I played the demo...Very bad playability...some functions very difficult to find...Is Sid getting old ...or too rich ?
And inventions are totally unrealistics...I will not buy it ! But civ mutiplayer is just great...I can't stop defeating peoples ...
When I first heard that PC Gamer had been bribed into adding on a 10% rating, I didn't believe it, but when I saw the 98% rating I was shellshocked! I couldn't believe it! They must have been blinded from the poor multiplay, bad graphics, and dull stuff! I think it should have gotten a 75%, all in all avery average, average game.
Yes, the user "michael_ely" who posted the topic that's stickied to the top of this forum is the real Michael Ely.
We should play him in a PBEM some time.
What makes you think his SMAC playing would be any better than his writing?
Well, it can't exactly be worse, can it?
Not sure I follow that second sentence. I'd probably be interested in doing something linking.
-Faux Official Site page, maybe.
I wonder what the production role of Michael Ely was. Someone did some good dialogue for the Morganites etc. Perhaps I should mull over the Credits.QuoteWhat makes you think his SMAC playing would be any better than his writing?QuoteWell, it can't exactly be worse, can it?
Name: Pravin Lal
Rank: Something
Position: Chief of Surgery
Country of
Origin: India
DOB: 05-03-2046
Height: xx cm
Weight: xx kg
Service Record:
Educated PanMayo Clinic xxx Branch (M.D.), Royal Surgeon's College, Bangkok, Combat Surgeon, Net3 Civilian Unrest Force, 3 Tours United Nations Peacekeeping Force, Distinguished Service Award for directing holding action during Node Riots, awarded Nobel Peace Prize 2044 for work on xxx. Accepted Chief of Surgery, U.N. Alpha Centauri Mission.
Psych Profile:
Name: Corazon Santiago
Rank: Lieutenant
Position: Security Officer
Country of
Origin: Mexico
DOB: 05-25-2068
Height: xx cm
Weight: xx kg
Service Record:
Educated University of New Mexico, Major in Criminal Justice with Naval ROTC. Trained as NAVY SEAL, honorable discharge after 6 years. Joined U.N. Security Force, peacekeeping missions to Russian Republic, New Czech, various locs in Middle East. Applied for U.N. Alpha Centauri Mission, accepted on security team with unconditional recommendation Prime Minister Villalobos.
Have you decided on any of the various factions' tunes? For example, the
Morgan Conglomerate might have some industrial rock, or maybe electronic-
type beeping; the Gaian Stepdaughters could easily have some Celtic
themes, or maybe some 60's-style folk tunes; the Spartans should have a
lot of prideful, rolling drums; the Conclavists might have your standard
church organ and hymnals, or possibly something from the more oriental
temples; the Labyrinth some complex, classical instrumental fugues and
concertos; and so forth.
Have you been listening in on some of our development meetings?. All
those ideas are being checked out.
I wonder what the production role of Michael Ely was. Someone did some good dialogue for the Morganites etc. Perhaps I should mull over the Credits.QuoteWhat makes you think his SMAC playing would be any better than his writing?QuoteWell, it can't exactly be worse, can it?
Meanwhile, Mike Ely directed our Secret Projects movies, coming up with a coherent vision, doing storyboards, figuring out which movies needed licensed footage and which we should develop in-house, and working with the artists to bring Planet to life cinematically.
Meanwhile, Mike Ely went through unending grueling casting sessions to find us seven faction leaders with good voices, acting skills, and authentic accents. Want to make Mike wince? Just sing a few bars of the “Deirdre’s got a Network Node” song.
(https://s3images.coroflot.com/user_files/individual_files/507013__gdcbjcrmf4gbu4_tp4vqnlxg.jpg)
Sid Meier's Alpha Centauri was an unofficial sequel to the incredibly successful Civilization series. Colonists from Earth vie for power on an alien world. I wrote up an initial brief on the principal characters and designed each faction leader and their emblems.
(https://s3images.coroflot.com/user_files/individual_files/507013_qwoyljnyomk3xczkmwgv4_vwt.jpg)
My original sketches are above; the final game portraits below were done by Jerome Atherholt. You see the pieces in action in the screen shots on the bottom.
(https://s3images.coroflot.com/user_files/individual_files/507013_iim3zdvmhib6wq0wpxx3ki_rj.jpg)
I designed dozens and dozens of icons for the game interface, representing technologies, social concepts, locations, etc. This is a sampling.
(https://s3images.coroflot.com/user_files/individual_files/507013_sy0fofqr6pcr7rj9sw4xbjrlr.jpg)
At game's end, one gauge of your success is the kind of (e-) book your career has inspired. Many of the titles are takeoffs on popular books ranging from great literature to self-help books. The graphic restrictions were pretty severe but it was a fun project.
(https://s3images.coroflot.com/user_files/individual_files/507013_3ldnkf695m3pu07nv_pebo8ru.jpg)
The game had many animated "cut scenes' and I helped storyboard many of them. This is one I provided to an external production company for "The Self Aware Colony", a hybrid of "1984" and Hal 9000 from "2001: A Space Odyssey". Resources for each movie were limited so I designed the action to minimize expensive elements like human animation and focused on camera cuts and sound effects to create the appropriate mood. The animations used a game specific format but you can see the final product online at: youtube.com/watch?v=iwqNSUr-wPO or at: poetv.com/video.php?vid=79631.
This site is devoted to those of us so obsessed and addicted to Sid Meier's Alpha Centauri that when we're not actually playing it, we're building it with Bryce 3D. Here you can find downloadable predesigned objects that you can import into your own SMAC realms, request full-screen (800x600 BMPs)free via email, and hop to other related sites.
The following tools were used to construct this site:
Allaire HomeSite 4.0
Adobe Photoshop 5.0
MetaCreations Painter 5.5 Web Edition
MetaCreations Byrce 3D 4.0