Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => After Action Reports => Topic started by: lolada on August 29, 2020, 11:31:29 AM

Title: AAR: The Spartan Federation - Will to Power
Post by: lolada on August 29, 2020, 11:31:29 AM
The Spartan Federation – New beginnings

Hello, welcome to my new AAR. This time we are playing as Santiago and The Spartan Federation. This game is played with Will to Power mod on v. 117. There were quite a few changes since my last AAR that was played on v. 43 (http://alphacentauri2.info/index.php?topic=21438.0) so i expect to see quite a few new things. Gonna make this one simpler and shorter – and hopefully fun as well. I am playing mostly blind, I read some change logs, but didn't play a game in a while.

The game is on Transcend difficulty, random small map with standard vanilla AC2 factions. Spartans have morale and police bonus, both very important in WTP. The mod has units starting with very green morale and morale upgrades are generally harder to acquire. There are also more techs so free prototyping is better bonus than in vanilla.

(https://i.imgur.com/lXgITgC.png)

Sparta Command

Sparta Command module successfully landed after the Unity spaceship orbital disaster. There was no time for choosing the perfect location, but navigators managed to hit the land and what looked to be nearby radioactive field.

(https://i.imgur.com/V8OhJnG.png)

Landing module is packed with extra colony pod and two formers that will help initial colonists. First task of the trained Spartans is to scout the surrounding of the new world. There's no telling what could be found – Earth's technology could not scan the plan and due to unfortunate circumstances there was no time to get planet scans from Unity.

Sparta has the good rainy river field nearby where colonist can gather food and start power supply. Colony pod is moved to radioactive field to establish new outpost base – Santiago immediately wanted to get the foothold there as radioactive materials meant one thing – powerful weaponry!

(https://i.imgur.com/kPTHXdB.png)

As soon as they left the base Scouts find mysterious artifact. It seems to be definitely artificial, almost like some kind of alien technology tightly packed in its strange case. There doesn't seem to be obvious way to open or use the thing. Santiago orders the scientist to lock the thing until they are sure its not some kind of Trojan package. Scouting continues – from now on Scouts are on high alert due to possible contacts with alien races.

First contact


And it happens soon after. Scouts found Unity pod that should have contained useful equipment of some kind, but instead they were attacked!

(https://i.imgur.com/ftsWtL1.png)

Some kind of alien creature launched weird projectiles from nearby slime field. Scout retaliated in killed the creature in fire fight – good that Spartans put the highest emphasis on military trainings. They are survivalist after all. Spartans also notice that earth bases and machines seem to attract alien creatures, new attacks are to be expected.

Scout rovers

Sparta Command trained new scout defender to bolster its defenses and started working on mobile Scout rover. The technology and design were preserved from Unity as a symbol of faction strength.

(https://i.imgur.com/wuajEnf.png)

Formers finished the farm on nearby hill field, but it doesn't appear to significantly improve food yield. A small setback, it looks like this planet, now called Chiron, works a bit differently than earth. Not  a total surprise.. there's more to learn about new planet's climate.

Fort Survivalist base is settled on the coast in nearby radioactive field. It appears to be mostly Uranium; the area will be great energy source. Fort was established on the coast of what seems to be large ocean. It was a strategic decision as Sparta Command does not have immediate ocean access. Another factor was unknown surroundings as colony pod was unprotected and alien creatures seem to be abundant.

(https://i.imgur.com/V0xae8K.png)

Technology development


In M.Y. 2106. new bases were finally settled sufficiently to be able to organize first serious science and engineering projects. Spartans focused on their strength, putting the money into science of weaponry.

(https://i.imgur.com/v5zfDXm.png)

Scouts uncover a new Unity colony pod – this one contained comm link to Sister Miriam of the Believers. Santiago contacts Miriam and she starts her long introduction and turns it into scripture babble at which moment Santiago interrupts her and cuts to the real deals. Believers might be misguided, but they are certainly crafty and capable people and Santiago uses the opportunity to trade for their Recreation Commons facilities. It was fitting in a kind as religious people tend to care and comfort the weak, they already found a good way to turn claustrophobic bases on alien planets into more habitable surroundings.

(https://i.imgur.com/ferxwUz.png)

Santiago was not really that interested in comfort, but soldiers need to get some rest after hard trainings and there are civilians out there also – one cannot function otherwise. Miriam also wanted to trade her maps.

(https://i.imgur.com/l2QQz9V.png)

Believers were situated to the east on almost certainly small continent. Santiago started to believe Chiron is actually mostly ocean world, land near Sparta looks to be completely cut off by the ocean from the north side and the base located in the southern hemisphere. Another interesting feature of the maps were two large alien monolith structures.

In following years Spartans develop three important technologies. New Laser weaponry in 2109, Particle Weapons in 2113 and Biology Labs in 2119. This chain of event boosted their understanding of alien planet and creatures and created foundations for strong military faction.

(https://i.imgur.com/Ijw8PQZ.png)

Chironquake !?


An unusual disturbing earthquake turns out to be quite convenient to Spartans. When scouts activated unity pod in the east something triggered the earthquake and land significantly rose in short period of time. There doesn't seem to be nearby volcano on the surface, though down below its safe to assume there is huge lava pool. Its also weird that earthquake coincided with Unity pod discovery in time and location, that should be unnatural, or one in a billion chance hit. It was impossible to tell. Whatever the case, Spartans got a new patch of land and their continent was now significantly larger than what Believers had.

(https://i.imgur.com/1aqM7Ur.png)

Sparta Command retools its production to Colony pod, there doesn't seem to be great use for scout rover at current time due to terrain configuration. Scouts can handle defense for now.

(https://i.imgur.com/bSinlpt.png)

Chiarman Yang and The Hive

Santiago contacts The Hive leader Chairman Yang via new comm link found from Unity pod. Chairman is mostly unpleasant person to deal with. He was not interested in small talk as he already looked to be in conflict with Deirdre and the Gaians as he requested that we join him in the fight against them. Then he asked for Laser weaponry technology – which Santiago flatly refused.

(https://i.imgur.com/c5LjuxT.png)

Santiago thought of Yang as madman and there was no way that she would supply him with arms to crush the Gaians. Then Yang of course was not interested in providing Gaians comm link frequencies back; he would for weaponry, but that was out of question. A tough start with The Hive, he is certainly not a friend. Miriam proved to be much more pleasant to deal with and Santiago turns to her again.

Doctrine: Flexibility

Miriam was in good mood, she liked Spartan's weapons. Believers put the god on first place, weapons in second; Santiago respected them for that at least somewhat, even if they mixed up priorities. They were dangerous to be given weapons as well, but obsolete once were acceptable and Miriam accepted the deal.

(https://i.imgur.com/DmX5YVN.png)

Spartans third base, Assassin's Redoubt, proceeded to build first Spartan's gunship on Chiron. The base was settled from Chiron built colony pod in Sparta Command and settled near nutrient resources found by yet another Unity pod.

(https://i.imgur.com/zuuMcUi.png)

Unity pods proved to be quite helpful so far and more seem to be in surrounding oceans. They also turned out to be dangerous as they attracted aliens. Spartans had a few more alien clashes including first real casualties on one occasion. Slime terrain, named fungus now, was amplifying alien powers, something to care about in the future.

It was on location of Assassin's Redoubt where alien creatures drew the first blood, but that sacrifice helped secure the location for new settlement.

(https://i.imgur.com/uohCat0.png)



Title: Re: AAR: The Spartan Federation - Will to Power
Post by: bvanevery on August 29, 2020, 07:35:31 PM
Getting a base wiped by a larva, provides security?  It's still out there.  It's gonna wander and dance around and be annoying.

Well, rock onwards.   :hunter:

Unless you meant that you first fought a mindworm down there, then settled a base.  Showing the screenshots in the opposite order, gives the opposite impression.

Actually, I forgot this is WTP.  Where when a mindworm comes up next to your base, it's not a certainty that you want to attack.  In that case, my original comment stands.  You're not secure.  Perhaps that's a narrative in-character joke on your part, the Spartans choosing to see their actions as a "bold sacrifice" rather than screwing up.

Your starting land is complete garbage.  Hope it's relatively easy to get Doctrine: Flexibility.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Alpha Centauri Bear on August 29, 2020, 08:37:16 PM
Way to go man! Let luck turns her face to you so you don't need to reload much.
😁

I am playing mostly blind.

Does it mean blind research or without reading changelog?

There are also more techs so free prototyping is better bonus than in vanilla.

I was thinking to increase extra prototype cost from 50% to 100% to make Spartan bonus more valuable (as well as Skunkworks). I have even played with these setting some time ago until people start complaining about overall game slowness so I removed all questionable modification those may upset people in this regard. Let me know your opinion about it. Maybe after you finish the game.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Alpha Centauri Bear on August 29, 2020, 08:54:03 PM
Your starting land is complete garbage.  Hope it's relatively easy to get Doctrine: Flexibility.

They have already got Flexibility from Believers. However, I agree - even with foils the starting land won't support expansion early on. I'd suggest to build cheap Gun Foils and explore ocean quite soon. Then just start spamming sea colonies until others claimed all the best spots. Growing population + energy allows chance for counter-play against land factions.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on August 29, 2020, 09:53:03 PM
Quote
Unless you meant that you first fought a mindworm down there, then settled a base.  Showing the screenshots in the opposite order, gives the opposite impression.

Ah yeah its screenshot order thing, that guy died there "securing" the land, colony pod came afterwards so I didn't lose any colony pods or bases. I should have maybe ordered the screenshots the other way around.


Quote
Your starting land is complete garbage.  Hope it's relatively easy to get Doctrine: Flexibility.

Not sure what to do with land its crap, i might go spam some sea bases - i think ocean tiles are workable now in the mod - they can be terraformed?! Its a small map and it seems it rolled low land percentage so other AIs won't have much land so i might be ok. If they end up spamming tons of sea bases and probe foils i am definitively try to get +3 Probe or Hunter-Seeker to get rid of that nonsense. I got Doctrine: Flexibility, Miriam was kind to provide it.

Quote
Does it mean blind research or without reading changelog?
Game is with blind research (Disc/Conq default) - although i did mean without reading changelogs :). I glanced through some changes in the thread, but there's lots i don't know. I didn't know that you moved resource restrictions unlock to Centauri Ecology. I also remembered that you changed tech tree, but i have no idea whats changed. Gonna be interesting. Not sure at all how secret project are built now.

Quote
I was thinking to increase extra prototype cost from 50% to 100% to make Spartan bonus more valuable (as well as Skunkworks). I have even played with these setting some time ago until people start complaining about overall game slowness so I removed all questionable modification those may upset people in this regard. Let me know your opinion about it. Maybe after you finish the game.

I found Spartans in some prior games a bit weak economically. While some other factions have nice bonuses Spartans are not even neutral, but hampered with -Industry. Still morale is quite huge bonus, once you get going their troops are really scary so I hope to get to that point and conquer someone's nice cities. Prototype bonus is handy to have, there are quite a lot of weapons and armors in the mod so i suppose its better bonus than in vanilla.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Alpha Centauri Bear on August 29, 2020, 10:06:39 PM
Not sure what to do with land its crap, i might go spam some sea bases - i think ocean tiles are workable now in the mod - they can be terraformed?!

You are scaring me a little. Yes, sea bases can be terraformed. This is kinda huge SMAC thing comparing to Civ. And I didn't change anything in this mod specifically to improve them even better. They are that good in SMAX already.

I found Spartans in some prior games a bit weak economically. While some other factions have nice bonuses Spartans are not even neutral, but hampered with -Industry. Still morale is quite huge bonus, once you get going their troops are really scary so I hope to get to that point and conquer someone's nice cities. Prototype bonus is handy to have, there are quite a lot of weapons and armors in the mod so i suppose its better bonus than in vanilla.

Hmm. I don't think there are more stuff in this mod. They may come at slightly different times but the amount of prototyping you have to do is the same as in vanilla.
I agree that morale bonus is a nice thing. It buffs both attack and defense and even works against natives!
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: bvanevery on August 30, 2020, 01:46:37 AM
I was thinking to increase extra prototype cost from 50% to 100% to make Spartan bonus more valuable (as well as Skunkworks).

I did 200%.  I am quite happy with it.  It has survived many releases of my mod as a game mechanic.  A Skunkworks also costs as much as a Research Hospital, to build and maintain.  You have to get some Tier 3 stuff up the Discover part of the tech tree to have one.  The same tech gives the Planetary Datalinks.  You're not going to get a Skunkworks just pursuing Conquer.

However, I do give away the Synthmetal Armor prototype for free immediately with C1 High Energy Chemistry.  That's part of the policy of favoring defense vs. offense.  I want the AIs to build up Clean Synthmetal Sentinels and stop any player from rushing them with Recon Rovers.  I think this is necessary with the general incompetence of the combat AI in the stock binary.  Well it's not completely incompetent, but it definitely makes some poor decisions that we know about.  YMMV with Thinker Mod based code.  I don't know what it does better, if anything, with combat AI.

Some prototypes are given away here and there via predefined units.  When I make those available, it's 1 tech after the tech where the capability appears.    If you wait long enough, you can get some prototypes for free.  But you're still waiting, and it's not going to help you for most things.

Thinker Mod has a better AI unit designer, including Fusion units.  Some of my hacks with predefined units probably wouldn't be necessary.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: bvanevery on August 30, 2020, 01:58:08 AM
Not sure what to do with land its crap,

Spartans with your lousy start can: go "pseudo Pirate", or just shift their empire onto a better chunk of nearby land, or invade someone else's nearby land.

If you go pseudo Pirate, be sure to settle on top of the Sea Mineral bonus squares.  You lose no mineral efficiency doing this, and it gives major oomph to your productivity.

A final option, only available in a game where it's easy to get the Weather Paradigm, is to raise your lousy land out of the ocean.  Until it is great land.  You never have to build a boat.  Not possible in my mod.  You're not gonna get it in a useful time frame, if you can even get it at all.  Can't remember what you can do in WTP.

Quote
i might go spam some sea bases

"Completion exploits" can get you some Sea Colony Pods completed real fast if you decide to do that.   Get a Gunship out there, or a Transport.  Set it up so that you're working on a Sea Colony Pod when you pop the supply pod nearest the base.  Size 2 of course.  You might get a Completion and that's a huge time savings.  When I play the Pirates, I exploit this all the time.  It's one of my "economic runaways" I mentioned in another thread.  I'm really scary with the Pirates, because they have such overwhelming resource advantages.

I've also adapted this technique for land empire use.  Whatever I want to get done fast, I set up a Completion.  When you're at 10 minerals or under, you can switch back and forth without penalty.  So it's all a dance until you're finally "committed" to whatever you're producing, which is probably not the expensive stuff.  I design really expensive land units to complete, like armored Rover Formers.  I never remember to cash the things, but if I did, they'd be worth a lot of minerals.

And if I've got Morganite money behind me, or have just gotten a bit rich popping pods, I'll rush stuff the minute I've got 10 minerals into it.  That way, I can set up more Completion exploits.  In my mod, Clean Reactors are available from the beginning of the game, so there's always stuff worth rushing like that.  YMMV for WTP, but I'm sure you can come up with "needful things".

The antidote for my Completion exploits, would be playing the game without any supply pods other than at the landing sites, lol.  I've gone through periods of time playing like that, because pods make the game rather easy.  Haven't played a "lean" game like that lately though.

Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Alpha Centauri Bear on August 30, 2020, 07:59:56 PM
FYI
http://alphacentauri2.info/index.php?topic=21359.msg126912#msg126912

Take this update if you experience this bug. It also incorporate v. 118 with reduced AAA bonus but this is alphax change. So you can revert it.
You can also take the update right now and enjoy reduced AAA bonus if nobody got aircrafts yet.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on August 31, 2020, 08:04:06 PM
Centauri Ecology

In M.Y. 2121. Spartans have finished modeling Chiron local climate patterns. It was the knowledge that help predict climate cycles and improve overall productivity of resource extraction, but it didn't stop there. Engineering effort were made to design new Former units that could terraform planet, including the sea variants. Spartans already notices a few rich coastal resource nodes around the continent.

(https://i.imgur.com/e17j8O7.png)

There was actually plenty of action to come around the continent, starting with alien attacks. Spartan gun foil was surprise attacked by unknown creature from the depths, barely surviving. Hits like this one severely slowed down the planet mapping.

(https://i.imgur.com/M0XNVUa.png)

It took more than ten Chiron years – that were of different, shorter, duration than earth years – for Spartans to discover new faction. Immediately north over the ocean another scout gunship met The Morganites, led by... Morgan, greedy capitalist opportunist. Santiago hated his types.

(https://i.imgur.com/J4GquLH.png)

Morgan offered Pravin Lal's comm link for the sum of 10 energy credits. It was unusually small some considering who were Santiago dealing with, so she accepted the offer. That started productive technology exchange in which Spartans traded for Polymorphic Software and High Energy Chemistry technology. Former had designs for spy probe units that could infiltrate both electronic and biological systems and the latter was the key to producing hardened Plasma (3) armor and heavy artillery designs.

Pravin Lal

Pravin Lal was U.N. „Peacekeeper“ leftover sent to Chiron with the goal to reinstate fallen earth organization. It fell partly due to The Spartans actions  on Earth and the rest was due to corrupt and weak system – at least that is what The Spartans were taught.  Santiago didn't want to have anything with so-called peacekeeper missions, the least to have it forced on her faction.

(https://i.imgur.com/Oka04TO.png)


Peacekeepers had the  best start on Chiron so far with lots of land available to them. They even ended up near Garland Crater, ancient meteor impact site, full of mineral resources. Not the great news. Morgan faction to the wst seemed to have some troubles with hostile native  creatures. They could be the first target for The Spartans.

Lal proved unpredictable, for some reason offering Morgan maps for technology. Looks like everyone wanted weaponry on Chiron. Santiago obliged as information could prove more deadly than weapon itself. Besides that unusual offer, two didn't have much to talk about for a moment.

(https://i.imgur.com/17652VI.png)

Gunships continued the exploration of the seas, discovering sufficient info to reconstruct Industrial Base technology and produce Synthmetal armors (2). Then in the east cache of resources found was used to speed up Colony pod construction and later on more energy sources were found. Not everything was that positive as many pods were ruined by alien creatures and few gunships were damaged and lost in the process. Sealurks even attacked bases directly from the seas, and another type of the creatures transported land mindworms that attacked bases upon landings. The Spartans had several cases, but the bases were secured. The same couldn't be said for Morganites who even had their bases raided by alien creatures, losing several units and alien artifact in the process.


(https://i.imgur.com/s47cr6M.png)


Gattling weaponry


Santiago continued her pursuit of ever sophisticated weaponry. Latest reconstructed were Gattling lasers. Not The Spartans have the edge over other faction once again, as other designs were sold earlier. The tech was important as well because it relied upon Uranium resources and was on step to rediscovering Fusion Power reactors.

(https://i.imgur.com/3Tu6h4d.png)

Expansion

Blocked by limited space Spartans also built their first sea base, Fleet Anchorage. It was the first step towards securing naval supremacy. Fleet Anchorage was placed in a vital channel controlling the northern pass.

(https://i.imgur.com/qcAIPRa.png)

Several more colony pods were in order to populate the continent, after which it was planned to grow and secure the bases. Drones were already appearing and incidents became more common over the faction. Many didn't like the expansion over extension and deemed the direction Spartans developed as wrong and dangerous. Santiago was aware of the situation and she pushed as far as she could to control the territory before consolidations. There were no direct threats of conflict in this time.

Prometheus virus strikes

But there were other threats, one such was new unknown type of alien virus. Luckily it hit The Morganites. Deadly virus likely originated because of their meddling near the fungus fields. Those were unpredictable and dangers, often inhabited by alien life. Greedy Morgan likely tried to extract resources from them and paid the price. Morganites were already doing poorly in their first years on the planet, unable to cope well with worm threats.

(https://i.imgur.com/e51g3xF.png)

Santiago's scientist had another idea. During the development of missile technology they figured out that the fuel could be used to creat Fungicide tanks designs and pack it on Former units. These were capable of exterminating complete fungus fields with double speed, reducing complete work to 3 Chiron years. The upgrade was practically free and every Spartan Former was equipped with this technology.

(https://i.imgur.com/xGDVsUg.png)

The Hive

One of the Gunships sent to the north managed to navigate many alien attacks and find The Hive faction and several Unity pods. One of the pods revealed significant scans of the area. Chairman Yang was doing well and had several sea bases already settled. He also found radioactive fields to syphon energy from, which is quite a big deal for his faction.

(https://i.imgur.com/fyBuR2s.png)

That could also turn out to be good for The Spartans: The Hive is no friend of Democratic society by Peacekeepers. Pravin Lal could find himself in the war on two fronts.

Secret Projects

Military action could prove to be necessary in the future if threat grows. Peacekeepers announced the completion of first major infrastructure project on Chiron in 2152. The Merchant Exchange would make him even richer in the future.

(https://i.imgur.com/2lpJTLV.png)

His power grew even more in 2158 with completion of two another major projects.

(https://i.imgur.com/slkYqMU.png)

The Weather Paradigm marked a significant improvement in terraforming effort and Universal Translator was succesfull effort in unlocking alien technology secrets netting The Peacekeepers technology edge. Meanwhile The Spartans were in no position to even start any projects. Their intel reported that some other factions are also trying to complete different projects. As The Spartans had no good production bases yet, Santiago turned to planning of somehow getting some. The plannign would probably have to involve some military effort, but that is where The Spartans were the strongest.




Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 02, 2020, 10:17:33 AM
Played a bit more built up infrastructure and grew bases, this is gonna be interesting game. Also built sea bases - apparently you can build improvement at ocean shelf squares <1000, depth, but not in deep ocean - never really looked at that carefully. So I can't even expand around much - its mostly deep ocean. I could try to raise sea floor but need the tech for that. I might lose this one later eventually to Lal air spam ^^, still not near air tech.

Yup, also upgrade to v1.21 (specialists are buffed a bit and AAA has +50% bonus (instead of 100%).

Gonna write next part a bit later.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Alpha Centauri Bear on September 02, 2020, 03:10:59 PM
Also built sea bases - apparently you can build improvement at ocean shelf squares <1000, depth, but not in deep ocean - never really looked at that carefully.

Yes. Known vanilla rule. I never understood its strategical value. It is just unusable territory like mountains in Civ 5. Seems to be a "lore" defined. Like you cannot work deep ocean tiles. Yet they still confer 1 nutrient - fishing? In my opinion it hurts game in two ways.
1) Ocean expansion is restricted for both AI and human, which limits small land mass factions ability to escape to the ocean. Overall lowering ocean bases attractiveness.
2) AI tends to place their bases next to the shore. Specifically, next to my shore, which is very annoying. Maybe without this restriction it won't. Or maybe we also need to adjust their placing priorities those may be hard-coded and not directly linked to ocean tile usability.



On the second though it would be an extremely tedious work to fix all these hard-coded places in the code. So maybe tune word builder to generate more shelf tiles? Like if 50-70% of ocean times are shelves that should be pretty enough to cope with this problem. Anybody knows how to tune word builder in alphax.txt for that?
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: bvanevery on September 02, 2020, 06:47:51 PM
I think an ocean discussion should be its own thread, rather than polluting this AAR.  I'll start one in Modding.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 03, 2020, 09:16:26 PM
M.Y. 2169. Probe team action

One of the spy Foil Probe Team units was completed and ready for action in M.Y.2169. Its target, Morgan Construction base, was under alien take in last decade, losing in the process one of its defenders, one defensive probe team and even an alien artifact. This made it logical target and Morganites were as well nearby and weak – Santiago might have plans to invade the base in the future.

(https://i.imgur.com/yQoeDWF.png)

Upon attack a surprise! Tricky Morgan secured another probe team defender and Spartan probe foil finds itself against the odds, completely destroyed in the end. New one was not going to be ready for the while as Spartan bases were working on facilities and Sea Colony pods. A setback for sure, but invasion would not yet come anyway.

Going tall


Sparta Command was working on first Spartan Recycling tanks facility. It was groundbreaking innovation, quite expensive at 60 minerals, but upon completion it will be able to recycle material to improve base mineral production by 50%. Even if its only 3-4 raw minerals in the start, while the base is relatively small, these extra resources would speed up any future production by several turns. It was one way the faction could amass resource advantage over competitors who had better land like Pravin Lal. One downside of such facility is energy cost maintenance of 2 energy per year. Santiago planned to build solar collectors on the coast to gather energy as that was one of the best source of it.

(https://i.imgur.com/r69QFcj.png)

Other bases were working on Recreation Commons in order to prepare for population growth. These facilities were rushed with energy credits when possible.

Gene Splicing techniques

Santiago still had the best trade relations with Morgan of all leaders. He was kind enough once again and traded multiple technologies to Spartans, including Gene Splicing. It was especially important technology that opened op the options of building Living Refinery and Genejack Factories.

(https://i.imgur.com/3qCXwcg.png)

The Living Factory would come as great Support boosting project that could lead to creation of large standing Spartan army. But it was expensive and Sparta Command was not yet ready to start building it. But still there was a possibility as Hologram Theater was already completed in the base and one extra police unit could be added to handle drone issues. With Recycling Tanks complete the base could complete The Living Refinery in reasonable time.
Gene factory was second mineral capacity boosting facility that would be great to have. Unfortunately, it has some serious drawbacks compared to Recycling tanks. Its more than 50% more expensive in minerals, double the cost in maintenance and comes with a drone inducing revolt. Quite a downside for undeveloped faction – but Spartans would really like to have these Genejack factories once they sort out Drone control and energy issues. For now the bases had to first build up basic infrastructure

Factions assembled

In another trade deal Santiago secured comm links with other two players on the Chiron.

(https://i.imgur.com/HKHBXob.png)

Provost Zakharov was characteristically arrogant in his pursuit of knowledge and science, while Deirdre looked on guard. Her troops are on the weak side, naturally afraid of Spartans. Santiago now had the option of assembling the leaders and establishing the institution of Planetary Council. She decided against it, better the keep the fools in the dark. That snake Pravin would likely take all the power to himself with his sweet talk and empty promises. His lucky starting position would secure him most votes and he is all about the diplomacy anyway. The Spartans were not ready yet to compete.

Fusion Power

In M.Y. 2172. Spartans break the secrets of Fusion Power and create portable Fusion reactors. Their units could be produced now more efficiently, quite a boost for a factor with industry penalty. Santiago gives instruction to deploy all future units with these reactors.

(https://i.imgur.com/1NUmZGD.png)

It was not all happy faces in M.Y. 2172 – at the end of the year intel reports that Pravin Lal is near the completion of The Living Refinery secret project. Sparta Command didn't even manage to start the project.

(https://i.imgur.com/e2pqynB.png)

Santiago in turns decides to try to speed up faction growth. There was no space to expand territory, but growing population would be a step in the right direction. Adjustments are made to implement Planned economy in the faction.

(https://i.imgur.com/wMszYLg.png)

The goal would be to improve infrastructure and the work force at the cost of some economic efficiency. The faction could deal with inefficiency due to its small size, but Planned also caused support penalty that was quite unwelcome. Still Santiago decided it was the way to go – Spartans had very few units trained at a time.

Sea bases

By M.Y. 2184. Spartans established two new sea bases and quite a lot of infrastructure was built. Sparta Command grew to size 6, but still lots of bases were behind at only size 2. One of the new bases, Admiralty Rock was well placed near sea nutrient resource that was taken from Lal in border dispute. Peacekeepers even improved it with Kelp farm.

(https://i.imgur.com/QKMYmKb.png)

The other base, Hydrodock, was unfortunately ill-placed in deep ocean environment to the west. Terraforming efforts there failed and the base could not be developed at all. Apparently Chiron ocean can be terraformed at ocean shelf depths, that is up to 1000m depth. Santiago was looking at the options of relocating of the base, but so far scouts failed to find good nearby relocation site. The best one seems to be far to the west near the Believers and could lead to potential conflict. That side was tempting to Santiago as it had Mineral resources available and could be used as a strategic staging point in potential wars.

(https://i.imgur.com/Y5g3ZdN.png)




Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 05, 2020, 06:01:21 PM
Alien technology

Near the end of 22nd century Sparta Command finished its Network Node infrastructure and could start to truly study strange alien artifact found in the first years on the Chiron. To everyone's surprise, what was presumed to be maybe years long project, was solved in a matter of weeks.

(https://i.imgur.com/Kugktdf.png)

Advanced AI algorithms solved the mystery and unlocked the alien artifact. It didn't take took long to decipher alien alphabet as well. The effort led in the end to wondrous discovery.

(https://i.imgur.com/RwEl4UL.png)

Aliens deemed it worthy to preserve Applied relativity theory and The Supercollider design in tightly secured artifact. It was the pinnacle of 20th century earth technology, still very valuable to Chiron colonists as they had no access to much of earth knowledge. Whole Unity fiasco project was hurried and much was lost in the process.

The Pact

The discoveries soon led to unlocking Fusion Power secrets – The Spartans were planning now to start building first Fusion Labs in the bases. Facilities were expensive and hard to build, but would boost both science and economic output of the bases significantly. Morgan was in awe of new discovery and offered tech exchange as well as yet another alliance offer.

(https://i.imgur.com/Cj3ICoV.png)

Santiago had talks earlier to this one with several other leaders with the hope of economic and technology exchange. It all ended up in disappointing manner, they all were arrogant and uncooperative, busy with their scheming and selfish interests. Even if Morgan was selfish and greedy corporationist, he understood the need for economic progress too well. In that Santiago could find an ally in this troubling time. There was no strong military presence without strong economic background, as many history lessons teach us.

Morgan has already developed strong defensive Silksteel Armor (6) in attempt to secure himself from growing power of Peacekeepers. Santigao's military experts soon after developed Chaos Guns (6). The pair guaranteed strong military presence to Spartans, now they just needed stronger economic and production support to fill military ranks.

(https://i.imgur.com/RUqXkoC.png)

Planetary Council

Chairman Yang first summoned planetary council in M.Y. 2190s to gloat about his conflicts with Dreidre. Nothing could be done about that yet, as nobody wanted to have world police on Chiron, but crafty Pravin Lal used the opportunity to propel himself to position of first President of Planetary Council. The position granted him the leading role in proposing new projects and lions share of future trade profits.

(https://i.imgur.com/WciWJPi.png)

Not a good sign as he continued to grow his population to largest on Chiron, while at the same time building large secret projects. He was number one threat on Santiago's list.

War breaks out

Surprisingly, Miriam of the Believers was first to pronounce Vendetta on The Spartans. Once trade partner, now the enemy, Miriam first insisted on involving Spartans into Conflict with The Hive, and when Santiago refused, she wanted advanced technologies for free. And she would not accept a no for answer leading to escalations.

(https://i.imgur.com/KYEupq8.png)

Luckily her Chaos Gunship did not find that Hydrodome was unprotected at a time, but it did force Santiago to change plans for the base. Hydro Dome had access to two ocean shelf tiles in the east and with better technology some more ocean tiles could be risen to acceptable depth for Kelp farms. The base was ordered to build garrison and probe team protection.
A few years later Deirdre came with ultimatum as well, join her war efforts against The Hive or else. Santiago chose „else“ and The Spartans were now in  war with Believers and Gaians.

Sparta Command has just completed first Spartan Genejack factory, which in tandem with Recycling tanks, double the base mineral production to respectable 20 minerals. Genejack factory produced an extra drone in the base, but it was possible to specialize one citizen into Technician role, producing 4 economy points nicely paying off some maintenance, when the workers would not work a tile instead. Lots of production in Sparta Command was lost on supporting units as Planned economy allowed for support of only 1 unit for free, but Sparta had to carry the burden to allow other bases to grow faster.  The base proceeded to build Command Center and first Chaos Rover prototype. Its purpose was to quickly reinforce defense in case Believers land with attacking units.

(https://i.imgur.com/5OPpKJs.png)

Free Market economy

In further effort to boost economy, Santiago shifted away from Planned approach to Free Market economy. New economy had the advantage of producing much more trade income and the energy could be used to hurry productions and help the growth or defense.  Free Market also scales better with larger work force, which planned nicely boosted, so in  a sense it was natural transition.

(https://i.imgur.com/R2wKCNm.png)

Change came with one downside, liberties that disallowed military control of the population and Santiago had to divert 20% of the energy to psych allocation. Still Planned economy had similar issue, it had to produce and support police units to do so, and that support was so underwhelming that often even industry bonus would not compensate it. Morgan saluted timely economy shift and the relations between factions rose to new level.

M.Y. 2200. Map of The Spartan Federation

The Spartans managed to grow most of its bases to respectable size of 3  and 4, with Sparta being the example in development. Free market economy was in place and lots of infrastructure already developed. Terraforming efforts covered continent completely and the formers were running of priority tasks, shifting to drilling aquifers. Coast was also very developed boosting food and energy production to new levels. It was the start of good foundation for incoming wars. Still despite all economic progress defense was still not in place and The Spartans needed some extra time to be in full power.

(https://i.imgur.com/bIaJwy2.png)





Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 10, 2020, 07:36:39 PM
M.Y. 2205.

Conflicts were erupting on Chiron at the beginning of 23th century. While The Spartans were trying to scramble the defenders ahead of Believers and Gaian attacks and Morgan was frequent quest on comm links. Latest, he was imploring Santiago to help him defend versus Peacekeepers who initiated attacks.

(https://i.imgur.com/04aIDjB.png)

Santiago could delay conflict this time, but Morgan will certainly become unhappy with his ally eventually. He could defend for while as Morganites had good economy and weaponry, but their weakness was in limited production capacity, as they only controlled 3 bases.

Far in the north upsetting news – Miriam somehow managed to capture two Hive sea bases. These were likely Probe Team infiltrations. Good news is that Miriam is focusing on The Hive for now.

(https://i.imgur.com/zl3PpgD.png)

But it didn't take long to see their Probe foils near The Spartan territory. Hurrying efforts failed and there was no Probe defense in Admiralty Base.

(https://i.imgur.com/1urZU5i.png)

Even worse, Fleet Anchorage was unprotected as well and the funds were scarce. Santiago ordered immediate security tightening all over the faction putting Fundamentalist politics to the forefront.

(https://i.imgur.com/Xrc77Fi.png)

It would not guarantee immunity to attacks, but it should be significantly harder for Miriam to subvert another base. And the measures paid off when Miriam Probe hit Fleet Anchorage, this time they only stole one technology. Later on Miriam stole second tech and after that The Spartans had Probes of their own to stop the attacks.

Fundamentalist shift also topped Spartan's military readiness to best in the world and industrial capacity was heightened. One significant downside was in research departments, but Santiago had all the tech she needed at the moment. There were other sources of technology besides investing in research, one being faithful ally. Morgan was again happy  to trade and in the end he even gifted one tech to Santiago.

(https://i.imgur.com/KC1FnGO.png)

Apparently Morgan can be a gentleman as well. It also probably had something with the fact that Santiago was in war with Praving Lal as she refused his ultimatums for help. Pravin declared vendetta and Morgan could not be  more happy. Santiago hated Peacekeepers anyway.

First blood

It was Peacekeepeer first who fell  victim to Santiago's attacks. One of the Elite Chaos Cruises produced in Assassin's Redoubt made its way all the way around the continent to bombard Admiralty Base, now renamed to port Grace.

(https://i.imgur.com/7KlB587.png)

Peacekeeper Chaos Foil snooped around and was promptly destroyed. Untrained crew had no chance against Spartans. Chaos Foil proceeded to bombard Port Grace and destroy another Believer's Chaos Foil.
By. M.Y. 2020. Foils were preparing to try to conquer the base. Two of them should be able to kill the defenders, but Santiago ordered caution and wanted to wait slightly longer because the weapons could be further upgraded. Prototype was build in one of the inner bases.

(https://i.imgur.com/QPJzmV2.png)

Meanwhile, Spartan probe teams used the opportunity to infiltrate Believer's Datalinks.

(https://i.imgur.com/lx355ub.png)

Surprisingly, Miriam was in unholy alliance with Peacekeepers, the two found common enemy. And as expected she pursued her own Fundamentalist views to the maximum. This also meant that her security and defense versus probe teams was top notch and Spartan's probe teams could not subvert its base back.

Further infiltrations revealed her world map.

(https://i.imgur.com/4PGfeze.png)

Santiago was baffled with her terraforming techniques. Believer's did not remove the fungus from its land and as a result half of their land was very unproductive. They were no by any means experts in Planet understanding and certainly could not extract resources from fungus like Gaians for example. The map also revealed that Miriam had limited sea access and Santiago was sure that she could take control over the seas and in time overpower Miriam and her minions.

Miriam shared the sentiment as she notes The Spartan's rise in military strength. She came knocking on comm frequencies with interesting offer.

(https://i.imgur.com/8nnHyeO.png)

Santiago accepted as it was convenient. She would probably take back the base soon anyway, but it would damage its infrastructure and in process one of the Chaos Foils could be destroyed. She could now focus on Peacekeepers and try to gain foothold on their continent. Her wording of the offer was interesting to Santiago; it was likely that Pravin Lal bought her in to this war with some kind of bribe.

Seething Pravin Lal actually showed up on comm links soon after.

(https://i.imgur.com/43AiXI4.png)

His peace offer was way worse and Santiago easily declined. He felt he is stronger and he was economically as his bases were large and well built. Santiago had both him and Morgan infilitrated and could now observe their development. Lal managed to build Human Genome Project and The Maritime Control Center in recent times – but all this infrastructure building meant that his army was lacking a bit.

Santiago had the option of building The Virtual World at this time. The project could put Network Nodes in great use as Hologram Theaters and be used for virtual training exercises, something that would Spartans fully enjoy. But the project would take Sparta Command anywhere between 20-30 turns to build and there was no guarantee that it could be finished in time before someone else build it. Besides, several bases already had Hologram Theaters built.

(https://i.imgur.com/f2JoScw.png)



Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 13, 2020, 09:53:05 AM
Pre-Sentient Algorithms

In following years probe teams started to roam the seas quite frequently, especially those of Believers. Peacekeepers were the first to start the efforts on the secret project to protect themselves from this new threat; Santiago only accidentally found out about it by stealing Pre-Sentient Algorithms from U.N. Aid Station base.

(https://i.imgur.com/OVPtmeJ.png)

She immediately commenced the project in Sparta Command fully knowing that it may be in vain due to late start. Sparta Command had good production capacities, but Spartans were not really industry infrastructure experts and it was hard to expect to outmatch large Peacekeepers cities. 

(https://i.imgur.com/LnIQwks.png)

In order to have the chance of completing the project the faction started to save every energy credit it had. Santiago even contacted Morgan for generous energy sum loan, but unfortunately his reserves were emptied out by constant fighting on the borders.

Spartan probe teams continue their operations stealing another technology, this time from Peacekeepers northern coastal base.
(https://i.imgur.com/nHjadX4.png)

Ecological engineering of the Peacekeepers was technological marvel. Peacekeepers also completed The Weather Paradigm project and had terraformed large portion of their continent. Spartans stealing the tech was vital for their own expansion as they now had the option raising up the land and securing more expansion space. Hydrodock sea base that was stuck in deep ocean could also be made more productive and finally, Spartans could create a landbridge that connects their land to either Morgan or Peacekeepers.

Next interesting change in Spartan society was shift towards more Cybernetic society, unlocked by findings of Pre-Sentient algorithms. Many young Spartans were enhanced with high-tech chips improving variety of their skills. It made Spartans also much better in technology sphere, they were lacking in, due to Fundamentalist security measures enacted as protection from Probe teams.

(https://i.imgur.com/j5jIk2s.png)

Bad news come in a few years after, U.N. Humanity Base is on verge of finishing Hunter Seeker project. Sparta Command needed at least 5-10 more years even if Santiago ordered rushing with all the energy the faction had. Peacekeepers getting Hunter-Seeker also meant that no Probe team actions were going to be effective against them giving them large war advantage. Spartans relied on their combat expertise, but Morgan was much more fond of his Probe Teams – it was possible that the project would shift the balance of the war to Pravin Lal now.

(https://i.imgur.com/j9ogk8E.png)

Sparta Command had one more chance to save built up infrastructure – Santiago orders refitting infrastructure into making Virtual World project a reality. It was already debated and rejected project in Spartan’s circles – this time it got support. The alternative was worse, to waste everything done in Sparta Command in last decade. Few years laters, after rushing the project as much as possible, Sparta completes The Virtual World.

(https://i.imgur.com/YkwIpOE.png)

Techno Network Nodes serving as training centers made Hologram Theaters practically obsolete and subsequently scrapped and recycled. Resources were used to rush Network Nodes in few bases that did not have it completed yet.

Terraforming efforts

Terraforming was proceeding well: Comander’s Keep was selected to create a land bridge towards Morgan territory. It was too early and too reckless to build a large build near Sparta Command as the base could have come under attack. Next task was to raise land enough to make it possible to terraform ocean tiles around Hydrodock base.

(https://i.imgur.com/LaqbWdY.png)

Doctrine: Air Power

M.Y. 2258. marks the year of completion of first air unit of the planet. Spartans combined Mobility, Flexibility and Initiave into developing the most advanced weapon yet on Chiron: first tactical needlejet starts to raid Peacekeepers formers deep inside their territory.

(https://i.imgur.com/sTLfxML.png)

Santiago initiates the production of two more needlejets, but soon notices drone problems due to faction’s abysmal police ratings. Free market was starting to make young Spartans weak and greedy.

(https://i.imgur.com/DYSZkYR.png)

This was a big problem, far from a simple issue. Santiago decides to go light with Needlejets, preparing the sweeping changes in the faction. For now, limited raiding of Peacekeeper’s formers will be in action.

The bases were finishing up their Genejack Factories, Energy Banks, Network Nodes and Fusion Labs. It was the basic infrastructure Santiago considered needed for effective technological warfare. Developed bases proceeded with Command Centers and troop build up. New weapons and armor were engineered as well. Pravin Lal actually had technologically superior weapons to Spartans, something that needed to be changed. Santiago contacts Morgan who was, as usual, happy to trade. Between technological exchanges and own research Spartans got Tachyon Bolt (10) weapons, Quantum Reactors (lvl3) and several more useful techs. Lastly, just before Santiago considered to initiate first ground attacking movement Morgan pops up with another interesting suggestion.

(https://i.imgur.com/V3wT0P7.png)

He managed to engineer Hybrid forests, finally succeeding in making earth plants live in symbiosis with alien life. It was one of the fundamental problems colonists couldn't solve from the beginnings on new new planet.

Discovery was having such a huge effect on economy on Chiron that Santiago delayed the military plans until Tree Forests were completed in her bases. M.Y 2273. Spartans were building their their Tree farm all over the continent. The bases were well populated and prepared for war operations.

Map of The Spartan Federation M.Y. 2273.

(https://i.imgur.com/qWS0YIW.png)

Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Tayta Malikai on September 13, 2020, 12:42:31 PM
Jeeeezus that's a lot of echelon mirrors in the PK's territory. How come AIs never did this when I played the mod?

You don't seem to have done too badly for yourself either, considering the crappy island start. ;)

I am greatly amused by the image of Spartan adolescents becoming glued to their BrainPhonesTM and jacked into VR Call of Duty all day. The youth are becoming soft with all these damn technogadgets!
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Alpha Centauri Bear on September 13, 2020, 03:38:26 PM
Jeeeezus that's a lot of echelon mirrors in the PK's territory. How come AIs never did this when I played the mod?

Lolada, are you playing with Thinker or WTP terraforming? Can you check ai_useWTPAlgorithms parameter in thinker.ini?
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 13, 2020, 08:39:39 PM
Quote
Lolada, are you playing with Thinker or WTP terraforming? Can you check ai_useWTPAlgorithms parameter in thinker.ini?

It is set to 1. AI is doing pretty good job terraforming this game from what i can notice. Lots of terraforming, raising, lowering terrain, i checked Miriam at one point she terraformed almost all squares. Transcend AI does build up very quickly so they do eco dmg and spawn some fungus but they seem to handle it. I see enough trance units around probably it helps a lot.
Quote
Jeeeezus that's a lot of echelon mirrors in the PK's territory. How come AIs never did this when I played the mod?

I don't know :D There's even more to the north they went crazy with it. He's the guy who got Weather Paradigm and almost all other secret projects - that might have to do something with this insane terraforming.

Quote
You don't seem to have done too badly for yourself either, considering the crappy island start. ;)
I am greatly amused by the image of Spartan adolescents becoming glued to their BrainPhonesTM and jacked into VR Call of Duty all day. The youth are becoming soft with all these damn technogadgets!

Haha yeah I did my best to develop the island, but this youth need to toughen up ^^. Police State and Power SE incoming :D.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Tayta Malikai on September 14, 2020, 01:02:34 AM
That explains things. I forgot you added that new terraforming routine right after I started playing. v66 was a long time ago!
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 14, 2020, 04:40:31 PM
M.Y. 2276.

Spartans started to stage units on the land bridge, while needlejets made detailed map of Peacekeepers territory.  They were huge on infrastructure building large array of solar collectors and farms, drilling aquifers and even several times raising or lowering surrounding terrain. But as that may be their biggest strength, it was also a weakness; they did not have large standing army due to their focus on building infrastructure. Santiago’s scouts observed several skirmishes between their and Morgan forces and managed to destroy several stragglers and low armored units.

(https://i.imgur.com/6bxHmta.png)

Lal also had no chance in rare sea battles. Santiago had minimum defensive force and it was enough to control the straits. Morgan on the other hand was failing badly, but at least he was on the attacking side.

(https://i.imgur.com/RHBvfxk.png)

Morgan did better in builder tasks, making more expansion space for himself impressively raising up large mountain. Not that it could made up for his earlier lack of expansion. He then proceeded to settle two more sea bases on the newly built coastline.

(https://i.imgur.com/6bxHmta.png)

Supreme Leader

Pravin Lal gives it a go, but it was never to work. He had a huge voting advantage, but with crazed leaders such as Yang, Deirdre and Zakharov there was no ever chance to guarantee unity. They all went to war with each other and situation in south was barely better.

(https://i.imgur.com/JESKb0B.png)

Orbital Spaceflight and Power shift

M.Y. 2285. Santiago stages a Power shift in the faction in final preparation stage before initiating the attack. First Cybernetic focus was shut down to restrict indiscipline in the faction and then Police state regulations were introduced. It was the means of restricting the freedoms, while still keeping the economy benefits of free market. Finally Santiago forced in Power survivalist policies as war-time measures to fully focus on supporting and strengthening military force.

(https://i.imgur.com/AHo9aeU.png)

Far behind the front lines scientist develop yet another weapon of doom. Long range missiles with power (18) that could in no time bombard Peacekeepers defenses over the seas. Santiago orders production of several missiles; expecting them to be soon ready to support attacks.

(https://i.imgur.com/SmXGITt.png)

Ground forces initiate bombarding. U.N. Planning Authority does not have many defenders, but Spartans notice first Copters on Chiron. The base was also on completing new prototype of Probability Probe with even stronger armor (10).

(https://i.imgur.com/EU8tCuu.png)

First Copter attack comes soon after, Peacekeepers try to raid Spartan formers.

(https://i.imgur.com/PJ2Jw58.png)

Fusion Tactical was ready, but it was the only one Spartans had as Peacekeepers had no airforce earlier. One Tactical would not be able to stop more than one attack. After bombardment Spartan infantry initiates attacks on Peacekeepers base.

(https://i.imgur.com/QuZmFjY.png)

In M.Y. 2290. U.N. Planning Authority falls to Spartan Forces. Peacekeepers armors ( 8 ) proved unusually strong and death toll was high as the attack was rushed. Commando Spartans made a mistake of moving armored units too early in the back ranks and Peackeepers copters killed several artillery units and Probe teams. They even attacked main force, but sentinel defender downed the copter. Infantry had to initiate attacks without thorough bombarding and it was risky to wait for completion of conventional missiles in backward bases. In the end it was Rovers who killed last defenders and there was only one Probe Team protecting the base in case of counter attack.

Following the fall of the base cowardly Pravin Lal comes in requesting peace deal for measly sum of 275 energy credits for compensation. Santiago accepts buying time to reinforce the city with Probe Teams and road the terrain.

M.Y. 2293. Map after U.N Planning Authority fall

During short peace-time Santiago reinforced ex U.N. base with extra units and sent formers in to road the terrain. The front was wide and further attacks would have to be supported by conventional missiles as Spartans could not risk losing too much units in direct base attacks. Threat of quick copter or probe team counter-attacks was too great.

(https://i.imgur.com/YpyGSD5.png)
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 16, 2020, 05:47:42 PM
Missile barrages

Morgan and Lal continue their skirmishes with Lal’s needlejets hitting Morgan Sea Platform several times. Base was recently founded and weakly defended, which led to its fall. Lal continued to hit Morgan more with both missiles and needlejets, he likely found Morganites as much easier targets.

(https://i.imgur.com/T2g9TYU.png)

Morgan hits the comms immediately requesting help and Santiago obliges. Spartans were again in war vs Peacekeepers. Morgan Sea Platform is first hit and the base gets completely ruined and sunk.

(https://i.imgur.com/Fugz3S1.png)

Morgan Sea Platform is first hit and the base gets completely ruined and sunk. Miriam had a Pact with Lal and joins on his side turning the conflict into small world war. Lal uses the opportunity to summon Planetary council and ask for more funds. The votes went 3 vs 3 with Santiago’s vote being deciding YEA. She counted on Spartans using the funds more effectively than Peacekeepers; they were sure to waste it on bloated bureaucracy.

(https://i.imgur.com/EENsAtW.png)

Intel reports The Nethack Terminus super project nearing completion in U.N. Headquarters prompting Santiago to delay attack shortly. The project would be valuable asset to Spartan Probe teams as its goal was to improve probe teams with enhanced algorithms that could break through Hunter-Seeker protection. Peacekeepers had more than 10 secret projects completed by this time. Anyone else managed to grab 1 or 2 only.

(https://i.imgur.com/ddE3evd.png)

As soon as the secret project was online Spartans strike the base with missile attacks.

(https://i.imgur.com/5h2YpDb.png)

U.N. Headquarters had only 4 defenders, two being Shard Copters that were weak defenders. Peacekeepers counted on new Probability Sheath (10) for defense, but armor could not withstand such strong missile weapons. Spartans move in and attack U.N. Commerce Committee base.

(https://i.imgur.com/3Eqftva.png)

Peacekeeper south was much weaker defensively and smart course of action was to invade in weakest spot trying to reduce front width. In direct combat Spartans were easily outmatching wimpy Lal’s troops. Reinforcements were also incoming. Survival base was built near the land bridge to control strategic pass. The base started with better infrastructure from the get go, now thanks to the seat of Planetary Transit System, which was captured in U.N. Headquarters.

(https://i.imgur.com/bouMCkd.png)

U.N. Commerce Commitee

After initial bombardment two missiles hit the base killing and wounding defenders.

(https://i.imgur.com/NB9y94n.png)

Last surviving defender is killed by Elite Shard Squad and the base conquered. Peacekeepers were defending badly sending some of their units all the way to south near monoliths. They might have been distracted by Cruiser’s bombardment. They also kept building secret projects, latest one being The Cloning Vats. Looked like Pravin Lal wanted to turn this into Clone Wars as if he did not already had enough population.

But for that to work he needed more time and came again begging for peace. It was in vain. Santiago last heard some babbling about slavery.

(https://i.imgur.com/0Bbqmh6.png)

The Cloning Vats

Peacekeepers finish The Cloning Vats surprisingly quickly. They likely rushed it with their huge amounts of energy; lots of it coming from global commercial pacts. Santiago considered attacking the base once more, but the defense was unbreakable for the moment.

(https://i.imgur.com/BkYNSTI.png)

U.N. Aid Station was no so lucky. After bombardment rounds, with both artillery and missile weapons from the other side of the continent, the base fell to attacks.

(https://i.imgur.com/AF0C8lg.png)

M.Y. 2304.


The Spartans overrun eastern side of the Peacekeeper territory. U.N. Equality was next logical target, following by U.N. Planetary Trust. U.N Planetary Trust was the site of many secret projects and the most important base to conquer. Conventional Missiles were proving very effective in weakening base defenders making Santiago order more and more of them.

(https://i.imgur.com/5kPU6gN.png)
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 19, 2020, 11:39:21 AM
Believers invasions

In M.Y. 2307. Miriam invades Spartan's mainland for the first time. Attack caught Spartan's by surprise, but luckily attackers couldn't storm the base the moment they landed. Still nothing was left to luck, as the base was lightly defended, invaders were bombarded to death with two conventional missiles. Armored probe teams die to collateral damage.

(https://i.imgur.com/BIEW4oS.png)

Such carelessness could not be tolerated and Santiago orders reinforcing the side bases. Hydrodock Cruisers and Foils start to patrol the area as well. One of them sinks now empty Believer's Cruiser transport.
Miriam also invades eastern side, this time near freshly conquered Peacekeeper's base. Scouts spotted the Cruiser transport, but were unable to stop it in time.

(https://i.imgur.com/s9oi7gJ.png)

It was in vicinity of the front and invaders did not fare well. Miriam's troops also had now obsolete Silksteel armors that were no match for Shard weaponry. This time she did attack with Probe teams immediately upon landing, but U.N. Equality Village had two Probe defenders.

Another Cruiser transport was sunk in the south near Port Grace. Spartans never renamed the base to never forget the shame of defeat there.

Defensive measures


Peacekeeper's step up their game in defensive department. They are now fielding Neutronium (16) armored units that will be very tough to bring down. They did lose lots of their bases already and are unlikely to be able to produce many. Conventional missiles would probably have to be used more, but even then their attacking power is barely stronger than that of Neutronium.

(https://i.imgur.com/Yd4EYO4.png)

Spartans start missile barrage on U.N. Planetary Trust killing most of defenders.

(https://i.imgur.com/uQeL3D3.png)

Elite Infantry Squads move in to mop up defenders. Pravin Lal did not have enogh time to build Neutronium defenders and the base falls. Several secret projects are capture by attackers including The Empath Guild. 

(https://i.imgur.com/Z4OVvFx.png)

Base is secured with strong defender and probe teams, while the rest of the force prepares for next attack. The base itself was technological marvel with several built in secret projects in its infrastructure.

(https://i.imgur.com/0zC1eQ1.png)

It did not bode well for its population though. Overcrowded city was in warzone for some time already and in full starvation mode. Following the conquest many died to hunger and disease, others ran away as far as they could.

The Empath Guild and The Planetary Council

With base secured Santiago turns to Empaths. Empaths were partly influencing vote outcomes in Planetary Council sessions and were one of the reasons for Peackeepers diplomacy dominance. Now when they have lost so many bases and The Empath Guild Santiago summons the council.

(https://i.imgur.com/ipYWDrH.png)

This time Pravin Lal loses his advantage and new Planetary Governor is rightly the strongest leader on Chiron. Santiago takes over and firmly decides to remove Pravin Lal from the scene completely. Morgan was wise enough to support Santiago in election; he didn't even ask for compensation.

Fall of U.N.

In M.Y. 2314. Education Agency falls. Peacekeepers counterattack with Quantum Weaponry (16) and now even strike Shard Rover in the base behind Perimeter Defense. Spartans had very few frontline units, but with heavy missile bombardment from Spartan mainland conquest continues.

(https://i.imgur.com/6AS4sev.png)

M.Y. 2317. U.N. Information Agency falls with several secret projects, including Theory of Everything and Hunter-Seeker Algorithm.

(https://i.imgur.com/jyASazz.png)

Year after Spartans catch up on weaponry tech as they prepare to wipe out Peacekeepers from Chiron. U.N. Humanity Base was last bastion of Pravin Lal on Chiron. Quantum weaponry came too late to be used in this war, but Santiago had plans for Miriam who still raided Spartans coasts occasionally.

(https://i.imgur.com/g0Sn3hl.png)

Just prior to ending attack probe teams steal one last technology from Peacekeepers. Adv. Ecological Engineering unlocked Super Formers and Soil Enrichers; both will help greatly in efforts to revitalize ruined Peacekeeper's landscape.
Spartan land also got hit, but by natural disasters. Global warming floods were severe, Fort survivalist and Training camp are hit hardest, but Pressure Domes were engineered in time. Still some of lowland terrain was under the sea level now and many improvements above land got swept away during the crisis.

(https://i.imgur.com/9XgNLrr.png)

M.Y. 2320. Spartan soldiers enter U.N. Humanity Base and Pravin Lal is captured. Peacekeepers were gone for good from Chiron.

(https://i.imgur.com/E31kSJj.png)
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Tayta Malikai on September 20, 2020, 07:23:56 AM
"Peacekeepers gone for good", you say, as Lal escapes in a colony pod. (https://forums.sufficientvelocity.com/styles/sv_smiles/xenforo/thonk2.png)

I'm surprised there was any land left for him to restart on, though. Another island maybe? This map seems to have several of those.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 20, 2020, 08:25:58 PM
Hm I presumed that the message is bugged  ??? Isn't there some rule that AI can't respawn if turns > 50 or something or there is no space available. I was under impression that AI respawns only if killed very quickly at the game start. He might be somewhere on island. I played a bit ahead, didn't meet him yet, I think he's dead.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: Tayta Malikai on September 21, 2020, 01:02:37 AM
I've seen Morgan respawn after 150 turns, but he basically got shunted to a very small volcanic island, which was the only non-settled territory available at the time. I saw on your minimap that some islands remained unrevealed, so I figured Lal landed there.
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 21, 2020, 09:13:40 PM
A new era

After a long time ambient changed in Spartan faction. Biggest threat was eliminated and things qot quieter for a time. Spartan mainland bases focused on building newest Robotic Assembly Plants to automate production. Technology came originally from Morganites who used every opportunity to increase their industrial productivity and profit. Santiago wanted these Plants to perfect the production of high tech weaponry. But, there's always a catch, soon after completion of first of these Plants some downsides came to light.s

(https://i.imgur.com/har70n0.png)

Assassin's Redoubt boasted with huge mineral production finishing Aerospace Complex in record time when it got hit by large scale alien attack. Such high extraction of resources with ruthless Free market economy was devastating for ecology of the planet; aliens  have been known to aggregate on such locations.

(https://i.imgur.com/mDCrwKs.png)

Three groups of aliens aggregated on the hills above the base. Fungus quickly spread in the area and overran nearby forests and farms. The base could not withstand such massive force and defenders tried to attack in panic and kill the aliens on stack, but they fought at low odds and badly failed.

(https://i.imgur.com/oClTUXj.png)

Alien creatures proceeded to raid and ruin the base in M.Y. 2326. Wounded Trance Scout Patrol performed admirably killing at least four or five creatures before finally dying in terror. Countless civilian died and half of the base infrastructure was completely destroyed. After another similar attack, that was much better defended, Santiago realized that the planet and aliens are the toughest threat left on Chiron. It was time to change faction priorities and finally give up Free Market economy.

(https://i.imgur.com/kDxuIw3.png)

Shift signified both much lower energy production and consumption in exchange for efficiency of Green economy.  Santiago also focused resource into research pursing Knowledge policies, now when hardest battles were already fought. Still, the faction was in war and Probe security measures as well as combat readiness were preserved at high level. Economy overall was still highly focused and energy credits used to rebuild infrastructure in ruined Peacekeeper bases. Most of these were now producing Super Fungicidal Formers who were terraforming the landscape at impressive speeds. One of these could build advanced improvements, like Condenses or Echelon Mirrors, in only 4 years. Spartans often paired them to finish even earlier.

In M.Y. 2324. Spartan marines spot the weakness in Believer's defenses and attack the sea base.

(https://i.imgur.com/QH8xFFR.png)

From there on the plan was made to invade Miriam's mainland bases and the production of Drop pod Quantum Infantry initiated. With ship bombardment and missile support Divinity base is conquered in in M.Y. 2130. Believer's were using obsolete Silksteel (6) armors and were no match for Spartan superior weaponry.

(https://i.imgur.com/XF1Vebl.png)

In M.Y. 2134. Spartans deal significant blow to Miriam by sinking transport foils with large number of units. She apparently planned another surprise invasion. Not the smartest plan as more drop pod units invade her territory.
Godwinson Hope falls in M.Y. 2336. The base was holding both Miriam's secret projects, The Command Nexus and Citizens Defense. Her faction was already broken.

(https://i.imgur.com/XF1Vebl.png)

She had not fared better on waterfront where Spartan heavily armored Cruisers and Foils decimated everything in sight. By M.Y. 2343 Miriam was left with only two most northern bases that she infiltrated from Chairman Yang in previous century.

(https://i.imgur.com/IkFLp8L.png)

Plans

Santiago considered her future steps – this whole Miriam war was a breeze. Soon here two bases will fall and she will be captured and executed.
Morgan is silent, he does not seem to object to Spartan Green economy shift. Deirdre noted the change and signed th treat of friendship. Mad Provost Zakharov earlier considered Spartans as the most sever threat and declared vendetta, although he did not try to invade and attack yet.
Santiago had prepared solution for Morgan in case he has a change of heart. In M.Y. 2331. Spartans trained  to adopt new anti-alien skills capturing large number of creatures during one of the fungal blooms near Spartan bases. It was the first time that troops didn't have to annihilate aliens, cooperation with Gaian's gave Santiago some new insights with dealing with this threat.

(https://i.imgur.com/erJtadb.png)

Alien creatures with their trainers were routed to Survival Base to monitor the border with Morgan. He would have very hard time stopping them in case relations go downhill.
As for further warfare, logistics were the problem, but there was a solution.

(https://i.imgur.com/6xHGBFF.png)

Spartan scientists had recently significant breakthrough combining alien Psi expertise with quantum physics to create so called Psi Gates – matter transition tunnels. Spartans now had the ability to teleport troops between two gates anywhere on the planet, provided they build them first. Sparta Command started first prototype.

(https://i.imgur.com/eopW4sx.png)

Santiago planned to use Cruiser Probe teams to subvert one of Provost Zakharov bases – as University was known to be vulnerable to Probe team attacks – and then to rush build Psi Gate there and use the base as invasion point further in his territory. For attack, Spartans now also could employ Blink Infatry, another side benefit of matter transmission technology, units with ability to bypass perimeter defenses. Production of first prototype was in process. Commander Keep's bases starts a secret project: The Bulk Matter Transmitter – ultimate adaptation of Matter transmission – creating useful materials out of energy of empty space. When completed the project will significantly increase production capabilities of all Spartan bases.



Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on September 28, 2020, 07:36:08 PM
New battlegrounds

M.Y. 2344. Morgan Industries completes The Bulk Matter Transmitter project ahead of Spartans. It was very valuable project, that Santiago wanted for her own faction, but Morgan likely rushed it with his huge energy reserves. Resources were redirected to The Cloudbase Academy, the only available project to the Spartans.

(https://i.imgur.com/kr9UcqI.png)

Following completion of The Bulk Matter Transmitter Morgan promptly cancel The Pact of the Brotherhood with Spartans. He seems to be confident now that he does not need help when Pravin Lal is eliminated. He just could not stand Spartan economic idealism anymore, or he claims so.
Spartans in meantime terraformed most of the ruined ex - Peacekeeper's land to its former glory. Bases also grew fast helped with infrastructure rushing and The Cloning Vats influence. First orbital satellite was also nearing its completion – Santiago intentionally delayed satellite ventures to focus more on troops and land based infrastructure.

(https://i.imgur.com/vytF41s.png)

Another surprise hits few years later, Provost Zakharov first strike. His copter disintegrates four formers in first pass, two more in second, before being intercepted by Spartan Interceptor. Spartans strengthen their air control in response.

(https://i.imgur.com/5pP47M1.png)

Spartans build their first Centauri Preserve facilities in effort to negate ecological impact of its bases and terraforming. Industrial production was booming in recent years and it was only responsible to do so.  Facilities could also be used offensively as training ground for breeding alien units; Santiago had some plans for them as well.

(https://i.imgur.com/JI1jscw.png)

Just as the Spartans were preparing to deal the final blow to Miriam, who was left on single base, Chairman Yang comes with ultimatum. He wants Spartans to declare on Gaians. Santiago says no and Chairman declares vendetta.

(https://i.imgur.com/s7lsxwK.png)

Santiago response in kind with Zakharov tactics, the difference being that poor Chairman did not have any air defences. Probably a dozen formers were destroyed in following turns.

(https://i.imgur.com/CDGbWYV.png)

Soon after Commander's Keep finishes The Cloudbase Academy project. With Aerospace Complex in every base Spartans had unparalleled air supremacy on Chiron. Bases kept building more air units as it was somewhat neglected field so far. Lots of resources earlier was invested in Spartan navy; investement that was already well proving its worth.

(https://i.imgur.com/Q6mpeRz.png)

M.Y. 2347. Miriam and Believers lose their last sea base.

(https://i.imgur.com/rttWXMw.png)

This event triggers Morgan to summon Planetary Council. As second most powerful leader on planet he tries to fight for Governor title.

(https://i.imgur.com/sAQrq62.png)

Santiago easily sway the elections in its favor. Empath Guild might had something with that as well. Following the diplomacy meeting Santiago scans updated world map and notices weak points in Hive defenses. Their sea bases north of last Believer base were poorly defended and in strike range. Spartans strike quickly and by M.Y. 2350. Yang had only one base left defending in the area.

(https://i.imgur.com/vZgzX9q.png)
Title: Re: AAR: The Spartan Federation - Will to Power
Post by: lolada on October 07, 2020, 06:57:15 PM
Surprise attack

In M.Y. 2332. Unexpectedly Morganites Rover hits at one of Spartan Formers working on mining tasks for U.N. Information Agency. Former crew fought back, but unarmored unit was blown to pieces by Quantum weaponry. Coward Morgan hit civilians unprovoked. He never dared to officially declare Vendetta and initial sneak attack, as Santiago learned eventually, was under bribe from Provost Zakharov. Provost likely offered plenty of technologies to greedy Morgan who could not resist it.

(https://i.imgur.com/yAlN2TN.png)

Formers crew have already terraformed most of ex-Peacekeeper's land to state of the art improvements. Farms were rebuilt and improved with soil enrichers, Echellon Mirrors repaired, several Condensers added to improve the rainfall in arid regions. Santiago ordered all the fungus from the continent removed even though Spartans could extract moderate amount of resources from it. Unlike core Spartan land, this area had very few forests as it was much more mineral abundant.
It was not the only surprise as Morgan tried to even down Spartan satellite. That was really unexpected. Santiago had already prepared for possible ground attack as Morgan could not be trusted now when The Peacekeepers were gone.

(https://i.imgur.com/YmqsRd8.png)

Luckily, Morgan orbital attack failed. Spartans did not have yet orbital defenses as very few satellites were in orbit. Santiago orders change of priorities; troops would be sent to Morgan land instead to battle The Hive and Chairman Yang. A shame as soldiers were looking forward to invade another continent and use the Psi Gates for the first time.
First attack on Morgan base happens in M.Y. 2350. when trainers station with captured Mind worms in Survival base attack Morgan Constructions.

(https://i.imgur.com/ng78A2w.png)

Morgan had Antimatter (20) armored units in defense. The armor was pinnacle of technology and durability and Spartan troops would have lots of casualties trying to break in with Quantum weaponry against it. Perfect time to innovate. After several battles, four to be exact, Spartans found out that Mind worms were perfect match to Morgan Antimatter defenders. Two Mind worm creatures died, other two being gravely wounded, but Morgan lost both of his elite defenders in the base. The rest of defenders were not as strong and were swept away by incoming Spartan attackers.

(https://i.imgur.com/M5Ee0VL.png)

Soon after Morgan Construction fall, Spartan Marines capture undefended Morgan Metallurgy sea base. Morgan scouts badly failed as he had not expect sea attack from the west. Spartan had very strong and mobile naval force controlled by The Maritime Control Center super project captured from Sister Miriam. Santiago sets eye on other Morgan sea bases as they were not tightly defended.
Next year at cost of two cruisers Spartans conquer another sea base in the north. Cruisers could deal with one or two Antimatter defenders as they could bombard the bases prior to attacking. Santiago also orders production of several new Conventional Missiles to help in killing these defenders.

(https://i.imgur.com/OUAkDu6.png)

One of these missiles penetrate defenses in Morgan Energy Monopoly killing the toughest defender. Several other similar strikes actually fail to kill armored defenders. Morgan also had Aerospace Complexes in his bases that were effective anti-missile defense. Traditional artillery bombardment was also inconvenient due to Morgan own artillery units which defended well.

(https://i.imgur.com/BLDX6rX.png)

After the fall of Morgan Energy Monopoly Morganites had only 3 large bases left. Morgan had magnificent bases, but there were so few of them that he could not fight war of attrition for long. Santiago was also training some Blink Infantry attackers to teleport units in and avoid 100% defensive effect of Perimeter defenses. New Mind Worm units were trained as well although Spartans did not have the best facilities to support their training.

Interestingly, Morgan had control of The Ascetic Virtues project in his sea base. It would help Spartans in years to come to control drones in the faction.

(https://i.imgur.com/6zLMaGV.png)

Following this event Santiago shifts politics in the faction and reinstates Cybernetic values. Strong Fundamentalist approach was preserved and Morale of the army was top notch, while in science department Knowledge policies were used instead of Power focus on the military. This mixed allowed Spartans to be the strongest economic and science power on the Chiron, while still having the best military as well.

(https://i.imgur.com/4YaRKFs.png)

The war raged on with Morgan counterattacking on sea as much as he could. Meanwhile Spartans were preparing the attack on Morgan Industries. When possible strikes were performed outside of bases. Morgan did not have airforce, likely due to Free Market drone problems. To compensate he built some AAA defenders, but unless they were Antimatter armored they were in danger.

(https://i.imgur.com/ZdGwavi.png)

Northern operations

Far in the north Yang had several successful fights versus Gaians, but he was on defensive side. Gaian troops were low armored and inexperienced in battles and would badly died several times to artillery attacks and rover counter attacks. Santiago traded some technologies with Deirdre giving her better tech to fight back. Spartans would not want to see Hive growing bigger as University was enemy as well.

(https://i.imgur.com/2tfkq1Q.png)

In Sea Collective sea base Spartans had several attackers ready to invade Hive continent. The operations were delayed due to the war on mainland versus Morgan. Sea foils and cruisers were redirected to attack Morgan sea bases. Sea Collective was also nearing the completion of its own Psi Gate which would allow to transfer troops quickly from mainland to this invasion outpost.
In M.Y. 2353. Pleasant surprise, Gaians manage to liberate Greenhouse Gate on Mount Planet with Probe team infiltrations. It was their own long lost base, now completely tailored to The Hive architecture. Most of their units were in terrible shape due to bombardment, but this time Yang had no counterattacking rovers in place. They were likely subverted by Probe teams, costly mistake for The Hive.

(https://i.imgur.com/7ArOr3c.png)

Morgan Industries

On mainland preparations were coming together. Some Blink infantry units and Conventional missiles were closing towards Morgan bases. Magtubes were also new war lead invention that would improve logistics. Magtubes had to be built by formers, but Spartan's super formers will certainly be quick in completing the magtube network.

(https://i.imgur.com/D89cijx.png)

In M.Y. 2356. after bombardment and several failed missile strikes Morgan defenders were moderately damaged. Conventional artillery had the base under constant bombardment to stop any repairs.

(https://i.imgur.com/W60ZjYu.png)

Commando Blink Infantry attacks the wounded defenders and kill them one by one. Without Perimeter Defense bonus not even Antimatter Plate armor could save Morgan untrained troops. They were way too comfortable in their luxury and unprepared for brutality of combat.

(https://i.imgur.com/eE3urVD.png)

Quantum Rovers and Drop Infantry attacks lighter armored units.

(https://i.imgur.com/bGVdGuI.png)

And then minutes before the storming the base Probe teams do their work stealing technology.

(https://i.imgur.com/tSDHAAB.png)

Two interesting advancement that Santiago will use to its best. Both Paradise Garden and Brood Pits with Locusts of Chiron could help in future efforts to dominate Chiron.

In M.Y. 2354. Morgan Industry base, Headquarters of the Morganites, is conquered by Spartan forces.

(https://i.imgur.com/2qOrH1z.png)



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