hit End Turn and suffer |
If there isn't some advantage in it, I wouldn't understand keeping 1000 credits in the first place.
Or wanting to avoid opponents subverting your bases/units; the cost to subvert goes up with the credit balance of the victim (proportional to 800+balance for units, or 1200+balance for bases). This in turn makes it harder for opponents to win economic victory, since that's based on the cost of mind-controlling every opposing base.If there isn't some advantage in it, I wouldn't understand keeping 1000 credits in the first place.
Saving up for a facility that costs more then a 1000 energy?
Is your end of turn credit count, when the event is determined? Or do they give you more income, then roll RNG for the event? If I have to not reach 1000 credits by next turn, well that's a serious PITA.