Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => Command Nexus => Topic started by: Mart on August 17, 2019, 12:04:34 PM

Title: Little Game for the 2019 Summer
Post by: Mart on August 17, 2019, 12:04:34 PM
After reading recently about SMACX games on small maps, I decided to try something like that, and here it goes:


Little Game for the 2019 Summer!


Explaining 'little': the map is 16x24 tiles, when it was build from in-game editor. It is not the smallest one possible, since the game can create only 16x16, yet I felt it was somewhat too small. So I decided to make this 16 by 24 tiles.


I placed rather larger number of Natural Landmarks, and shaped continents/islands in the way, that the game engine is capable of starting all original 7 factions consistently, as I checked. Yet not always, as it seems. And this map actually recently started with 6 factions, but I added missing one.
So here it comes, 7 factions on a 16 by 24 tiles map.

Present Landmarks from standard 16, are 12. There are missing these larger ones: Pholus Ridge, Nessus Canyon, UNS Unity Wreckage and Sunny Messa.
But I feel, it would be possible still to place more than 12, I will later try this too.
Well, Geothermal, Jungle, Uranium, Sargasso are not placed by the game, but tiles are added manually.


Anyway, the Challenge would be:
Win by Transcendence in smallest possible number of turns, while keeping in the game all 7 factions during victory turn.
I write this "during victory turn", so it would be ok, if by probe team action you free a captured faction leader, if that happens, which on the map of this size seems very likely.


It is SMAX game. Expansion!
Can be played by vanila game or scient patch or any other, that does not modify alphax.txt file.


Enjoy!!!
Title: Re: Little Game for the 2019 Summer
Post by: Mart on August 18, 2019, 03:53:38 PM
Notes, that I think, I might add:


- This is very small map, although somewhat larger than minimal allowed by the game. It has 7 factions though in it, so contact with other factions, even all of them is very fast. Be ready, that AI may start military actions sooner, the distances are small.
- AI plays decently, large part of the map is covered with landmarks, so it has easier building.
- Native life is abundant, and from my games I already tried, it shows.
- Playing as Gaians, the initial technology cost is 4 lab points. However, after fast initial contact, and if you accept many technology exchanges, you may get this cost increased to 59 lab points quickly. It is somewhere between 15-20% of discovered techs. And this does not feel like a small quick map any more.
Title: Re: Little Game for the 2019 Summer
Post by: DrazharLn on August 18, 2019, 06:16:31 PM
I really like the idea of this :)

I played a few turns while I was testing some stuff earlier and I'm going to try playing it 'for real' with Thinker this week!

Probably I'll get stomped, but I'll have some fun   8)
Title: Re: Little Game for the 2019 Summer
Post by: Mart on August 20, 2019, 05:36:19 PM
I will enclose the next info in spoiler tags. It is like AAR, and some would prefer to try the game without spoilers.
(click to show/hide)
Title: Re: Little Game for the 2019 Summer
Post by: Mart on August 20, 2019, 08:36:06 PM
(click to show/hide)
Title: Re: Little Game for the 2019 Summer
Post by: Buster's Uncle on August 22, 2019, 08:18:46 PM
 ;deidre; ;yang; ;zak; ;morgan; ;santi; ;miriam; ;lal;

...Making a bit of art for the Facebook posting...
Title: Re: Little Game for the 2019 Summer
Post by: Mart on August 25, 2019, 09:26:34 AM
(click to show/hide)
Templates: 1: Printpage (default).
Sub templates: 4: init, print_above, main, print_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 31 - 840KB. (show)
Queries used: 14.

[Show Queries]