Kavithan Protectorate, and Chungsu to the game.
I also merged my mod with blackarchon's SMAC factions mod and made some changes.
Screenshots
(https://i.imgur.com/d3BuWXM.jpg)
(https://i.imgur.com/t7rAcKk.jpg)
(https://i.imgur.com/gDflW6c.jpg)
(https://i.imgur.com/lPtMJHl.jpg)
(https://i.imgur.com/HIjFpSq.jpg)
(https://i.imgur.com/OEMPqqb.jpg)
(https://i.imgur.com/81tR6SG.jpg)
Changelog v1.0 - Initial Release
Edited all SMAC factions diplomacy lines for better immersion to the best of my ability.
Added SMAC factions desc in Compendium/Data Links.
Amplified all SMAC factions welcome audio.
SMAC portraits upscaled with AI.
Renamed Hive to Human Hive.
Renamed John to Arthur.
Fixed typo in Planet's Cult Tamed Xenomorph Drone localization.
Changelog v1.1
General
Readded Nerve Stapling operation since I accidentally deleted it.
Added Transport attribute to transports
Added AmphibiousFormer attribute to amphibious formers
Edited ConvertNative for Cult of Planet faction ability
Edited Edited Flame0, 1, 2 for Sacred Rose faction ability
Edited Fungus and WaterFungus to add missing conditions for Kerrigan's Zerg Swarm faction ability
Added North Sea Alliance, Al Falah factions from Beyond Earth
North Sea Alliance
Common heritage as naval powers: Naval units have +25% more power
Hydroengineering Corps: +1 mineral from Aquatic Mexallons and Oil Fields, +1 food from Panspermia Reeds
Benthic Auger: +1 mineral from coasts, +2 minerals from oceans
Neglected Army: Land units have -10% less power
Begins with Naval Transportation Logistics
Al Falah
Resurgent, united, and fiercely independent: +25% more power when defending
Brave New World: Upon founding their first city, gain +4 morale for 60 turns in all cities
Strategic Supply Network: -25% upkeep for all units
Generation Ship Colonists: Begins with Colony Ship Dismantling
American Reclamation Corporation
Corporate Espionage: +50% movement and +1 sight for all espionage units
Dropship Module: Starts with an extra Colonial Trooper
Planetary Scanner: 3 free satellite scan
Begins with Espionage
Sacred Rose
Changed faction ability: Increased alien aggression from +20% to +40%, +25% more power with flamer weaponry, +25% healing rate increase for Infantry, no longer have reduced building costs for training buildings
Changed faction color grayer to make them visually distinct from University of Planet
Kerrigan's Zerg Swarm
Fixed Roxara's Moon city localization
Changed faction color to violet to make them visually distinct from Divine Ascension
Pirates
Amphibious Former doesn't start with Gauss armor anymore.
Reduced debuff from -20% credits from taxes to -10% credits from taxes
Changed standingMultiplier sub from Angels to NorthSeaAlliance
No longer begins with Analytical Dynamics
Coasts now only provides +1 food
Oceans now only provides +1 mineral
Naval units now have +50% more movement
Trained for life at sea: +50% more power for embarked units and Amphibious Formers
Edited OpenBorders and WithdrawalAccepted dialogues.
Cult of Planet
Increased faction aggressiveness from 0.70 to 0.75
Removed standingMultiplier add to Spartans
Added standingMultiplier sub to Morgan
Changed faction ability: -10% credits from taxes, 10% worse prices, Xenomorph Pheropod device reduce power by -25% less, native units have +25% more power and -50% less upkeep
Now begins with Xenomorph Pheropod instead of Holographic Projections
Now begins with a Tamed Xenomorph Drone equipped with Xenomorph Pheropod device
Spartans
Slighty edited Praise dialogue.
Removed standingMultiplier add to Cult of Planet
Added standingMultiplier sub to Morgan
Added -10% growth penalty
Reduced building costs for training buildings
Data Angels
Removed standingMultiplier sub to Usurper
Added standingMultiplier sub to Morgan
No longer begins with Quantization
Changed faction ability: Espionage units have +50% more power, have -50% less upkeep and have -25% reduced production cost, reduced infiltrating power from +40% to +20%, changed starting unit to Covert Agent.
Gaians
Changed faction ability: removed +40% credits from taxes, added +25% food from farmers, reduced Nutrients gained in fungus and water fungus squares by 1, removed starting former, Land units move through forests as if it is Road
Now begins with Synthetic Fertilizer
Cybernetic Consciousness
Added standingMultiplier sub to Cult of Planet
Removed standingMultiplier add
Changed faction ability: Increased research from scientists from +40% to +50%, -75% less upkeep for all buildings
Changelog v1.2 - Current Release
General
Readded the Readme in archive since I accidentally deleted it
Made clearer faction ability descriptions
Diplomatic bonuses from The Ambassadors and Peacekeeping Forces now apply to Manifold Caretakers and Usurpers
Diplomatic bonuses from The Peacekeeping Forces now apply to vanilla factions
House Atreides
Desert Power: +25% power for units in deserts and savannas
Windtraps: +2 food from deserts and +1 food from savannas
Spice Mining Operations: +10% credits from taxes
Well-paid Military: +10% unit upkeep
Small, Elite Force: Begins with Rigorous Regiment researched
Black Heart Kabal
Black Stain of the Webway: -25% standing in diplomatic negotiations, units can enter the borders of other factions without an open border agreement but can be attacked even when not at war. Even when allied, allied units can still attack units of this faction
Large-scale Raids: +50% power for units outside own borders, and -25% power for units inside own borders
Depraved: -2 morale
Impossibly Intricate Web of Intrigue: Begins with Espionage researched
Slavic Federation
Cosmonaut Legacy: -33% cost and upkeep for recon satellite and orbital bombardment uplinks
Civilian Observatories: +1 sight on cities and observatories
Raw Materials Stockpile: Upon founding their first city, gain +40 minerals
Central Planning: +10% <icon texture='Attributes/Production'/> cost for buildings
People's African Union
Umoja: +25% food from farmers
Social Safety Net: +10% growth, -10% credits from taxes
Pioneering Spirit: -10% cost for Colonizers
Sensitivity Training: +10% cost for military units
Pan-Asian Cooperative
Thousand Hands: -25% cost for formers
Public Works: -10% cost for buildings
National Land Management: -10% pollution
Feed the People: -25% food from farmers
Kavithan Protectorate
Doctrine of Oneness: +2 morale
Central Health Authority: -75% cost for all growth buildings
Self-Reliance: +10% better prices
Reverence for Third Mother: -25% power against native units, -10% production from workers
Chungsu
National Science Foundation: +2 research in every city
Surveillance State: -75% cost for panopticons
Wet Teams: +100% power for all defending espionage units
Signing Bonus: +25% purchase cost
Stock Awards: +10% upkeep for all buildings
Sacred Rose
Changed faction ability: Increased alien aggression from +40% to +50%, replaced Religious Tithes with Forward Bases that reduces colonizer's cost by -25%
Changed faction picture
Kerrigan's Zerg Swarm
Changed faction ability: added penalty No Extrenal Trade: +50% worse prices
American Reclamation Corporation
Changed faction ability: added penalty Executive Compensation: +10% unit upkeep
Changed insult to this faction
Al Falah
Fix typo in TerminateTradingPact
Changed faction ability: added penalty Social Welfare: -10% credits from taxes, decreased upkeep for all military units from -25% -20%
Gaians
Fix typo in peace offer
Replaced icon since the rose doesn't properly appear ingame
Changed Nature Pathways to Treedancers
Cult of Planet
Improved faction ability description
Peacekeepers
Fix typo in CondemnAccepted
Nautilus Pirates
Changed DemandTribute and TradingPactTerminated text
Changed faction ability: Life of Adventure: +50% movement for all naval units now also apply to Amphibious Formers on water
Human Hive
Changed faction ability: increased worse prices from +40% to +50%
Morgan Industries
Changed faction ability: no longer starts with extra credits, with Reinforced Steel Plates, increased all trading pacts profit from +40% to +50%, replaced -2 habitat with +10% upkeep and production cost for all habitat and morale buildings, -75% cost building costs for economic buildings
Terra Salvum
Now begins with Xenology researched
Imperium
Edited faction description that they begins with Field Training researched
The Ambassadors
Now begins with Espionage researched
Divine Ascension
Now begins with Holographic Projections researched
Future plans:
Apparently it is possible to nullify fungus pollution malus for a faction ability. I would appreciate help in coding this.
Add more factions.
Continue editing SMAC factions diplomacy lines.
Might add new techs and buildings from SMAC or rename vanilla techs to SMAC appropriate ones.
Might rebalance and change SMAC factions.
Might rebalance and change my factions.
Add localization in other languages.
Download
Mediafire - SecundusFactionsv1.0 + SMACeditedv1.0 (https://www.mediafire.com/file/7wb91ibv62pqtwh/SecundusFactionsv1.0_%252B_SMACeditedv1.0.zip/file/)
Mediafire - SecundusFactionsv1.1 + SMACeditedv1.1 (https://www.mediafire.com/file/rahc4svudgqk71w/SecundusFactionsv1.1_%252B_SMACeditedv1.1.zip/file)
Mediafire - SecundusFactionsv1.2 + SMACeditedv1.2 (https://www.mediafire.com/file/mvwiuynevxo9g56/SecundusFactionsv1.2_%252B_SMACeditedv1.2.zip/file)
Installation
Download and extract this file to the following path: "C:\Users\<your_username>\AppData\Roaming\Proxy Studios\Pandora Beta" (or "C:\Users\<your_username>\AppData\Roaming\Proxy Studios\Pandora" if you aren't using Pandora Beta)
Note: You won't be able to see this folder with the Windows default settings - you have to enable "show hidden files" before.
Pro tip: Hit <Windows>+R on your keyboard, then enter "%appdata%" and press Enter - this will get you faster to "C:\Users\<your_username>\AppData\Roaming\"!
Crashes Help:
Add Pandora.exe, PandoraServer.exe, autorun.exe to the exception list of your antivirus.
Run Pandora.exe, PandoraServer.exe, autorun.exe as an administrator.
Credits:
pandora.fandom.com for modding information.
alphacentauri.fandom.com for factions desc.
alphacentauri2.info/wiki for examples on SMAC factions diplomacy lines.
blackarchon, Monaldinio for SMAC factions mod, installation instructions.
mp3cut.net/change-volume for amplify audio.
zyro.com for image upscaling.
Windows Movie Maker, online-video-cutter.com, ezgif.com, cloudconvert.com for converting images for the game.
Notes: Compatible with Xilmi ai mod. I highly recommended it! You can find it on Pandora: First Contact - Discussions - pinned thread - Suggested Mods/Community Patch on Steam.